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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 21 of 305)
Moderators: Dennis

Bobblehob
Joined: Aug 29, 2010


Posted: Oct 10, 2011 07:34 PM    Msg. 701 of 10646       
Quote: --- Original message by: Sprinkle

Quote: --- Original message by: Bobblehob
They still are not comparable. You can't compare the games based solely on this criteria.


Well in this special case both games are essentially the same gameplay, it isn't like saying gears of war is a better game than halo reach. If that's your train of thought of how you compare games based on their gameplay, everyone has different tastes. But in regards to how the game works and looks, this is comparable.
Edited by Sprinkle on Oct 10, 2011 at 07:28 PM


No, it is not comparable, because there are a multitude of other criteria besides the base functions of directx that you compare them with.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 10, 2011 08:08 PM    Msg. 702 of 10646       
Quote: --- Original message by: Spartan314
How about a red stripe? Or a [insert color here] stripe? Since Bungie has already implemented yellow, why not have your own color on your assets?

AHEM


Sprinkle
Joined: Jan 3, 2010


Posted: Oct 10, 2011 08:43 PM    Msg. 703 of 10646       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Sprinkle

Quote: --- Original message by: Bobblehob
They still are not comparable. You can't compare the games based solely on this criteria.


Well in this special case both games are essentially the same gameplay, it isn't like saying gears of war is a better game than halo reach. If that's your train of thought of how you compare games based on their gameplay, everyone has different tastes. But in regards to how the game works and looks, this is comparable.
Edited by Sprinkle on Oct 10, 2011 at 07:28 PM


No, it is not comparable, because there are a multitude of other criteria besides the base functions of directx that you compare them with.


Well I provided more than enough examples, if you still don't understand than just think of it in terms of magic and you'll be alright.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 10, 2011 08:55 PM    Msg. 704 of 10646       
Why you guys spamming this thread?

I have never really posted in CMT threads because after joining this forum you guys seemed to do only sp stuff and i think just expanding and improving the original campaign.
I really wish you could make a couple more mp maps because i enjoyed them most and i think that is where your best work was done.

I really like the look of the normals on all those weapons, gj CMT.


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 10, 2011 08:59 PM    Msg. 705 of 10646       
Quote: --- Original message by: Sprinkle
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Sprinkle

Quote: --- Original message by: Bobblehob
They still are not comparable. You can't compare the games based solely on this criteria.


Well in this special case both games are essentially the same gameplay, it isn't like saying gears of war is a better game than halo reach. If that's your train of thought of how you compare games based on their gameplay, everyone has different tastes. But in regards to how the game works and looks, this is comparable.
Edited by Sprinkle on Oct 10, 2011 at 07:28 PM


No, it is not comparable, because there are a multitude of other criteria besides the base functions of directx that you compare them with.


Well I provided more than enough examples, if you still don't understand than just think of it in terms of magic and you'll be alright.



You gave out the single example that because both games use directx to process what the engine is rendering. I am saying that there are many different criteria that come before that. A game with a modern engine and enhanced graphics and rendering capabilities, cannot be comparable with a game from 2001 one with comparatively limited graphics and rendering capabilities.

You are correct that from a very broad standpoint, you can compare the two based on the ability of directx to display what the game renders, but you can't really compare it when the way that the two games in question render assets is very different.

When you get right down to it, we are both right in our own respects.


Sprinkle
Joined: Jan 3, 2010


Posted: Oct 10, 2011 10:52 PM    Msg. 706 of 10646       
Magic :).


anonymous_2009
Joined: Jun 13, 2009


Posted: Oct 11, 2011 01:50 AM    Msg. 707 of 10646       
What ever the argument is about, or where it started. No one cares, shut the hell up you immature asses as you are going too far and the argument has changed subject afew times now. Afew kids trying to be big and be RIGHT.

Take it to PM's, im sure Dennis will be more than happy to ban afew people if some pathetic argument continues.

Ontopic: AR looks amazing in-game, textures are so crisp and high quality ingame. I can't want to have a go of the mod tbqh


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Oct 11, 2011 05:58 AM    Msg. 708 of 10646       
So yeah.... I don't think I'll ever be a mapper who's into taking the meetings and fighting the big fights with people. I really don't like that part. I'm much more interested in the material.


kornman00
Joined: Jul 15, 2010


Posted: Oct 11, 2011 09:06 AM    Msg. 709 of 10646       
Quote: --- Original message by: Sprinkle
The biggest different between engines is the storage of information and the implementation of it. For example you can't have a million polygon bsp in halo 1 because it's collision algorithm is 10 years. Halo Reach uses compressed vertex data which is why it takes so long to load a map, it needs to first uncompress the map and than go and uncompress all the vertices which takes time but saves space. A game like crysis probably doesn't use a lot of compression which is why it can load a more complex map in less time than Halo reach can. There you go, comparing a xbox game with a pc game.

Protip: you're talking out of your arse.

The age of the collision algorithm doesn't really matter, and the collision isn't the reason for the polygon limits. It's due to the engine's non-dynamic (i.e. fixed) allocation of rendering buffers.

Reach uses vertex formats which are tuned specifically for the 360. The 360's GPU supports compressed vertex elements, it doesn't have to uncompress it when loading a map. Maps themselves aren't even compressed, they only have some compressed resource data. Even then, the engine uses the a very fast 360-optimized version of zlib.

All that time Reach spends "loading" a map is actually time it's taking to copy the map (unless you have the game installed to the HDD), and run a couple SHA1 checksums on the selected map and any of its shared caches (mainmenu.map, shared.map, etc), then validating those checksums. Computing an SHA1 hash of ~500MB (add a couple hundred more MB for campaign) data isn't fast. Also, the 360's HDD isn't optimized for file operations, which makes copying the cache that much slower of a process..

Crysis came out 2007. Reach came out 2010. Technology improves in leaps in three year spans. Also, Crysis probably doesn't do a lot or an as complex integrity check on game data.

So how about you remove your fingers from your keyboard and try to stop acting like a little kid who thinks he knows it all? Mr. 'it is magic for you :)'. And your babbler about pixel shaders are a joke.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Oct 11, 2011 09:35 AM    Msg. 710 of 10646       
Protip: there is no need for the elitist attitude, you are lowering yourself to Sprinkle's level that way kornman00. That message could have been typed up in a respectful mature way, but you chose not to do so. You are also going incredibly off-topic, so I suggest you think twice before posting again, mister "you're talking out of your arse".

OT: For clarity, as it may have not been apparent in my previous posts in this thread: I like what CMT is doing from a graphical point of view and am interested in seeing what further progress they make in this department. Most of all I'm interested to see how you guys will go about upgrading environments to match the new weapon's visuals.

I've also promised Masterz that I'm going to restrain myself when it comes to discussing less relevant things about CMT that I dislike, so from now on I'll solely focus on giving feedback on the assets they show...hurrah for progress!


Sprinkle
Joined: Jan 3, 2010


Posted: Oct 11, 2011 09:39 AM    Msg. 711 of 10646       
Sucessful troll is successful when kornman comes on down.


kornman00
Joined: Jul 15, 2010


Posted: Oct 11, 2011 10:18 AM    Msg. 712 of 10646       
lol


Zenzarxus
Joined: May 7, 2010


Posted: Oct 11, 2011 11:03 AM    Msg. 713 of 10646       
Quote: --- Original message by: TM_updates
(words) ...hurrah for progress!

Since when was there progress in this community? It's all rip this and keep this to myself.
I'm hyped for SPV3 though.


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 11, 2011 06:00 PM    Msg. 714 of 10646       
Thank you Kornmann, I do like it when someone actually agress with me :P


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: Oct 11, 2011 06:23 PM    Msg. 715 of 10646       
Will the sparrowhawk still make an appearance? Or was that canceled? \Because personally I thought it would be pretty cool to have, especially in the fight over the cartographer.


Arteen
Joined: Mar 8, 2008

...


Posted: Oct 11, 2011 06:27 PM    Msg. 716 of 10646       
I'm not sure there's even a place for it in campaign anymore, but we'll see.


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: Oct 11, 2011 06:29 PM    Msg. 717 of 10646       
Hope there still is, and thanks.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Oct 11, 2011 08:13 PM    Msg. 718 of 10646       
Quote: --- Original message by: Contrary Smuglord
Oh Halomaps. Never change.
Actually it does and quite often. Immaturity, and the quest for self identity and importance apparently doesn't.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Oct 11, 2011 08:42 PM    Msg. 719 of 10646       
So is this CMT or just a bunch of Trolls?

this happens every time CMT posts something over 90% of the thread is a bunch of trollish comments....


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 11, 2011 08:55 PM    Msg. 720 of 10646       
I'm just hoping it won't get locked... I want to see more CMT goodies.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 11, 2011 09:47 PM    Msg. 721 of 10646       
Quote: --- Original message by: Spartan314
I'm just hoping it won't get locked... I want to see more CMT goodies.


Bookmark their Modacity forums then. Less garbage and more content it seems to me.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Oct 11, 2011 10:26 PM    Msg. 722 of 10646       
Quote: --- Original message by: Spartan314
I'm just hoping it won't get locked... I want to see more CMT goodies.
Normally we're all supposed to be posting content here
( http://www.halomods.com/ips/index.php?/forum/19-custom-map-team/ )
at the CMT Forums anyway, but no one ever checks or comments there much.

Maybe if people posted more often...*hint hint*...good things might happen.


Choking Victim
Joined: Jan 13, 2008


Posted: Oct 12, 2011 03:25 PM    Msg. 723 of 10646       
I'm sure that'll change now that he brought attention to it here...*hint hint*


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Oct 12, 2011 03:55 PM    Msg. 724 of 10646       
Except that the moderation to those forums is under Teh Lag's control and he can easily ban any people who stir up trouble in a heartbeat.


THOR2010
Joined: Sep 8, 2011

Death is only the beginning


Posted: Oct 13, 2011 10:30 PM    Msg. 725 of 10646       
probaby been asked before, but are u guys redoing the environment with better quality and bitmaps?


The Final Windego
Joined: Jul 10, 2011

Tarantula Spec., Toxicologist, What are you?!?


Posted: Oct 13, 2011 11:20 PM    Msg. 726 of 10646       
Yes. However, I am not sure if they will 'Modifiy' the maps.


olly12345
Joined: Jul 30, 2008


Posted: Oct 14, 2011 01:48 AM    Msg. 727 of 10646       
Quote: --- Original message by: The Final Windego
Yes. However, I am not sure if they will 'Modifiy' the maps.

This is incorrect, they are adding BSPs on top of the stock versions.
Modifying the BSPs found in the original game it time consuming and filled with errors.
not worth it in the long run.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Oct 14, 2011 04:01 PM    Msg. 728 of 10646       
Quote: --- Original message by: olly12345
Quote: --- Original message by: The Final Windego
Yes. However, I am not sure if they will 'Modifiy' the maps.

This is incorrect, they are adding BSPs on top of the stock versions.
Modifying the BSPs found in the original game it time consuming and filled with errors.
not worth it in the long run.
Time consuming yes. But I would be willing to do it. In fact, I am willing to do it. In which case it would get done, and totally be worth it in the long run.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 14, 2011 04:09 PM    Msg. 729 of 10646       
Plus if it looks awesome and plays well.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Oct 14, 2011 04:57 PM    Msg. 730 of 10646       
It's not a matter of the modeling work it would require as much as it is technical limitation if we want to keep backward compatibility with non OS users. Even if we were to replace the bsps and make the mod require OS, every mission's scenarios placements would have to be reviewed and tweaked, then high quality lighting for everything has to be redone, and then everything has to be tested and stressed to see what is broken and what isn't. In short it's not as easy as making a new model and shaders and plopping it ingame. The whole game requires the BSPs as the base, and to totally redo that would be a significant amount of work.

That's not to say our BSPs won't be pretty, we got a lot of cool things planned and some things in place already that are really breathtaking, and that's without OS extensions in place.


The Final Windego
Joined: Jul 10, 2011

Tarantula Spec., Toxicologist, What are you?!?


Posted: Oct 15, 2011 10:25 PM    Msg. 731 of 10646       
"If we got any dirtbags step forword-"
*Everyone takes a step back*
"-Or backwords."
Seriously, I do not care how CMT does this. I am just looking forword for 'another stupid campagin mod'. I am most likely going to watch the playthroughs on youtube, in other words, Watching people use Dev mod and turn deathless on. Although, I do want the gameplay to be exactly the same. Heres my rule:
Origanal Weapons: Stay the Same.
New Weapons: Do all the crud you want with it.
I am going to play it on my break, but Have a life. Sorry all you jobless bumbs. (Not intending to be a troll)


olly12345
Joined: Jul 30, 2008


Posted: Oct 15, 2011 11:57 PM    Msg. 732 of 10646       
Quote: --- Original message by: The Final Windego
"If we got any dirtbags step forword-"
*Everyone takes a step back*
"-Or backwords."
Seriously, I do not care how CMT does this. I am just looking forword for 'another stupid campagin mod'. I am most likely going to watch the playthroughs on youtube, in other words, Watching people use Dev mod and turn deathless on. Although, I do want the gameplay to be exactly the same. Heres my rule:
Origanal Weapons: Stay the Same.
New Weapons: Do all the crud you want with it.
I am going to play it on my break, but Have a life. Sorry all you jobless bumbs. (Not intending to be a troll)

I don't understand anything you said, but i'm going to assume that you're just being a jerk.
You said that this is what you want, dot pointed what you want, so you want them to do what you want, and then told everyone here to get a life.
I think you need to leave this thread before you start an argument.


The Final Windego
Joined: Jul 10, 2011

Tarantula Spec., Toxicologist, What are you?!?


Posted: Oct 16, 2011 12:41 AM    Msg. 733 of 10646       
Well sorry, olly. But I am really stressed right now, my prized tarantula, Arachne died today. So sorry if I offended you, and I also slid a (Not intending to be a troll). So Anyone offended may have my Apology. Sorry again.


LieuRob
Joined: Oct 16, 2011


Posted: Oct 16, 2011 06:03 AM    Msg. 734 of 10646       
I just realised that CMT was getting a reboot, id given up on SPV2,
I thought it was great back then... kudos for bring it back.

But isnt the Halo CE engine pretty limitating now? Considering its like 10 years old?
Even with open sauce, which seems great, the engine was already looking pretty dull with SPV2, with the flat geometry and stuff.

Does CMT have something big planned graphics wise? Considering it will be the same campaign as SPV1 and V2, how much more is going to be changed?


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Oct 16, 2011 11:19 AM    Msg. 735 of 10646       
I think that what's been shown by CMT for spv3 combined with this:

http://douggodfreydesign.com/TextureProjects/?page_id=72

Would really look like a current-gen game.
Edited by Petera275 on Oct 16, 2011 at 11:20 AM

 
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