
HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 21, 2011 07:34 AM
Msg. 71 of 95
itt slanderous tah-roles
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 27, 2011 06:20 AM
Msg. 72 of 95
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 27, 2011 10:01 AM
Msg. 73 of 95
Could we Possibly have the original bitmaps not in texmod form?
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Etrusion
Joined: Nov 26, 2008
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Posted: Feb 27, 2011 10:15 AM
Msg. 74 of 95
It just keeps getting better and better
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 27, 2011 10:41 AM
Msg. 75 of 95
Quote: --- Original message by: XlzQwerty1 Could we Possibly have the original bitmaps not in texmod form? yeah deffinatly im releasing all of the bmps and normals i made when im done but if somebody really NEEDS them... pm me and ill share.. i could really care less abt credit haha and update vid; http://www.youtube.com/watch?v=L1WHA00x5o0Edited by roviet1337 on Feb 27, 2011 at 04:17 PM
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Feb 27, 2011 11:12 PM
Msg. 76 of 95
I stand corrected on this mod of BG - that looks AWESOME! O3O
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 28, 2011 03:38 PM
Msg. 77 of 95
Quote: --- Original message by: roviet1337Quote: --- Original message by: XlzQwerty1 Could we Possibly have the original bitmaps not in texmod form? yeah deffinatly im releasing all of the bmps and normals i made when im done but if somebody really NEEDS them... pm me and ill share.. i could really care less abt credit haha and update vid; http://www.youtube.com/watch?v=L1WHA00x5o0Edited by roviet1337 on Feb 27, 2011 at 04:17 PM I can haz textures plz?
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Mar 1, 2011 06:32 AM
Msg. 78 of 95
pm me the textures that u need qwerty
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Fiech95
Joined: Feb 23, 2011
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Posted: Mar 2, 2011 05:56 AM
Msg. 79 of 95
I don't know where to ask so i do there can someone create a map: Master Chief vs Ben 10? Thank u
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Mar 2, 2011 06:01 AM
Msg. 80 of 95
Okay now I'm mad.
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Fiech95
Joined: Feb 23, 2011
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Posted: Mar 2, 2011 09:53 AM
Msg. 81 of 95
Please, man
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Mar 2, 2011 07:59 PM
Msg. 82 of 95
Quote: --- Original message by: waffles
ive looked at this thread a very small amount and you have some good stuff going... but other things... need.... work... first off. why bloom? its not made for halo. and doesnt look as good as people think... and makes it hard to showcase any texture work... not saying you HAVE to remove it. but from what i see the base textures have promise... but the alphas are horrid or its that dang bloom in the way...
edit: those are the original alphas... make cuctom ones to make the texture stand out.
the warthog looks like a multipurpose overlay of the reach skins... which dont look so great seeing as the default warthog is a reflected texture it was uv'd to use the one sided texture for both sides.
i think the big unsc emblem is kinda obnoxious as large as it is on the spartans back. but i like the sargeant stripes on the arms.
the bases are the best looking besides the alpha on the front of the main base texture...
all in all have a general purpose or idea for the textures. to have them flow? if you will. as this is wip i cant say to much but point you in the right direction. Edited by waffles on Mar 2, 2011 at 10:42 AM first off, thank you very much for the crit :) alrite well the thing abt the bloom is that its barely noticeable. for example the last 2 pictures are in custom edition with out enbseries. as for the warthog, i havent touched it since the day i made it, its honestly a placeholder right now. and its incredibly low rez so yeah it is going to be drastically worked on yeah idk abt the emblem but i feel the back needs something on it so im not sure what to put. the bases are fixed already but there are certain things i cant touch in texmod so i it will be slightly buggy :/ but you will honestly have to go out of your way to notice them. as for the flow, its been the first priority the entire time and i completly agree abt it and also thats not the alpha its entirely the bloom :/ *from now on when i make videos i will make them without enb on
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General Shepherd
Joined: Feb 15, 2011
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Posted: Mar 2, 2011 08:15 PM
Msg. 83 of 95
I think the bloom makes it look nice. :/
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Mar 2, 2011 08:19 PM
Msg. 84 of 95
Spartan looks good, but I would remove the Noble team emblem from the wrists. It just looks unnecessary and was put there just to have something on the wrists. Remember, it is possible to have "too much".
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Mar 6, 2011 05:15 PM
Msg. 85 of 95
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General Shepherd
Joined: Feb 15, 2011
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Posted: Mar 6, 2011 08:31 PM
Msg. 86 of 95
Plants would need to look withered.
I think you should get around to texturing the tank, should give it the same style as the warthog (Cream colored, ^ symbol, etc.)
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Mar 7, 2011 03:39 PM
Msg. 87 of 95
It would look so much more epic if you could add fire lol but it still looks pretty good.
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Mar 8, 2011 01:51 PM
Msg. 88 of 95
Quote: --- Original message by: waffles i like the look it has now. from the video. keep it up. work on the lighting if ya can. lightmaps are a pain to edit if your not making them from scratch. so you think i should keep the "glassed" look then? alright ill work more on that then.. yeah i agree abt the lighting as for the sky, thats still a low rez sky... im going to make one from scratch as soon as i get some decent reff's and also i have drastically improved the resolution in places so that might be why u like the glassed look better... i agree the lighting is a pain but i dont know weather to add a "red" atmosphere (my reason for being hesitant on this is everybodies crit on bloodgulch is its too orange... i dont want to replace it with textures that make it too red) or keep the one i have now (its kinda grey but i may darken it) also i have just begun work on the scorpion and will post a new vid as soon as i can
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bobhairs
Joined: Mar 11, 2011
-useless threadfollower/avid gamer-
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Posted: Mar 11, 2011 07:54 AM
Msg. 89 of 95
FREAKIN EPIC! although the particles need some work!
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Mar 11, 2011 08:20 AM
Msg. 90 of 95
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bobhairs
Joined: Mar 11, 2011
-useless threadfollower/avid gamer-
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Posted: Apr 8, 2011 08:12 AM
Msg. 91 of 95
so erm updates plox?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jun 17, 2011 03:11 PM
Msg. 92 of 95
Any updates?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 17, 2011 07:00 PM
Msg. 93 of 95
Quote: --- Original message by: Garagorn888 Any updates? I can answer that. No, there were no updates posted in the time between your post and the post before that.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 17, 2011 08:47 PM
Msg. 94 of 95
The cliffs look nice for starters, but they need a bit of variation in them. At the same time, the soil needs a completely different look. It looks like it's entirely made of silver/mica/gray-granite etc. Put some browns and other Earth textures to mix it up a little. I definitely suggest a mossy green to compliment some of the silver-gray. Looks good for a start, but you definitely need to add more variety!
Edit: I mean the soil and I see the mossy green now. The cliffs still need more of a grainy look (it looks way too...smooth for the curvatures it has) and the soil needs what I suggested above. However, the bases look fantastic and it looks like a very nice texture mod, very inspiring! Edited by DarkHalo003 on Jun 17, 2011 at 08:49 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 17, 2011 11:53 PM
Msg. 95 of 95
Quote: --- Original message by: DennisQuote: --- Original message by: goldkilla88 I hate this. Why? Because this forum is for the game where you need to dig into the roots of the maps and change them there. Uh... no. Quote: --- Original message by: goldkilla88 All you have to do really is just replace the old bloodgulch.map file with a one modified in Halo CE with the name bloodgulch.map. Uh... nope again. Quote: --- Original message by: goldkilla88 We have done away with texture mods A LONG time ago. Again no. Get over yourself and the same goes for all the others complaining about what this gentleman wants to do with the Textmod. Who the hell made you the guardian of all things Halo CE? I'll tell you who: no one. This forum is not just about you and if you don't like the textmod this guy is doing don't download it but don't for one single minute think that you or anyone else here speaks for the entire Halo CE community and has the last say on what he wants to do. I have news for you: It's not all about you. But it is >:| upon. I like the textures too. Edited by jesse on Jun 17, 2011 at 11:54 PM
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