
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 22, 2013 12:57 AM
Msg. 631 of 915
Those?? Pheww... At least now I won't have the shame of posting these :3 Death Sounds
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 22, 2013 02:33 AM
Msg. 632 of 915
Quote: --- Original message by: arbiter100Oh very very nice :D PoopEdited by arbiter100 on Apr 22, 2013 at 12:27 AM I actually like these, just make another more dramatic one for melee deaths! Seriously though, they do add a little bit of contrast between this map and the base tagset, which is really nice to see.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 22, 2013 11:07 AM
Msg. 633 of 915
the inside of that crate looks really barren
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 22, 2013 03:51 PM
Msg. 634 of 915
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 22, 2013 04:24 PM
Msg. 635 of 915
Soooo close :)
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klasher1000
Joined: Nov 1, 2012
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Posted: Apr 22, 2013 04:41 PM
Msg. 636 of 915
Don't mind me just bumping/subscribing
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 22, 2013 06:20 PM
Msg. 637 of 915
I just need to add some stuff from 094:
plasma pistol fp animation overheat biped textures and shaders crate shaders biped animations
Then we can have the final mini-beta.
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Ackrylic
Joined: Apr 23, 2007
Hue
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Posted: Apr 22, 2013 07:00 PM
Msg. 638 of 915
Awesome, this is going to be great :)
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 22, 2013 07:14 PM
Msg. 639 of 915
mhm. I just spent about 2 hours manually editing the lightmaps, so it better be damn good :d
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 22, 2013 07:15 PM
Msg. 640 of 915
because i am too lazy :)
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 22, 2013 07:37 PM
Msg. 641 of 915
You've done a lot! Foundry wouldn't look this good if you hadn't participated.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 22, 2013 09:30 PM
Msg. 642 of 915
@Jesse\beta testers: How are the physics on the mongoose? I just had a thought. I'd hate to see physics like the ones in SlappyThePirate's valhalla ruin the game play with it :/ Edited by grunt_eater on Apr 22, 2013 at 09:32 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 22, 2013 10:12 PM
Msg. 643 of 915
The Mongoose isn't in this map at all.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 22, 2013 11:01 PM
Msg. 644 of 915
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Spartan_094
Joined: Jan 8, 2008
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Posted: Apr 23, 2013 07:56 AM
Msg. 645 of 915
Would you guys like the crates dark like this? Or the light colored crates shown earlier.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 23, 2013 09:10 AM
Msg. 646 of 915
i like dark, looks more realistic
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klasher1000
Joined: Nov 1, 2012
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Posted: Apr 23, 2013 10:15 AM
Msg. 647 of 915
^ Absolutely agree with Mootjuh
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 23, 2013 11:23 AM
Msg. 648 of 915
Light ones. It livens up the map and makes it feel more warm. The dark ones make the map feel empty, hallow and abandoned. I definitely think the light ones give it a better look, and bring the map to life.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 23, 2013 12:17 PM
Msg. 649 of 915
light ones
also, about the insides of the crates, can you add some ribbing textures?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 23, 2013 03:53 PM
Msg. 650 of 915
Light ones actually feel like the sunlight from the roof is reaching inside. So > light.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 23, 2013 03:54 PM
Msg. 651 of 915
The people have spoken! I liked those too anyway.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 23, 2013 03:58 PM
Msg. 652 of 915
God rays are to godly.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 23, 2013 05:19 PM
Msg. 653 of 915
Quote: --- Original message by: Masters1337 God rays are to godly. i think the crepuscular rays look perfectly natural.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Apr 23, 2013 09:01 PM
Msg. 654 of 915
So fix lighter crate bitmaps so the insides don't look so barren..okay got it.
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klasher1000
Joined: Nov 1, 2012
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Posted: Apr 23, 2013 09:03 PM
Msg. 655 of 915
Keep up the good work been waiting so long for this I can't believe it's almost done!
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Ackrylic
Joined: Apr 23, 2007
Hue
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Posted: Apr 23, 2013 09:08 PM
Msg. 656 of 915
I've been waiting since I finished the BSP. Lol.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 23, 2013 09:22 PM
Msg. 657 of 915
Been waiting since 5:40 pm mountain time :)
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 23, 2013 09:57 PM
Msg. 658 of 915
Been fallowing this one since at least the beginning of this thread, and i remember before that. So yeah, all the work's been going amazingly, this map looks incredible, and i am very optimistic about the release :) brilliant work, guys. I can't wait to play this one.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 23, 2013 10:00 PM
Msg. 659 of 915
I hope it ends up with a higher rating than Slappy's Valhalla.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 23, 2013 10:07 PM
Msg. 660 of 915
Did anybody see that? Edited by Maniac1000 on Apr 23, 2013 at 10:07 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 23, 2013 10:08 PM
Msg. 661 of 915
Don't be like Cheddars.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 23, 2013 10:14 PM
Msg. 662 of 915
Quote: --- Original message by: Maniac1000
Did anybody see that? Edited by Maniac1000 on Apr 23, 2013 at 10:07 PM >:D
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 23, 2013 10:15 PM
Msg. 663 of 915
I am unsure what you mean. If you are thinking that i posted something cool and am keeping it to myself, then you dont know me at all. I said something stupid and hoped nobody read it. Edited by Maniac1000 on Apr 23, 2013 at 10:15 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 23, 2013 11:31 PM
Msg. 664 of 915
Well, you could leave it there and we would all know you better.
It was similar to what Cheddars did.
*Posted something *Removed it *Replaced it Edited by Dumb AI on Apr 23, 2013 at 11:32 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 23, 2013 11:46 PM
Msg. 665 of 915
Now I'm curious...
So as it stands, we are at 124.34 MB, but when I add the new spartan model (with backpack weps) and the new H3 animations, it puts us over the tag limit (128) by about 2 MB. Our old GBX model was 900 KB, and the old animations file was 500 KB, why is this such a difference? Anyway, as far as I can tell, we can only have either the backpack weapons, or the new animations.
I forgot to mention, the new animations file is about 4 MB, and the new GBX model is about 4MB aswell. Edited by Jesse on Apr 23, 2013 at 11:46 PM
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