
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 19, 2010 01:33 PM
Msg. 1 of 42
EDIT: Totally forgot to include the description: This is a working one-biped tag with two model permutations. Halo-3 style. One is a modified cyborg and the other an elite. In halo 2 and 3 you have the option to play as an elite. Works almost the same way the different halo 3 helmets work in some halo-3-CE maps. I'm gonna 'release' these to show it's possible. Note that these are beta rigs and collision, so I'll be working on better ones. I also have a new script that incorporates backpacking and selecting elite or spartan form a menu. Credit to h3mt's narrows spartans and CMTSPv2's elites!!!11!1!!!one! Both are modified a little. Feel free to expand on this concept, but remember I did it first. Includes bitmaps and shaders, but needs a little fixing. http://www.mediafire.com/?0ng8tuqxgg921zpHave fun everybody. Edited by SlappyThePirate on Feb 6, 2011 at 10:56 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 19, 2010 01:42 PM
Msg. 2 of 42
Are these one biped tag or two?
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Jul 19, 2010 01:43 PM
Msg. 3 of 42
What exactly are they? I dont understand description
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Jul 19, 2010 01:46 PM
Msg. 4 of 42
Uh the CMT Spv2 Elites from the release I already found way to get it work. I mind as well post how fix it. In steps. 1. Download this tags http://hce.halomaps.org/index.cfm?fid=53192. Extract to C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\cmt\characters\elite_v2 or C:\Program Files\Microsoft Games\Halo Custom Edition\tags\cmt\characters\elite_v2 3. Then delete Icee.model anamations. 4. Rename one of the tags to Icee.model anamations.( you may have do with ofter tag.) 5. And see if work in sapien. I hope this help.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 19, 2010 01:47 PM
Msg. 5 of 42
Sorry, sorry, I'll explain more.
This is a working one-biped tag with two model permutations. Halo-3 style. One is a modified cyborg and the other an elite. In halo 2 and 3 you have the option to play as an elite. Works almost the same way the different halo 3 helmets work in some halo-3-CE maps.
And in the future: different spartan and elite helmets.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 19, 2010 01:53 PM
Msg. 6 of 42
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Jul 19, 2010 02:01 PM
Msg. 7 of 42
 In the black: What ups with the elites? In the Red: What ups with his hand?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 19, 2010 02:08 PM
Msg. 8 of 42
The hand? I know. Bad rig with the rifle. But you gotta see it drive the goose. It's just really cool. Also, it's possible to have an elite AND spartan in mp. If you don't believe me try it out.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 19, 2010 02:17 PM
Msg. 9 of 42
this is actually pretty cool. So they have the same anims, but do they have different collision?
or is it basically like they are exactly the same just they look different?
also download doesn't work Edited by Delicon20 on Jul 19, 2010 at 02:19 PM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jul 19, 2010 02:37 PM
Msg. 10 of 42
Quote: --- Original message by: SlappyThePirate The hand? I know. Bad rig with the rifle. But you gotta see it drive the goose. It's just really cool. Also, it's possible to have an elite AND spartan in mp. If you don't believe me try it out. Question, can you filter it based on team or is it just a random perm that allows for this, or are you just joshing us? If you would, please post some ingame videos of you and another as spartan and other as elite. I would like to see this.
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teh lag
Joined: May 6, 2008
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Posted: Jul 19, 2010 02:54 PM
Msg. 11 of 42
I don't think it's unfair to say that this doesn't look very good right now, but I am a bit more concerned about what will be done for the FP arms. Given that permutations in FP are not possible - much less setting them at will - I get the feeling that this won't really be able to be more than an incomplete novelty (and one of questionable quality at that). You could always, I suppose, do some external modification (OS or similar) to allow FP permutations, but at that point it would seem like it's more logical to just allow multiple bipeds for the player. The effort is appreciable though.
If I may pop in a suggestion, I would experiment with giving the biped two sets of bones and loading animations from the Cyborg and Elite bipeds onto each (needless to say, this would be tedious). The two permutations would be rigged to different sets, allowing you have a slightly more manageable presentation in 3p. Of course, this would be limited by the number of bones you can have working in a model and might not end up working... but I think it would be worth a shot if you want to get serious about this as a project. Edited by teh lag on Jul 19, 2010 at 02:57 PM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 19, 2010 03:03 PM
Msg. 12 of 42
Quote: --- Original message by: teh lag I don't think it's unfair to say that this doesn't look very good right now, but I am a bit more concerned about what will be done for the FP arms. Given that permutations in FP are not possible - much less setting them at will - I get the feeling that this won't really be able to be more than a novelty (and one of questionable quality at that). You could always, I suppose, do some external modification (OS or similar) to allow FP permutations, but at that point it would seem like it's more logical to just allow multiple bipeds for the player. The effort is appreciable though. There is a method which i have devised which seems to work which i will attempt to use for my upcoming map. Although it is not completely foolproof, it involves the player having a gun which they pick up from the floor in a sealed room. Once fired, the gun releases an invisible reflecting server-side sticky projectile which will bounce around and eventually hit the player. Upon hitting, it creates an effect which destroys a door which the player then walks through to a teleporter to a spawn point on the map. The sticky projectile emits a constant damage effect. Now for the weapons. There are two varients of each weapon- one with spartan arms modelled in, one with elite arms modelled in. In contact with a damage effect from the gun spawned in the elite room, the spartan gun will destroy and spawn the elite varient, and vice versa. This can be achieved through different material damage modifiers. There can also be a script checking which weapon a player has, and changing permutations accordingly. Of course, it messes up if say a guy is whacked in the back and wep stolen really quickly, but it is unlikely with Halo's netcode. It seems to work fine from my tests, and i have been able to create the damage effect so it does not interfere with shield charging or using a scope. Edited by Koo294 on Jul 19, 2010 at 03:05 PM
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jul 19, 2010 05:07 PM
Msg. 13 of 42
to get this to work properly you need to have two sep. bone sets,one for each mesh. for example the elite bones will have the elite prefix and the spartan bones will have the spartan prefix,then the animations have to be edited so that each mesh's bones has different animations that are in the same animation file.So when you switch to the elite,it'll use the elite bone set and if your a spartan,it'll use the spartan bone set.However this may be a little tricky and such.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 19, 2010 05:11 PM
Msg. 14 of 42
Quote: --- Original message by: 032 Mendicant Bias to get this to work properly you need to have two sep. bone sets,one for each mesh. for example the elite bones will have the elite prefix and the spartan bones will have the spartan prefix,then the animations have to be edited so that each mesh's bones has different animations that are in the same animation file.So when you switch to the elite,it'll use the elite bone set and if your a spartan,it'll use the spartan bone set.However this may be a little tricky and such. That's basically exactly what teh lag just said.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jul 19, 2010 05:16 PM
Msg. 15 of 42
Quote: --- Original message by: Koo294Quote: --- Original message by: 032 Mendicant Bias to get this to work properly you need to have two sep. bone sets,one for each mesh. for example the elite bones will have the elite prefix and the spartan bones will have the spartan prefix,then the animations have to be edited so that each mesh's bones has different animations that are in the same animation file.So when you switch to the elite,it'll use the elite bone set and if your a spartan,it'll use the spartan bone set.However this may be a little tricky and such. That's basically exactly what teh lag just said. I didnt read what he said,I just hit the reply button after reading the first post..
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Zenzarxus
Joined: May 7, 2010
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Posted: Jul 20, 2010 04:05 PM
Msg. 16 of 42
Quote: --- Original message by: Koo294 There is a method which i have devised which seems to work... Edited by Koo294 on Jul 19, 2010 at 03:05 PM Can we see some footage or an image of this?
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 20, 2010 04:12 PM
Msg. 17 of 42
Quote: --- Original message by: ZenzarxusQuote: --- Original message by: Koo294 There is a method which i have devised which seems to work... Edited by Koo294 on Jul 19, 2010 at 03:05 PM Can we see some footage or an image of this? Not yet, no. Maybe next week if i get round to it. You can't really show it with an image and i can't be bothered making a vid yet, especially since the project remains secret until CE3. Edited by Koo294 on Jul 20, 2010 at 04:13 PM
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Zenzarxus
Joined: May 7, 2010
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Posted: Jul 20, 2010 04:17 PM
Msg. 18 of 42
CE3 was moved?
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 20, 2010 04:45 PM
Msg. 19 of 42
Quote: --- Original message by: Zenzarxus CE3 was moved? 23rd, or 24th in my case.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 21, 2010 09:03 AM
Msg. 20 of 42
Everyone's wrong. Fp arms can have permutations. (You still can't control them, though.) Two different bipeds for the player is NOT POSSIBLE. Two different bonesets in the same permutation is NOT POSSIBLE. Unless you do the arms modeled with the weapons, elite FP and HUD are not possible. I don't even think this is a good idea, because I meant this model to be used with halo 3 stuff, and I don't think people will take the time to model in the fp arms and do the stuff that goes with it. As for the script you mentioned, it won't snyc the amount of ammo in weapons unless you redo the netgame equpitment with _named weapons_ through scripts. I hate doing any kind of rant like this, and discourage others from ranting. I just wish people would appreciate this for what it is, not what it isn't. Here's a scipt for blue team elites in CTF. If you know what you're doing with spawn points this is not a problem. ;;This script will make the blue team player spawn as elites.
;;Make sure you've set the player to be the spartan-elite. The elite permutation should be named 'leet', but you can change that at the very end of the script. ;;Check the 'cannot be chosen randomly' flag on the elite perm in the gbxmodel. (using guerilla, obviously.) ;;Place trigger volumes over every blue team spawn point. Don't worry if you make them too big... ;;As long as they don't touch red spawn points. ;;Make the volumes BLUESPAWN1, BLUESPAWN2, BLUESPAWN3... ;;You can even put one volume over SEVERAL blue team spawns. ;;Needless to say, this only works for ctf. ;;Advanced scripters could add to this, making several elite perms, or flip this to be the red team. ;;More instructions are in the script, below.
(global short plyrnum 0)
(script continuous increase_plyrnum (begin (set plyrnum (+ plyrnum 1)) ) )
(script continuous reset_plyrnum (if (= (> plyrnum 15) true) (begin (set plyrnum 0) ) ) )
;;Okay, that's it for stealing from the backpacking script. Now for my parts:
(script continuous team (if (< (unit_get_health (unit (list_get (players) plyrnum)) );;Slappy did this .001)
(begin (sleep_until (= (unit_get_health (unit (list_get (players) 0))) 1)) (if (or
;;Add the name of all the blue team spawnpoint trigger volumes here... (volume_test_object BLUESPAWN1 (unit (list_get (players) plyrnum))) (volume_test_object BLUESPAWN2 (unit (list_get (players) plyrnum))) (volume_test_object BLUESPAWN3 (unit (list_get (players) plyrnum)))
;; ^^ Copy and paste those lines right there for more trigger volumes. ^^ ;;EVERY and ONLY blue team spawn volumes should be listed there.
);;/or
(object_set_permutation (unit (list_get (players) plyrnum)) "" leet) );;/if );;/begin );;/ big if. )
;;"If a player dies, wait until he is alive and check to see if he's in a blue spawn point. If so, change him to be an elite.
;;You should know how to compile scripts. Copy this into notepad, save as, and save this into Halo custom edition\data\levels\yourlevel\scripts ;;Make sure that's the directory. In sapien, go to file>compile scripts, save.
Edited by SlappyThePirate on Jul 21, 2010 at 09:05 AM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 21, 2010 09:13 AM
Msg. 21 of 42
Problem with that is it doesn't sync. If i were to join a server using that script, from my point of view, until everybody died, permutations would be random. Thanks for pointing out the flaw in my method though, i guess i'll have them respawn with half or so ammo, the only way you could cheat with that really is if the blue and red team have traitors in them. Edited by Koo294 on Jul 21, 2010 at 09:14 AM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 21, 2010 09:17 AM
Msg. 22 of 42
Actually that's true. Until the first death everyone would be random. You could restart your server or something, though. Oh, and everyone's NOT wrong. Yoko R is totally right and I didn't realize it. I'll get started on the new model/animation tag RIGHT NOW. Thanks!
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 21, 2010 10:52 AM
Msg. 23 of 42
Quote: --- Original message by: ASP_GRUNTSQuote: --- Original message by: SlappyThePirate Actually that's true. Until the first death everyone would be random. You could restart your server or something, though. Oh, and everyone's NOT wrong. Yoko R is totally right and I didn't realize it. I'll get started on the new model/animation tag RIGHT NOW. Thanks! D= I mentioned this twice in the forums weeks ago and no one responded >=O And the fp arms is possible, watch the video I linked to in one of my posts above Edited by ASP_GRUNTS on Jul 21, 2010 at 10:37 AM He didn't say they weren't, he just said there was no way to choose permutations for FP arms.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 21, 2010 11:43 AM
Msg. 24 of 42
Quote: --- Original message by: ASP_GRUNTSQuote: --- Original message by: SlappyThePirate
Unless you do the arms modeled with the weapons, elite FP and HUD are not possible.
Not sure if he meant both of them together. But he could have also meant each one individually as not possible without your method, as I took it. Yes and no. You would have to do the whole method just for the fp arms, and you can't have two HUDS, really. (Or maybe you could have "two huds", but either through two weapons sets for the weapon_hud and through the flashlight for Unit_hud.... but still after that there are parts of the hud in globals that just don't match between the SPARTAN and elites) EDIT: If you want random elites in slayer, and spartans vs elites in ctf, DONT check the cannot be chosen randomly flag and make a similar script for red team/spartans. Edited by SlappyThePirate on Jul 21, 2010 at 07:34 PM
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jul 23, 2010 11:17 AM
Msg. 25 of 42
Quote: --- Original message by: SlappyThePirate Actually that's true. Until the first death everyone would be random. You could restart your server or something, though. Oh, and everyone's NOT wrong. Yoko R is totally right and I didn't realize it. I'll get started on the new model/animation tag RIGHT NOW. Thanks! if you want I could donate some elites once they're done 
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 24, 2010 02:39 PM
Msg. 26 of 42
Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: SlappyThePirate Actually that's true. Until the first death everyone would be random. You could restart your server or something, though. Oh, and everyone's NOT wrong. Yoko R is totally right and I didn't realize it. I'll get started on the new model/animation tag RIGHT NOW. Thanks! if you want I could donate some elites once they're done  Thanks both, because I've realized that the 3p CMT elites are not entirely accurate to Halo 3. It would be great, actually, to get some OTHER permutations, like other helmets/plating perms for the spartan and for the elites. I've looked over the animations process defined before, too... and it looks like it will take a little while.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 25, 2010 11:46 AM
Msg. 27 of 42
Quote: --- Original message by: ASP_GRUNTS What's your xfire? I can assist you. Don't have one, I'm not online 'all the time'. I'll check back in that other topic, asp, for the script, too. Thanks. So far I've rerigged the elite, now he's more hunched and stuff, but doesn't fit in the banshee.
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WSYD Zeta
Joined: Mar 15, 2011
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Posted: Apr 5, 2011 01:25 PM
Msg. 28 of 42
Will the new release be out soon? Or should I put the first one in my map?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 5, 2011 03:36 PM
Msg. 29 of 42
The new elite rig isn't that good, and I don't have the time to finish new animations or anything. Go ahead and use the one I released above. Have fun!
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Apr 5, 2011 05:43 PM
Msg. 30 of 42
Cool are you able to do it with these tags?these are multiplayer version and contain all the tags not like the missing tags that were rips and just uploaded to halo maps this was the actual release http://www.mediafire.com/?jz60hw5iq3hbrlu
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WSYD Zeta
Joined: Mar 15, 2011
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Posted: Apr 7, 2011 02:08 AM
Msg. 31 of 42
What tagset do I need to download to get these to work? The biped is asking for tags I don't have. Whats the fastest way to obtain them?
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Apr 7, 2011 02:36 AM
Msg. 32 of 42
PICS
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 7, 2011 03:51 PM
Msg. 33 of 42
Er... I'm a bit busy. These tags could really be improved one, but anyone could do it. As we call it, a proof of concept. Here's the tags I think you'll need: http://www.mediafire.com/?nxlon6nqh0d6n51Please be careful NOT to overwrite your halo 3 spartan shaders if you value the ones you have. Just be careful... mine are not optimal.
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darknesssamurai
Joined: Jul 26, 2010
It started with a Mew card and now I have all this
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Posted: Apr 14, 2011 06:31 PM
Msg. 34 of 42
To use each design individually create two gbx's, one for the elite and one for cyborg. In each, for other one, make the permutation "cannot be selected randomly" and voila, just make separate .biped tags that refer to an elite one, and a cyborg one.
A note to this is the elite may need parts of its animation IK point namings changes in the .animation tag if one wants strictly elite performance since it's been created for both styles.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Jun 15, 2011 05:15 PM
Msg. 35 of 42
Quote: --- Original message by: SlappyThePirateEr... I'm a bit busy. These tags could really be improved one, but anyone could do it. As we call it, a proof of concept. Here's the tags I think you'll need: http://www.mediafire.com/?nxlon6nqh0d6n51Please be careful NOT to overwrite your halo 3 spartan shaders if you value the ones you have. Just be careful... mine are not optimal. Is the elites hand with AR fixed with this one?
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