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Author Topic: Halo Editing Kit AIO - C# Developers Needed (439 messages, Page 2 of 13)
Moderators: Dennis

SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 8, 2011 10:21 PM    Msg. 36 of 439       
I know that's supposed to work. You get my point.


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Mar 9, 2011 06:46 AM    Msg. 37 of 439       
I don't know much about coding or programing, but I would be glad to help you guys out.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 9, 2011 10:31 PM    Msg. 38 of 439       
Quote: --- Original message by: mastur cheef
a nice feature would be to change material ids to faces. so like you have a certain face another id. and you want to change it. it would be easier than to start 3ds max, select the face change its material id, export it and compile it again. that would save some time for people

personally, id like to instead have a UVW map, selection instead. Cant imagine the amount of times, where according to 3dsmax; my uvs looked fine. But when viewed in sapien or ingame, it's just slightly off. Where to some; is nothing, but to others (like myself) get frustrated at these minor things.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Mar 10, 2011 05:08 PM    Msg. 39 of 439       
wait will you be making a new map extractor.
I'm tired of having to always re-download hek+ every time it breaks down. although I just think we need a new extractor


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 10, 2011 05:12 PM    Msg. 40 of 439       
I really hope this works on windows XP.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 11, 2011 12:47 AM    Msg. 41 of 439       
Quote: --- Original message by: Carter 151
wait will you be making a new map extractor.
I'm tired of having to always re-download hek+ every time it breaks down. although I just think we need a new extractor


It will be able to extract any (hek+) protected map. That's the (answer to the) question you're /really/ asking. When this is released we want people to use our program and the protection it will offer :)
Edited by Dwood on Mar 11, 2011 at 12:50 AM


supersniper
Joined: Jul 28, 2007

fear the sniper


Posted: Mar 11, 2011 02:12 PM    Msg. 42 of 439       
i'm kinda handy in c# hit me up if you want me.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 11, 2011 07:40 PM    Msg. 43 of 439       
Quote: --- Original message by: mastur cheef

on what OS will this be?

windows primarily

Quote: --- Original message by: mastur cheef
Quote:
and another question. if you protect a map with AIO HEK, will it be protected in HEK+ too? because it would be useless if it wouldn't because people coud sstill use HEK+ to extract tags
Edited by mastur cheef on Mar 11, 2011 at 04:26 PM


Yes it would still be protected from hek+.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 11, 2011 08:31 PM    Msg. 44 of 439       
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Dwood

Quote: --- Original message by: Carter 151
wait will you be making a new map extractor.
I'm tired of having to always re-download hek+ every time it breaks down. although I just think we need a new extractor


It will be able to extract any (hek+) protected map. That's the (answer to the) question you're /really/ asking. When this is released we want people to use our program and the protection it will offer :)
Edited by Dwood on Mar 11, 2011 at 12:50 AM


Basically, it's a lesson to someone that still uses old HEK+ Protection when this awesome-r, newer HEK is released?


MS is doing a similar thing with PC games to push xbox 360 more, and yes it is. Or it's just because we want all the hek+ protected tags lolollooolol
Edited by Dwood on Mar 11, 2011 at 08:32 PM


Sprinkle
Joined: Jan 3, 2010


Posted: Mar 11, 2011 10:16 PM    Msg. 45 of 439       
It's not really protection, all it does is replace all tag paths to be "<protected>" making it difficult to extract them cause theres only one tool which has been released. No matter what kind of "protection" that is added, if halo can run the map, it can be extracted.
Edited by Sprinkle on Mar 11, 2011 at 10:19 PM


ethreepoh
Joined: Mar 2, 2011


Posted: Mar 12, 2011 01:49 AM    Msg. 46 of 439       
Quote: --- Original message by: Sprinkle

It's not really protection, all it does is replace all tag paths to be "" making it difficult to extract them cause theres only one tool which has been released. No matter what kind of "protection" that is added, if halo can run the map, it can be extracted.
Edited by Sprinkle on Mar 11, 2011 at 10:19 PM


Indeed this is true... Though efforts can be made with extensive obfuscation of vehicle names and scripts and encrypted files that inject themselves into memory to be played.

But there is no reason to get that serious about protection...



Website is on it's way and will be released as soon as we decide to release our first public beta test.


Currently we are working on tag extraction, the script editor, and the importing and viewing of jms files. There will also be a basic plugin infrastructure for developers to start creating plugins for HEKAIO.


Alberto
Joined: Mar 6, 2011

Disillusioned by the internet. Getting a life..


Posted: Mar 12, 2011 01:51 AM    Msg. 47 of 439       
I forsee ripper whiners turning into hekaio whiners.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 12, 2011 07:04 AM    Msg. 48 of 439       
Why would you even want to add a protecting ability? Wouldn't you have learned that protection is a pretty stupid idea by now from HEK+ over the last 5 years?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 12, 2011 11:01 AM    Msg. 49 of 439       
Again, will this work on windows XP?


Sprinkle
Joined: Jan 3, 2010


Posted: Mar 12, 2011 12:09 PM    Msg. 50 of 439       
Changing vehicle names and scripts would almost have no affect in extraction and loading encrypted files into memory would require an external program making it not work for halo without that program, making it pretty useless.
Edited by Sprinkle on Mar 12, 2011 at 12:10 PM


ethreepoh
Joined: Mar 2, 2011


Posted: Mar 12, 2011 12:47 PM    Msg. 51 of 439       
Quote: --- Original message by: XlzQwerty1
Again, will this work on windows XP?


Yes, and Windows Vista and Windows 7 and possibly even mac and linux with wine\mono.

Quote: --- Original message by: Sprinkle

Changing vehicle names and scripts would almost have no affect in extraction and loading encrypted files into memory would require an external program making it not work for halo without that program, making it pretty useless.
Edited by Sprinkle on Mar 12, 2011 at 12:10 PM

It would have no effect on extraction unless someone extracted a script and want to try to find a vehicle name named >I‼^yq│ Ç•o. And yes, and external application would be needed to load it into memory. Or just HEKAIO when teams are testing private builds..


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 12, 2011 01:03 PM    Msg. 52 of 439       
Why you would even consider adding another form of protection is beyond me. Much less problems would arise in this community if everything was open.


Sprinkle
Joined: Jan 3, 2010


Posted: Mar 12, 2011 03:40 PM    Msg. 53 of 439       
Quote: --- Original message by: ethreepoh
It would have no effect on extraction unless someone extracted a script and want to try to find a vehicle name named >I‼^yq│ Ç•o.


Still wouldn't make a difference, you'd be better off spending time working on something more useful than something that would just make the name of a vehicle less memorable or obvious.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 12, 2011 04:02 PM    Msg. 54 of 439       
Quote: --- Original message by: Higuy
Why would you even want to add a protecting ability? Wouldn't you have learned that protection is a pretty stupid idea by now from HEK+ over the last 5 years?


I agree with the sentiment you and grunts have shown. I guess I'll leave the ability to open maps with hek+ protection but I'm not going to work on protecting it... Someone else is most probably.

Oh, and it will be nice to drop all the people who are like "no i haz tagz that others dont" attitude.
Edited by Dwood on Mar 12, 2011 at 04:04 PM


ethreepoh
Joined: Mar 2, 2011


Posted: Mar 12, 2011 05:11 PM    Msg. 55 of 439       
Quote: --- Original message by: Dwood

Quote: --- Original message by: Higuy
Why would you even want to add a protecting ability? Wouldn't you have learned that protection is a pretty stupid idea by now from HEK+ over the last 5 years?


I agree with the sentiment you and grunts have shown. I guess I'll leave the ability to open maps with hek+ protection but I'm not going to work on protecting it... Someone else is most probably.

Oh, and it will be nice to drop all the people who are like "no i haz tagz that others dont" attitude.
Edited by Dwood on Mar 12, 2011 at 04:04 PM


Each tag through HEKAIO will also be signed with a digital signature to verify the original creator. When the tag is compiled, the person the has compiled the tag's HEKAIO username will be added with it.

Protection is not a high priority, actually it's not a priority at all. We will be adding a protection plugin when we feel the time is right. Until then we have other deadlines that need to be met before the need for protection would even exist.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 12, 2011 05:43 PM    Msg. 56 of 439       
Digi Sigs are fine, but having an out right protection system is just foolish.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 12, 2011 06:11 PM    Msg. 57 of 439       
Quote: --- Original message by: mastur cheef
Zteam is HEK+ protected. so i assume you will be able to extract the tags with this.

You can already extract zteam tags with like 10 other programs


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 12, 2011 06:47 PM    Msg. 58 of 439       
Quote: --- Original message by: CLS_GRUNT
Why you would even consider adding another form of protection is beyond me. Much less problems would arise in this community if everything was open.


This community is too immature to respect authors work, and half don't bother. If most people in this community had instant access to awesome weapons/vehicles ect... hundreds more mods will be made which are all pointless, unless complete rework is done.

And not many people will bother to learn to create new content if its there for them to just use...


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 12, 2011 06:52 PM    Msg. 59 of 439       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: CLS_GRUNT
Why you would even consider adding another form of protection is beyond me. Much less problems would arise in this community if everything was open.


This community is too immature to respect authors work, and half don't bother. If most people in this community had instant access to awesome weapons/vehicles ect... hundreds more mods will be made which are all pointless, unless complete rework is done.

And not many people will bother to learn to create new content if its there for them to just use...


What if we changed all the tag names and references to that of the author's? :D
Edited by Dwood on Mar 12, 2011 at 06:52 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 12, 2011 10:06 PM    Msg. 60 of 439       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: CLS_GRUNT
Why you would even consider adding another form of protection is beyond me. Much less problems would arise in this community if everything was open.


This community is too immature to respect authors work, and half don't bother. If most people in this community had instant access to awesome weapons/vehicles ect... hundreds more mods will be made which are all pointless, unless complete rework is done.

And not many people will bother to learn to create new content if its there for them to just use...


Well, considering that fact that almost 0 percent of the things made in this engine are "high quality" work, I don't see why anyone would actually give 2 cents. Sure they may have made it and put "hard work" into it, but lol, really? I, personally, find that if people mod my levels, that means that he/she found the map to be fun, and wants to add their own touch to it with some custom weapons or different tags etc. Same goes with weapon tags, scenery, etc...

It's actually really funny - I mean this Halo community in general. Half the people here all complain so much, yet actually create so little that they can really call "theirs" in design. 95% of the threads on this website are either

a. projects that will never make it

b. remake projects that will never make it

or c, projects with very little original designs or levels in it.

and then, out of the blue, (very rarely), we get d, the exceptional 5% of awesome projects that has a good chance of surviving, and may survive, or just be lost forever.

Sure, some people do quality work actually, and try though. But its unfortunate for them, the people who don't complain, make quality work, and actually finish it becuase they enjoy doing it in a timely manner that they have to be in a community where the majority of the people are immature kids who can not do anything but complain about other members ripping content that they remade off some game, when they could easily just go play it on their xbox instead of some 10 year old PC game.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 12, 2011 10:57 PM    Msg. 61 of 439       
I have a question about all-in-one (and not an off-topic comment about how much the 'community sucks'):
If this lets a team all work on the same map in real-time, how do we connect to each other? My guess would be something like an hek server that others could join. Just interested and curious.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 13, 2011 12:14 AM    Msg. 62 of 439       
Quote: --- Original message by: SlappyThePirate
I have a question about all-in-one (and not an off-topic comment about how much the 'community sucks'):
If this lets a team all work on the same map in real-time, how do we connect to each other? My guess would be something like an hek server that others could join. Just interested and curious.


If we can get people to work on a networking library in C#//VB//C++ that's pretty much how it would work. We'd release a server app and I think e3p0 would let people use his servers for a low rate.


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Mar 13, 2011 05:18 AM    Msg. 63 of 439       
Quote: --- Original message by: Dwood
If we can get people to work on a networking library in C#//VB//C++ that's pretty much how it would work. We'd release a server app and I think e3p0 would let people use his servers for a low rate.


coincidentally, i happen to be working on a dll with networking functions in it, but im not sure if its what your looking for... ill PM you with my email; i dont come by here much so that would be the best contact


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Mar 13, 2011 05:33 AM    Msg. 64 of 439       
Quote: --- Original message by: mastur cheef

will server joining be password protected? because i don't want any kid ruining a map when i am working on one.


definitely should be. But they may provide an option to use/do not use passwords, so your project can become so-called "open-source", like anyone can contribute etc..


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 13, 2011 06:16 AM    Msg. 65 of 439       
Quote: --- Original message by: mastur cheef
Quote: --- Original message by: Dwood
Quote: --- Original message by: SlappyThePirate
I have a question about all-in-one (and not an off-topic comment about how much the 'community sucks'):
If this lets a team all work on the same map in real-time, how do we connect to each other? My guess would be something like an hek server that others could join. Just interested and curious.


If we can get people to work on a networking library in C#//VB//C++ that's pretty much how it would work. We'd release a server app and I think e3p0 would let people use his servers for a low rate.


will server joining be password protected? because i don't want any kid ruining a map when i am working on one.


People will not be able to join unless the person running the server white-listed them.
Edited by Dwood on Mar 13, 2011 at 06:16 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 13, 2011 08:36 AM    Msg. 66 of 439       
Quote: --- Original message by: ASP GRUNTS

Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: CLS_GRUNT
Why you would even consider adding another form of protection is beyond me. Much less problems would arise in this community if everything was open.


This community is too immature to respect authors work, and half don't bother. If most people in this community had instant access to awesome weapons/vehicles ect... hundreds more mods will be made which are all pointless, unless complete rework is done.

And not many people will bother to learn to create new content if its there for them to just use...

Actually, they DO have access to them now. But I don't see what you described happening. They had a way of beating protection for a LONG time now, maybe half a year. And I still don't see what you said happening. It's because it won't happen, never will regardless of whether people can rip or not.

And the community will NEVER finish things good, even if they can't rip. You're right, the community is too immature, but that's only a problem because it causes them to have bad work ethics. If you take away all the rips this community has, and all the ones it will get in the future, then you've practically killed it.

Not trying to be offensive, lets keep any insults at a minimum.
Edited by ASP GRUNTS on Mar 12, 2011 at 07:49 PM


Why would I insult you when your making a point, people in this community seem to think I insult for no reason when I only "insult" when someone is being pathetic, or insulting me (or hinting sarcasm based insults at me)

butt yeah, decent content is still harder to find then crappy content, as most new people dont know how to rip the content.

only issue I have is the fact that people make these stupid mods with loads of weapons stuck in a map with no layout set for game play value and, when people dont credit someone for their time and effort, which most people dont bother.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Mar 13, 2011 12:14 PM    Msg. 67 of 439       
We've had this discussion before, and nothing has changed.

99% of the people around here just want good content to put into their bad maps that they didn't really work too hard on, because they think it'll make their maps better. It won't, anyone who puts a genuine effort forward, and creates reasonably good content can usually just ASK for things they want, and get it.

Why do you think I have the Delta Halo UI, and was able to use it in rev.


If you're a big enough loser to not bother respecting the artist's and developer's choice to keep their assets out of your hands, and instead be a greedy baby who feels the need to rip and steal them against the author's wishes, well fine, you're probably what's wrong with the world, but there's nothing we can do about it, atleast legally, which I'm sure Dennis is going to come along and point out eventually. The fact of the matter is though, the legality is irrelevant, it's still stealing, whether or not the law says it is.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Mar 13, 2011 12:35 PM    Msg. 68 of 439       
Quote: --- Original message by: ASP GRUNTS
You would be an even bigger loser if you thought a bunch of teenagers are going to act professional in a modding community for Halo. Ya, people are going to "steal" (which if you look at my above post, isn't a big deal considering the type of people who rip), but why would you take it seriously, since it's not the real world, and since you aren't benefiting from having your name on your work. Not here a tleast.


A lot of members of this website are teenagers, and a lot of them are more professional than the adults. I happen to be a teenager myself, and I hate that so many of the adults on these forums swear at everyone and everything because of every little thing. So no, I think you'd be an even bigger loser if you thought all teenagers are immature.

Anyway, I hate rippers. What is the point in ripping content that you can easily just ask for? As SeL said, most of the developers on these forums would happily give out their content if asked nicely. However, a lot of people are too lazy to put any effort into anything, so they steal content rather than earn it.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Mar 13, 2011 01:16 PM    Msg. 69 of 439       
Quote: --- Original message by: Garagorn888
I hate that so many of the adults on these forums
There at most 3 adults in this forum.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Mar 13, 2011 01:19 PM    Msg. 70 of 439       
Quote: --- Original message by: Garagorn888
A lot of members of this website are teenagers, and a lot of them are more professional than the adults.


Huh, please point out these adults, there's only a small handful of regular posters on this site who jump out at me as being reasonably mature, and the only one of those who is obviously an adult is Dennis.

Quote: --- Original message by: Garagorn888
I happen to be a teenager myself, and I hate that so many of the adults on these forums swear at everyone and everything because of every little thing.


There's just as many idiot adults on this planet as there are idiot children, hating anyone because of something they have no control over, in this case age, is dreadfully immature. As is generalizing the group like you just did.

Quote: --- Original message by: Garagorn888
So no, I think you'd be an even bigger loser if you thought all teenagers are immature.



Well yeah, pretty much this.

Quote: --- Original message by: ASP GRUNTS
If they spend their time modding a game then it says a lot about them.


Really, please do elaborate what exactly people modding a game says about them, I'm very curious.

Quote: --- Original message by: ASP GRUNTS
Teenagers =/= game developers. Don't try and blur that line, and don't act as if one can be the other simultaneously.


This is literally one of the dumbest things I've ever read. Teenagers are just as capable as anyone else is of being a game developer, if not moreso, since, younger teenagers especially, haven't been through the excessive brainwashing and creativity removal processes that almost every modern society employs.

Quote: --- Original message by: ASP GRUNTS
This is what I was trying to say, not that all teenagers are immature (though most of the ones here are, maybe not you).


Ok, thanks for stating the obvious.
 
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