A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Halo:ce or Halo:pc Texmod

Page 17 of 20 Go to page: · 1 · ... · 13 · 14 · 15 · 16 · [17] · 18 · 19 · 20 · Prev · Next
Author Topic: [WIP] Halo:ce or Halo:pc Texmod (666 messages, Page 17 of 20)
Moderators: Dennis

Noble117
Joined: Sep 6, 2011

I'M NOT LIKE A BADASS, I AM BADASS


Posted: Oct 24, 2011 07:19 PM    Msg. 561 of 666       
Hey man its nice to see you on this forum instead of youtube (Noble11117)
i am working on a campaign mod myself
so i hope it turns out alright



Edited by Noble117 on Oct 24, 2011 at 07:22 PM


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Oct 25, 2011 05:12 PM    Msg. 562 of 666       
Quote: --- Original message by: sshers1
Man i resembling this guy i certainly like what he completed to the second level mission it's really mysterious! , however it touches like Halo how it was you know how you feel that emotion it's JUST there , but with anniversary , mmm yes they transformed is so much into REACH , However SorrySoldOut you discern me i have been messaging you on youtube and on here.


Okay far now were almost DONE with A30 Map we have added so many stuff, and mysteriousness creature's that you have ever experience on this map. We ENSURE to wait really patient for this skin and i can imagine how that skin will look like on A30 Map.


If you guys want to be acquainted with A30 is not just small map or even medium, its 2 BSP attached map it's really good large map for multiplayer it's not a noob like having all vehicles it's an accurate multiplayer. On this map you will see mysterious creatures on our map soon you get this skin this what should have been on Halo anniversary. Don’t worry I will have to put credits who made this skin and I hope sorrysoldout will like this multiplayer map. But if your reading this makes sure your text mod is for HMT so I can put this skin on A30 map.

SorrySoldOut If you DON’T sense intimate to put this on multiplayer make sure you message me if you don’t want it .

Thank you for listening.







Lernen sie bitte um englisch zu sprechen.


Mr K
Joined: Dec 23, 2010


Posted: Oct 26, 2011 12:51 AM    Msg. 563 of 666       
The original developer of TexMod is starting work on TexMod again


A few things you can expect:
- No need to start the game through TexMod, you can attach to running applications at any time [parameters/options/plugins fully functional]
- Mod-packages can be added and removed while a game is running as well
- Much better performance (impact should be close to zero)
- Much better compatibility (it should work with alot more games, exceptions should be very rare)
- (Hopefully) alot of nice features to make finding textures as simple as possible

Additionally, DX10 and DX11 support is planned of course, but It's not high priority for now.

-------------------

Beta versions being worked on now!
http://code.google.com/p/texmod/
Edited by Mr K on Oct 26, 2011 at 12:52 AM
Edited by Mr K on Oct 26, 2011 at 12:52 AM


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 26, 2011 03:29 AM    Msg. 564 of 666       
Quote: --- Original message by: Mr K

The original developer of TexMod is starting work on TexMod again


A few things you can expect:
- No need to start the game through TexMod, you can attach to running applications at any time [parameters/options/plugins fully functional]
- Mod-packages can be added and removed while a game is running as well
- Much better performance (impact should be close to zero)
- Much better compatibility (it should work with alot more games, exceptions should be very rare)
- (Hopefully) alot of nice features to make finding textures as simple as possible

Additionally, DX10 and DX11 support is planned of course, but It's not high priority for now.

-------------------

Beta versions being worked on now!
http://code.google.com/p/texmod/
Edited by Mr K on Oct 26, 2011 at 12:52 AM
Edited by Mr K on Oct 26, 2011 at 12:52 AM


What? This has absolutely nothing to do with this topic :\


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 26, 2011 04:09 AM    Msg. 565 of 666       
Quote: --- Original message by: sshers1
Okay now i am close finishing adding stuff but all i need to do is i need to add rocks and more gametypes soon i am finished i will wait for the beta to come and then we will see how it will look like on multiplayer it prob be the same.


But i am worried about if he can't put this on HMT then there is no way i can't get it on a30 map. But i will prey if he does.


Make your own damn topic for this, instead of hijacking someone elses.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 26, 2011 04:32 AM    Msg. 566 of 666       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: sshers1
Okay now i am close finishing adding stuff but all i need to do is i need to add rocks and more gametypes soon i am finished i will wait for the beta to come and then we will see how it will look like on multiplayer it prob be the same.


But i am worried about if he can't put this on HMT then there is no way i can't get it on a30 map. But i will prey if he does.


Make your own damn topic for this, instead of hijacking someone elses.


Seriously please do. This is someone's personal WIP thread, not the general Texmod discussion board.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Oct 26, 2011 08:36 AM    Msg. 567 of 666       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Mr K

The original developer of TexMod is starting work on TexMod again


A few things you can expect:
- No need to start the game through TexMod, you can attach to running applications at any time [parameters/options/plugins fully functional]
- Mod-packages can be added and removed while a game is running as well
- Much better performance (impact should be close to zero)
- Much better compatibility (it should work with alot more games, exceptions should be very rare)
- (Hopefully) alot of nice features to make finding textures as simple as possible

Additionally, DX10 and DX11 support is planned of course, but It's not high priority for now.

-------------------

Beta versions being worked on now!
http://code.google.com/p/texmod/
Edited by Mr K on Oct 26, 2011 at 12:52 AM
Edited by Mr K on Oct 26, 2011 at 12:52 AM


What? This has absolutely nothing to do with this topic :\

Uh yeah it does? TexMod isn't just applying new shaders and textures to the BSPs, it utilizes a 3P program to do so. Don't believe me, look at the website it's hosted on:

http://douggodfreydesign.com/TextureProjects/?page_id=72


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 26, 2011 12:34 PM    Msg. 568 of 666       
Quote: --- Original message by: DarkHalo003
Uh yeah it does? TexMod isn't just applying new shaders and textures to the BSPs, it utilizes a 3P program to do so. Don't believe me, look at the website it's hosted on:

http://douggodfreydesign.com/TextureProjects/?page_id=72


It has nothing to do with the topic at hand, this thread is specifically about SSO's texture mod for CE, not whatever this program is.


Quote: --- Original message by: sshers1
Yes but think about it's going to be aswome if it was on multiplayer! and it's 2 BSP attached map as well...don't worry i could put credits for him am not stealing his work, plus i message him on youtube , modhalo , haloceorg. He obvoiusly might think it's a good idea if this skin was with multiplayer on A30 Map.


It doesn't matter! Make your own thread for this, instead of using his.
Edited by Bobblehob on Oct 26, 2011 at 12:48 PM


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Oct 26, 2011 12:50 PM    Msg. 569 of 666       
Quote: --- Original message by: Bobblehob

Quote: --- Original message by: DarkHalo003
Uh yeah it does? TexMod isn't just applying new shaders and textures to the BSPs, it utilizes a 3P program to do so. Don't believe me, look at the website it's hosted on:

http://douggodfreydesign.com/TextureProjects/?page_id=72


It has nothing to do with the topic at hand, this thread is specifically about SSO's texture mod for CE, not whatever this program is.


Quote: --- Original message by: sshers1
Yes but think about it's going to be aswome if it was on multiplayer! and it's 2 BSP attached map as well...don't worry i could put credits for him am not stealing his work, plus i message him on youtube , modhalo , haloceorg. He obvoiusly might think it's a good idea if this skin was with multiplayer on A30 Map.


It doesn't matter! Make your own thread for this, instead of using his.
Edited by Bobblehob on Oct 26, 2011 at 12:48 PM


I think SSO'S Texmod uses this program. I have a MP texmod that does as well. Therefore, it is relevant and could affect the project.


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 26, 2011 12:59 PM    Msg. 570 of 666       
Does it? I have never seen it mentioned before which is why I was confused. If it does I stand corrected.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Oct 26, 2011 01:40 PM    Msg. 571 of 666       
Here's an example

http://www.youtube.com/watch?v=9lQr247jq6o

http://www.mediafire.com/?qb0sr6waz3o1oh5

http://social.bioware.com/project/2015/

http://www.fileplanet.com/205418/200000/fileinfo/Texmod-v0.9b

http://download.chip.eu/en/TexMod_5159641.html

http://wiki.guildwars.com/wiki/Guide_to_modifying_in-game_graphics

README:

TexMod Beta Version
-------------------

TexMod is an utility to find, save and modify textures in Direct3D 9 (!)applications. In order to share and distribute texture modifications, packages can be created, which are both compressed and prevent a further modification.

Benefits are hat you don't have to modify any files of your application's installation and you don't need any game specific modding tools.




The application interface offers three modes:

1) Package mode: add package files to a list and load them into the selected application.
Packages on top of the list are loaded first. Change the package order to remove prioritize a package if it changes the same texture as another one.

2) Logging mode: choose between several options and start the selected application in logging mode. You can browse through all loaded textures of the application and save the selected one in the output folder.
For every saved texture a line will be appended to the texmod.log file in the output folder in the format the Package Builder expects it.

3) Build mode: create a package by selecting a definition file (e.g. an automatically created log file) and entering your name and a comment, which both will be shown when opening the package in the package mode.





NOTES
-----
This is an early beta version and does not offer application specific fixes. Don't be suprised if your application crashes or shows other strange behaviour and expect a slight performance drop, especially when you use the logging features.



Definition File Syntax
----------------------
The definition file, which contains a checksum and a path to a texture file has to look like this:
<checksum>|<texture file path>
If the checksum is in hex format, it hast to start with '0x', e.g. 0x00ABCDEF.
The file path can be absolute or relative to definition file.




Controls in Logging mode
------------------------
All controls are located on your numpad.

Key Function

+ select next texture
- select previous texture
* filter drawn textures. Only filtered will be selectable.
/ reset filter mode (show all textures again)
, reload the replacement definition file (reload modified
textures without restarting your application)



-------------
RS 19.04.2006
rstoff@gmail.com
Edited by Petera275 on Oct 26, 2011 at 01:48 PM


Mr K
Joined: Dec 23, 2010


Posted: Oct 26, 2011 02:34 PM    Msg. 572 of 666       
Quote: --- Original message by: Bobblehob

What? This has absolutely nothing to do with this topic :\



Did you even read the OP for this post. I mean common. He uses Texmod, THE TexMod, not "a" TexMod, THE TexMod. I was posting the update for him as well as others that are using the program to do similar work.




Quote: From first post:

For those that don't know Texmod is pretty fun tool to swap in new textures to almost any fairly current game. The only downside to Texmod is that you need it to start the game up every time and that if you have a lot of changed textures (which I plan on doing) it can sometimes stall the initial load of the game by a minute or two (once it gets in game everything is just as fast as if it wasn't modded though)

For more info you can check out http://wiki.guildwars.com/wiki/Guide_to_modifying_in-game_graphics


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 26, 2011 06:01 PM    Msg. 573 of 666       
Quote: --- Original message by: Mr K
Quote: --- Original message by: Bobblehob

What? This has absolutely nothing to do with this topic :\



Did you even read the OP for this post. I mean common. He uses Texmod, THE TexMod, not "a" TexMod, THE TexMod. I was posting the update for him as well as others that are using the program to do similar work.




Quote: From first post:

For those that don't know Texmod is pretty fun tool to swap in new textures to almost any fairly current game. The only downside to Texmod is that you need it to start the game up every time and that if you have a lot of changed textures (which I plan on doing) it can sometimes stall the initial load of the game by a minute or two (once it gets in game everything is just as fast as if it wasn't modded though)

For more info you can check out http://wiki.guildwars.com/wiki/Guide_to_modifying_in-game_graphics


hijacking threads on a simple loophole shows you have absolutely 0 respect for the thread owner and his wishes, way to be a jerk


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 26, 2011 06:35 PM    Msg. 574 of 666       
Maybe you should read this page again?
Mr K simply updated us on the new work being done with the texmod tools, in a polite and informative manor.
So until SSO updates the thread, i have to read all your guys crap.
Edited by Maniac1000 on Oct 26, 2011 at 06:37 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 26, 2011 07:08 PM    Msg. 575 of 666       
Quote: --- Original message by: Maniac1000

Maybe you should read this page again?
Mr K simply updated us on the new work being done with the texmod tools, in a polite and informative manor.
So until SSO updates the thread, i have to read all your guys crap.
Edited by Maniac1000 on Oct 26, 2011 at 06:37 PM


it doesn't matter how polite he was, this is SSO's WIP thread, and rather than create a texmod general discussion thread or pm the information, he chose to post it in this thread and continued to do so due to the fact that he found what seems to be a loophole. I'm not saying that SSO will be angry over this, I'm saying it's a real crap move and that he is disrespecting the thread owner.

If a mugger politely robs a victim, does that make it okay? @mr.k point is, stick to pms or create a new thread next time, youre lucky you did this here, because sorrysoldout is usually very reasonable so he probably won't really care about this at all


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 26, 2011 07:42 PM    Msg. 576 of 666       
I disagree.
We can settle this by who's name more resembles Dennis's, dam it your name starts with a D, i guess that means you win.


olly12345
Joined: Jul 30, 2008


Posted: Oct 27, 2011 08:02 AM    Msg. 577 of 666       
Quote: --- Original message by: Delicon20
it doesn't matter how polite he was, this is SSO's WIP thread, and rather than create a texmod general discussion thread or pm the information, he chose to post it in this thread and continued to do so due to the fact that he found what seems to be a loophole. I'm not saying that SSO will be angry over this, I'm saying it's a real crap move and that he is disrespecting the thread owner.

It had everything to do with this thread, it's a new version of the program he is using to create it! so if he upgrades to it, then we can expect those changes to the tool, which will make it easier and more efficient for us.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Oct 27, 2011 08:35 AM    Msg. 578 of 666       
Quote: --- Original message by: olly12345
Quote: --- Original message by: Delicon20
it doesn't matter how polite he was, this is SSO's WIP thread, and rather than create a texmod general discussion thread or pm the information, he chose to post it in this thread and continued to do so due to the fact that he found what seems to be a loophole. I'm not saying that SSO will be angry over this, I'm saying it's a real crap move and that he is disrespecting the thread owner.

It had everything to do with this thread, it's a new version of the program he is using to create it! so if he upgrades to it, then we can expect those changes to the tool, which will make it easier and more efficient for us.


^Post of the month^

Finally someone who actually gets it!


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 28, 2011 02:41 PM    Msg. 579 of 666       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Maniac1000

Maybe you should read this page again?
Mr K simply updated us on the new work being done with the texmod tools, in a polite and informative manor.
So until SSO updates the thread, i have to read all your guys crap.
Edited by Maniac1000 on Oct 26, 2011 at 06:37 PM


it doesn't matter how polite he was, this is SSO's WIP thread, and rather than create a texmod general discussion thread or pm the information, he chose to post it in this thread and continued to do so due to the fact that he found what seems to be a loophole. I'm not saying that SSO will be angry over this, I'm saying it's a real crap move and that he is disrespecting the thread owner.

If a mugger politely robs a victim, does that make it okay? @mr.k point is, stick to pms or create a new thread next time, youre lucky you did this here, because sorrysoldout is usually very reasonable so he probably won't really care about this at all


SSO will likely be interested in this update as it may change his future work. It is you who is disrepsecting him by trying to override any opinion he may have with your own. Next time, shut the hell up and let the thread owner himself speak.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 28, 2011 09:27 PM    Msg. 580 of 666       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Maniac1000

Maybe you should read this page again?
Mr K simply updated us on the new work being done with the texmod tools, in a polite and informative manor.
So until SSO updates the thread, i have to read all your guys crap.
Edited by Maniac1000 on Oct 26, 2011 at 06:37 PM


it doesn't matter how polite he was, this is SSO's WIP thread, and rather than create a texmod general discussion thread or pm the information, he chose to post it in this thread and continued to do so due to the fact that he found what seems to be a loophole. I'm not saying that SSO will be angry over this, I'm saying it's a real crap move and that he is disrespecting the thread owner.

If a mugger politely robs a victim, does that make it okay? @mr.k point is, stick to pms or create a new thread next time, youre lucky you did this here, because sorrysoldout is usually very reasonable so he probably won't really care about this at all


SSO will likely be interested in this update as it may change his future work. It is you who is disrepsecting him by trying to override any opinion he may have with your own. Next time, shut the hell up and let the thread owner himself speak.


cool story bro, luv u too


Noble117
Joined: Sep 6, 2011

I'M NOT LIKE A BADASS, I AM BADASS


Posted: Oct 28, 2011 09:32 PM    Msg. 581 of 666       
Seeeeeeeeeeeee, i am so glad to see we are all getting along with aggressive force


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 28, 2011 09:45 PM    Msg. 582 of 666       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Maniac1000

Maybe you should read this page again?
Mr K simply updated us on the new work being done with the texmod tools, in a polite and informative manor.
So until SSO updates the thread, i have to read all your guys crap.
Edited by Maniac1000 on Oct 26, 2011 at 06:37 PM


it doesn't matter how polite he was, this is SSO's WIP thread, and rather than create a texmod general discussion thread or pm the information, he chose to post it in this thread and continued to do so due to the fact that he found what seems to be a loophole. I'm not saying that SSO will be angry over this, I'm saying it's a real crap move and that he is disrespecting the thread owner.

If a mugger politely robs a victim, does that make it okay? @mr.k point is, stick to pms or create a new thread next time, youre lucky you did this here, because sorrysoldout is usually very reasonable so he probably won't really care about this at all


SSO will likely be interested in this update as it may change his future work. It is you who is disrepsecting him by trying to override any opinion he may have with your own. Next time, shut the hell up and let the thread owner himself speak.


Quote: --- Original message by: Delicon20
Quote: --- Original message by: Maniac1000

Maybe you should read this page again?
Mr K simply updated us on the new work being done with the texmod tools, in a polite and informative manor.
So until SSO updates the thread, i have to read all your guys crap.
Edited by Maniac1000 on Oct 26, 2011 at 06:37 PM


it doesn't matter how polite he was, this is SSO's WIP thread, and rather than create a texmod general discussion thread or pm the information, he chose to post it in this thread and continued to do so due to the fact that he found what seems to be a loophole. I'm not saying that SSO will be angry over this, I'm saying it's a real crap move and that he is disrespecting the thread owner.

If a mugger politely robs a victim, does that make it okay? @mr.k point is, stick to pms or create a new thread next time, youre lucky you did this here, because sorrysoldout is usually very reasonable so he probably won't really care about this at all


btw jaz, what the hell, can u even read? I stated there that SSO is clearly in charge of the situation and was simply giving mr.K advice (and I will admit that my advice will sound like commands, but that's just how i type) on what I think, i said it what as jerk move, yes, but that was the only statement near hostile in my post, the rest was given in a respectful yet argumental tone toward the others, yet you charge in telling me to shut the hell up like a complete jerk (and jerk is an understatement), which I am fully convinced you are. I was willing and did drop the argument but you chose to immaturely insult me, thus making yourself look like a jerk (again, an understatement) in front of everyone who clicks this thread. I really do hope your happy with yourself.

...and then the people of the village lived happily ever after, the end!
Edited by Delicon20 on Oct 28, 2011 at 09:48 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 29, 2011 05:47 AM    Msg. 583 of 666       
Quote: --- Original message by: Delicon20

Quote: --- Original message by: Jaz
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Maniac1000

Maybe you should read this page again?
Mr K simply updated us on the new work being done with the texmod tools, in a polite and informative manor.
So until SSO updates the thread, i have to read all your guys crap.
Edited by Maniac1000 on Oct 26, 2011 at 06:37 PM


it doesn't matter how polite he was, this is SSO's WIP thread, and rather than create a texmod general discussion thread or pm the information, he chose to post it in this thread and continued to do so due to the fact that he found what seems to be a loophole. I'm not saying that SSO will be angry over this, I'm saying it's a real crap move and that he is disrespecting the thread owner.

If a mugger politely robs a victim, does that make it okay? @mr.k point is, stick to pms or create a new thread next time, youre lucky you did this here, because sorrysoldout is usually very reasonable so he probably won't really care about this at all


SSO will likely be interested in this update as it may change his future work. It is you who is disrepsecting him by trying to override any opinion he may have with your own. Next time, shut the hell up and let the thread owner himself speak.


Quote: --- Original message by: Delicon20
Quote: --- Original message by: Maniac1000

Maybe you should read this page again?
Mr K simply updated us on the new work being done with the texmod tools, in a polite and informative manor.
So until SSO updates the thread, i have to read all your guys crap.
Edited by Maniac1000 on Oct 26, 2011 at 06:37 PM


it doesn't matter how polite he was, this is SSO's WIP thread, and rather than create a texmod general discussion thread or pm the information, he chose to post it in this thread and continued to do so due to the fact that he found what seems to be a loophole. I'm not saying that SSO will be angry over this, I'm saying it's a real crap move and that he is disrespecting the thread owner.

If a mugger politely robs a victim, does that make it okay? @mr.k point is, stick to pms or create a new thread next time, youre lucky you did this here, because sorrysoldout is usually very reasonable so he probably won't really care about this at all


btw jaz, what the hell, can u even read? I stated there that SSO is clearly in charge of the situation and was simply giving mr.K advice (and I will admit that my advice will sound like commands, but that's just how i type) on what I think, i said it what as jerk move, yes, but that was the only statement near hostile in my post, the rest was given in a respectful yet argumental tone toward the others, yet you charge in telling me to shut the hell up like a complete jerk (and jerk is an understatement), which I am fully convinced you are. I was willing and did drop the argument but you chose to immaturely insult me, thus making yourself look like a jerk (again, an understatement) in front of everyone who clicks this thread. I really do hope your happy with yourself.

...and then the people of the village lived happily ever after, the end!
Edited by Delicon20 on Oct 28, 2011 at 09:48 PM


I see even after I've been gone for three weeks, you haven't given up twisting your own words after somebody argues against you.

Notice this?

"I'm saying it's a real crap move and that he is disrespecting the thread owner."

"respectful yet argumental tone".

Riiiiggggghhhhhttttttt...

Maybe you should rephrase your 'advice' next time.


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 29, 2011 06:02 AM    Msg. 584 of 666       
If you are going to get into this dumbass argument, stop posting quote pyramids!


strangebrew
Joined: Oct 15, 2010

user gone


Posted: Oct 29, 2011 06:11 AM    Msg. 585 of 666       
shhhhhhh



Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Oct 29, 2011 06:15 AM    Msg. 586 of 666       
Gotta love that skybox.


strangebrew
Joined: Oct 15, 2010

user gone


Posted: Oct 29, 2011 06:17 AM    Msg. 587 of 666       
^true, i just had to add that image from the op's first post, to maybe remind people why this thread doesn't need to end up locked.


cool stuff :)


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 29, 2011 11:14 AM    Msg. 588 of 666       
lmao jaz, not even gonna bother with that one, it's clear you don't read the full posts without slapping letters on your keyboard like an angry ten year old nor do you think your own posts through

@ everyone else, that's all I'm gonna say, I don't want to get any thread locked especially this one


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 29, 2011 11:35 AM    Msg. 589 of 666       
Quote: --- Original message by: Delicon20
lmao jaz, not even gonna bother with that one, it's clear you don't read the full posts without slapping letters on your keyboard like an angry ten year old nor do you think your own posts through

@ everyone else, that's all I'm gonna say, I don't want to get any thread locked especially this one


It's clear that you're a backtracking, sly, argumentive five year old that just tries to end every argument by saying "Hey, you're stupid. I'm right, you're wrong, end of story.". I pointed out that you lied and you gave insulting advice and you think I'm wrong. Fine. Just remember though, I never wanted to argue with you, you're the one who called me your enemy.

Anyway, let's end this argument and get back on topic.

If SSO ever gets the chance to test the new Texmod, I'd love to see his future work, even if this mod is too far done to be updated.


Noble117
Joined: Sep 6, 2011

I'M NOT LIKE A BADASS, I AM BADASS


Posted: Oct 30, 2011 08:26 PM    Msg. 590 of 666       
Cool i have Some good stuff from Halo 3 and Halo reach if you might want it in your map


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Oct 31, 2011 10:21 PM    Msg. 591 of 666       
Quote: --- Original message by: Noble117
Cool i have Some good stuff from Halo 3 and Halo reach if you might want it in your map


hes not making a map.


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 1, 2011 03:59 PM    Msg. 592 of 666       
Quote: --- Original message by: sshers1
We all do know that right? i am NOT working on soldout project i am working on the second mission MULTIPLAYER once that compelet the skin will be on multiplayer second mission.

Plus the one i am working on it's

A30 A_and A30 B_ attached.:)


If you aren't working on his project, stop posting in his thread.


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 2, 2011 12:47 PM    Msg. 593 of 666       
Quote: --- Original message by: sshers1
Wow i said i am not working on texture all i was saying is soon he is done with texture i will add it on second mission with multiplayer.


Come on you should be excited about multiplayer as well defitinally sorrysoldout will be to.


It doesn't matter, you aren't working with him, so make your own thread.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 2, 2011 04:49 PM    Msg. 594 of 666       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: sshers1
Wow i said i am not working on texture all i was saying is soon he is done with texture i will add it on second mission with multiplayer.


Come on you should be excited about multiplayer as well defitinally sorrysoldout will be to.


It doesn't matter, you aren't working with him, so make your own thread.


^^This

It's my birthday today, so I have the right to say noobish things like "^^This" ;P


XlzQwerty1
Joined: Aug 6, 2009


Posted: Nov 2, 2011 08:01 PM    Msg. 595 of 666       
You don't have that right in this forum.

 
Page 17 of 20 Go to page: · 1 · ... · 13 · 14 · 15 · 16 · [17] · 18 · 19 · 20 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 5:03 AM 250 ms.
A Halo Maps Website