
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 27, 2011 11:01 PM
Msg. 421 of 1310
i have herd of xfire but never used it i have it installed but never got an account so i thinks since i was going to put up a progress report http://www.youtube.com/watch?v=2yRiuBb_tyY on youtube i'll just do that instead so this link isn't the report but i will have it up soon and you guys can tell me what you think oh and as for the dmr it does not have a skin yet and im still working on the moving crosshairs animating and all :D
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 27, 2011 11:17 PM
Msg. 422 of 1310
A somewhat dodgy active camo script...
(script continuous camo (if (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) 1) (begin (object_create_anew camo) (objects_attach (list_get (players) 0) camo) (objects_detach (list_get (players) 0) camo))) (sleep 30) (units_set_desired_flashlight_state (players) false) ) )
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 28, 2011 12:28 AM
Msg. 423 of 1310
excellent i've been looking for this but i still dont know what to do with it im guessing i somehow put it onto an active camo power up and then place it into my map...im sorry for being a nube but i have never used a script before and am not sure how? P.S-working on my progress report now
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 28, 2011 12:36 AM
Msg. 424 of 1310
ok sorry I've been looking for how to do this for a while now and i had a youtube and not a halomaps account so it was all i knew to do :P but as i said. i still do not know how to use a script in a map if someone could post a link or a tutorial i thank you! Edited by grunt_eater on Jan 28, 2011 at 12:48 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 28, 2011 01:28 AM
Msg. 425 of 1310
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 28, 2011 01:52 AM
Msg. 426 of 1310
i already had the first one but thanks for the second and for your script i hope i can figure out how to use it :P
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 28, 2011 05:43 AM
Msg. 427 of 1310
all you should need to do is add an active camo powerup called camo and it spawns a camo at the player
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 28, 2011 07:03 AM
Msg. 428 of 1310
are you capable of creating quality items?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 28, 2011 10:27 AM
Msg. 429 of 1310
okay so i'm guessing i just put the script in my scripts folder.go into sapean put in an active camouflage and name it camo and click compile scripts? is that right i feel like such a nube *this is an edit* oh and i have a qeustion should the powerup be set to all game types? Edited by grunt_eater on Jan 28, 2011 at 10:34 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 28, 2011 11:38 AM
Msg. 430 of 1310
i go to mission object item equipment and put an active camouflage. i go to the property pallet and change its name to camo. i have my script in th (deta\levels\tutorial\scripts) folder and in sapean after i put in the camo.i hit compile scripts and it says successful compiling i save and go to tool.make my map. open it in halo ce and hit flashlight and all that happens is my flashlight terns on could someone tell me what i've done wrong? and im sorry for highjacking you post board Petera275. if someone knows of a post board designed for discousing scripting in a map i would appreciate it very much if you would show me Edited by grunt_eater on Jan 28, 2011 at 12:21 PM Edited by grunt_eater on Jan 28, 2011 at 04:34 PM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jan 28, 2011 04:47 PM
Msg. 431 of 1310
Nay, any contributions are welcome. Not sure what's going wrong. I do like the idea of a flashlight active camo armour ability (similar to how it works in Halo 2 while playing as the Arbiter I believe). I think that, besides active camo, say, armour abilities are a third weapon which can be picked up and replaced as necessary. They can even look just like the hologram pickupable abilities in reach, but when you pick them up they look like a little box with an activtion button or something. I know that drop shields, active camo, health packs and overshields all work with this projectile spawn idea, it being rather simple.
As earlier mentioned, there are also ways to accomplish sprint and armour lock. Also, I've had a look around, and just like one I planned to make, albeit harder to control and glitchier, a jetpack 'vehicle' has been made in a hugeass variant. So, anyone who doubted arbour abilities, suck it!
Oh, yeah, also I was thinking, hell, why not give assassination animations a go as well?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 28, 2011 05:09 PM
Msg. 432 of 1310
-You can script armor abilities with flashlight... you just need to make animations for them, and then in the player's animation tag make a new crouch stance. Then script flashlight > go to the stance. -Hijacking and assasinations are -- basically-- not possible.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jan 28, 2011 05:42 PM
Msg. 433 of 1310
Okay forget assassinations. I have seen some good hijacking concepts using ghosts (in-game) though. They were made by highly skilled and experienced (not to mention well-known) CE modders though.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 28, 2011 06:21 PM
Msg. 434 of 1310
They were probably good animators, yes, but they knew it wasn't possible in Halo CE. It does not work, you can't hijack stuff, because mp players of different teams can't be on the same vehicle.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 28, 2011 06:29 PM
Msg. 435 of 1310
Quote: --- Original message by: SlappyThePirate They were probably good animators, yes, but they knew it wasn't possible in Halo CE. It does not work, you can't hijack stuff, because mp players of different teams can't be on the same vehicle. eh? Pretty sure CMT had a way of high-jacking vehicles (not sure about mp though) without open sauce. That was right before they died though (the old team at least).
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 28, 2011 06:32 PM
Msg. 436 of 1310
i know it is possible to make armor lock and i will share me ideas with you all right now.my thawts are make a new animation that is the armor lock stance. go in and swap it out for the crouch animation and add a damage effect that does not do any real damage but makes it so you can see the shield hit bubble thing.for assassination make a new animation and try to make a script that makes it so only when you melee to the back it does the animation and make a dieing animations that suets it so they syncing up.as for sprint make a new chrouch run animation so that it is only played when you crouch and move and go into guerila and change the speed so it will synk up.thats sprint armor lock and assassination i am also working on evade and i take full credit for thees ideas because i came up with them 4 months ago
and as for that active camo script does it only work on solo levels? cause that would explain a lot
oh and hijack i know a way for a beta in single player the AI on your team can be booted out of a seat on a vehicle if you take that and put it into multi player then find a way of only having it on the enimy the change the entering animation so it looks like you boot off a biped than it will look like you just highjacked? Edited by grunt_eater on Jan 28, 2011 at 06:36 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 28, 2011 06:44 PM
Msg. 437 of 1310
It's not possible in multiplayer. I've heard this CMT rumor about hijacking, and I haven't seen any proof. I trust you on your CMT facts, though, Higuy, but they didn't make working hijacks. I've seen that one video too. Even if it was multiplayer, the hijacking is done with a biped, which is not an enemy player. The entire reason hijacking can't be done is because of the way vehicles recognize network players.
The script for assassination is possible, but you need a portable trigger attached to every player. It would check for the proximity of the players, whether one is pressing melee or not, and whether the target can see the player (if not, then he's behind the target).
Sprint can be done with a new animation, but changing the speed would require disabling everyone else's crouch.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 28, 2011 06:47 PM
Msg. 438 of 1310
no it would not if you make a change to the tag put it into a map and people download that map they now have the new animations and speed change but only on that map i know i have don this before exept i didn't make a custom animation that time
what i mean by that is if you change the speed and the animation then you wont be able to sneak anymore but you will be able to sprint i mean you replace the sneak with the sprint Edited by grunt_eater on Jan 28, 2011 at 06:52 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 28, 2011 08:07 PM
Msg. 439 of 1310
-_-. That's what Slappy just stated. You would replace crouch (OR SNEAK AS YOU SAY) with sprint because there is no other possible way.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 28, 2011 08:40 PM
Msg. 440 of 1310
Quote: --- Original message by: SlappyThePirate It's not possible in multiplayer. I've heard this CMT rumor about hijacking, and I haven't seen any proof. I trust you on your CMT facts, though, Higuy, but they didn't make working hijacks. I've seen that one video too. Even if it was multiplayer, the hijacking is done with a biped, which is not an enemy player. The entire reason hijacking can't be done is because of the way vehicles recognize network players.
The script for assassination is possible, but you need a portable trigger attached to every player. It would check for the proximity of the players, whether one is pressing melee or not, and whether the target can see the player (if not, then he's behind the target).
Sprint can be done with a new animation, but changing the speed would require disabling everyone else's crouch. Masterz had plenty of live videos he did showcasing the high jacking working with an AI in a banshee I believe, and I doubt teh lag would have made the many high jacking animations without proof or reason to do so.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 28, 2011 09:07 PM
Msg. 441 of 1310
oh my mistake i thought he was saying that you would have to make it so that no one else could use anything sneak or sprint and that only the persone running the server would be able to use it sorry
also petera275 i have thought about your idea of making the armor abilitys a weapon and i know it would work. but it has been done before and i am looking to make it so you don't have to switch weapons to use armor ability's i wish to make it a script that makes it so you hold in the grande switch butin (G) to use hologram and hold jump (spacebar) to jetpack im still woring on that Edited by grunt_eater on Jan 28, 2011 at 09:18 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 28, 2011 09:45 PM
Msg. 442 of 1310
Well, anyway, it only works for AI. Does anyone have those (or any) hijacking animations?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 28, 2011 09:47 PM
Msg. 443 of 1310
Quote: --- Original message by: SlappyThePirate Well, anyway, it only works for AI. Does anyone have those (or any) hijacking animations? I doubt many people have them on file, but videos on them are on youtube.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 28, 2011 10:43 PM
Msg. 444 of 1310
Quote: --- Original message by: HiguyQuote: --- Original message by: SlappyThePirate Well, anyway, it only works for AI. Does anyone have those (or any) hijacking animations? I doubt many people have them on file, but videos on them are on youtube. jesse has all the spv2 jacking anims from masterz
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 28, 2011 10:45 PM
Msg. 445 of 1310
Quote: --- Original message by: HydrogenQuote: --- Original message by: HiguyQuote: --- Original message by: SlappyThePirate Well, anyway, it only works for AI. Does anyone have those (or any) hijacking animations? I doubt many people have them on file, but videos on them are on youtube. jesse has all the spv2 jacking anims from masterz welp get em from jesse then guys
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 28, 2011 11:01 PM
Msg. 446 of 1310
good luck getting them though jesse isnt just handing out them as "partying gifts"
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 28, 2011 11:22 PM
Msg. 447 of 1310
i have a question. why would it not be possible to make a script that does something like... if rider=enemy then player_enter= boot current rider. i mean i don't no much about scripting but it seems like it would be simple and who cares if it has animations or not if you get on and it forces out the current rider then it would work for the beta version. wouldn't it? Edited by grunt_eater on Jan 28, 2011 at 11:23 PM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jan 29, 2011 04:19 AM
Msg. 448 of 1310
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 29, 2011 04:31 AM
Msg. 449 of 1310
Those could indeed be done, but I doubt getting vehicle jacking actually working would have the ability to use any type of custom animation. Also, the target locator is pretty easy to do as a weapon with some tricks. The thing is, a lot of this would need to stay in singleplayer, or else there may be inherent problems exhibited over this game's netcode.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 29, 2011 07:55 AM
Msg. 450 of 1310
It's been done.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 29, 2011 12:38 PM
Msg. 451 of 1310
hey see i told you guys that you could do armor lock....and that guy "totally" riped off my idea of using the shield hit shader's and chrouch for the ability's use
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Jan 29, 2011 01:36 PM
Msg. 452 of 1310
That armor lock video is old already so he couldn't have stolen your idea. That reach target locator is from Zteam, or atleast just ctrlaltdestroy's, so I'm guessing it will never see the light of day. That jetpack looks like crap there is a better one in the Hydrolysis map or the Tusken Raid map. Those spartan bipeds are in the MPG3 maps, so you can ask for them nicely or rip'em. Edited by Reaper 201 on Jan 29, 2011 at 01:39 PM
I remember seeing someone had already modeled a Saber and a Falcon, so it might be possible for you to get them, if you know who and how to ask. Edited by Reaper 201 on Jan 29, 2011 at 01:45 PM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jan 29, 2011 02:07 PM
Msg. 453 of 1310
In terms of the jetpack, I will use the same idea, just replace the model. I have a sweet Reach jetpack from the 'Deliver Hope' trailer.
The SPARTAN bipeds will probably be ripped from one of the sp maps I have.
I will use the same concept as the videoed armour lock, or, hopefully, utilise a released version which apparently will happen according to the maker.
A Saber/falcon would be awesome, I will look into it
I sure wish CaD wasn't so damn selfish.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 29, 2011 02:12 PM
Msg. 454 of 1310
yea i've modeled a a falcon want to see? *this post has been edited* im uploading a vid to youtube right now it'l be about 5 more min >:D ok so all youtube has been doing for the last few minutes is saying transfering deta from upload.youtube.com as for my idea of scripting the hijack i would appreciate some input on that to see if i sound like a total moron talking nonsense or if i mite be on to something? *this post has been edited*so i hear you guys need a falcon.now i know i have some errors on it and i know i don't have the guns modeled yet but it isn't finished yet either here it is http://www.youtube.com/watch?v=_u7qlxI69bs and tell me what you think! :) Edited by grunt_eater on Jan 29, 2011 at 03:09 PM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jan 29, 2011 03:15 PM
Msg. 455 of 1310
I think you're on to something. Maybe if we could just add an extra 'seat' to each vehicle, make it say 'Press 'E' to board vehicle' and just let the player melee the vehicle/'nade it so the driver dies and they can take control? Custom animations would help. :-D
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