
master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Dec 12, 2012 05:52 PM
Msg. 176 of 915
Quote: --- Original message by: sshers1 Is that TV screen will able to see someone?
I hope it is. not possible; that would require the ability to create and manipulate custom cameras that generate a bitmap in real time which is then applied as a material to a plane. unless that is possible in the halo CE engine, then no real time TVs :C
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 12, 2012 06:08 PM
Msg. 177 of 915
Quote: --- Original message by: TheHiralisQuote: --- Original message by: Dumb AI Many innocent people die (or something like that). And if they don't? Say again? Well,that sucks.It'd be cool to spy on enemies/friends.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 12, 2012 07:14 PM
Msg. 178 of 915
I had an idea of "press E to view camera" and it teleports the players' view to the camera, which is a controllable vehicle so you could move the view, but meh. @ waffles, can you make it glow blueish and have fancy scanlines? Also people, I think all the crates and stuff will be replaced with the H3 ones, the H3MT ones look kinda bad and the UVs don't use the texture space well, meaning higher res images for cruddy results. Made a thread at Modacity aswell. http://www.modacity.net/forums/forumdisplay.php?2-Halo-PC-amp-Custom-Edition Edited by Jesse on Dec 13, 2012 at 01:16 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 14, 2012 11:33 AM
Msg. 179 of 915
Hey, jess, i thought of a way to make those security camera monitors work. It wouldn't be exact, but it would show the rough position of characters. Place about 5 bipeds looking straight down where ever that picture was taken. Then take 5 different screenshots from the camera's point of view when you're standing underneath them, one picture for each biped. Then set those bitmaps to be permutations and set the default to the empty one. then run a continuous script that constantly checks if any of the bipeds can see any player. If one can see a player, then set the bitmap permutation to the one of the character standing underneath the biped that can see it. And run another script that recreates the bipeds every time a player joins, so that they'll sync.
Opinions?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 20, 2012 02:02 PM
Msg. 180 of 915
No, it's Gungnam style. Progress from a week ago that I didn't post: Halo 3 crate ingamed with "meh" shaders and a collision model to match. (ignore the obvious shader error with the UNSC symbol)  I obviously need to mipmap those detailmaps. Edited by Jesse on Dec 20, 2012 at 02:06 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 22, 2012 05:31 PM
Msg. 181 of 915
What did 094 do with the H3 Spartan? Wasn't he fixing it or something?
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Spartan_094
Joined: Jan 8, 2008
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Posted: Dec 22, 2012 07:50 PM
Msg. 182 of 915
Quote: --- Original message by: Esteban Honestly, for me 094's shaders looks like sheer plastic with horrible fake bumped Assuming you can do better. I have not done any shaders for any of the scenery in foundry. Quote: --- Original message by: Dumb AI What did 094 do with the H3 Spartan? Wasn't he fixing it or something? Since I just got done being sick, I'm going to fix the weapons and try to fix the spartans color change. Since blue and red are far to saturated.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 22, 2012 08:56 PM
Msg. 183 of 915
Decreasing the lightness of the CC map by 15 could work. Try values between 10 and 15 
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Dec 22, 2012 09:05 PM
Msg. 184 of 915
Maniac is one of the greatest contributors to this community. I also believe he could have made the models and textures from scratch, seeing how he is a great artist. Seeing that this project was going along so great, I assumed that you guys would have not needed any help. Edited by KingFisher on Dec 22, 2012 at 09:05 PM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 22, 2012 09:21 PM
Msg. 185 of 915
Quote: --- Original message by: Dumb AIDecreasing the lightness of the CC map by 15 could work. Try values between 10 and 15  Heh. You read my tutorial. Bourrin taught me this trick.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 22, 2012 11:42 PM
Msg. 186 of 915
Quote: --- Original message by: KingFisherManiac is one of the greatest contributors to this community. I also believe he could have made the models and textures from scratch, seeing how he is a great artist. Seeing that this project was going along so great, I assumed that you guys would have not needed any help. Edited by KingFisher on Dec 22, 2012 at 09:05 PM He didn't, they came from a sci-fi lounge. He didn't say maniac wasn't a big contributor, maniac has done a lot for foundry that isn't seen. We weren't asking for help on making the necessary tags for the map, we were asking of anyone wanted to contribute some tags to be featured in foundry. I'm currently working on the collision models for all the scenery pieces, I or 094 will get to them once I finished getting all the essentials ingamed.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 23, 2012 01:42 AM
Msg. 187 of 915
Quote: --- Original message by: CheddarsQuote: --- Original message by: Dumb AIDecreasing the lightness of the CC map by 15 could work. Try values between 10 and 15  Heh. You read my tutorial. Bourrin taught me this trick. Of course.You told me to (I think).
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Dec 23, 2012 04:56 AM
Msg. 188 of 915
Quote: --- Original message by: JesseQuote: --- Original message by: KingFisherManiac is one of the greatest contributors to this community. I also believe he could have made the models and textures from scratch, seeing how he is a great artist. Seeing that this project was going along so great, I assumed that you guys would have not needed any help. Edited by KingFisher on Dec 22, 2012 at 09:05 PM He didn't, they came from a sci-fi lounge. He didn't say maniac wasn't a big contributor, maniac has done a lot for foundry that isn't seen. We weren't asking for help on making the necessary tags for the map, we were asking of anyone wanted to contribute some tags to be featured in foundry. I'm currently working on the collision models for all the scenery pieces, I or 094 will get to them once I finished getting all the essentials ingamed. Ok, I wasn't being negative towards DSal when I said "Maniac is one of the greatest contributors". I was stating that Maniac contributed a lot towards this community in terms of models and textures. Especially, custom textures. Sorry if I made it sound that way. 
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Scott
Joined: Apr 4, 2005
No.
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Posted: Dec 23, 2012 11:40 AM
Msg. 189 of 915
Pretty
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 24, 2012 04:29 PM
Msg. 190 of 915
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 26, 2012 01:33 AM
Msg. 191 of 915
Worked on the shaders for the crates. I also added the right detail map. Obvious decal is obvious.
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Ackrylic
Joined: Apr 23, 2007
Hue
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Posted: Dec 26, 2012 07:54 PM
Msg. 192 of 915
Just stopping by to say hi :)
It's great seeing my foundry/models wasn't useless after all these years, keep up the great work!
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jan 16, 2013 04:04 PM
Msg. 193 of 915
super duper bumpdate?
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jan 16, 2013 05:31 PM
Msg. 194 of 915
Is the forklift going to be drive-able?
Also, will some of the smaller crates be set up as un-drivable vehicles so that they can move?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 16, 2013 05:45 PM
Msg. 195 of 915
My forklift :D
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 16, 2013 08:24 PM
Msg. 196 of 915
I think the forklift should be drivable,just for the lolz.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jan 16, 2013 10:18 PM
Msg. 197 of 915
forklift jousting! :D
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 17, 2013 01:02 AM
Msg. 198 of 915
Progress is coming, I hadn't done much the past month due to lazyness and school (neither related to the other, I swear.)
The BSP model is completely done, I just need to properly add the forklift and cranes...
Kirby and I had something special for the forklift, so yeah.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Jan 19, 2013 09:39 AM
Msg. 199 of 915
sounds great, what kind of time frame are you guys looking at as far as finishing goes?
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jan 19, 2013 10:56 AM
Msg. 200 of 915
We don't know..well I don't know, I'm just fixing things such as shaders if I can but I suffer from this problem. Quote: --- Original message by: Jesse I hadn't done much the past month due to lazyness and school (neither related to the other, I swear.)
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 20, 2013 12:18 PM
Msg. 201 of 915
Quote: --- Original message by: alternate account #62454634 spectacular map FTFY
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 20, 2013 12:21 PM
Msg. 202 of 915
Quote: --- Original message by: grey knightQuote: --- Original message by: Spartan_094We don't know..well I don't know, I'm just fixing things such as shaders if I can but I suffer from this problem. Quote: --- Original message by: Jesse I hadn't done much the past month due to lazyness and school (neither related to the other, I swear.) Your shaders are really awful, if you just left the diffuse map and specular map without that ugly fake bump effect and apply a good cubemap that reacts like a specular lighting, it will look good rather than your famous sheer plastic shaders with the ugly fake bump lines. Edited by grey knight on Jan 20, 2013 at 03:46 AM As if you can do any better,within the limits of normal Halo.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jan 20, 2013 12:27 PM
Msg. 203 of 915
why don't you give it a shot, it might work :\
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Paradoxpaldin
Joined: Mar 18, 2009
*Rawr*
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Posted: Jan 22, 2013 03:41 AM
Msg. 204 of 915
Updates?
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jan 26, 2013 06:35 PM
Msg. 205 of 915
Awe crap, can't wait to get Internet for when it's released. Looks great so far man
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 26, 2013 07:07 PM
Msg. 206 of 915
What are the error messages?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 27, 2013 09:19 AM
Msg. 207 of 915
The last error is certainly a lightmap extraction error, you just need to add a, placeholder where it's supposed to be...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 27, 2013 07:44 PM
Msg. 208 of 915
Go to task manager and kill the search indexer process.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 27, 2013 09:07 PM
Msg. 209 of 915
The secondary test map I had sent to DSalimander was on a totally different BSP (Turf) and that one didn't work either.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 27, 2013 09:09 PM
Msg. 210 of 915
Upload corruption?
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