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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo 3 Foundry Port WIP by Jesse & Sali

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Author Topic: Halo 3 Foundry Port WIP by Jesse & Sali (915 messages, Page 8 of 27)
Moderators: Dennis

Ubergoober
Joined: Oct 11, 2010


Posted: Feb 6, 2013 12:01 AM    Msg. 246 of 915       
well that escalated quickly.
so is this map gonna come together or is it going to join the list of other H3 map non-successes?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 6, 2013 02:04 AM    Msg. 247 of 915       
Quote: --- Original message by: Ubergoober
well that escalated quickly.
so is this map gonna come together or is it going to join the list of other H3 map non-successes?


...Still working -_-...

different project...


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 6, 2013 10:26 AM    Msg. 248 of 915       
noooooooooo


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 6, 2013 11:09 PM    Msg. 249 of 915       
You should learn to quote properly.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 6, 2013 11:55 PM    Msg. 250 of 915       
Proxy for halomaps? what. Aren't proxies against the rules somewhere?

Even if you get IP banned you can still login with your IP, you just can't create an account

also it's
[ quote ][ b ][ size=1 ]--- Original message by: Lestat[ /size=1 ][ /b ]
[ /quote ]
Edited by MatthewDratt on Feb 6, 2013 at 11:58 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 7, 2013 12:25 AM    Msg. 251 of 915       
Not to much to remember.

Anyway back onto topic

Jesse told me even that he is rarely on xfire just to PM him and he'll get it.
Anyway if you make progress soon *cough*ce3*cough*
Edited by MatthewDratt on Feb 7, 2013 at 12:26 AM
Edited by MatthewDratt on Feb 7, 2013 at 09:05 AM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 7, 2013 01:08 AM    Msg. 252 of 915       
Quote: --- Original message by: Lestat
"You should learn to quote properly."
The proxies I use break a lot of the scripts that automatically do BBC on click. All the BBC you see in my posts is manually added by yours truly. I can never remember the tags for complicated things like quoting, font size/color, text justification, emoticons, etc. If it was as easy for me as it is for you, I totally would.


I'd just do [ quote ] [ / quote ] without the spaces. All you have to remember is "quote" "/quote". Lol.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 7, 2013 01:48 AM    Msg. 253 of 915       
^ don't click that


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 7, 2013 03:02 AM    Msg. 254 of 915       
Dennis please ban A04420 for not just porn but gay porn, and Tassel for covering and trying to make things seem legit. Obviously same person multiple accounts.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Feb 7, 2013 09:24 AM    Msg. 255 of 915       
you guys do realize its just altheros again. he made quite a plethora of accounts this time too it seems


om the other hand any news?
Edited by killzone64 on Feb 7, 2013 at 09:33 AM


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 7, 2013 01:44 PM    Msg. 256 of 915       
I believe Dumb AI got the tags if I read right in the other thread, perhaps try contacting him.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 7, 2013 06:12 PM    Msg. 257 of 915       
Ah...don't try that.

To save space,I deleted the archive.

But I can still help you if you want specific tags.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Feb 8, 2013 01:06 AM    Msg. 258 of 915       
Quote: --- Original message by: Lestat
Quote: --- Original message by: killzone64
om the other hand any news?

CV took the new tags down before Jesse or I could download them. Anybody PM me if your have them and have an Xfire account (that you actually use).

Other than that, Jesse and I are still trying to re-coordinate, as this whole incident took the project 10 steps backwards.

I still have the full archive, but I'm not using Xfire to send it. 99% of the time, Xfire screws up file transfers.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 9, 2013 10:13 PM    Msg. 259 of 915       
Quote: --- Original message by: waffles
lol If the other person is using pidgin, file transfers fail 100% of the time and crashes the xfire user lololol.


If files are less than 100 kb they can transfer. Or was it 900?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 16, 2013 09:10 PM    Msg. 260 of 915       
The map issue has been resolved.

Proof on InvaderVeex's computer:


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Feb 16, 2013 09:13 PM    Msg. 261 of 915       
as long as you don't use the "thud" shooting sound in most h3 CE maps, I will be satisfied.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 16, 2013 09:42 PM    Msg. 262 of 915       
Huzzah, full steam ahead!


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 16, 2013 09:51 PM    Msg. 263 of 915       
Quote: --- Original message by: master noob
as long as you don't use the "thud" shooting sound in most h3 CE maps, I will be satisfied.

For the assault rifle firing sound?

Quote: --- Original message by: Spartan314
Huzzah, full steam ahead!

Yes!


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Feb 16, 2013 10:13 PM    Msg. 264 of 915       
Quote: --- Original message by: Jesse
Quote: --- Original message by: master noob
as long as you don't use the "thud" shooting sound in most h3 CE maps, I will be satisfied.

For the assault rifle firing sound?

yes. it always sounded underwhelming and just made the assault rifle an embarrassment to use.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 16, 2013 11:20 PM    Msg. 265 of 915       
Quote: --- Original message by: Jesse
The map issue has been resolved.

Proof on InvaderVeex's computer:
http://screenshot.xfire.com/s/127323143-4.jpg

Something wrong with crosshair.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 16, 2013 11:23 PM    Msg. 266 of 915       
It's the whole HUD. I think he just posted widescreen but has the game settings to be in stretched 3/4 aspect ratio mode or something. I'm sure it won't be that way for everyone.
Edited by eliteslasher on Feb 16, 2013 at 11:23 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 16, 2013 11:43 PM    Msg. 267 of 915       
It's 'opposed to look like this.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 17, 2013 12:03 AM    Msg. 268 of 915       
Reply to:Eliteslasher

Actually,the crosshair is like that for 4:3 screens too (I have one)
Edited by Dumb AI on Feb 17, 2013 at 12:04 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 17, 2013 12:10 AM    Msg. 269 of 915       
I bet it was a case of too much awesome packed into 1 map.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 17, 2013 02:21 AM    Msg. 270 of 915       
Jesse's configuration allowed for him to play without error. However, it seemed to not run well on other peoples' computers. With Open Sauce, I experienced errors with the brute shot, rocket launcher, needler, and plasma pistol. Without Open Sauce, the map would crash right away. After a reinstall of CE he recompiled, and I tested the map without Open Sauce. And provided the picture. 'Sall good.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 17, 2013 02:44 AM    Msg. 271 of 915       
Weird... I wonder which file was causing it..


Ubergoober
Joined: Oct 11, 2010


Posted: Feb 17, 2013 02:45 AM    Msg. 272 of 915       
awesome sauce, very good news this is


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 20, 2013 02:39 AM    Msg. 273 of 915       
UPDATES:

(1)Yoko is going to fix the weapon positioning, due to the shoulders being visible on some resolutions:


ect.

(2)I have added some new scenery items, all that's left is that pesky evasive wall model.
Pics:

Fence

Dumpster


Signs


Lightmaps and shaders are not final (shaders on some scenery that is).
In-case you haven't noticed, there's a health bar attached onto the shields. This is because the map will have regenerating health (courtesy of Kirby, his fingers are in many pies.)

I feel like adding more lights around the upper perimiter...

Random trivia
- map size is currently 112.74 MB
- There are many easter eggs, go find them (upon map release)
- The exterior is actually a device_machine (so it doesn't take scenery slots and lightmap space)


Comments\suggestions are welcome
Edited by Jesse on Feb 20, 2013 at 02:45 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 20, 2013 02:51 AM    Msg. 274 of 915       
Quote: --- Original message by: Lestat
And there definitely isn't porn in the secret room(s). No, seriously.


Ubergoober
Joined: Oct 11, 2010


Posted: Feb 20, 2013 07:43 AM    Msg. 275 of 915       
great work gentlemen, looks really impressive, cant wait to play :)


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 20, 2013 11:08 AM    Msg. 276 of 915       
Quote: --- Original message by: Jesse


Dumpster



Farewell sweet prince.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 20, 2013 12:35 PM    Msg. 277 of 915       
So all the objects on the map are sceneries ?


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 20, 2013 12:38 PM    Msg. 278 of 915       
I think the crates are vehicles


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 20, 2013 01:58 PM    Msg. 279 of 915       
Quote: --- Original message by: SilentJacket
I think the crates are vehicles

Spools are vehicles so they can move.
Forklift is obviously a vehicle.
Fans are technically vehicles so their collision syncs.

@waffles
Yeah, I'll send you the source files next time I get on (which should be ten minutes.)
DSalimander and I are really interested in better lighting than halo can provide.
Edited by Jesse on Feb 20, 2013 at 01:59 PM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 20, 2013 04:44 PM    Msg. 280 of 915       
Quote: --- Original message by: Lestat
Quote: --- Original message by: Jesse
DSalimander and I are really interested in better lighting than halo can provide.

Or really anything that's faster. :|

I'm predicting final lightmaps, with all the objects in the scenario, taking 2 or 3 days. Hope it comes out good on the first run, usually doesn't.

What's the point of computing high end lightmaps while using sceneries that can't recieve shadows ?

 
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