
roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 11, 2011 12:45 PM
Msg. 36 of 95
alrite summer it is and if i would have done snow i would have made it seam with the walls and added slowy ledges on the rocks
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 11, 2011 01:11 PM
Msg. 37 of 95
Quote: --- Original message by: XlzQwerty1 I'm just saying, you could do much more in Halo CE , or else, fuhgeddaboudit and move back to Halo PC where texture mods is Gaming Galore. That is my opinion, if you don't like it, you don't have to listen to me. Let me tell you why you are wrong. The beauty of a project like this is that you can play it, and you don't need a thousand people to download it so you can play with anyone else. It's obvious that you could do "more" with a map than edit the textures, and I don't think anyone would disagree. It's not the scope of the project, it's the aim. Have you ever played a game on the source engine? Source allows for all kinds of texture modding called "skins". tons of people use them, and the best part is that it doesnt interfere with gameplay and it doesn't stop others from playing.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Feb 11, 2011 02:40 PM
Msg. 38 of 95
try making it autumn, like with leaves on the ground and such... ?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 11, 2011 03:30 PM
Msg. 39 of 95
Quote: --- Original message by: Geared try making it autumn, like with leaves on the ground and such... ? Yeah, that'd be awesome. Much better than summer. Lol.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 11, 2011 03:36 PM
Msg. 40 of 95
Keep the bloodgulch vibe otherwise it wouldnt feel like bloodgulch anymore :(
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 11, 2011 08:05 PM
Msg. 41 of 95
Quote: --- Original message by: Garagorn888Quote: --- Original message by: Geared try making it autumn, like with leaves on the ground and such... ? Yeah, that'd be awesome. Much better than summer. Lol. i know it would but i honestly can visualize it in my head... if u guys could show me concepts i might consider but as of now the early summer theme is stickin cuz the fact is there isnt enough trees for the leafy look... there are like.. two of them :/ also new updates bein rendered rn and sorry abt the crap quality but its just playin w particle effects http://www.youtube.com/watch?v=Dx3iTkqbNrkEdited by roviet1337 on Feb 11, 2011 at 09:44 PM
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Feb 12, 2011 05:28 PM
Msg. 42 of 95
Turn ENB Series off then record\screenshot
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 12, 2011 08:26 PM
Msg. 43 of 95
Quote: --- Original message by: Sceny Turn ENB Series off then record\screenshot how about i one up ya guys... for those still interested im postin a beta prolly within the text couple of days (a week at the latest) so uhhh yeah come and tell me what ive done wrong/need fixin with
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 13, 2011 04:35 AM
Msg. 44 of 95
Quote: --- Original message by: roviet1337Quote: --- Original message by: Sceny Turn ENB Series off then record\screenshot how about i one up ya guys... for those still interested im postin a beta prolly within the text couple of days (a week at the latest) so uhhh yeah come and tell me what ive done wrong/need fixin with Sounds awesome. I started working on a texture mod myself for Gephryphobia but it messed up. Somebody's told me before, but I've forgotten, what is it that controls brightness? Cause when I extracted the floor into png, it went really shiny and hurt my eyes. Might just be enbseries though, I dunno.
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TehArtyom
Joined: Jan 8, 2011
:)
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Posted: Feb 13, 2011 12:46 PM
Msg. 45 of 95
texmod suks go back to h1 and use hmt its easer hce is tagging nt modding Quote: --- Original message by: anonymous_2009 If we wanted this crap we would go back to Halo PC and HMT 3.5... :D Edited by TehArtyom on Feb 13, 2011 at 12:50 PM
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 13, 2011 01:45 PM
Msg. 46 of 95
Quote: --- Original message by: Garagorn888Quote: --- Original message by: roviet1337Quote: --- Original message by: Sceny Turn ENB Series off then record\screenshot how about i one up ya guys... for those still interested im postin a beta prolly within the text couple of days (a week at the latest) so uhhh yeah come and tell me what ive done wrong/need fixin with Sounds awesome. I started working on a texture mod myself for Gephryphobia but it messed up. Somebody's told me before, but I've forgotten, what is it that controls brightness? Cause when I extracted the floor into png, it went really shiny and hurt my eyes. Might just be enbseries though, I dunno. update vid: http://www.youtube.com/watch?v=Jm_JT5riUTYyeah tthats happened to me its cuz when u extract certain stuff it looses its transparency... and replaces the transparent part with white.... lucks super bright then... but i found out how to fix it :) Edited by roviet1337 on Feb 13, 2011 at 04:04 PM
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Feb 13, 2011 04:07 PM
Msg. 47 of 95
Quote: --- Original message by: roviet1337update vid: http://www.youtube.com/watch?v=Jm_JT5riUTYyeah tthats happened to me its cuz when u extract certain stuff it looses its transparency... and replaces the transparent part with white.... lucks super bright then... but i found out how to fix it :) Edited by roviet1337 on Feb 13, 2011 at 04:04 PM Still has ENB Series on. Edited by Sceny on Feb 13, 2011 at 04:09 PM
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 13, 2011 04:13 PM
Msg. 48 of 95
i put all the variable to 0
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 13, 2011 04:15 PM
Msg. 49 of 95
-_-. When removing enb series, YOU REMOVE THE DLL, not put the values to 0
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 13, 2011 04:19 PM
Msg. 50 of 95
Quote: --- Original message by: XlzQwerty1 -_-. When removing enb series, YOU REMOVE THE DLL, not put the values to 0 in not removing it. and anyways u need to remove a SERIES of dll's and also replace some crucial ones. which im NOT DOING. im releasing a beta in a couple of days try it then im not abt to modify my halo just to post a vid. ill turn the setings down but not about to remove it Update: warthog: abt 45% done Edited by roviet1337 on Feb 14, 2011 at 08:48 AM
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olly12345
Joined: Jul 30, 2008
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Posted: Feb 14, 2011 09:39 PM
Msg. 51 of 95
Looking nice, cliffs look a bit too tiled though.
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 18, 2011 04:12 PM
Msg. 52 of 95
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General Shepherd
Joined: Feb 15, 2011
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Posted: Feb 18, 2011 05:19 PM
Msg. 53 of 95
Ok, some things I would like you to do is import the scenario into max and uvw those textures, that will prevent the downpour of "Texmod >_>". If you can do it in texmod, you can do it in Max, especially considering you won't have to do anything special.
Now, the anything special.
Some interesting things I think would be nice if you decide to make it a map instead of a texmod pack, is having puddles on the ground. Nothing special, just creating a reasonable water plane.
None of my suggestions require much effort and I think it will make your project much more appealing in the end.
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 18, 2011 10:58 PM
Msg. 54 of 95
Quote: --- Original message by: General Shepherd Ok, some things I would like you to do is import the scenario into max and uvw those textures, that will prevent the downpour of "Texmod >_>". If you can do it in texmod, you can do it in Max, especially considering you won't have to do anything special.
Now, the anything special.
Some interesting things I think would be nice if you decide to make it a map instead of a texmod pack, is having puddles on the ground. Nothing special, just creating a reasonable water plane.
None of my suggestions require much effort and I think it will make your project much more appealing in the end. i know i completely agree there needs to be water or sumthin in it :/ but its something ill consider
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 19, 2011 10:53 AM
Msg. 55 of 95
Quote: --- Original message by: General Shepherd Ok, some things I would like you to do is import the scenario into max and uvw those textures, that will prevent the downpour of "Texmod >_>". If you can do it in texmod, you can do it in Max, especially considering you won't have to do anything special.
Now, the anything special.
Some interesting things I think would be nice if you decide to make it a map instead of a texmod pack, is having puddles on the ground. Nothing special, just creating a reasonable water plane.
None of my suggestions require much effort and I think it will make your project much more appealing in the end. The whole point of doing it in texmod is that Soviet avoids making a new map, so that we can play Bloodgulch with people who haven't got texmod. Maybe he could do both?
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General Shepherd
Joined: Feb 15, 2011
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Posted: Feb 19, 2011 12:24 PM
Msg. 56 of 95
Any improvement with texmod would make it pretty one-sided in multiplayer. But that's just my opinion, I'd gladly download texmod to see some improvement in Blood Gulch that isn't vehicle or scenery based.
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 19, 2011 03:15 PM
Msg. 57 of 95
yes i agree thats why i am beggining ork on the hud and things like that. i just wanted to get the "orange" problem out of the way first. this is the beta release and most of the work has been on scenery. i have only started the bases and the vehicles and i even dipped my feet in the hud :) most of the stuff is subject to change and also please bost pictures of errors you may find. some issues that are in this release (but i have already worked out) is that the lighting is off in places (workin on it, its a slow and tiring process) the ground and dust that rises when driving vehicles doesnt match the grass and dirt (again going to be fixed) and the plasma effects make alot of other things blue that shouldnt be but i have just found a fix to that :) and lastly the spartan visor is a little off, i used the wrong version other then that enjoy and give me as much critique as you can also if u are interested, i also put my recomended enb settings with the folder http://www.mediafire.com/?1mvd15r1k6cojz1love, Rovier1337 <3 :) Edited by roviet1337 on Feb 19, 2011 at 03:16 PM
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General Shepherd
Joined: Feb 15, 2011
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Posted: Feb 19, 2011 04:00 PM
Msg. 58 of 95
Wow, I think you just gave me a reason to start up CE again. Nice job packaging texmod within it, but what do: EnableBloom=1 EnableOcclusion=0 EnableReflection=0 EnableMotionBlur=0 EnableWater=0 EnableShadow=0 DepthBias=0
These do? Will setting all of them to 1 change anything?
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Etrusion
Joined: Nov 26, 2008
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Posted: Feb 19, 2011 06:55 PM
Msg. 59 of 95
Roviet this is amazing. I have been waiting for a decent Texmod for a long time. My computer can run graphics so much better and Halo is my favorite game to play. Now i have an amazing looking game to play all the time <33
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TehArtyom
Joined: Jan 8, 2011
:)
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Posted: Feb 19, 2011 10:39 PM
Msg. 60 of 95
another bad textmod GO BACK TO HALO PC THEY HAVE PLENTY OF TEXTURE MODS THEREW!!
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 19, 2011 11:00 PM
Msg. 61 of 95
Quote: --- Original message by: TehArtyom another bad textmod GO BACK TO HALO PC THEY HAVE PLENTY OF TEXTURE MODS THEREW!! okay ill give up having a custom ui and having other custom maps just cuz i decided to make a texture mod.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Feb 19, 2011 11:02 PM
Msg. 62 of 95
Quote: --- Original message by: TehArtyom another bad textmod GO BACK TO HALO PC THEY HAVE PLENTY OF TEXTURE MODS THEREW!! Seriously? This guy is good at texturing. All you do is just go about threads and insult people's work. Leave, troll.
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 19, 2011 11:07 PM
Msg. 63 of 95
Quote: --- Original message by: General Shepherd Wow, I think you just gave me a reason to start up CE again. Nice job packaging texmod within it, but what do: EnableBloom=1 EnableOcclusion=0 EnableReflection=0 EnableMotionBlur=0 EnableWater=0 EnableShadow=0 DepthBias=0
These do? Will setting all of them to 1 change anything? uhh not that ive really noticed i tried motion blur but it isnt supported but the other stuff might work and not its not a 1 for on and zero for off thing it can go higher then 1 if you want a white screen for example put in 99 haha and sorry it is just a beta everything will be fixed in the final version :)
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Feb 20, 2011 12:27 PM
Msg. 64 of 95
um I downloaded it but I don't really know how to use it, can someone help plz ty.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 20, 2011 01:40 PM
Msg. 65 of 95
Actually, he is creating custom textures to put into a mod, so technically you are wrong, it is texturing.
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 20, 2011 01:45 PM
Msg. 66 of 95
Quote: --- Original message by: SwordMa5ster um I downloaded it but I don't really know how to use it, can someone help plz ty. okay sorry abt that next release ill give a tutorial you start the texmod.exe then open haloce.exe (in what ever directory its in on ur computer) for your target application then in package mode click the little folder icon and open the bloodgulchbeta.tpf and click run at the bottom of the screen
Quote: I would not really consider this texturing. This is more modding then texturing.
also, this is goin to be tricky... but its TEX.... MOD! im modding, yes. im texturing, yes.
Edited by roviet1337 on Feb 20, 2011 at 01:49 PM
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Feb 20, 2011 05:42 PM
Msg. 67 of 95
Thanks roviet, and also nice work it looks awesome keep up the good work.
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TehArtyom
Joined: Jan 8, 2011
:)
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Posted: Feb 20, 2011 06:52 PM
Msg. 68 of 95
its weird that evryone likes this crappy thread and qwerty you acted as if you did not liek this idea and now ur siding with him Quote: --- Original message by: tommyvercettiownz123
Exactly the type of response I was gonna give. Goldkilla, YOU R FAILSAUCE Edited by tommyvercettiownz123 on Feb 11, 2011 at 10:00 AM ya right u just troll her 4 fun its easy 2 tell from ur other posts in threads Edited by TehArtyom on Feb 20, 2011 at 06:58 PM
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 21, 2011 12:30 AM
Msg. 69 of 95
cuz hes being mature... and seriously if it bugs you stay off the thread, and this project is more for myself if anything, because IM sick of bloodgulch textures looking bad. i just didnt want to be the kind of person that doesnt share thier work or ideas so i offered it up to other people. if its so crappy, why are you making yourself a part of it? get off, stay off. also when i am done im releasing all of my bmp files so that people who wish to put them in what you would consider "real" mods actually can. im sorry i felt like making a positive contribution to a community. finaly this is the last time i will address you or future people who troll or flam this topic. either dont post or prepare to be ignored.
back on topic, does anyone find any problems with it who isnt using enb series? i dont know because i havent tried. also any problems found would appreciate uhhh... bein pointed out, so that they can cease to exist.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 21, 2011 06:34 AM
Msg. 70 of 95
Edit: It's 1:30 am i'm tired. Edited by Dwood on Feb 21, 2011 at 06:35 AM
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