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Author Topic: Halo 3 Foundry Port WIP by Jesse & Sali (915 messages, Page 19 of 27)
Moderators: Dennis

OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Apr 22, 2013 12:57 AM    Msg. 631 of 915       
Those??

Pheww... At least now I won't have the shame of posting these :3

Death Sounds


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 22, 2013 02:33 AM    Msg. 632 of 915       
Quote: --- Original message by: arbiter100

Oh very very nice :D
Poop
Edited by arbiter100 on Apr 22, 2013 at 12:27 AM


I actually like these, just make another more dramatic one for melee deaths! Seriously though, they do add a little bit of contrast between this map and the base tagset, which is really nice to see.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Apr 22, 2013 11:07 AM    Msg. 633 of 915       


the inside of that crate looks really barren


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 22, 2013 03:51 PM    Msg. 634 of 915       
Quote: --- Original message by: DSalimander
So Jesse is finalizing the map:

http://screenshot.xfire.com/s/127931471-4.jpg
http://screenshot.xfire.com/s/127931472-4.jpg
http://screenshot.xfire.com/s/127931478-4.jpg
http://screenshot.xfire.com/s/127931481-4.jpg

Shaders are final, and so is nearly everything else. If something bothers you, speak up NOW.


Looks great for non os.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 22, 2013 04:24 PM    Msg. 635 of 915       
Soooo close :)


klasher1000
Joined: Nov 1, 2012


Posted: Apr 22, 2013 04:41 PM    Msg. 636 of 915       
Don't mind me just bumping/subscribing


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 22, 2013 06:20 PM    Msg. 637 of 915       
I just need to add some stuff from 094:

plasma pistol fp animation overheat
biped textures and shaders
crate shaders
biped animations

Then we can have the final mini-beta.


Ackrylic
Joined: Apr 23, 2007

Hue


Posted: Apr 22, 2013 07:00 PM    Msg. 638 of 915       
Awesome, this is going to be great :)


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 22, 2013 07:14 PM    Msg. 639 of 915       
mhm. I just spent about 2 hours manually editing the lightmaps, so it better be damn good :d


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 22, 2013 07:15 PM    Msg. 640 of 915       
because i am too lazy :)


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 22, 2013 07:37 PM    Msg. 641 of 915       
You've done a lot! Foundry wouldn't look this good if you hadn't participated.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 22, 2013 09:30 PM    Msg. 642 of 915       
@Jesse\beta testers: How are the physics on the mongoose? I just had a thought. I'd hate to see physics like the ones in SlappyThePirate's valhalla ruin the game play with it :/
Edited by grunt_eater on Apr 22, 2013 at 09:32 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 22, 2013 10:12 PM    Msg. 643 of 915       
The Mongoose isn't in this map at all.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Apr 22, 2013 11:01 PM    Msg. 644 of 915       
Jesse have you fixed the BR's burst fire using the method Iffy discovered for CMT's BR?

https://www.youtube.com/watch?v=ZL2A4nXRgw4


Spartan_094
Joined: Jan 8, 2008


Posted: Apr 23, 2013 07:56 AM    Msg. 645 of 915       
Would you guys like the crates dark like this?


Or the light colored crates shown earlier.


Ubergoober
Joined: Oct 11, 2010


Posted: Apr 23, 2013 09:10 AM    Msg. 646 of 915       
i like dark, looks more realistic


klasher1000
Joined: Nov 1, 2012


Posted: Apr 23, 2013 10:15 AM    Msg. 647 of 915       
^ Absolutely agree with Mootjuh


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 23, 2013 11:23 AM    Msg. 648 of 915       
Light ones. It livens up the map and makes it feel more warm. The dark ones make the map feel empty, hallow and abandoned. I definitely think the light ones give it a better look, and bring the map to life.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Apr 23, 2013 12:17 PM    Msg. 649 of 915       
light ones


also, about the insides of the crates, can you add some ribbing textures?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 23, 2013 03:53 PM    Msg. 650 of 915       
Light ones actually feel like the sunlight from the roof is reaching inside. So > light.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 23, 2013 03:54 PM    Msg. 651 of 915       
The people have spoken! I liked those too anyway.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 23, 2013 03:58 PM    Msg. 652 of 915       
God rays are to godly.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 23, 2013 05:19 PM    Msg. 653 of 915       
Quote: --- Original message by: Masters1337
God rays are to godly.


i think the crepuscular rays look perfectly natural.


Spartan_094
Joined: Jan 8, 2008


Posted: Apr 23, 2013 09:01 PM    Msg. 654 of 915       
So fix lighter crate bitmaps so the insides don't look so barren..okay got it.


klasher1000
Joined: Nov 1, 2012


Posted: Apr 23, 2013 09:03 PM    Msg. 655 of 915       
Keep up the good work been waiting so long for this I can't believe it's almost done!


Ackrylic
Joined: Apr 23, 2007

Hue


Posted: Apr 23, 2013 09:08 PM    Msg. 656 of 915       
I've been waiting since I finished the BSP. Lol.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 23, 2013 09:22 PM    Msg. 657 of 915       
Been waiting since 5:40 pm mountain time :)


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 23, 2013 09:57 PM    Msg. 658 of 915       
Been fallowing this one since at least the beginning of this thread, and i remember before that. So yeah, all the work's been going amazingly, this map looks incredible, and i am very optimistic about the release :) brilliant work, guys. I can't wait to play this one.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 23, 2013 10:00 PM    Msg. 659 of 915       
I hope it ends up with a higher rating than Slappy's Valhalla.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 23, 2013 10:07 PM    Msg. 660 of 915       
Did anybody see that?
Edited by Maniac1000 on Apr 23, 2013 at 10:07 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 23, 2013 10:08 PM    Msg. 661 of 915       
Don't be like Cheddars.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Apr 23, 2013 10:14 PM    Msg. 662 of 915       
Quote: --- Original message by: Maniac1000

Did anybody see that?
Edited by Maniac1000 on Apr 23, 2013 at 10:07 PM


>:D


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 23, 2013 10:15 PM    Msg. 663 of 915       
I am unsure what you mean. If you are thinking that i posted something cool and am keeping it to myself, then you dont know me at all.
I said something stupid and hoped nobody read it.
Edited by Maniac1000 on Apr 23, 2013 at 10:15 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 23, 2013 11:31 PM    Msg. 664 of 915       
Well, you could leave it there and we would all know you better.

It was similar to what Cheddars did.

*Posted something
*Removed it
*Replaced it
Edited by Dumb AI on Apr 23, 2013 at 11:32 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 23, 2013 11:46 PM    Msg. 665 of 915       
Now I'm curious...

So as it stands, we are at 124.34 MB, but when I add the new spartan model (with backpack weps) and the new H3 animations, it puts us over the tag limit (128) by about 2 MB. Our old GBX model was 900 KB, and the old animations file was 500 KB, why is this such a difference? Anyway, as far as I can tell, we can only have either the backpack weapons, or the new animations.

I forgot to mention, the new animations file is about 4 MB, and the new GBX model is about 4MB aswell.
Edited by Jesse on Apr 23, 2013 at 11:46 PM

 
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