
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Dec 31, 2015 02:42 PM
Msg. 316 of 383
Do you plan on renovating the maps a lot more to make them a little prettier?
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Dec 31, 2015 03:45 PM
Msg. 317 of 383
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Nickster5000
Joined: Dec 11, 2010
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Posted: Dec 31, 2015 04:02 PM
Msg. 318 of 383
I saw him online before he bumped it, so I knew it was going to be a good day :)
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Dec 31, 2015 04:20 PM
Msg. 319 of 383
Quote: --- Original message by: DA_Ender 08/27/06 A perfect snapshot of time in my life. I'm 14, it's summer time and yet I'm inside staring at my computer screen. My life is about to change as I put forth a map with ambition far beyond my talent. Contained within in, the culmination of countless people's effort trying to bend Halo's engine far beyond what it was meant to do. And captured within was our passion and love for the game. After I released it, the community would change forever. I knew after it turned into a hit that I had to go bigger, more impossible. With the following winter I tried and failed to get my three map pack up and running. Beta test after beta test, the BSP and scripting code fought against me at every turn. Then, the computer I was using died and I lost ability to work on them. Life moved on but in my heart there was a void. Three years later I rebuilt the PC and recovered my data. After getting the maps to near perfection, Father Time once again struck my obsolete, aging development PC. Once again I lost all hope of ever finishing them.
Two weeks ago my friend and I seen this PC boot up again after weeks of working on it. The feeling I got was indescribable.
The ten year anniversary of the release of "Extinction" is drawing near. Once again I'm working on the Trinity Map Pack and plan to release to mark its anniversary. With only 8 months to finish them, It's exciting and reminds me of all the amazing moments I had with this game. So with bumping this ancient thread back to life I ask,
Hello?? Is anybody is awake out there that would love to see these maps finished?? P.S. Holy crap I am getting old Quote: --- Original message by: WWLinkMasterXHOLY F-IT's ACTUALLY BACK  I've been stalking this forum since a little before this started. Wasn't until 2011 I made an account. Anyways, nice too see you and all of this. Not sure if you have been keeping up with CE so heres a list of things: I completely agree with looking at aLtis's bigass map, that map is well put together. Not quiet the scale you are going for but its worth a look. With adjutant's updates over the years I think you will be happier with trying to get some of the content into CE. http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=45590 HAC2's updates have given the players the ability to download maps on server joining so any person out there that has not heard of the maps but sees the server will be in luck. HAC2 also helps render geometry if the map is way to complicated or large. https://youtu.be/9rRaVEDX_ac?t=3m25s Feel free to watch the rest of storm's video there. The description has shortcuts to the features that HAC2 has developed over the years. I definitely recommend getting HAC2 if you are a multiplayer map developer for CE. Open sauce I feel is still only for multiplayer. I think you should definitely look at CMT SPV3 (still in progress) http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38369 And CMT's silent cartographer evolved http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=47823 SAPP has improved a lot over the years. From stuff like biped switching for armors or changing races from spartan to elite (Do this please) to completely custom game modes. I think this is the right site: http://halo.isimaginary.com/ Halomaps has definitely gotten small and slower in terms of updates, mods, and population but I think the standards have raised quite a bit. I sure all of use here would love to see these maps finished. Edited by Spiral on Dec 31, 2015 at 04:26 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 31, 2015 04:25 PM
Msg. 320 of 383
Quote: --- Original message by: DA_Ender Hello?? Is anybody is awake out there that would love to see these maps finished?? Oh yes, so so very much.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 31, 2015 04:25 PM
Msg. 321 of 383
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beaucephal
Joined: Sep 2, 2014
CMT SPv3 audio dude
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Posted: Dec 31, 2015 05:06 PM
Msg. 322 of 383
Holy necrobump batman. But wow, that map looks incredible. Do want.
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DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Dec 31, 2015 06:37 PM
Msg. 323 of 383
Quote: --- Original message by: SpiralQuote: --- Original message by: DA_Ender 08/27/06 A perfect snapshot of time in my life. I'm 14, it's summer time and yet I'm inside staring at my computer screen. My life is about to change as I put forth a map with ambition far beyond my talent. Contained within in, the culmination of countless people's effort trying to bend Halo's engine far beyond what it was meant to do. And captured within was our passion and love for the game. After I released it, the community would change forever. I knew after it turned into a hit that I had to go bigger, more impossible. With the following winter I tried and failed to get my three map pack up and running. Beta test after beta test, the BSP and scripting code fought against me at every turn. Then, the computer I was using died and I lost ability to work on them. Life moved on but in my heart there was a void. Three years later I rebuilt the PC and recovered my data. After getting the maps to near perfection, Father Time once again struck my obsolete, aging development PC. Once again I lost all hope of ever finishing them.
Two weeks ago my friend and I seen this PC boot up again after weeks of working on it. The feeling I got was indescribable.
The ten year anniversary of the release of "Extinction" is drawing near. Once again I'm working on the Trinity Map Pack and plan to release to mark its anniversary. With only 8 months to finish them, It's exciting and reminds me of all the amazing moments I had with this game. So with bumping this ancient thread back to life I ask,
Hello?? Is anybody is awake out there that would love to see these maps finished?? P.S. Holy crap I am getting old Quote: --- Original message by: WWLinkMasterXHOLY F-IT's ACTUALLY BACK  I've been stalking this forum since a little before this started. Wasn't until 2011 I made an account. Anyways, nice too see you and all of this. Not sure if you have been keeping up with CE so heres a list of things: I completely agree with looking at aLtis's bigass map, that map is well put together. Not quiet the scale you are going for but its worth a look. With adjutant's updates over the years I think you will be happier with trying to get some of the content into CE. http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=45590 HAC2's updates have given the players the ability to download maps on server joining so any person out there that has not heard of the maps but sees the server will be in luck. HAC2 also helps render geometry if the map is way to complicated or large. https://youtu.be/9rRaVEDX_ac?t=3m25s Feel free to watch the rest of storm's video there. The description has shortcuts to the features that HAC2 has developed over the years. I definitely recommend getting HAC2 if you are a multiplayer map developer for CE. Open sauce I feel is still only for multiplayer. I think you should definitely look at CMT SPV3 (still in progress) http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38369 And CMT's silent cartographer evolved http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=47823 SAPP has improved a lot over the years. From stuff like biped switching for armors or changing races from spartan to elite (Do this please) to completely custom game modes. I think this is the right site: http://halo.isimaginary.com/ Halomaps has definitely gotten small and slower in terms of updates, mods, and population but I think the standards have raised quite a bit. I sure all of use here would love to see these maps finished. Edited by Spiral on Dec 31, 2015 at 04:26 PM Oh you all don't know how much I've missed out on. It's amazing what this game has become!!! All us old timer's passed the torch onto the next generation time and time again and the game has continued to evolve past anything I ever thought possible. Right now I have three working Beta maps, they have outdated tags, missing strings, and some bland textures that could be alot better. The tagset needs work, but the BSP's are secure with the last good build of scripts for each maps. I'm on a mission to finish what I started. Any and all help from you veterans would be appreciated alot! Thank you all for your warm welcoming back! Okay, as for gameplay, it's already had some maps drawn out in pencil of ways I can improve skirmishes. Right now I'm just focusing on getting my directories set up and programs running and everything backed up =) Good god man these are slick!! Wow!! Do want. This will literally breathe new life into my ancient tagset and will include all the hardwork of those who came after me in one grand anniversary map pack. Okay!! Any more tag suggestions? :) Acutally no that's one thing I haven't missed! CE3 is what gave me the constant drive not to give up on the community that was so close to my heart for so many years and helped shape would kind of person I would become. These forums and the Gearbox Software forums were like a great big family. And I was proud of what we all turned our beloved Halo into. I would be honored to be a part of it come August, especially for the 10 year anniversary of Extinction. Edited by DA_Ender on Dec 31, 2015 at 06:51 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Dec 31, 2015 06:46 PM
Msg. 324 of 383
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Dec 31, 2015 07:25 PM
Msg. 325 of 383
Quote: --- Original message by: DA_Ender Hello?? Is anybody is awake out there that would love to see these maps finished?? Personally, I'll always have a soft spot for Extinction, and I've been wanting to see some iteration of it brought up to contemporary standards for a very long time.
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DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Dec 31, 2015 07:38 PM
Msg. 326 of 383
Quote: --- Original message by: Echo77Quote: --- Original message by: DA_Ender Hello?? Is anybody is awake out there that would love to see these maps finished?? Personally, I'll always have a soft spot for Extinction, and I've been wanting to see some iteration of it brought up to contemporary standards for a very long time. I was thinking the same thing and I have begun the update for the release, Extinction Anniversary edition will be included in the Trinity release as a bonus. It will try to keep the original feel however, just making things pretty and function better and do away with the first iterations of custom weapons I was trying to learn to make at the time and be replaced with current day sexyness.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Dec 31, 2015 08:55 PM
Msg. 327 of 383
holy crap i remember doing that extinction FRG as a little thing for my project on my mac, didnt take me long, should remake it. Edited by MEGASEAN2812 on Dec 31, 2015 at 08:57 PM
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DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Dec 31, 2015 08:58 PM
Msg. 328 of 383
I am so proud of the community for all the amazing tags that have come out since I have been away! SPV3 is some revolutionary work. I will only include tags that the author has released as open source material or offered to include in the release. So anyone who has ideas for building an updated tagset please post them here =) Edited by DA_Ender on Dec 31, 2015 at 11:23 PM
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Corvette19
Joined: Feb 27, 2007
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Posted: Jan 27, 2016 12:07 AM
Msg. 329 of 383
Good to see you again! I always love to see the old guys pop back on :) Every now and then I fire up Hotline. ;) Edited by Corvette19 on Jan 27, 2016 at 12:07 AM
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DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Feb 5, 2016 06:34 AM
Msg. 330 of 383
Well, I have nothing but good news about the Trinity maps! I have finished renovating all of my shaders for the bsps. New bitmaps and bump maps go a long ways in terms of breathing new life into my terrain models. Some amazing new scenery makes for some fantastic eye candy in the background.
The vehicle tagset has been overhauled with additions of some of the amazing updated Halo Reach vehicle tags. The remaining custom vehicles of mine had some shader work and weapon balancing done. The Scarab's weapons have had considerable balancing attention and I have done quite a bit of work to the physics and shaders. Damage application is more sensible, and the volume of it's walking noise turned down (God that would get annoying!) I have developed a ctrl-button cloaking Halo 3 Anti-Air wraith that can also boost with the space bar, similar to the poorly functioning one I made for the map Downflow. Also included is the Scorpion and the Halo Reach missile Warthogs seen in the map bigass. There is a new Mythos in development but at this time is not included in the beta builds I have currently running. Thanks again to everyone for your tag donations, suggestions and assistance.
As for the weapons; ZTeam, CMT, and Dreamweb with some custom black and blue color scheme shaders of my own replace most of the loadouts with a couple of my own custom weapons included and the Gauss Sniper rifle. The Gauss Rifle was the perfect addition to the map to do away with the god-awful sniper balance found in Extinction as the rifle does have a weakness.
The Biped is the CMT Evolved and I gotta say its fricken sexy. UI is thanks to ZTeam and CMT. Most of the particle effects have been updated a bit and the maps are starting to feel a little less original Xbox! =)
So Contamination and Paradox are on beta build 0.3 and play on all gametypes quite smoothly, with only minor polishing remaining and a few more content additions that aren't quite finished, where as Xenocide is still being populated fully and is still in alpha build stages. All the maps are stable and will be around 350-380 MB .map files and will not require open sauce. This is just to keep my playerbase audience as large as possible and not exclude anyone who does not have OS. I will be putting together a new video in the coming weeks to showcase the new content and changes, as well as the fun elements of the updated, more balanced gameplay that still captures the fun of Extinction. I'm excited to see the maps coming together and can't wait to get them in your hands! =)
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 5, 2016 06:49 AM
Msg. 331 of 383
Could you show us some pictures of the new shaders and stuff? Are you going to put elite biped in the map?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 5, 2016 09:40 AM
Msg. 332 of 383
Make sure you keep contact with me over the weekend, gonna try helping and putting more time to this after I get the important stuff done.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 5, 2016 01:53 PM
Msg. 333 of 383
Talking about Zteam, is there defalt tagset from this site balanced?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 5, 2016 03:36 PM
Msg. 334 of 383
Quote: --- Original message by: EmmanuelCD Talking about Zteam, is there defalt tagset from this site balanced? Depends on how you interpret balanced.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 5, 2016 04:16 PM
Msg. 335 of 383
Totally excited for this. Pics?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 6, 2016 01:55 AM
Msg. 336 of 383
Quote: --- Original message by: Super FlankerQuote: --- Original message by: EmmanuelCD Talking about Zteam, is there defalt tagset from this site balanced? Depends on how you interpret balanced. Unless you do some setting up on other things, no.
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DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Aug 1, 2016 01:37 AM
Msg. 337 of 383
We are nearing release date my friends and the Trinity maps are nearing completion.
Who's excited for this? I know I am
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 1, 2016 01:38 AM
Msg. 338 of 383
Quote: --- Original message by: DA_Ender We are nearing release date my friends and the Trinity maps are nearing completion.
Who's excited for this? I know I am Get on skype bro! I need to talk to you
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Aug 1, 2016 03:29 PM
Msg. 339 of 383
I'm especially hyped to see a map that uses those Reach ship tags well.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 1, 2016 04:29 PM
Msg. 340 of 383
Quote: --- Original message by: WWLinkMasterX I'm especially hyped to see a map that uses those Reach ship tags well. > Implying patxi tags aren't gud.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 1, 2016 06:50 PM
Msg. 341 of 383
Did he really need 6 years to finish this map pack? xD
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Aug 1, 2016 10:50 PM
Msg. 342 of 383
Quote: --- Original message by: lolslayer Did he really need 6 years to finish this map pack? xD Are you actually too stupid to see that this hasn't been worked on for 6 years straight?
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 2, 2016 06:25 PM
Msg. 343 of 383
Quote: --- Original message by: EtchyaSketchQuote: --- Original message by: lolslayer Did he really need 6 years to finish this map pack? xD Are you actually too stupid to see that this hasn't been worked on for 6 years straight? yeh
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DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Aug 3, 2016 12:56 AM
Msg. 344 of 383
Quote: --- Original message by: lolslayerQuote: --- Original message by: EtchyaSketchQuote: --- Original message by: lolslayer Did he really need 6 years to finish this map pack? xD Are you actually too stupid to see that this hasn't been worked on for 6 years straight? yeh Lol it actually took 10 years Life, School, work, traveling with my metal band, moves, children, breakups, living out of boxes and I have been through 4 computers over the stage of the map pack. Every time nearly ending in deletion and permanent loss of the source data and tags. Only because I am extremely obsessed with having 10 backups on 5 different hard drives have these maps even survived this long.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 3, 2016 08:01 AM
Msg. 345 of 383
Imagine the patina.....
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Aug 3, 2016 06:00 PM
Msg. 346 of 383
That's actually really impressive.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 5, 2016 10:09 AM
Msg. 347 of 383
We need a documentary about him!
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DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Aug 5, 2016 10:10 PM
Msg. 348 of 383
Quote: --- Original message by: lolslayer We need a documentary about him! 
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 5, 2016 10:29 PM
Msg. 349 of 383
I was under the impression that this project had been lost to time. It's great to see that you've managed to stick with it for all these years; Your efforts to modernize the icons of CE's golden age are commendable.
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DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Aug 6, 2016 02:11 AM
Msg. 350 of 383
Quote: --- Original message by: Echo77 I was under the impression that this project had been lost to time. It's great to see that you've managed to stick with it for all these years; Your efforts to modernize the icons of CE's golden age are commendable. Thank you dude, it hasn't been easy and I had lost hope many times. This community meant so much to me growing up and it shaped who I am today. When I came back after years of being away I seen things I would have thought impossible in 2006-2010. I was so excited to apply all the new discoveries and amazing tagsets that have been developed over the years to the unfinished projects that had haunted my dreams for years. It gives the nostalgic feeling while giving everything a facelift to today's standards. The way we always imagined in CE's hayday but was never possible. The yearning to complete the three maps would eat me alive sometimes especially when there was nothing I could do to advance it or even view the files. With some help from today's community, that dream of releasing these maps is soon to come true and for all the veterans and supporters and those who's shoulders we stand on today (my friends Jahrain, Lightning, Teh_lag, Firedragon04, Tiamat, TheGhost, Kornman and sooooo many others) that laid the foundation for us to get here I will never give up on this game and community! I have a few ideas still up my sleeve after my Trinity release. Edited by DA_Ender on Aug 6, 2016 at 02:28 AM
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