
Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Feb 13, 2011 12:58 PM
Msg. 526 of 1310
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 13, 2011 02:09 PM
Msg. 527 of 1310
again,...WHAT!!! that makes no sense to me
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Feb 13, 2011 02:11 PM
Msg. 528 of 1310
this is a thread not a forum.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Feb 16, 2011 12:04 AM
Msg. 529 of 1310
Alright, so I spent today trying to reskin Powerhouse, it's not finished, but here it is so far. The water was tough to get working, but it has more of the Reach color to it. The map probably needs new lightmaps. I mostly worked on the closeup details, which were non-existent. My retexture is NOT finished. What do you guys think so far? Edited by Xoronatus on Feb 16, 2011 at 12:09 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 16, 2011 12:27 AM
Msg. 530 of 1310
i think it looks nice, but the water is just a little to green and (i think) it needs to be more transparent, just my opinion
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 16, 2011 12:32 AM
Msg. 531 of 1310
cliffs in the first picture look like they need more variety in their formations. other than that, ain't particularly bad
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Feb 16, 2011 12:37 AM
Msg. 532 of 1310
Quote: --- Original message by: grunt_eater i think it looks nice, but the water is just a little to green and (i think) it needs to be more transparent, just my opinion Yeah, I was just changing bitmaps around on the original Powerhouse. Yeah, I think I will probably reskin the water.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 16, 2011 01:15 AM
Msg. 533 of 1310
Textures are fine, just fix the uvs. Some are way too tiled, and some don't even face the right direction.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 16, 2011 06:06 AM
Msg. 534 of 1310
like people said, the textures are allright. you need to fix the uvs though, there way off. the model also needs a lot of fixing up.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 16, 2011 06:22 AM
Msg. 535 of 1310
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 16, 2011 06:27 AM
Msg. 536 of 1310
Roflmao fail.I could extract some actuall reach textures for you
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Feb 16, 2011 08:50 AM
Msg. 537 of 1310
Quote: --- Original message by: Cheddars Roflmao fail.I could extract some actuall reach textures for you lol.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 16, 2011 10:02 AM
Msg. 538 of 1310
Quote: --- Original message by: Cheddars Roflmao fail.I could extract some actuall reach textures for you You mean screenshot, don't act smart.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Feb 16, 2011 11:38 AM
Msg. 539 of 1310
Textures don't look half bad, compared to the rather stretched originals. Despite the turquoise-ish colour of the actual Powerhouse map in Reach, I think just pure transparent/blue would go quite well. Like the sea in Death Island, or maybe more pure like in H2V. I'll send a link when I find the map with H2V-like water.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 16, 2011 03:42 PM
Msg. 540 of 1310
custom stuff?, how do you mean?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 16, 2011 04:32 PM
Msg. 541 of 1310
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 16, 2011 04:59 PM
Msg. 542 of 1310
haven't yet, what i need to know is how to add a bullet counter i planed on using the one from the battle rifle in sandtrap, and they're is a marker named frame display, but it doesn't show up ingame, i have try'd adding a plane and putting the texture on they're it didn't work either< so i am at a los
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Feb 17, 2011 01:57 AM
Msg. 543 of 1310
Alright, I made the water slightly different. Oh, and I also showed the work I did on the ground from before. (again, I added in detail maps, which were non-existent in the original). Yuck, that waterfall looks really strange. (Remember guys, I just reskinned the original Powerhouse, I didn't make the actual BSP though). Edited by Xoronatus on Feb 17, 2011 at 01:58 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 17, 2011 02:03 AM
Msg. 544 of 1310
is it possible to... make the water a bit transparent?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 17, 2011 04:24 AM
Msg. 545 of 1310
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: Cheddars Roflmao fail.I could extract some actuall reach textures for you You mean screenshot, don't act smart. No I mean extracting bitmaps not screenshots.im using ascension app Btw the retexture is lookoing good :D Edited by Cheddars on Feb 17, 2011 at 04:36 AM
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Feb 17, 2011 11:29 PM
Msg. 546 of 1310
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: Cheddars Roflmao fail.I could extract some actuall reach textures for you You mean screenshot, don't act smart. The tools rip public reach bitmaps has been publically available for quite some time now...
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 18, 2011 01:53 AM
Msg. 547 of 1310
yeah bra like this :D 
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 18, 2011 04:19 AM
Msg. 548 of 1310
Quote: --- Original message by: Cheddarsyeah bra like this :D  More, more, more more and more plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz! also send me the program to rip textures, H3 ascension and xtraction do not work w/ reach =0
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 18, 2011 05:06 AM
Msg. 549 of 1310
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 18, 2011 06:26 AM
Msg. 550 of 1310
.. yeeeeah I don't know if you should be going around just flat-out posting retail game assets like that Edited by HaloIsAHorribleGane on Feb 18, 2011 at 06:26 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 18, 2011 06:28 AM
Msg. 551 of 1310
Ok I'll stop and I'll xfire you paxti
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 18, 2011 06:37 AM
Msg. 552 of 1310
Thnx Cheddars :)
BTW I have ascension so that's ok. Edited by PRPatxi on Feb 18, 2011 at 06:44 AM
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Feb 18, 2011 08:43 AM
Msg. 553 of 1310
ohaithur! your all still extracting beta textures? sheesh, get with the grove guys. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RETAIL FALCON TEXTURE
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Feb 18, 2011 02:17 PM
Msg. 554 of 1310
Quote: --- Original message by: mastur cheef model>texture lolwut? :P
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 18, 2011 03:02 PM
Msg. 555 of 1310
Nice
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 18, 2011 03:34 PM
Msg. 556 of 1310
Geez, your all still ripping content from other games? Get with the groove guys and make your own stuff.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Feb 18, 2011 04:24 PM
Msg. 557 of 1310
Quote: --- Original message by: Higuy Geez, your all still ripping content from other games? Get with the groove guys and make your own stuff. meh i make my own stuff. i was just proving that content can be ripped from the retail game with the texture. The falcon is "custom" done by me, i was just showing that i had both model and texture. Edited by Amazingcuziam on Feb 18, 2011 at 04:25 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Feb 18, 2011 04:25 PM
Msg. 558 of 1310
Quote: --- Original message by: Higuy Geez, your all still ripping content from other games? Get with the groove guys and make your own stuff. in my opinion, it's ok to rip textures, but models should always be custom made.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 18, 2011 04:43 PM
Msg. 559 of 1310
Quote: --- Original message by: Amazingcuziamohaithur! your all still extracting beta textures? sheesh, get with the grove guys. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RETAIL FALCON TEXTURE Is it possible for you to view blood bitmaps and the AR numbers If you can pls can you rip them for me because I get error previewing bitmap and I am in able to rip :(
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General Shepherd
Joined: Feb 15, 2011
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Posted: Feb 19, 2011 12:18 PM
Msg. 560 of 1310
You just said...
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