
TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 05:24 AM
Msg. 666 of 10646
The visuals and flashiness of tags is not a basis to make a bold claim such as SPv3 > Halo CEA. It is one aspect, I won't ever make such a claim until SPv3 is both more fun to play than CEA and surpasses Halo CEA in all aspects including the way their BSPs look (this doesn't only mean more flashy shaders for the default BSPs either).
It is simply arrogant of them to come forth with such statements on their own behalf.
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 05:26 AM
Msg. 667 of 10646
Quote: --- Original message by: qwertyuiop15 Most of Spv3's weapons are better than CEA's. Have you even seen the CEA AR? It looks like crap! Lol, so we are assuming that the AR in those videos is the final version, and we are also comparing screenshots of weapons from a full resolution, ingame for CMT, and a marginal, blurry screenshot from a video. And no, to be honest, the AR in CEA looks very nice, as does the CMT AR, though it is unfortunately low detail when it comes to the model, the weapon itself looks great from a side view, but in fp, even the normal maps don't stand out too much because of the lack of model detail.
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 05:36 AM
Msg. 668 of 10646
Quote: --- Original message by: qwertyuiop15Quote: --- Original message by: BobblehobQuote: --- Original message by: qwertyuiop15 Most of Spv3's weapons are better than CEA's. Have you even seen the CEA AR? It looks like crap! Lol, so we are assuming that the AR in those videos is the final version Lol, so we are assuming the CMT AR in those pics is the final version? And why would 343 put such an ugly looking unfinished AR in their videos? They should just use the Reach AR like they used to until they get one that doesn't make people think the game's gonna turn out like complete crap. It isnt an ugly unfinished AR, it is a polished and well done AR. If you didn't notice, the AR that was originally in the early builds of the game was the Reach AR, and most of the videos they have released are E3 builds in which the game was still far from finished, and even then the environments at the least looked superb, if not the weapons. To be honest, not many people assume that the game is going to turn out like complete crap, when absolutely no gameplay from the final build has been released. So basically, at this point, the only thing that you have to work off of when looking at CEA from a critical viewpoint, is a bunch of sounds, and some extremely detailed environments.
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 07:01 AM
Msg. 669 of 10646
SPv3 > SPv2
|
|
|

roviet1337
Joined: Feb 6, 2011
Lord of Admirals
|
Posted: Oct 10, 2011 09:14 AM
Msg. 670 of 10646
Spv3=spv3. HCEA=HCEA. Comparrisons betwixt the two are based solely on opinion. That being said, I like the spv3 ar. While I see where lodex is comming from w the unsc logo drawing the eye, I actually think its a nice touch :] and honestly people will get used to it being there when they play so please keep it. One thing you CAN'T see in screenshots is how the ar sounds. Please, please, PLEASE don't use the halo 3 firing sounds. It makes the ar sound like a toy gun. In my opnion.
|
|
|

Sprinkle
Joined: Jan 3, 2010
|
Posted: Oct 10, 2011 10:10 AM
Msg. 671 of 10646
Seeing as they are both derived from the same engine, a comparison between the two is possible. Just a matter of who's modifying the engine to look better and who's modifying it to include nonsense like kinect.
I have to say those plasma pistol and needler effects look totally bad ass.
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 10:42 AM
Msg. 672 of 10646
Yes, because 343i is not modifying the engine to look better. They are exclusively focused on kinect.
|
|
|

Sprinkle
Joined: Jan 3, 2010
|
Posted: Oct 10, 2011 11:06 AM
Msg. 673 of 10646
They might as well be the way it looked at e3. Not to mention all the visual problems they somehow created, probably caused by having it switch back to the way it originally looked. Edited by Sprinkle on Oct 10, 2011 at 11:09 AM
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 12:04 PM
Msg. 674 of 10646
Yeah I know. The levels looked terrible didn't they! Worst graphics in a Halo game by far! It's like they didn't even TOUCH the original game!
My lord you are an idiot.
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 12:42 PM
Msg. 675 of 10646
Quote: --- Original message by: Sprinkle Seeing as they are both derived from the same engine, a comparison between the two is possible. Just a matter of who's modifying the engine to look better and who's modifying it to include nonsense like kinect.
I have to say those plasma pistol and needler effects look totally bad ass. Um... Just so you know, they are not modifying the original engine that much, they have overlayed the original engine with an entirely new and different graphics layer engine that has nothing to do with CE and does not perform the same way, and is not structured the same way, therefore a comparison is not really possible.
|
|
|

Gurdy
Joined: May 22, 2011
ron paul did 9\11
|
Posted: Oct 10, 2011 12:57 PM
Msg. 676 of 10646
Quote: --- Original message by: TM_updatesWorst graphics in a Halo game by far! In my opinion, it has the worst environment design of a Halo game in the context of the game's generation. There are bits that look impressive, and there are bits that look like trash. That, and many of the visual motifs that have been in the other games have been broken, so there's definitely not as much cohesion with the rest of the series. 343 Guilty Spark exemplifies that. I'm surprised you aren't mad that they disregarded most of the game's style and forced in the 'revised' styles of the post-h3 games and the newer. Transitioning to the topic of CMT environments: if they could entirely re-do the environment they would. I imagine they don't want to redo the Halo 1 gameplay you are so eager to defend. And no, I'm not insulting you at all. Don't hit the bunkers and start some argument, that's just what I think about the whole mess.
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 01:14 PM
Msg. 677 of 10646
Quote: --- Original message by: GurdyQuote: --- Original message by: TM_updatesWorst graphics in a Halo game by far! In my opinion, it has the worst environment design of a Halo game in the context of the game's generation. There are bits that look impressive, and there are bits that look like trash. That, and many of the visual motifs that have been in the other games have been broken, so there's definitely not as much cohesion with the rest of the series. 343 Guilty Spark exemplifies that. I'm surprised you aren't mad that they disregarded most of the game's style and forced in the 'revised' styles of the post-h3 games and the newer. Transitioning to the topic of CMT environments: if they could entirely re-do the environment they would. I imagine they don't want to redo the Halo 1 gameplay you are so eager to defend. And no, I'm not insulting you at all. Don't hit the bunkers and start some argument, that's just what I think about the whole mess. If you didn't notice to begin with, he was being sarcastic. Second of all, They didn't disregard the style, they are a different company and therefore may have a different art style, but still, the design in the parts of the game shown so far are very cohesive, with very litte variation over all, and do justice quite well to the original game. The environments so far are CEA's serious strongpoint, even though we still have not seen any gameplay at all from the final build of the game.
|
|
|

Sprinkle
Joined: Jan 3, 2010
|
Posted: Oct 10, 2011 01:35 PM
Msg. 678 of 10646
Quote: --- Original message by: BobblehobQuote: --- Original message by: Sprinkle Seeing as they are both derived from the same engine, a comparison between the two is possible. Just a matter of who's modifying the engine to look better and who's modifying it to include nonsense like kinect.
I have to say those plasma pistol and needler effects look totally bad ass. Um... Just so you know, they are not modifying the original engine that much, they have overlayed the original engine with an entirely new and different graphics layer engine that has nothing to do with CE and does not perform the same way, and is not structured the same way, therefore a comparison is not really possible. huh? All the visual crap you see is just pixel shaders, it has nothing to do with the core engine, it's all directx. So yes it is comparable when both parties have access to the same materials/tools (pixel shaders in this case) and one turns out looking better than the other cause of a decision made by one party to do something that wasn't done by the other. Edited by Sprinkle on Oct 10, 2011 at 01:35 PM
|
|
|

Ifafudafi
Joined: Jun 23, 2010
|
Posted: Oct 10, 2011 01:38 PM
Msg. 679 of 10646
Oh dear I didn't mean to cause this much of a consternation
1. Reworking the BSPs themselves is far beoynd our capabilities because of engine limitations (we're pushing the envelope to a ludicrous extent as is), because changing stock BSPs almost always breaks everything, and simply because it'd be a far larger undertaking than improving smaller assets. We are adding extra bits of nice-looking scenery and replacing stock BSP textures with much nicer ones, but that's about as much as we can do under the limitations we have.
2. The whole SPv3 > HA10 business is just a little joke; the purpose is less to show "look how much better than 343 we are" and more "look how much better than H1 we are," something that's even easier to see when comparing our assets to current-gen assets. 343 is taking far fewer liberties than we are; they're not changing animations, they're not changing effects (they're just swapping out sprites), etc. They're also having to work within the limitations of increasingly outdated X360 hardware (particularly its lack of memory), which directly impacts things like texture resolution; we're not bound by such concerns.
We're not actively seeking to be "better" than HA10, as that's a very unhealthy mindset to develop in. If the things we make seem to look nicer, hey, cool; just don't fight so hard over it, okay?
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 01:44 PM
Msg. 680 of 10646
Quote: --- Original message by: SprinkleQuote: --- Original message by: BobblehobQuote: --- Original message by: Sprinkle Seeing as they are both derived from the same engine, a comparison between the two is possible. Just a matter of who's modifying the engine to look better and who's modifying it to include nonsense like kinect.
I have to say those plasma pistol and needler effects look totally bad ass. Um... Just so you know, they are not modifying the original engine that much, they have overlayed the original engine with an entirely new and different graphics layer engine that has nothing to do with CE and does not perform the same way, and is not structured the same way, therefore a comparison is not really possible. huh? All the visual crap you see is just pixel shaders, it has nothing to do with the core engine, it's all directx. So yes it is comparable when both parties have access to the same materials/tools (pixel shaders in this case) and one turns out looking better than the other cause of a decision made by one party to do something that wasn't done by the other. Edited by Sprinkle on Oct 10, 2011 at 01:35 PM What the hell are you talking about, the graphics and models that are visibly overlayed on top of the original engine are part of the sabre 3D engine which is being used to render all those models, textures, and particles that the original engine could not handle. My point was that because all the visual upgrades are handled by a completely different engine than what we use, we can't compare the two. I have no idea what you are talking about when you say pixel shaders. I don't think you understand me at all. Edited by Bobblehob on Oct 10, 2011 at 01:45 PM
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 01:45 PM
Msg. 681 of 10646
So the CMT inside jokes so far have been: - showing off the yellow stripe on the AR - saying that your project is better than Halo CEA
You guys should do stand-up comedy.
|
|
|

Sprinkle
Joined: Jan 3, 2010
|
Posted: Oct 10, 2011 01:59 PM
Msg. 682 of 10646
Quote: --- Original message by: BobblehobQuote: --- Original message by: SprinkleQuote: --- Original message by: BobblehobQuote: --- Original message by: Sprinkle Seeing as they are both derived from the same engine, a comparison between the two is possible. Just a matter of who's modifying the engine to look better and who's modifying it to include nonsense like kinect.
I have to say those plasma pistol and needler effects look totally bad ass. Um... Just so you know, they are not modifying the original engine that much, they have overlayed the original engine with an entirely new and different graphics layer engine that has nothing to do with CE and does not perform the same way, and is not structured the same way, therefore a comparison is not really possible. huh? All the visual crap you see is just pixel shaders, it has nothing to do with the core engine, it's all directx. So yes it is comparable when both parties have access to the same materials/tools (pixel shaders in this case) and one turns out looking better than the other cause of a decision made by one party to do something that wasn't done by the other. Edited by Sprinkle on Oct 10, 2011 at 01:35 PM What the hell are you talking about, the graphics and models that are visibly overlayed on top of the original engine are part of the sabre 3D engine which is being used to render all those models, textures, and particles that the original engine could not handle. My point was that because all the visual upgrades are handled by a completely different engine than what we use, we can't compare the two. I have no idea what you are talking about when you say pixel shaders. I don't think you understand me at all. Edited by Bobblehob on Oct 10, 2011 at 01:45 PM On the most basic level of any game there is something found there, and since this is the xbox we are talking about we can call it, Directx. In that xbox we have something called a video card. There is no direct way to access the video card other than using this magic called Directx. Directx has a built-in language called HLSL which can be used to create pixel shaders and vertex shaders. In the most basic form of shaders you have stuff like textures being put on a model, this is the default model shaders that any thing that uses directx has. However you can override it by creating you own to look better. The engine can handle a lot, as you can see what CMT is doing. It was the hardware at the time that couldn't handle the engine. They needed to put limiters in place so that the frame rate could remain a steady 30 fps (if there's more than x light effects in the game, the game renders none of them). Simple fast checks like this makes sure the game runs steady, although it may make it visual unappealing. If you don't know what pixel shaders are than you are just saying they are two different things that have nothing in common, when indeed at the most fundamental level of the game they use the exact same thing.
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 04:06 PM
Msg. 683 of 10646
Quote: --- Original message by: Sprinkle
On the most basic level of any game there is something found there, and since this is the xbox we are talking about we can call it, Directx. In that xbox we have something called a video card. There is no direct way to access the video card other than using this magic called Directx. Directx has a built-in language called HLSL which can be used to create pixel shaders and vertex shaders. In the most basic form of shaders you have stuff like textures being put on a model, this is the default model shaders that any thing that uses directx has. However you can override it by creating you own to look better.
The engine can handle a lot, as you can see what CMT is doing. It was the hardware at the time that couldn't handle the engine. They needed to put limiters in place so that the frame rate could remain a steady 30 fps (if there's more than x light effects in the game, the game renders none of them). Simple fast checks like this makes sure the game runs steady, although it may make it visual unappealing.
If you don't know what pixel shaders are than you are just saying they are two different things that have nothing in common, when indeed at the most fundamental level of the game they use the exact same thing. Okay then, so by your logic here, then we can compare any game that uses directx to any other game that uses directx, (you might also want to drop the, hollierthanthou attitude when it comes to explaining this, you dont have to add in words like "magic", Im not a child and Im not an idiot.) So by your logic we can take say... Halo and compare it to Crysis, because both use the same underlying rendering ability that directx uses. Still doesn't work bro. Edited by Bobblehob on Oct 10, 2011 at 04:09 PM
|
|
|

Sprinkle
Joined: Jan 3, 2010
|
Posted: Oct 10, 2011 04:55 PM
Msg. 684 of 10646
Exactly, you can compare halo and crysis, that's rather simple. Halo 1 uses the most basic of directx which is why it still works with shader model 1.0. If you were to try and run crysis on a 7800 Radeon it wouldn't work. It wouldn't be possible to user shader model 1.0 without it looking like halo 1. You can say crysis looks nicer because it uses newer technology and faster hardware, so there are newer and more techniques at it's disposal. You could compare Halo Reach and Crysis they both use very similar techniques. If you had access to reach's tool set and tags you would see that in ways it's similar to halo 1. The biggest visible change from halo 1 to halo 2 are more pixel shaders.
The biggest different between engines is the storage of information and the implementation of it. For example you can't have a million polygon bsp in halo 1 because it's collision algorithm is 10 years. Halo Reach uses compressed vertex data which is why it takes so long to load a map, it needs to first uncompress the map and than go and uncompress all the vertices which takes time but saves space. A game like crysis probably doesn't use a lot of compression which is why it can load a more complex map in less time than Halo reach can. There you go, comparing a xbox game with a pc game.
Well seeing you didn't even know what pixel shaders were, it is magic for you :). Which is why you can say you can't compare two games, when you so easily can when you know how they are made. You look at one you can see how they did one thing, look at the other and see how it's been improved on or how differently they did it. Edited by Sprinkle on Oct 10, 2011 at 04:56 PM
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 05:11 PM
Msg. 685 of 10646
Quote: --- Original message by: Sprinkle
Exactly, you can compare halo and crysis, that's rather simple. Halo 1 uses the most basic of directx which is why it still works with shader model 1.0. If you were to try and run crysis on a 7800 Radeon it wouldn't work. It wouldn't be possible to user shader model 1.0 without it looking like halo 1. You can say crysis looks nicer because it uses newer technology and faster hardware, so there are newer and more techniques at it's disposal. You could compare Halo Reach and Crysis they both use very similar techniques. If you had access to reach's tool set and tags you would see that in ways it's similar to halo 1. The biggest visible change from halo 1 to halo 2 are more pixel shaders.
The biggest different between engines is the storage of information and the implementation of it. For example you can't have a million polygon bsp in halo 1 because it's collision algorithm is 10 years. Halo Reach uses compressed vertex data which is why it takes so long to load a map, it needs to first uncompress the map and than go and uncompress all the vertices which takes time but saves space. A game like crysis probably doesn't use a lot of compression which is why it can load a more complex map in less time than Halo reach can. There you go, comparing a xbox game with a pc game.
Well seeing you didn't even know what pixel shaders were, it is magic for you :). Which is why you can say you can't compare two games, when you so easily can when you know how they are made. You look at one you can see how they did one thing, look at the other and see how it's been improved on or how differently they did it. Edited by Sprinkle on Oct 10, 2011 at 04:56 PM They still are not comparable. You can't compare the games based solely on this criteria.
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 05:42 PM
Msg. 686 of 10646
What are you talking about Scio. The only thing I am criticizing was the entire SPv3 > Ha10 arrogance, nothing more. But that was rapidly deemed a "joke". Talk for yourself, not others.
I was also not aware you were an experienced level/encounter designer, good for you.
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 06:06 PM
Msg. 687 of 10646
The standup comedy comment was a sarcastic hint that I find the "joke" excuse a tad ridiculous. I also don't consider these arguments to be childish, nor do I care if you or other people perceive them that way. What matters is that I have taken the things on which I comment seriously and have been mature in my responses.
Also do not categorise me as you know absolutely nothing about me. I will now leave this issue and you can PM me if you have more stupid things to say.
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 06:24 PM
Msg. 688 of 10646
Oh for the love of Dennis. 1. There was and is no "fight". 2. Where did I "snap", just because I don't use happyfaces everywhere doesn't mean I am mad. But if that's what you need in order for it to be clear I am not being "mean", then here, have a happyface:  Now stop acting like a child and stop judging other people their behaviour, you don't know anything about my personality and stop acting like you do.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Oct 10, 2011 06:28 PM
Msg. 689 of 10646
Quote: --- Original message by: lolgrunts /end lol. uve lost ur touch
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 06:36 PM
Msg. 690 of 10646
I'll say this one more time, you know nothing about me and stop assuming you do. You keep trying to continue this while in my previous post I steered this argument to it's end.
So take your own advice to heart, I'm not replying to you anymore.
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 06:43 PM
Msg. 691 of 10646
Quote: --- Original message by: Sciophobiaranger
You're utterly making no damn sense, want me to make the size bigger huh? I am talking about what you said not who you are. Honestly what you say gives a view of your personality, i'm starting to believe you aren't even an adult, just a teenager. Grow up, look up online what mature is and then do what it says. Were your parents like this? Because honestly you are too opinionated. You lost this argument and soon others, thanks for proving on how you can not control yourself. You know what is sad? You started this argument, by backing up the claim that CMT > CEA. You made your little post about how lodex wasnt a troll, just a butthurt child who didn't like that the Spv3 content was better than the CEA. You really should stop trying to sound mature, because it isn't working out too well.
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 06:47 PM
Msg. 692 of 10646
Quote: --- Original message by: SciophobiarangerAnother kid at his works  Yeah, this is why its hard to even stay in this community, children like you play a rated m game, and then come on here and pretend you're all that. Most of the people here were bullied in school so they take it into cyber-bullying. Edited by Sciophobiaranger on Oct 10, 2011 at 06:45 PM Seriously, drop the whole, "Im more mature than anyone else here" crap, you incited a reaction from him. Do I really have to quote the post that you did it in? Or will you freely admit it. Oh, and you even edited your post too, good job! Edited by Bobblehob on Oct 10, 2011 at 06:49 PM
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Oct 10, 2011 06:49 PM
Msg. 693 of 10646
Wow lol, bullied at school? A clear sign you cannot hold an argument in a mature and calm way.
Here, I'll help you at becoming what you claim to be but are not: http://www.youtube.com/watch?v=JsD6uEZsIsU&list=FLYvJ6f76npgOlKNGhHbxK3A&index=1
That song will hopefully get you back on track, but wow just calm down. No need to project your own life story on other people over a mature online argument about video games.
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 06:54 PM
Msg. 694 of 10646
Quote: --- Original message by: Sciophobiaranger
So take your own advice to heart, I'm not replying to you anymore.
what happened to that lod3x, self control issues? Edited by Sciophobiaranger on Oct 10, 2011 at 06:50 PM Oh, and now you ignore it, fine then I'll dig up the post that you used to start this stupid argument Quote: --- Original message by: Sciophobiaranger Lod3 isn't really being a troll, its just people in halomaps, well most are a bunch of children who cry and say something is bad that is indeed better then the rubbish they spit out. One stripe isn't a big deal, only kids whine over stuff like that. CMT spv3 will indeed be good stop saying crap if you didn't even play the game yet. What lod3x was doing was exactly what call of duty and battlefield fan boys do, criticize something that isn't what they like. Get used to it, people just do it because they can't think before they talk. Lod3x is smart but the post he just wrote was not. I have respect for him, but the post was childish. People grow up, please, stop saying stuff that is just you raging on because you're in a mood. One day all of you will grow up and finally realize that what you said was childish and you should've acted more mature. As i am working on Encounters with sin0w for cmt i say the game-play is indeed amazing and interesting, all of you criticizing haven't played a damn thing, so stop saying stuff when you didn't even get close to a look of game-play. All you saw was a w.i.p assault rifle, stop crying over a damn weapon that isn't even in real life. Its wip so don't think what you were shown was the finally thing, damn you'll see that when the sp comes out!
No offense at all Lod3x, but really that was a immature thing to say, you're basically near the same age as me? In your twenties? Please don't act like one of these 13 year olds and act like the bigger man, it will help you.
Also, troll is a childish word, use something else besides "troll".
Edited by Bobblehob on Oct 10, 2011 at 06:54 PM
|
|
|

Contrary Smuglord
Joined: May 25, 2011
|
Posted: Oct 10, 2011 07:00 PM
Msg. 695 of 10646
Oh Halomaps. Never change.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Oct 10, 2011 07:04 PM
Msg. 696 of 10646
Guys. Shut UP.
listen to some awesome jazz to sooth your idiotic minds: http://www.youtube.com/watch?v=CodmlmxpZeQ
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Oct 10, 2011 07:06 PM
Msg. 697 of 10646
Quote: --- Original message by: SciophobiarangerQuote: --- Original message by: Contrary Smuglord Oh Halomaps. Never change. Stop dodging the issue you arrogant idiot, you posted in a way that was specifically insulting to lodex, then when he is insulted by said post, you tell him he is being immature, and now you are trying to ignore it as if it didnt happen. You are pathetic.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Oct 10, 2011 07:09 PM
Msg. 698 of 10646
Quote: --- Original message by: lolgrunts .. So I heard CMT returned! =OOO Hows the project going? its k
|
|
|

Sergeant 1337
Joined: May 1, 2010
Do you even lift?
|
Posted: Oct 10, 2011 07:09 PM
Msg. 699 of 10646
Or rap.
/topic
Have you guys made updates on the other guns yet?
|
|
|

Sprinkle
Joined: Jan 3, 2010
|
Posted: Oct 10, 2011 07:27 PM
Msg. 700 of 10646
Quote: --- Original message by: Bobblehob They still are not comparable. You can't compare the games based solely on this criteria. Well in this special case both games are essentially the same gameplay, it isn't like saying gears of war is a better game than halo reach. If that's your train of thought of how you compare games based on their gameplay, everyone has different tastes. But in regards to how the game works and looks, this is comparable. Edited by Sprinkle on Oct 10, 2011 at 07:28 PM
|
|
|
|
 |
|