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Author Topic: Firefight Descent Official Thread (374 messages, Page 3 of 11)
Moderators: Dennis

TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Aug 6, 2012 11:12 AM    Msg. 71 of 374       
Quote: --- Original message by: MatthewDratt
Most people here I personally know don't really care what some of the users on Modacity think.


Yeah it's not that I care what they think, I just wanted to verify that I am not some anomaly who actually likes this non-colory-theory-compliant mapstyle.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 6, 2012 11:36 AM    Msg. 72 of 374       
I personally find the old colors better, on the newer version it seems as if the purple has more power + the green is much saturated.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 6, 2012 01:55 PM    Msg. 73 of 374       
E3pO made a tool to unwrap your own lightmaps.
I have no idea how it works tho...


Sprinkle
Joined: Jan 3, 2010


Posted: Aug 6, 2012 03:01 PM    Msg. 74 of 374       
Quote: --- Original message by: Bobblehob
Modacity vets are a bunch of smug tards, who believe they are right 100% of the time. Its pathetic. But yeah, that thread made my head hurt. I like the coloring of the map, my only real beef is with the tagset, just because the particles are all the same old repeated ones :P

Still going to be awesome though :)


Yah especially that Kornman00, was a smug tard he is.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 6, 2012 03:05 PM    Msg. 75 of 374       
Quote: --- Original message by: Sprinkle
Quote: --- Original message by: Bobblehob
Modacity vets are a bunch of smug tards, who believe they are right 100% of the time. Its pathetic. But yeah, that thread made my head hurt. I like the coloring of the map, my only real beef is with the tagset, just because the particles are all the same old repeated ones :P

Still going to be awesome though :)


Yah especially that Kornman00, was a smug tard he is.

Kornman isn't the worst, however.

[Dennis moment]
On another note, why has the topic of this thread been forgotten? This thread is about FireFight Descent - not about people over at modacity.
Edited by haloextreme117 on Aug 6, 2012 at 03:05 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 6, 2012 03:09 PM    Msg. 76 of 374       
This post has been removed. Move along now, move along.
Edited by haloextreme117 on Aug 6, 2012 at 03:17 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 6, 2012 03:16 PM    Msg. 77 of 374       
Quote: --- Original message by: Tiel

I said five but then I opened a new tab to confirm and saw that there were more, so I removed my post. Please respect that. I'll remove the post, Sorry

In any case these seven or how many posts are or were about a relevant subject-the map's colour. It's Sprinkle's post that may have turned the whole thing into a poop flinging fest.
Edited by Tiel on Aug 6, 2012 at 03:12 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 6, 2012 06:47 PM    Msg. 78 of 374       


Choclate Thunda making awesome hud elements as always. :O

Tease. Poke.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 7, 2012 08:09 AM    Msg. 79 of 374       
Quote: --- Original message by: Devon
Quote: --- Original message by: Choclate Thunda
Meh, best I can do atm:
http://img844.imageshack.us/img844/2343/haloce2012080522135377.png

Can you take a screenshot in a lit environment? All black backgrounds don't really show what the HUD looks like in-game.

That is in game....? I took it in a dark area to show you what elements I had done and what not, if I put it in a bright area it wouldn't be easy to see each element. And what do you mean by that? you last comment doesn't make much sense.
Quote: All black backgrounds don't really show what the HUD looks like in-game.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 7, 2012 11:35 AM    Msg. 80 of 374       
Quote: --- Original message by: Choclate Thunda
And what do you mean by that? you last comment doesn't make much sense.
Quote: All black backgrounds don't really show what the HUD looks like in-game.


I think he's saying that you'll rarely be moving through a pitch-black corridor in-game, and he wants an idea of how visible the HUD would be if it was in a bit more conventional environment.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 7, 2012 04:14 PM    Msg. 81 of 374       
That'll be when the moose or pepzee posts it in descent. The base hud is done, so right now im just making the weapon huds cause all thats left. Once thats done descent should be released soon.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 7, 2012 05:13 PM    Msg. 82 of 374       
Firefight Descent looks very interesting,especially with the loadout system.
[size=1]I'm guessing that at least some of the map's contents will be released.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 7, 2012 07:01 PM    Msg. 83 of 374       
Quote: --- Original message by: Dumb AI
I'm guessing that at least some of the map's contents will be released.


Scripts are being released with the map, and I'll probably release some of my own tags that I did for the map. Such as the Halo 2 small crate and its shaders, which was tagged from scratch for use in the map.
Edited by MoooseGuy on Aug 7, 2012 at 07:14 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 7, 2012 08:01 PM    Msg. 84 of 374       

@Mooseguy. Im glad to hear that the shaders and particles have gotten an overhaul, I would definitely be willing to work on some of them if you are interested.
Edited by Bobblehob on Aug 7, 2012 at 08:03 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 8, 2012 01:11 AM    Msg. 85 of 374       
OK,"lighting seems to affect HUD",is that your problem/point?
Perhaps I can use loadouts...
Edited by Dumb AI on Aug 8, 2012 at 01:15 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 8, 2012 02:46 AM    Msg. 86 of 374       
You guys remember this?

No? Okie dokie.
Quote: --- Original message by: Bobblehob
@Mooseguy. Im glad to hear that the shaders and particles have gotten an overhaul, I would definitely be willing to work on some of them if you are interested.
Thank you for the offer. Because the contents of the map are pretty much final, save the HUD and a shader or two, nothing else is really changing in the map at this point. But again, thank you.


@Devon, the navs look pretty much the same ingame. It's a night map. No need to make a big deal out of this.
Edited by MoooseGuy on Aug 8, 2012 at 09:54 AM


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 8, 2012 03:59 PM    Msg. 87 of 374       
How is it misleading? It just gives you a better idea of what the HUD pieces look like without background interference in the image. Its not as if the HUD changes when it's against a brighter background, it's just less visible. You really are getting worked up over nothing :P


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 9, 2012 12:03 AM    Msg. 88 of 374       
Quote: --- Original message by: Devon

Quote: --- Original message by: Dumb AI

OK,"lighting seems to affect HUD",is that your problem/point?
Perhaps I can use loadouts...
Edited by Dumb AI on Aug 8, 2012 at 01:15 AM

It's misleading to post a HUD image indulged with a black background like that, it doesn't show what the HUD will really look like because alphas aren't well supported by Halo for HUDs. Others (Jesse) do this too.
Edited by Devon on Aug 8, 2012 at 05:54 AM


Technically its not since it is ingame. And you can ask almost everyone here, even Jesse, and the'll tell you I know what I'm doing when it comes to hud work. Me Mooose and Pepzee have played with it in descent's and normal lighting, and we all agree it looks and works great. And as said before, the reason why is so dark is because you can see how much detail I put into my huds. And the normal lighting pic will come later on because it ATM isn't complete. Don't worry about that and enjoy the work I've delved into it.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Aug 10, 2012 02:33 AM    Msg. 89 of 374       
Quote: --- Original message by: MoooseGuy
Because AI do not and never will sync in multiplayer, a multiplayer FF Descent would not be possible or plausible. Many have tried and failed to make syncing AI, but there are too many variables for it in this engine.

Oh it is the biggest mix up, that you have ever seen,
Me father he was purple, and me mother she was green.


The funny thing is the AI syncs on the Floods. Whatsup with dat, I don't know...

But it syncs, at least visually.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 10, 2012 02:36 AM    Msg. 90 of 374       
Quote: --- Original message by: LegionofShadows
Quote: --- Original message by: MoooseGuy
Because AI do not and never will sync in multiplayer, a multiplayer FF Descent would not be possible or plausible. Many have tried and failed to make syncing AI, but there are too many variables for it in this engine.

Oh it is the biggest mix up, that you have ever seen,
Me father he was purple, and me mother she was green.


The funny thing is the AI syncs on the Floods. Whatsup with dat, I don't know...

But it syncs, at least visually.

Nope.
There may be the same number of AI, but that is as simple as setting the max and min to the same values.
The AI themselves, however, do not sync.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Aug 10, 2012 02:44 AM    Msg. 91 of 374       
No, not just the same AI.

I've always thought the term 'sync' to be in the same place, same time, acting the same way. And, it happens when I play The Floods with my friends.

I don't profess to know exactly what it is, but it is pretty consistent around most of my friends computers.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 10, 2012 02:46 AM    Msg. 92 of 374       
They cannot, do not, and will not sync.
What your seeing is a coincidence.
Halo CE's MP engine does not transmit AI data.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Aug 10, 2012 02:47 AM    Msg. 93 of 374       
Meh.

Player firefight is better anyway.

Liking the textures, btw. Very... fresh, and vibrant.


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Aug 10, 2012 02:49 AM    Msg. 94 of 374       
Quote: --- Original message by: haloextreme117
They cannot, do not, and will not sync.
What your seeing is a coincidence.
Halo CE's MP engine does not transmit AI data.


But I don't wanna be forever alone ;~;


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 11, 2012 12:23 PM    Msg. 95 of 374       
Beep Boop... Donsky














bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 11, 2012 12:49 PM    Msg. 96 of 374       
That needs my sp laser...
This one is too ugly lol


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 11, 2012 01:48 PM    Msg. 97 of 374       
Ew you're using my old old bad Plasma Pistol animations...I don't know where the new ones are though. I have the scenes maybe I think perhaps not sure ._.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 11, 2012 02:01 PM    Msg. 98 of 374       
I'm showing off the HUD not weapons, what do you think?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 11, 2012 02:47 PM    Msg. 99 of 374       
The HUD is obviously good, but arent these the weapons used in the map ?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 11, 2012 03:52 PM    Msg. 100 of 374       
These are most of the weapons used in the map.

How can y'all expect me to have the best of the best of all the weapon tags? I'm no wizard lol. I've made an effort to make the weapon set as good as possible with what I had to work with.

Anyways, there's the new HUD. We also did something cool with the flashlight HUD element, which you'll be seeing later.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Aug 11, 2012 06:27 PM    Msg. 101 of 374       
It's amazing what people will complain about. The tagset looks nice and coherent, I approve and look forward to release.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 11, 2012 06:37 PM    Msg. 102 of 374       
Quote: --- Original message by: bourrin33
That needs my sp laser...
This one is too ugly lol


Yeah..... First improve your anims. That's would be a nice idea mister bourrin.
Edited by darksoldier on Aug 11, 2012 at 06:38 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 11, 2012 07:03 PM    Msg. 103 of 374       
I'm liking it! :)

Quote: --- Original message by: bourrin33
That needs my sp laser...
This one is too ugly lol

If you gave your laser to Descent that would be pretty cool.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 11, 2012 09:44 PM    Msg. 104 of 374       
Bourrin was kind enough to let me use his really nice spartan laser. Thanks Bourrin!

So the HUD is now in, and most of the script issues have been fixed. Once Pepzee is able to send me the next test build after his trip, the build after that should be the release build. So expect to be playing this in the near future.


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Aug 12, 2012 12:35 AM    Msg. 105 of 374       
When will be the release date of this map?

 
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