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Author Topic: Halo Editing Kit AIO - C# Developers Needed (439 messages, Page 7 of 13)
Moderators: Dennis

ethreepoh
Joined: Mar 2, 2011


Posted: Jun 25, 2011 01:40 AM    Msg. 211 of 439       
Quote: --- Original message by: Sprinkle
Quote:
No progress has been made. We have all been busy doing other things. School, life, etc. I can't coordinate a team when I have 18 hour days of school, work, band, and a girlfriend. It's impossible to do it correctly.


If you have no time to contribute to a project than you shouldn't be doing this project to begin with, it is almost like you are setting yourself up to fall hard.

Quote:
I never said anywhere in this thread "i'm awesome." Don't put words in my mouth unless you can directly quote me.


Your right, the way you're talking just sounds familiar. "It's not dead ". When do you expect to be finished this project, let me guess, when it's done right?


I never did set a deadline for the project to finish? I'm pretty sure I said it will take a long time and we will release updates as they become available.

I will not update this thread any more until I have something to update about the project.


Sprinkle
Joined: Jan 3, 2010


Posted: Jun 25, 2011 03:45 AM    Msg. 212 of 439       
Quote: --- Original message by: ethreepoh
I never did set a deadline for the project to finish? I'm pretty sure I said it will take a long time and we will release updates as they become available.

I will not update this thread any more until I have something to update about the project.


Exactly the point, you never set a deadline, you have no plans or any schedules to finish it. A "long" time, lol k when it's done right.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 25, 2011 09:00 AM    Msg. 213 of 439       
Or rum and hardtack.


ethreepoh
Joined: Mar 2, 2011


Posted: Sep 11, 2011 09:31 PM    Msg. 214 of 439       
http://www.hekaio.info/2011/09/11/progress-briefing/

Project is now making progress, feel free to check the blog for developer updates.

Quote:
Progress Briefing

I have finally gotten around to jumping on the trolley! College has buckled me down full time, but I am having fun getting the ball rolling with the HEKAIO project. There is much more reverse engineering and research to be conducted in the beginning stages and so far, things have been going smoothly. I have been working on initialization of sound & graphic devices because I believe it is very important that we have a solid foundation to build on for the renderer. These things will be done in compliance to how the Halo engine works. Multiple monitor support has been discussed and is plausible at this stage in development. After the foundation is setup, I’ll begin working on code to render the map file and add a basic camera. E3pO is working on the backend coding for the server side part of the project that will store tags as xml files and allow users to share.



That’s all for now.


SilentK

Edited by ethreepoh on Sep 11, 2011 at 09:32 PM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Sep 11, 2011 10:02 PM    Msg. 215 of 439       
Quote: --- Original message by: ethreepoh

http://www.hekaio.info/2011/09/11/progress-briefing/

Project is now making progress, feel free to check the blog for developer updates.

Quote:
Progress Briefing

I have finally gotten around to jumping on the trolley! College has buckled me down full time, but I am having fun getting the ball rolling with the HEKAIO project. There is much more reverse engineering and research to be conducted in the beginning stages and so far, things have been going smoothly. I have been working on initialization of sound & graphic devices because I believe it is very important that we have a solid foundation to build on for the renderer. These things will be done in compliance to how the Halo engine works. Multiple monitor support has been discussed and is plausible at this stage in development. After the foundation is setup, I’ll begin working on code to render the map file and add a basic camera. E3pO is working on the backend coding for the server side part of the project that will store tags as xml files and allow users to share.



That’s all for now.


SilentK

Edited by ethreepoh on Sep 11, 2011 at 09:32 PM

Progress? Can It be?


Sprinkle
Joined: Jan 3, 2010


Posted: Sep 13, 2011 11:44 PM    Msg. 216 of 439       
So basically you ended up with no progress through the summer, cool.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 13, 2011 11:53 PM    Msg. 217 of 439       
They probably have lives outside of Halo.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 14, 2011 12:15 AM    Msg. 218 of 439       
Isn't this the kid who use to hide spyware inside his tools?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 14, 2011 12:19 AM    Msg. 219 of 439       
I think so, I wasn't here when it happened, but I've heard stories. I can't use this HEK anyway though, my computer's pretty cruddy.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 14, 2011 01:05 AM    Msg. 220 of 439       
Both sides to the story. He used the auto-update in one of his programs to make the program stop working. Don't remember why.

Dennis removed all of his programs from this site.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Sep 14, 2011 01:09 AM    Msg. 221 of 439       
Quote: --- Original message by: Masters1337
Isn't this the kid who use to hide spyware inside his tools?


From what I remember, he disabled his old hacked HEK software that he published, forcing Dennis to remove it from the archive. I personally don't know about the spyware though, I was not into modding at the time so I had no use for his tools.

All I remember is that he has done some pretty nasty stuff in the past, like hacking into Halomaps and obtaining everyone's password, by a PM somehow. I don't really know though, I was just an anonymous user back then.
Edited by Pepzee on Sep 14, 2011 at 01:51 AM


ethreepoh
Joined: Mar 2, 2011


Posted: Sep 16, 2011 10:20 PM    Msg. 222 of 439       
Quote: --- Original message by: Masters1337
Isn't this the kid who use to hide spyware inside his tools?


Why is it ever time you post in one of my threads it has to do with me putting spyware in one of my apps? I have never put spyware in any of my apps and until you can prove me wrong do not spread false information again.


SilentK has began working on the map loading code for HEKAIO and has finished reversing a few key things to get the project started.

Quote: The code so far iterates all graphics and sound adapters and gathers their info -- guid, name, description, driver info, memory size, and their capabilities, so we know how to set up the devices and what their limits are when rendering. also, the code gathers some system information, such as cpu clock speed, available vram, os version, etc. Then I have basic code that sets up the direct3d device. Haven't touched the sound code yet (directsound is what halo uses I think).

This is how both halo and I am doing it. Things may change later. For sound devices, I am using DXDiag to query properties of the sounds devices, including but not limited to GUID(device id), description, hardware id, driver version, etc. For graphics device, I am using DirectDraw to enumerate each device and gather info such as guid(device id), name, and VRAM total. Operating system is easy, I just use the GetVersionEx api. CPU speed is calculated by retrieving clock cycles and using a high resolution counter. GlobalMemoryStatus is used to get vram amount. I use the RDTSC assembly instruction to get clock cycles of the cpu (ReaD Time Stamp Counter). So this info might not seem important, but it is when determining the capabilities of your devices and how they need to be setup to run the game/app...and will help in debugging and troubleshooting for people who get errors. Like for example...older graphics cards dont support all the new shader features and such so if we know what the device is capable of, we can setup the device properly.. etc...


I will continue to work on the HEKAIO php web backend while we look for a web designer to help get the front end code looking clean. Mapping teams will soon be able to register on the dev site and members can update basic bio information about themselves \ upload their work to the team gallery or their personal gallery etc.


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Sep 17, 2011 01:03 AM    Msg. 223 of 439       
Lost interest in the project.

I waited for this project for too long. Even my original Gale model which I have put on hold for you to complete this has mysteriously disappeared.
-Zekilk


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 17, 2011 01:08 AM    Msg. 224 of 439       
Quote: --- Original message by: cyboryxmen
Lost interest in the project.

I'm afraid I have too...


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Sep 17, 2011 10:36 AM    Msg. 225 of 439       
Now that I see some progress, I have some interest, if it actually finishes.


Sprinkle
Joined: Jan 3, 2010


Posted: Sep 18, 2011 11:53 AM    Msg. 226 of 439       
Quote: --- Original message by: ethreepoh
Quote: --- Original message by: Masters1337
Isn't this the kid who use to hide spyware inside his tools?


Why is it ever time you post in one of my threads it has to do with me putting spyware in one of my apps? I have never put spyware in any of my apps and until you can prove me wrong do not spread false information again.


We have proof, your tools are no longer on halomaps :). So now where's your proof that there wasn't spyware on it.

You shouldn't be using an assembly instruction like RDTSC since it's implementation changes from processor to processor. You should be using something like QueryPerformanceCounter on windows and the equivalent on linux.
Edited by Sprinkle on Sep 18, 2011 at 12:07 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Sep 18, 2011 12:08 PM    Msg. 227 of 439       
Quote: --- Original message by: Sprinkle

Quote: --- Original message by: ethreepoh
Quote: --- Original message by: Masters1337
Isn't this the kid who use to hide spyware inside his tools?


Why is it ever time you post in one of my threads it has to do with me putting spyware in one of my apps? I have never put spyware in any of my apps and until you can prove me wrong do not spread false information again.


We have proof, your tools are no longer on halomaps :). So now where's your proof that there wasn't spyware on it.

You shouldn't be using an assembly instruction like RDTSC since it's implementation changes from processor to processor. You should be using something like QueryPerformanceCounter on windows and the equivalent on linux.
Edited by Sprinkle on Sep 18, 2011 at 12:07 PM


And yet Dennis has NOT confirmed whether the tools were taken off because of spyware or for some other reason.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Sep 18, 2011 12:20 PM    Msg. 228 of 439       
Quote: --- Original message by: Jaz
And yet Dennis has NOT confirmed whether the tools were taken off because of spyware or for some other reason.

Search is beast
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=31189&start=11

Quote: --- Original message by: Dennis
You have also published hacked software that phones home and then in a fit of anger remotely disabled it on everyone forcing me to remove it from the archive.

Edited by Pepzee on Sep 18, 2011 at 12:23 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Sep 18, 2011 12:27 PM    Msg. 229 of 439       
Quote: --- Original message by: Pepzee

Quote: --- Original message by: Jaz
And yet Dennis has NOT confirmed whether the tools were taken off because of spyware or for some other reason.

Search is beast
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=31189&start=11

Quote: --- Original message by: Dennis
You have also published hacked software that phones home and then in a fit of anger remotely disabled it on everyone forcing me to remove it from the archive.

Edited by Pepzee on Sep 18, 2011 at 12:23 PM


Well he hasn't confirmed in this thread xD


ethreepoh
Joined: Mar 2, 2011


Posted: Sep 18, 2011 03:59 PM    Msg. 230 of 439       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Pepzee

Quote: --- Original message by: Jaz
And yet Dennis has NOT confirmed whether the tools were taken off because of spyware or for some other reason.

Search is beast
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=31189&start=11

Quote: --- Original message by: Dennis
You have also published hacked software that phones home and then in a fit of anger remotely disabled it on everyone forcing me to remove it from the archive.

Edited by Pepzee on Sep 18, 2011 at 12:23 PM


Well he hasn't confirmed in this thread xD



Published hacked software - Aka a modified version of tool. Another example of "hacked software" on halomaps can easily be found by looking for Kornmans HEK.

http://hce.halomaps.org/index.cfm?fid=1422


Also, software that phones home can be found by simply loading up HEK+ and clicking Check for updates, that's all my app did.

Out of anger remotely disabled it via an UPDATE forcing him to remove it because it no longer worked, not because it had malicious spyware in it.

Now please get back on topic about HEKAIO. Take your rage out on me in a PM, not in this thread.





We are looking for someone interested in converting the tag formats into .xml files with native C++ and be able to read and write their values easily.


Limited
Joined: Feb 2, 2008


Posted: Sep 18, 2011 06:13 PM    Msg. 231 of 439       
Surely your first port of call E3po, would be to actually code up the lies you have posted on your website.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 18, 2011 08:44 PM    Msg. 232 of 439       
Quote: --- Original message by: qwertyuiop15

@everyone saying E3PO's apps were removed from the site: http://hce.halomaps.org/index.cfm?fid=5073
Edited by qwertyuiop15 on Sep 18, 2011 at 07:07 PM

That wasn't the app that was removed.


ethreepoh
Joined: Mar 2, 2011


Posted: Sep 19, 2011 12:23 AM    Msg. 233 of 439       
Quote: --- Original message by: Limited
Surely your first port of call E3po, would be to actually code up the lies you have posted on your website.


The lies?? Show me where I lied. The website is not to show what is already been done, it is to show what it will be able to do.

You guys need to get over your giant egos and grow up a little bit. If you don't have anything to contribute to this thread, don't post anything.


Sprinkle
Joined: Jan 3, 2010


Posted: Sep 19, 2011 03:55 PM    Msg. 234 of 439       
Why would anyone make a website about what it's going to do, completely unprofessional. You can run into problems along the way and end up dropping half the features. So it seems it's already not going to use opengl and you are limiting the binary by using assembly, so much for it being cross platform xD.


Limited
Joined: Feb 2, 2008


Posted: Sep 19, 2011 04:04 PM    Msg. 235 of 439       
At no point up until now have you stated your website is actually just to show what is going to happen to the future. You have lead members on a wild goose chase riddled with lies and deception.

I had to grill a member of your team until he submitted and admitted to me everything on the website was faked and that you had absolutely nothing to show.

Your website is living proof that your trying to trick people, look at the tense the language is being used. Is it future tense? Ha not on your nelly. Instead you use a bunch of past tense words, "has", "can", "makes".

The only problem I have with you E3po is you talk a lot of rubbish. You tell us to calm our giant ego down? I'm sorry Ep3o you have a bigger ego than everyone in this thread combined. Proof in point? Your website showcases an amazing tool that has all the modern bells and whistles that would make Halo developers wet. When in actuality, you have nothing to show for it.
Edited by Limited on Sep 19, 2011 at 04:05 PM


XboxHavic
Joined: May 8, 2011

-Modder- -Gamer-


Posted: Sep 19, 2011 05:45 PM    Msg. 236 of 439       
Quote: --- Original message by: Sprinkle
Why would anyone make a website about what it's going to do, completely unprofessional. You can run into problems along the way and end up dropping half the features. So it seems it's already not going to use opengl and you are limiting the binary by using assembly, so much for it being cross platform xD.


That's what bungie did with halo 2... They showed the audience all the wonderful new stuff that was gonna be in, but back at the studio, there was 1000's of errors with halo 2.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Sep 19, 2011 05:56 PM    Msg. 237 of 439       
"The new Apple ###### is Gonna be able to do ####, and ####". Thinking things through before speaking or typing helps a lot in the long run. In the end something is released, and everyone is satisfied. Hell, they're even stupid enough to buy another one if it is re-released with just one new feature. Keep up the good marketing strategy, best way to earn a living I've ever seen(technically, a living for some is just "to feel good"). Ethics have no place in a hack market.

Edited by OrangeJuice on Sep 19, 2011 at 06:41 PM


Limited
Joined: Feb 2, 2008


Posted: Sep 19, 2011 06:09 PM    Msg. 238 of 439       
Quote: --- Original message by: OrangeJuice

"The new Apple ###### is Gonna be able to do ####, and ####". Thinking things through before speaking or typing helps a lot in the long run.
Edited by OrangeJuice on Sep 19, 2011 at 05:56 PM

Gonna is short for going to, which is future tense. Your post just reinforces my point.


madnesspart
Joined: Jan 24, 2011

Scanning... Just Dustin Echoes......


Posted: Sep 19, 2011 06:45 PM    Msg. 239 of 439       
Doesn't that make ya feel dumb >;D


Sprinkle
Joined: Jan 3, 2010


Posted: Sep 19, 2011 09:33 PM    Msg. 240 of 439       
Quote: --- Original message by: XboxHavic
Quote: --- Original message by: Sprinkle
Why would anyone make a website about what it's going to do, completely unprofessional. You can run into problems along the way and end up dropping half the features. So it seems it's already not going to use opengl and you are limiting the binary by using assembly, so much for it being cross platform xD.


That's what bungie did with halo 2... They showed the audience all the wonderful new stuff that was gonna be in, but back at the studio, there was 1000's of errors with halo 2.


Nope. What bungie did was upgrade the h1 engine to a point where they felt it was showable. When did you first hear of dual wielding/boarding, from their website or a gameplay video they showed? So no, that is not exactly what bungie did with halo 2.


ethreepoh
Joined: Mar 2, 2011


Posted: Sep 20, 2011 01:55 AM    Msg. 241 of 439       
You want progress, here it is..


http://aio.hekaio.info:60/hekaio/?r=E3pO
Edited by ethreepoh on Sep 20, 2011 at 01:55 AM


silentk
Joined: Sep 20, 2011


Posted: Sep 20, 2011 02:42 AM    Msg. 242 of 439       
Quote: --- Original message by: SprinkleYou shouldn't be using an assembly instruction like RDTSC since it's implementation changes from processor to processor. You should be using something like QueryPerformanceCounter on windows and the equivalent on linux.Edited by Sprinkle on Sep 18, 2011 at 12:07 PM


RDTSC does not need to be redefined for most processors, but you're right in it being different on some. As of now, the code I am writing is not yet cross-platform because I have reversed how Halo does it for Windows and later I will add support for other OS. Early in development, it is important to get started on setting code up to work on other platforms, but I don't have a Linux or Mac environment to test on yet. Until then, I need to start pumping out code for Windows at least.

This is how Halo gets the clock speed:
    // Set thread & process priority to HIGH

LARGE_INTEGER frequency, counter, cycle;
QueryPerformanceFrequency(&frequency);
QueryPerformanceCounter(&counter);

counter.QuadPart += frequency.QuadPart;
cycle.QuadPart = __rdtsc();

do
{
QueryPerformanceCounter(&counter);
} while(frequency.QuadPart >= counter.QuadPart);

cycle.QuadPart -= __rdtsc();
cycle.QuadPart /= 1000000; // Convert to MHz, 10^6

// Reset process & thread priority


Reversing has been going smoothly for the rendering code. Any questions code wise let me know.
Edited by silentk on Sep 20, 2011 at 02:48 AM
Edited by silentk on Sep 20, 2011 at 02:53 AM


Sprinkle
Joined: Jan 3, 2010


Posted: Sep 20, 2011 08:34 PM    Msg. 243 of 439       
So you're basically reverse engineering the entire game just to use the code... Doesn't that defeat the purpose, take twice as long to do and you learn nothing along the way.


silentk
Joined: Sep 20, 2011


Posted: Sep 20, 2011 11:43 PM    Msg. 244 of 439       
Quote: --- Original message by: Sprinkle
So you're basically reverse engineering the entire game just to use the code... Doesn't that defeat the purpose, take twice as long to do and you learn nothing along the way.


I said-nothing-about reverse engineering the entire game, so I am not sure where you pulled that idea from, guy.

The entire Halo modding scene(including this website) would not exist if it weren't for reverse engineering; Did this scene learn nothing along the way?

If you would like to talk off topic and question my credibility further, feel free to PM me, jerk.


ethreepoh
Joined: Mar 2, 2011


Posted: Sep 21, 2011 02:29 AM    Msg. 245 of 439       
Just some progress shots of the website....






http://www.youtube.com/watch?v=AZu9qyP7KWA
Edited by ethreepoh on Sep 21, 2011 at 10:11 AM

 
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