
anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 21, 2011 12:04 PM
Msg. 246 of 439
In terms of the website graphics. I find that outerglow's like that look cheap and not too nice. my opinion though .
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Sep 21, 2011 12:20 PM
Msg. 247 of 439
Quote: --- Original message by: anonymous_2009 In terms of the website graphics. I find that outerglow's like that look cheap and not too nice. my opinion though . I agree. It would look more outstanding with the design used if there was no glow. The design's brilliant but the glow seems pointless and takes away the boldness of the design.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Sep 21, 2011 12:32 PM
Msg. 248 of 439
If you're still taking suggestions I'd like to request a working feature to record our own custom animations. There's an app out there that already supposedly does it but it only works for...well Kirby as far as I know. It does not work accurately for many other users.
So yeah, that feature would be a great addition imo.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Sep 21, 2011 05:55 PM
Msg. 249 of 439
The recorded animation app works 100% fine. The only problem I've ever had with is that when I did a warthog animation the gravity of the hills still effected the hog (I could fix) so the hog was a tad off by the end.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Sep 21, 2011 06:49 PM
Msg. 250 of 439
The "gravity" of the hills? And yeah I forgot about you, but the app simply does not work 100% fine at all which is illustrated very simply by the fact it does not work for multiple people I know.
If there is a simple fix to the "gravity of the hills" (whatever you may mean with this) which works for all vehicles including dropships and even bipeds (yes even those don't work correctly for me) then I would like to know it.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Sep 21, 2011 07:38 PM
Msg. 251 of 439
The slope of the hills effect the warthog's movement. I'd juts have to edit like globals or the vehicle??? Anyway, the program has always worked for me 100% of the time and everything I do now is done in recorded animations instead of command lists.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Sep 21, 2011 08:14 PM
Msg. 252 of 439
Could you be more specific? It still strikes me as odd though, essentially what the program supposedly does afaik is simply record button inputs. So when playing a recording it should be exactly the same as the recording itself since it would be applied to exactly the same vehicle you used to make the recording.
I'm still fairly certain it's computer-dependent unless your fix is effective, a fix you did not clearly describe either and why it should work.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Sep 21, 2011 08:19 PM
Msg. 253 of 439
I don't have to fix anything. All my bipeds stuff works 100%. You install the thing, press the record button. Move around, unpress it and inject it into the map. Mine even works perfect in sapien, where in the description is says it probably wont!
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Sep 21, 2011 08:25 PM
Msg. 254 of 439
Well then what I said simply is true. The app does NOT work correctly for all people who use it, which could be a PC-related issue. The app might not be optimised for all PC platforms or something idk, but it does NOT work for everyone correctly.
Which brings me back to my original request to the guys who are making the application in this thread: "I would love to see a fully working feature to make our own custom recorded animations that does not only work on a handful of people their PC's". Edited by TM_updates on Sep 21, 2011 at 08:26 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Sep 21, 2011 08:39 PM
Msg. 255 of 439
Quote: --- Original message by: TM_updates
Well then what I said simply is true. The app does NOT work correctly for all people who use it, which could be a PC-related issue. The app might not be optimised for all PC platforms or something idk, but it does NOT work for everyone correctly.
Which brings me back to my original request to the guys who are making the application in this thread: "I would love to see a fully working feature to make our own custom recorded animations that does not only work on a handful of people their PC's". Edited by TM_updates on Sep 21, 2011 at 08:26 PM Then your pc sucks.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Sep 21, 2011 09:35 PM
Msg. 256 of 439
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: TM_updates
Well then what I said simply is true. The app does NOT work correctly for all people who use it, which could be a PC-related issue. The app might not be optimised for all PC platforms or something idk, but it does NOT work for everyone correctly.
Which brings me back to my original request to the guys who are making the application in this thread: "I would love to see a fully working feature to make our own custom recorded animations that does not only work on a handful of people their PC's". Edited by TM_updates on Sep 21, 2011 at 08:26 PM Then your pc sucks. Yes Dratt, my PC sucks along with those of several other people I know including Higuy. Owait, it's the app that sucks.
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Sprinkle
Joined: Jan 3, 2010
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Posted: Sep 22, 2011 10:44 AM
Msg. 257 of 439
Quote: --- Original message by: silentkQuote: --- Original message by: Sprinkle So you're basically reverse engineering the entire game just to use the code... Doesn't that defeat the purpose, take twice as long to do and you learn nothing along the way. I said-nothing-about reverse engineering the entire game, so I am not sure where you pulled that idea from, guy. The entire Halo modding scene(including this website) would not exist if it weren't for reverse engineering; Did this scene learn nothing along the way? If you would like to talk off topic and question my credibility further, feel free to PM me, jerk. I am indeed questioning your credibility, noob. If you need to reverse engineer asm code, rather than writing your own code, that suggests you have no knowledge of what you are doing therefore copying someone else's work (bungie / gearbox). Not to mention halo was written in C, I see no benefits from reversing 10 year old code unless you do not know what you are doing. Yes reverse engineering was beneficial to halo since by reversing the code you are able to modify the game to do something that it shouldn't. In this cause though, you are creating an entirely independent application, the only things you should need to reverse are the structures and some specifics (read: specific to halo). In your blog post you said this program was going to do EXACTLY what halo does, implying that you are going to reverse a substantial amount of halo's assembly. So to emphasis my point I over exaggerated. Good day sir. Edited by Sprinkle on Sep 22, 2011 at 10:44 AM
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ethreepoh
Joined: Mar 2, 2011
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Posted: Sep 22, 2011 09:34 PM
Msg. 258 of 439
Quote: --- Original message by: SprinkleQuote: --- Original message by: silentkQuote: --- Original message by: Sprinkle So you're basically reverse engineering the entire game just to use the code... Doesn't that defeat the purpose, take twice as long to do and you learn nothing along the way. I said-nothing-about reverse engineering the entire game, so I am not sure where you pulled that idea from, guy. The entire Halo modding scene(including this website) would not exist if it weren't for reverse engineering; Did this scene learn nothing along the way? If you would like to talk off topic and question my credibility further, feel free to PM me, jerk. I am indeed questioning your credibility, noob. If you need to reverse engineer asm code, rather than writing your own code, that suggests you have no knowledge of what you are doing therefore copying someone else's work (bungie / gearbox). Not to mention halo was written in C, I see no benefits from reversing 10 year old code unless you do not know what you are doing. Yes reverse engineering was beneficial to halo since by reversing the code you are able to modify the game to do something that it shouldn't. In this cause though, you are creating an entirely independent application, the only things you should need to reverse are the structures and some specifics (read: specific to halo). In your blog post you said this program was going to do EXACTLY what halo does, implying that you are going to reverse a substantial amount of halo's assembly. So to emphasis my point I over exaggerated. Good day sir. Edited by Sprinkle on Sep 22, 2011 at 10:44 AM You sir are a troll. Going around and calling credible people noobs is going to get you nowhere in life. He has no knowledge of what he is doing? Are you kidding me? You can't even reverse your attitude, I would love to see you reverse the kind of things he can. He said to PM him, please keep it at that. Please stay on topic.
In other news: HEKAIO FRONTEND CHANGES: Fixed editprofile functions, you can now edit your profile. Working on individual profiles so you can share your profile link Referral system is now working and online (rep points counted) Reputation system is on its way. Points for doing things on the site such as uploading, commenting, referring, etc. Fixed a bug with the auto fill on teams and referral names. Team pages are currently being tested and will be launched soon! You will soon be able to upload maps, screenshots, etc related to your team. Edit basic things on your team page such as colors, backgrounds images, etc.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 23, 2011 12:43 AM
Msg. 259 of 439
...Whatever happened to the new HEK? All I've seen is website editing.
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ethreepoh
Joined: Mar 2, 2011
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Posted: Sep 23, 2011 01:45 AM
Msg. 260 of 439
Quote: --- Original message by: Spartan314 ...Whatever happened to the new HEK? All I've seen is website editing. It's being worked on as we speak. We should have a working client for people to download and try out by the 1st.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 23, 2011 04:36 AM
Msg. 261 of 439
Quote: --- Original message by: TM_updates
Well then what I said simply is true. The app does NOT work correctly for all people who use it, which could be a PC-related issue. The app might not be optimised for all PC platforms or something idk, but it does NOT work for everyone correctly.
Which brings me back to my original request to the guys who are making the application in this thread: "I would love to see a fully working feature to make our own custom recorded animations that does not only work on a handful of people their PC's". Edited by TM_updates on Sep 21, 2011 at 08:26 PM Yeah... But you know, that baguette... @E3pO I also had issue with some programs, because of the decimal separator, because you use dot and we use commas in Europe or the inverse, i forgot . Anyways it's certainly related to that, and I have no idea how to fix it for us.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Sep 23, 2011 06:26 AM
Msg. 262 of 439
Bourrin's right, I would also love to see a baguette feature! Preferably with some vin, pain and du boursin 
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XboxHavic
Joined: May 8, 2011
-Modder- -Gamer-
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Posted: Sep 23, 2011 08:59 PM
Msg. 263 of 439
Quote: --- Original message by: ethreepohQuote: --- Original message by: Spartan314 ...Whatever happened to the new HEK? All I've seen is website editing. It's being worked on as we speak. We should have a working client for people to download and try out by the 1st. Which features will be available on the download?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Sep 23, 2011 10:11 PM
Msg. 264 of 439
Quote: --- Original message by: ethreepohQuote: --- Original message by: SprinkleQuote: --- Original message by: silentkQuote: --- Original message by: Sprinkle So you're basically reverse engineering the entire game just to use the code... Doesn't that defeat the purpose, take twice as long to do and you learn nothing along the way. I said-nothing-about reverse engineering the entire game, so I am not sure where you pulled that idea from, guy. The entire Halo modding scene(including this website) would not exist if it weren't for reverse engineering; Did this scene learn nothing along the way? If you would like to talk off topic and question my credibility further, feel free to PM me, jerk. I am indeed questioning your credibility, noob. If you need to reverse engineer asm code, rather than writing your own code, that suggests you have no knowledge of what you are doing therefore copying someone else's work (bungie / gearbox). Not to mention halo was written in C, I see no benefits from reversing 10 year old code unless you do not know what you are doing. Yes reverse engineering was beneficial to halo since by reversing the code you are able to modify the game to do something that it shouldn't. In this cause though, you are creating an entirely independent application, the only things you should need to reverse are the structures and some specifics (read: specific to halo). In your blog post you said this program was going to do EXACTLY what halo does, implying that you are going to reverse a substantial amount of halo's assembly. So to emphasis my point I over exaggerated. Good day sir. Edited by Sprinkle on Sep 22, 2011 at 10:44 AM You sir are a troll. Going around and calling credible people noobs is going to get you nowhere in life. He has no knowledge of what he is doing? Are you kidding me? You can't even reverse your attitude, I would love to see you reverse the kind of things he can. He said to PM him, please keep it at that. Please stay on topic.
In other news: HEKAIO FRONTEND CHANGES: Fixed editprofile functions, you can now edit your profile. Working on individual profiles so you can share your profile link Referral system is now working and online (rep points counted) Reputation system is on its way. Points for doing things on the site such as uploading, commenting, referring, etc. Fixed a bug with the auto fill on teams and referral names. Team pages are currently being tested and will be launched soon! You will soon be able to upload maps, screenshots, etc related to your team. Edit basic things on your team page such as colors, backgrounds images, etc. hes assasin chief
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Sprinkle
Joined: Jan 3, 2010
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Posted: Sep 24, 2011 08:40 PM
Msg. 265 of 439
Quote: --- Original message by: ethreepoh
You sir are a troll. Going around and calling credible people noobs is going to get you nowhere in life. He has no knowledge of what he is doing? Are you kidding me? You can't even reverse your attitude, I would love to see you reverse the kind of things he can.
He said to PM him, please keep it at that. Please stay on topic.
Reversing assembly brings nothing to the table when writing C++ code, sorry buddy. Any credibility he has with reversing assembly gets him no credibility in actually writing code, hence the reason why most of this project is just going to be stolen code from halo. Well only time will prove me right, when I dig through the source or when this is never finished :).
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Sep 25, 2011 05:17 AM
Msg. 266 of 439
Quote: --- Original message by: SprinkleQuote: --- Original message by: ethreepoh
You sir are a troll. Going around and calling credible people noobs is going to get you nowhere in life. He has no knowledge of what he is doing? Are you kidding me? You can't even reverse your attitude, I would love to see you reverse the kind of things he can.
He said to PM him, please keep it at that. Please stay on topic.
Reversing assembly brings nothing to the table when writing C++ code, sorry buddy. Any credibility he has with reversing assembly gets him no credibility in actually writing code, hence the reason why most of this project is just going to be stolen code from halo. Well only time will prove me right, when I dig through the source or when this is never finished :). You could just stop being arrogant and shut up about how he makes this tool. Nobody cares how much credibility he has as a coder, the bottom line is, he's developing a tool that will benefit the entire community.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Sep 25, 2011 09:53 AM
Msg. 267 of 439
Sprinkle sounds like he has a grudge against the OP, I'd forgive his trolling and yelling though if he would make us something useful...for example an app that lets you record your own recorded animations and works on everyone's pc/laptop!
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 25, 2011 12:53 PM
Msg. 268 of 439
I dunno if it's possible whatsoever, but what about a feature/program that tells you why halo exceptions when it does? You know, since halo exceptions aren't print ed to debug.txt.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Sep 26, 2011 12:39 AM
Msg. 269 of 439
Quote: --- Original message by: SlappyThePirate I dunno if it's possible whatsoever, but what about a feature/program that tells you why halo exceptions when it does? You know, since halo exceptions aren't print ed to debug.txt. Good idea. Even better, a feature that tells Halo to stop exceptioning when it does; A.K.A at random times such as trying to press a button or firing a gun; and just go back to the main menu.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 26, 2011 06:35 PM
Msg. 270 of 439
Quote: --- Original message by: JazQuote: --- Original message by: SlappyThePirate I dunno if it's possible whatsoever, but what about a feature/program that tells you why halo exceptions when it does? You know, since halo exceptions aren't print ed to debug.txt. Good idea. Even better, a feature that tells Halo to stop exceptioning when it does; A.K.A at random times such as trying to press a button or firing a gun; and just go back to the main menu. Pretty sure exceptions happen for a reason... they have to be fixed. However, I would like to know what reasons those are.
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ethreepoh
Joined: Mar 2, 2011
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Posted: Sep 27, 2011 01:00 AM
Msg. 271 of 439
hekaio frontend updates: Updated .htaccess to supported the rewrites. Instead of using useres.php?user=E3pO you can now just do /users/E3pO/ http://aio.hekaio.info:60/hekaio/users/ now displays registered users! http://aio.hekaio.info:60/hekaio/member/E3pO publicly available profiles can now be shown and shared without being logged in. Updated database structures for a few tables.. The team pages should be working very soon!If you haven't already, feel free to register your team on HEKAIO! If you are an individual feel free to sign up as well. Team members should contact your team leaders and have them setup an account. http://aio.hekaio.info:60/hekaio/ref/E3pO Edited by ethreepoh on Sep 27, 2011 at 01:12 AM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 27, 2011 12:43 PM
Msg. 272 of 439
Graphical improvements look good :)
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 27, 2011 03:00 PM
Msg. 273 of 439
So when are we going to see some actual development progress and not website progress of all things?
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ethreepoh
Joined: Mar 2, 2011
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Posted: Sep 27, 2011 03:33 PM
Msg. 274 of 439
I see what you did there!! Quote: --- Original message by: anonymous_2009 Graphical improvements look good :) Thanks! We are trying to make it as simple as possible as a developers point of view.. I'm not very design oriented. Quote: --- Original message by: Higuy So when are we going to see some actual development progress and not website progress of all things? In about 4 days, hopefully!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 27, 2011 10:53 PM
Msg. 275 of 439
In 4 days I'll sign up. Hopefully.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Sep 29, 2011 12:54 PM
Msg. 276 of 439
I'm interested, but I won't be decent for a year or two at least. I've only just started the GCSE, see, and atm it's just VB.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Oct 6, 2011 04:12 PM
Msg. 277 of 439
Ah yes, October 1st preview/release.
We have dismissed that claim.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 6, 2011 04:15 PM
Msg. 278 of 439
It's been a bit longer than 4 days guys,
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Oct 6, 2011 04:32 PM
Msg. 279 of 439
We'll probably have Half life 3 earlier. D:
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Sprinkle
Joined: Jan 3, 2010
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Posted: Oct 6, 2011 05:58 PM
Msg. 280 of 439
Don't worry, they're pro.
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