
General Shepherd
Joined: Feb 15, 2011
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Posted: Mar 5, 2011 02:53 AM
Msg. 666 of 1310
That piece of crap is unworthy of TSFH.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Mar 5, 2011 04:15 AM
Msg. 667 of 1310
Rofl.
Anyway, beta testers are accepeted, I've got quite a few friends testing too. Muscl3r, I'm not sure if you're already in or not, but you've been in this thread for a while and are welcome to join anyhow.
P.S. Damn, those firemen are SCREWED
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 5, 2011 07:40 AM
Msg. 668 of 1310
Quote: --- Original message by: General ShepherdThat piece of crap is unworthy of TSFH. If its a piece of crap then I assume you'd be able to make something easily better in a shorter amount of time by your self. So, lets see you do it.
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: Mar 5, 2011 07:52 AM
Msg. 669 of 1310
Quote: --- Original message by: HiguyQuote: --- Original message by: General ShepherdThat piece of crap is unworthy of TSFH. If its a piece of crap then I assume you'd be able to make something easily better in a shorter amount of time by your self. So, lets see you do it. Lets not start another fight...
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Corvette19
Joined: Feb 27, 2007
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Posted: Mar 5, 2011 09:59 AM
Msg. 670 of 1310
Quote: --- Original message by: Petera275 Rofl.
Anyway, beta testers are accepeted, I've got quite a few friends testing too. Muscl3r, I'm not sure if you're already in or not, but you've been in this thread for a while and are welcome to join anyhow.
P.S. Damn, those firemen are SCREWED I can help you test if you want. xfire=corvette19
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 06:50 PM
Msg. 671 of 1310
Quote: --- Original message by: Petera275 Rofl.
Anyway, beta testers are accepeted, I've got quite a few friends testing too. Muscl3r, I'm not sure if you're already in or not, but you've been in this thread for a while and are welcome to join anyhow.
P.S. Damn, those firemen are SCREWED yes they are, and i still don't know the plan, Are you planning on making a map pack to replace the entire halo CE map list, campaign multi player and U.I?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 5, 2011 07:42 PM
Msg. 672 of 1310
I'm pretty sure i did join this team a while ago cos i have petera on xfire as the hcermt (whatever it is) leader and i am part of that group
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Mar 6, 2011 06:03 AM
Msg. 673 of 1310
The original plan was a map pack, but now I'm thinking just independently released maps, put together when a certain category is done.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Mar 6, 2011 01:32 PM
Msg. 674 of 1310
Quote: --- Original message by: Petera275 The original plan was a map pack, but now I'm thinking just independently released maps, put together when a certain category is done. Well, I am also working on my firefight project. I'm setting up the gameplay to imitate the core Reach gameplay as much as possible. Also I don't know what the map should be called http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=36708I was thinking a good name for it would be Corvette. So if we are doing this in packs, then perhaps we could do firefight?
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Mar 6, 2011 01:46 PM
Msg. 675 of 1310
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 6, 2011 02:12 PM
Msg. 676 of 1310
that needs better animations and number plate. Its "OK" tho.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 6, 2011 03:41 PM
Msg. 677 of 1310
THAT MAP HAS MY JETPACK!!! i haven't told anyone but...oh wait, i know who it was nvm sal good if you want to know what the heck i'm talking about, go into that map and press Q Edited by grunt_eater on Mar 6, 2011 at 03:44 PM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Mar 6, 2011 05:39 PM
Msg. 678 of 1310
Yeah, it's okay but rises quite fast. For best hovering use I continually press q on and off. I guess in a way it's more realistic like that.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 6, 2011 06:11 PM
Msg. 679 of 1310
no, mine doesn't go that fast, against my wishes whoever made that map made it go faster because they thought it was cool or something, mine i am still making it go slower little by little so it goes the same speed as reach
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: Mar 6, 2011 06:17 PM
Msg. 680 of 1310
Quote: --- Original message by: grunt_eater no, mine doesn't go that fast, against my wishes whoever made that map made it go faster because they thought it was cool or something, mine i am still making it go slower little by little so it goes the same speed as reach awesome. im gonna go check that map out to see how good the "reach" aspects of the game are EDIT: found a map with an elevator. may be helpful on creating a jetpack vehicle. http://hce.halomaps.org/index.cfm?fid=2476Edited by Superzilla on Mar 6, 2011 at 06:23 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 6, 2011 07:05 PM
Msg. 681 of 1310
not everything in that map is halo reach, as it clearly stated in the description. H2 scorpion, and h2 wraith. Also, that DMR sucks and it's untextured. same with that sniper. You are impressed way too easily with all the custom reach stuff ingame in halo ce, Petera. No offense =\
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 6, 2011 07:11 PM
Msg. 682 of 1310
Better looking than the sniper. The back of the sniper is too wide,and i can tell the model isn't complete. The scope is too small too. Mine is better.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 6, 2011 07:34 PM
Msg. 683 of 1310
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 6, 2011 07:55 PM
Msg. 684 of 1310
Quote: --- Original message by: Spartan 279 lemme see yours?

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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 6, 2011 08:17 PM
Msg. 685 of 1310
if somebody wants to animate it and unwrap and texture it. But so far, nobody has stepped up for the challenge. One reason might be, because i made it in gmax. I'm not sure of how to get into 3ds though.
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: Mar 6, 2011 08:31 PM
Msg. 686 of 1310
Quote: --- Original message by: Sergeant 1337 if somebody wants to animate it and unwrap and texture it. But so far, nobody has stepped up for the challenge. One reason might be, because i made it in gmax. I'm not sure of how to get into 3ds though. GOD! that map sucked... are you going to fix your sniper? I see some differences. not that it isn't still awesome.also what file type does gmax save in? if it saves in a .max you could say its from max . if not im sure there are some .max exporters
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 6, 2011 08:34 PM
Msg. 687 of 1310
it looks like stuff is missing from the back due to the angle of the picture. Alsp, it saves in .gmax...
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Mar 6, 2011 08:35 PM
Msg. 688 of 1310
nice sniper model,the trigger guard looks like it's got no front, or is it just the angle of that image?
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: Mar 6, 2011 08:42 PM
Msg. 689 of 1310
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 6, 2011 08:55 PM
Msg. 690 of 1310
The AR was completely made by IMBrokeRU. The DMR was made by Floyd, [poorly] animated by me, and then Spartan-094 put a ripped DMR skin from the Reach Beta onto it.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 6, 2011 09:19 PM
Msg. 691 of 1310
i would texture it and\or animate it because i'm using Gmax aswell, but i've never tried texturing and my animations are lame
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 6, 2011 10:07 PM
Msg. 692 of 1310
does anyone have any solutions to my problem that doesn't require me to remake my sniper in 3ds? Because, I really want somebody that's good to texture and animate my rifle.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 6, 2011 10:08 PM
Msg. 693 of 1310
I don't know anyone besides myself who can even animate fp in gmax. Best bet is to compile what you have now into a gbxmodel and have someone import it into 3ds max.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 6, 2011 10:09 PM
Msg. 694 of 1310
how do i compile it in gbxmodel?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 6, 2011 10:13 PM
Msg. 695 of 1310
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 6, 2011 10:39 PM
Msg. 696 of 1310
it will tell you you have open edges, to get it to show you, go into your model in gmax after trying to make the gbxmodel, and go into tool there is an option marked import wrl click it and go to your halo ce directory and you should see "weaponname.wrl"
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General Shepherd
Joined: Feb 15, 2011
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Posted: Mar 6, 2011 10:40 PM
Msg. 697 of 1310
Actually, 1337. Export the model as a .obj and give to willing FP MAX animators. Would be easier, in my opinion.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 6, 2011 10:41 PM
Msg. 698 of 1310
could you show a .obj exporter for gmax?
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General Shepherd
Joined: Feb 15, 2011
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Posted: Mar 6, 2011 11:27 PM
Msg. 699 of 1310
It's in the gmax menu. :|
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 6, 2011 11:37 PM
Msg. 700 of 1310
Anyway, back on topic talk some more in P.M
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