A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo Reach: Custom Edition

Page 25 of 38 Go to page: · 1 · ... · 22 · 23 · 24 · [25] · 26 · 27 · 28 · ... · 38 · Prev · Next
Author Topic: Halo Reach: Custom Edition (1310 messages, Page 25 of 38)
Moderators: Dennis

Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Apr 6, 2011 12:14 AM    Msg. 841 of 1310       
So, are we going to try and reenact the Reach campaign as close as possible except in mini-form? Or are we expanding out a little bit? We need to assign people jobs, something like:

Bob will model the bsp
Bill will texture the bsp
George will do the AI encounters
John will do the scripting
Jimmy will beta test
etc etc


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 6, 2011 10:57 AM    Msg. 842 of 1310       
Mini-form, I'm only recreating about 5 levels atm. I hope to do an expansion, but I have no original story ideas. Unless we go on to H4 for the 6th map.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Apr 6, 2011 11:31 AM    Msg. 843 of 1310       
I have a story. It involves an ODST named Ghost and a Spartan named Carter. And it relates to a machinima I've been trying to make.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 6, 2011 02:31 PM    Msg. 844 of 1310       
Okay, let's hear it. As long as Carter isn't a commander and Ghost doesn't have a skull on his face.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Apr 6, 2011 03:51 PM    Msg. 845 of 1310       
Quote: --- Original message by: Petera275
Okay, let's hear it. As long as Carter isn't a commander and Ghost doesn't have a skull on his face.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Apr 10, 2011 02:09 AM    Msg. 846 of 1310       
Wow, first day with google sketchup, and I'm already making models that make me .


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 10, 2011 02:37 AM    Msg. 847 of 1310       
Google sketchup is the worst modelling program to use for halo. you know that right?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 10, 2011 05:17 AM    Msg. 848 of 1310       
I'm doing the boneyard bsp you gave me.it has 50 shaders and you can use it when done.I got the shaders to compile but the map has face errors so I'll fix that.the reason why it had an error while compiled is because its material IDs were like 1,3,2,7,9 lol


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 10, 2011 06:34 AM    Msg. 849 of 1310       
Thanks. At least we don't have obsolete data and have all the textures. Atm I'm bored and so working on a rubbishy Forerunner city concept I mentioned in the Halo 4 speculations I made earlier. By the end of the year, we should have 3-5 Reach maps and a couple of Halo 4 ones at least.

P.S. Cheddars, is it all right if I use your h3 sentinel beam for the forerunner city? If you ever got your hands on the flood tank, I could use it as an empty biped/scenery tag and put it in a tank inside a lab (like that Halo 3 map).

EDIT:

Here's the city so far. Nothing special, with no surface editing/detail work, textures etc. for the mo. It's still incomplete.


Edited by Petera275 on Apr 10, 2011 at 06:44 AM


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Apr 11, 2011 12:18 AM    Msg. 850 of 1310       
Quote: --- Original message by: spartan314
Google sketchup is the worst modelling program to use for halo. you know that right?


Yeah I know, I just figured it would be easier to get into max from sketchup than getting into max from nothing. Sketchup kind of gives you basic ideas for how to model, and then you can try out the real deal.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 11, 2011 03:07 AM    Msg. 851 of 1310       
Crit for forerunner city plz. Stay posted for major updates in about 8 hours time. ;D.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 11, 2011 09:38 AM    Msg. 852 of 1310       
Quote: --- Original message by: Xoronatus
Quote: --- Original message by: spartan314
Google sketchup is the worst modelling program to use for halo. you know that right?


Yeah I know, I just figured it would be easier to get into max from sketchup than getting into max from nothing. Sketchup kind of gives you basic ideas for how to model, and then you can try out the real deal.
That is incorrect, sketchup will NOT you anything about 3d modeling in max. I personally believe its better to just jump into max/gmax. On top of that, you can't really put sketchup models into CE because it has no concept of sealed/open edges so in most cases, every edge is open =\.

@Petera275
The ground/walls heavily resemble "Sword Base"s exterior, give it a more forerunner feel, rather than human.
"Your" buildings appear to be ripped straight out of halo (1 or 3, can't tell because the pic is too small =\).
The "Ark" seems somewhat out of place there, imo. What is the "Ark" placed on anyways? A transparent blue disk? Either elaborate, or remove it.
Overall, i think adding in some more "custom" stuff (by that i mean, made by you and your team) and doing something about that "Sword Base"y feel. And maybe a better render, too?
Theres yur crit, now go Q.Q about it.
Edited by Amazingcuziam on Apr 11, 2011 at 09:39 AM


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 11, 2011 11:41 AM    Msg. 853 of 1310       
I agree with the sketchup thing. It is not meant for retail videogame modelling, and models differently to how 3ds/gmax does.

In terms of the main buildings, yes, they are currently just from Halo 1/Halo3. The transparent blue disk will be elaborated, it is a landing disk. The 'Ark' you refer to is actually a ship, a forerunner dreadnought. It will be part of a major space battle I plan to make later on. Atm I am focusing on design rather than detail. I will try and make the exterior less human-like. I was thinking of adding a forerunner 'Library' building in the background. In addition, numerous custom bunkers/flood research facilities are planned to be made.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 11, 2011 12:04 PM    Msg. 854 of 1310       
I would also like to say, incase i didn't (don't remember if i did or didn't) that a larger picture would allow for better crit, seeing as i couldn't see what i was looking at clearly :).


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 11, 2011 12:40 PM    Msg. 855 of 1310       
K, lol. I'll develop a bit then upload bigger renders.

In the meantime, what do you think of ROFL?



Petera275 – Basic Modeller, Scripter, Tester, .scenario Creation, Story Creation, Concept Design, Organiser

Cheddars - Ripper, Organizer, Map Tester, Uvw Unwrapping

Hiralis - Modder, Tester, Map Populator, Concept design, Weapon Modeller

Maniac1000 - Object Supplier, Supporter

ODST_nick - Weapon Textures

Spartan314 - Weapon Modeller

Sphinxbio - More Tag Supplement, Supporter

JEDI - Tester, Supporter

Rub3n - Tester

Muscl3r - Single Player, AI Enhancement

Head Noob – Basic Scripting and Cutscenes

mastur cheef – General Support

Xoronatus – Tester, HEK Editing

Grunt_eater – Scripting, Custom concept in-game creation (armour abilities)

Just an idea, seeing as we have similar aims, intertwining members etc, and have recieved criticism for this too.

------------------------------

Here is what HRCEMT is working on:

Reach SP:

Noble Actual
ONI Sword Base
Nightfall
Long Night of Solace
New Alexandria
The Pillar of Autumn

Reach MP:
Boneyard
Powerhouse
Sword Base
Zealot
Reflection
Hemorrhage
Pinnacle

Halo: Return of the Fallen

SP:

Awakening (Forerunner City)
Salvation (Space Battle)
A Helping Hand (Boarding, Return)

----------------

It's a lot, eh?


Edited by Petera275 on Apr 11, 2011 at 12:52 PM


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 11, 2011 01:07 PM    Msg. 856 of 1310       
That's why it will be so quick and easy. A little base, a warthog, some simple as hell AI scripting, a pelican/falcon and some voice acting is all that is needed.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 11, 2011 01:09 PM    Msg. 857 of 1310       
Um. Lol i don't know hardly anything about scripting. I do everything in guerilla. Trying to learn by reading the scripting bible and some tuts but still a noob that can't make anything but an SV say script :P.



EDIT:. OH. OH I made AI that can drive a warthog strait unlike the tutorial on this site that makes them drive in circles and try to hit everyone
Edited by grunt_eater on Apr 11, 2011 at 01:13 PM


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 11, 2011 01:30 PM    Msg. 858 of 1310       
Meh, ok. Lol @ crazy marines. I remember I was experimenting and let a pelican full of unrestricted marine AI go loose. They went really wierd and randomly the pelican flew everywhere, phasing through walls and ceilings. Do AI not have collision restrictions if you do not give them specific scripting as a pose to free roam AI?

grunt_eater, I put scripting 'cos u made the jetpack, which I guess is in the same category. It was you, right?


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 11, 2011 01:32 PM    Msg. 859 of 1310       
Quote: --- Original message by: Petera275
That's why it will be so quick and easy. A little base, a warthog, some simple as hell AI scripting, a pelican/falcon and some voice acting is all that is needed.
If your team can work with vehicles, (which any self respecting team can) then i can provide a falcon model (not textured, but i have reaches textures). The model could probably use some touch-ups though. Not my best work.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 11, 2011 01:35 PM    Msg. 860 of 1310       
Okay then, any help is welcome. I'm unsure as to what to do with the turrets seeing as only one can be attached. Maybe a passenger seat in which an AI actually holds the heavy machine gun/grenade launcher turret as a portable weapon rather than a turret? It won't be attached and, seeing as the holder is an AI, nobody would notice.

P.S. Does anyone have thoughts on R4FL/ROFL?

Lol, I thought the name was good.
Edited by Petera275 on Apr 11, 2011 at 01:36 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 11, 2011 02:00 PM    Msg. 861 of 1310       
Quote: --- Original message by: Petera275

Okay then, any help is welcome. I'm unsure as to what to do with the turrets seeing as only one can be attached. Maybe a passenger seat in which an AI actually holds the heavy machine gun/grenade launcher turret as a portable weapon rather than a turret? It won't be attached and, seeing as the holder is an AI, nobody would notice.

P.S. Does anyone have thoughts on R4FL/ROFL?

Lol, I thought the name was good.
Edited by Petera275 on Apr 11, 2011 at 01:36 PM
The second "turret" i believe can be done, for player usage via scripting forcing them to pickup a 3rd weapon (and making the seat FP), + view restrictions. It would also require a script to force them to drop the weapon too. I don't know if this is possible, but it might be.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 11, 2011 02:13 PM    Msg. 862 of 1310       
I do think this is may be actually possible. For example, in Capture the Flag, the Flag is a third weapon. When it is captured in your allied base, it automatically spawns back at the original place. (Sorry if I'm being dumb). Could we utilise this scripting idea so that entering the seat makes an auto pickup, and exiting the seat causes it not to be dropped, but spawned back in the falcon?

P.S I'm going to need a portable heavy machine gun anyways lol (Jorge)


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 11, 2011 02:33 PM    Msg. 863 of 1310       
I did make the jetpack and i have fixed all of the problems on it. But that was all done in guerilla. And i'm working on making a vehicle have two weapons that different seats control and i will release it once i get it working right (still in beta right now)


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 11, 2011 05:05 PM    Msg. 864 of 1310       
K. Also, be prepared everyone. I am going to be incredibly stupid and try to create two fully functional warships for level 2 of my Halo 4 series. That means:

Hangar
Cryobay
Bridge (with functional controls)
Defense systems, both automatic and maual
Escape pods
Boarding areas
Armoury
Airlock


The difference between this and the Pillar of Autumn is, there will be a human AND forerunner ship, and EVERYTHING will be functional (apart from driving the ship, or it wouldnt work. They will be scenery).

EDIT-

Here is the official Halycon Class Cruiser Weaponry:

ĦMagnetic Accelerator Cannon (1) - Mythos Projectile
ĦShiva Missiles (4) Longsword Missiles
ĦArcher missile pods (6) Missile pod missiles/Rockets
Ħ50mm point defense guns (6) Warthog cannons - I will include lots - gauss, light machine gun and rockets.
Edited by Petera275 on Apr 11, 2011 at 05:10 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 12, 2011 01:39 AM    Msg. 865 of 1310       
I'm a bit meh with the name. How about Spartan314 is so awesomely gangsta? jk. With you on the Reach and the League though. We're not really doing anything flood anymore so maybe drop it? And I thought Halo 4 was a separate team?


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 12, 2011 02:51 AM    Msg. 866 of 1310       
Halo 4 was a spin-off team with me and Hiralis. The 3 teams work together anyway (same members). I haven't seen flood from FRMT since goldkilla left anyways to be honest.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 12, 2011 03:23 AM    Msg. 867 of 1310       
How about Triple Custom Edition Team? TCET?
oh and I BSP model too, just so you know.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 12, 2011 11:03 AM    Msg. 868 of 1310       
@Dancing Mad: Yeah great idea and you can be team leader
Edited by grunt_eater on Apr 12, 2011 at 11:10 AM


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Apr 12, 2011 11:03 AM    Msg. 869 of 1310       
I could do some AI too . We should show off something for CE3 to get people hyped up and to give us a deadline to get stuff done.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 12, 2011 11:14 AM    Msg. 870 of 1310       
How do you mean AI?. Like enhanced or just some encounters in a few maps?. I have made\am still making smarter AI that are more fun to play with. And i have also made AI warthog drivers that can be easily controlled and wont try to run you over\do doughnuts\go off track ect. So what do you mean by AI? Just curious :)
Edited by grunt_eater on Apr 12, 2011 at 11:15 AM


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 12, 2011 12:25 PM    Msg. 871 of 1310       
Xoronatus, if we are doing anything for CE3, I think it should be the Halo 4 thing. It's original. 1 problem: I need voice actors. Male is easy, but there are also 3 or 4 female characters.
I'm writing up a script tonight.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 12, 2011 12:37 PM    Msg. 872 of 1310       
Petera. You bring a potential problem to view. you could post a thread asking for female voice actors I'm sure there have to be Some out there. Right?


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Apr 12, 2011 02:47 PM    Msg. 873 of 1310       
I could ask my friends (but they're 14 and probably not bothered), I could ask my sister (but she hates Halo) or I could ask this girl I played against on CE recently. I dunno. Has anyone here EVER seen a girl on the forum?"


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 12, 2011 03:00 PM    Msg. 874 of 1310       
...Well i'm sure now everyone is thinking that we all sound like GEEKS!!. Never seen a girl on the forum HAHAHAHAHA!!!!. But seriously though has anyone?


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Apr 12, 2011 03:02 PM    Msg. 875 of 1310       
I've heard legends...

 
Page 25 of 38 Go to page: · 1 · ... · 22 · 23 · 24 · [25] · 26 · 27 · 28 · ... · 38 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 6:23 PM 297 ms.
A Halo Maps Website