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Viewing User Profile for: madnesspart
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Joined: Jan 24, 2011 09:31 PM
Last Post: Jul 6, 2020 02:52 PM
Last Visit: Jul 6, 2020 05:31 PM
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Scanning... Just Dustin Echoes......
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madnesspart has contributed to 24 posts out of 465278 total posts (.01%) in 4,379 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Issue with .sound_looping tags Jan 4, 2015 03:59 AM (Total replies: 12)

back then my computer had a problem with compiling sounds into maps unless I manually played them in sapien first, try that, maybe you have this glitch that I had

Halo CE Technical / Map Design » AI and Pelicans. Would like help Apr 30, 2013 11:03 PM (Total replies: 6)

vehicle_unload "vehicle" "seat"

also, pretty name

Halo CE General Discussion » [SHELVED] Friendship Evolved Sep 30, 2012 11:03 PM (Total replies: 95)

I modeled yet another pointless Halo 3 assault rifle:



Halo CE General Discussion » Guys im finish Apr 24, 2012 08:09 PM (Total replies: 28)

Hi Finish, I'm madness~!

Halo CE General Discussion » 1.09 online question Feb 29, 2012 12:51 PM (Total replies: 13)

Also, good luck learning Spanish xD
You'll either need it or resent it!

Halo CE General Discussion » [WIP] Deadlock Feb 27, 2012 11:15 AM (Total replies: 104)

Next project....... LiveLock *raises left eyebrow*

Halo CE General Discussion » Open Sauce maps? Jan 31, 2012 10:52 PM (Total replies: 30)

Nah, the only OS maps you'll be needin to hav OS with are the .yelo maps

Halo CE Technical / Map Design » Joy for the Holidays! Jan 31, 2012 10:49 PM (Total replies: 27)

No prob! A lil bath with Adobe Audition and they'll be just like the real thing in no time at all.

Thanks for the sound effects? Oh teh noes.... the mediafire link is dead :/
Edited by madnesspart on Jan 31, 2012 at 10:50 PM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jan 31, 2012 10:45 PM (Total replies: 12124)

Quote: --- Original message by: Masters1337
Everything's been streamlined and polished.


Nice and clean, just how Sarge likes it! Hey! maybe he'll even let you kill Grif *for* him.

Halo CE General Discussion » [WIP] Installation 04 Jan 26, 2012 04:09 PM (Total replies: 251)

sweet

Halo CE Technical / Map Design » Some Map requests Dec 6, 2011 05:21 PM (Total replies: 4)

wellp, my first Turok was evolution.
Edited by madnesspart on Dec 6, 2011 at 05:22 PM

Halo CE General Discussion » Halo Editing Kit AIO - C# Developers Needed Sep 19, 2011 06:45 PM (Total replies: 525)

Doesn't that make ya feel dumb >;D

Halo CE General Discussion » Considering revival of EoRP Jun 27, 2011 12:25 PM (Total replies: 27)

All pretty muches of my ideas of RP are non-militaristic or have nothing to do with halo.
But I rarely play halo anymore because I have CLEAR, and only get 2 bars EVER...
I used to RP over xboxConnect with halo1
Edited by madnesspart on Jun 27, 2011 at 12:26 PM

Halo CE General Discussion » Do my eats deceive me CMT SPV2 CLOSED? Jan 31, 2011 05:11 PM (Total replies: 94)

Your eats deceive you.

Halo CE General Discussion » Map idea Jan 27, 2011 08:05 PM (Total replies: 32)

I have the original 3 books

Halo CE General Discussion » Map idea Jan 27, 2011 07:54 PM (Total replies: 32)

I have, still nothing

Halo CE General Discussion » Map idea Jan 27, 2011 07:51 PM (Total replies: 32)

Quote: --- Original message by: madnesspart

Also, my PC is dual core: So it won't play any background sounds that I set up, not in guerilla, and not in background sound palettes >> background sounds. How do I setup background sounds if my pc is dual core?

Ex:
If I add a background sound to "background sounds palette" and then set it up in "background sounds" AND THEN restart sapien: It will say that it is decompressing the sounds and everything But I can't hear it at all. When I edit any of the bungie maps or tutorial.map I can hear their background sounds.

bottome line: I want to be able to use background sounds in my map.
Edited by madnesspart on Jan 27, 2011 at 12:17 AM




Anyone?

Halo CE General Discussion » Map idea Jan 27, 2011 12:12 AM (Total replies: 32)

Also, my PC is dual core: So it won't play any background sounds that I set up, not in guerilla, and not in background sound palettes >> background sounds. How do I setup background sounds if my pc is dual core?

Ex:
If I add a background sound to "background sounds palette" and then set it up in "background sounds" AND THEN restart sapien: It will say that it is decompressing the sounds and everything But I can't hear it at all. When I edit any of the bungie maps or tutorial.map I can hear their background sounds.

bottome line: I want to be able to use background sounds in my map.
Edited by madnesspart on Jan 27, 2011 at 12:17 AM

Halo CE General Discussion » Map idea Jan 24, 2011 10:31 PM (Total replies: 32)

I think that Dustin Echoes is should be a person and not is dust AND echoes. Is not be a good storyline to return and save Dustin Echoes?

Halo CE General Discussion » Map idea Jan 24, 2011 09:39 PM (Total replies: 32)

At the end of the game, when you blow up halo. Cortana says that the only survivor is Dustin Echoes. How about a campaign where you go back and save Dustin Echoes?


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