
shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Oct 10, 2010 09:14 PM
Msg. 1 of 301
well everyone, here it is. my masterpeice. i present to you: A true firefight Solitude Firefight http://www.mediafire.com/?2j640ya2fqgqbxpfirst to reach wave 50 gets a cookie. good hunting please post bugs, if there are enough big ones, ill fix and release a new version credits: shadowslayer: scripting, rigging credit for the elite has been split into 3 parts 032 Mendicant Bias (yoko) did the shaders and the biped overall Teh Lag: for helping and animating me: for starting the idea Shade117 Pro: helping me perfect the phantom, and other things Bungie: for the bitmaps and models, and for creating halo, not just a game, but a way of life Mothergoat: for creating one of the most perfect maps for firefights. Bourrin: mastercheif shaders anyone else i forgot to mention, your work is very appreciated, without your tags, this wouldnt be possible. a very special thanks to these three individuals Shade117 pro: for animating the phantoms and helping me acheive perfection in its shaders, and for being a good friend, thank you Dwood: for helping me in scripting, without your help, i would have not been able to fix the scripting problem i had, and this map would be dead. thank you and to Moooseguy: for creating a very much needed new lightmap, and for a jackal shader fix. i will be helping him in his firefight that will be coming soon. thank you i hope you guys have as much fun playing this as i had creating it. good luck guys.
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 10, 2010 09:17 PM
Msg. 2 of 301
Teh n00blets will get pretty upset tonight.
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Hs_crozzhair
Joined: May 8, 2010
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Posted: Oct 10, 2010 09:17 PM
Msg. 3 of 301
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 10, 2010 09:20 PM
Msg. 4 of 301
i gave you my phantom, i didnt help you make it. =/
edit: but i guess, you could say i helped you make it since i got it originally from you. nice work Edited by Shade117 pro on Oct 10, 2010 at 09:21 PM
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goldensnake22
Joined: Oct 10, 2010
sexy singers and serial daters eat popcorn
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Posted: Oct 10, 2010 09:21 PM
Msg. 5 of 301
hhh, nobody cares its your opinion now we'll play it and see what we think
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 10, 2010 09:23 PM
Msg. 6 of 301
Ugh, it's using my horribly old PP animations >_> I have new ones that are so much better too..
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 10, 2010 09:28 PM
Msg. 7 of 301
Quote: --- Original message by: goldensnake22 hhh, nobody cares its your opinion now we'll play it and see what we think ] like you did anything to contribute to the map. im not asking for anyones opinion on my opinion and it wasnt my opinion, it was a statement. So shut your mouth, newbie.
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 10, 2010 09:28 PM
Msg. 8 of 301
Fix the firefight, it was never polished. All it is, things were thrown in there. No real thought was put into it.
Pickup icons suck One wave showed up, nothing else.
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Hs_crozzhair
Joined: May 8, 2010
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Posted: Oct 10, 2010 09:30 PM
Msg. 9 of 301
Why is there no variety at first? Like 2-3 elites the first couple waves, and give at least one jackal a carbine in the at first?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 10, 2010 09:30 PM
Msg. 10 of 301
Told you pwner, you have to find the rest of the guys. There's like, 3 groups of them just kind of strewn around.
Agreeing though, the content is kind of just slapped in with no real work put in what so ever. AI (as mentioned above) sit around and don't necessarily attack you [to the point where I am right now].
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 10, 2010 09:30 PM
Msg. 11 of 301
Quote: --- Original message by: l283023 Those grunts look ugly. They must be mine. They look just fine if you give them a reflection on the armor. don't be too hard on urself mayan :P ..............but yea as is they are dam ugly :p
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 10, 2010 09:32 PM
Msg. 12 of 301
Just got an exception. Please, fix the map and fix the pickup icons.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Oct 10, 2010 09:36 PM
Msg. 13 of 301
Overhyped map is overhyped?
Edit: Okay, played it. Map is cool and all, but everything feels VERY unpolished and unprofessional. It feels like a primary beta rather than a final release. I mean come on, the Magnum has like, 8 zoom levels that go nowhere, the pickup icons and strings are all wrong, etc. Beta testers could have done a better job pointing out those errors...
Edited by doompig444 on Oct 10, 2010 at 09:46 PM
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goldensnake22
Joined: Oct 10, 2010
sexy singers and serial daters eat popcorn
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Posted: Oct 10, 2010 09:40 PM
Msg. 14 of 301
i wasn't talking to you! i'm sorry if i replyed to the wrong person. i've played the map but, theres a few bugs i found 1.when i completed round it wouldn't start the next, so i push restart and i get 1 more round farther then the same thing 2. i had spartan lazor with 19bullets left i shot it and i died... 3.the pistol zooms like 8 times but it dosen't zoom anymore than the first.. fix those and i'll be happy oh and a nother thing it feels.. idk the grunts look bad and idk you really gotta fix those but good work. Edited by goldensnake22 on Oct 10, 2010 at 09:49 PM
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 10, 2010 09:41 PM
Msg. 15 of 301
Quote: --- Original message by: doompig444 Overhyped map is overhyped? Yeah, I keep getting kicked out of Halo every time I go to play the dang firefight. Exceptioned on me twice.
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goldensnake22
Joined: Oct 10, 2010
sexy singers and serial daters eat popcorn
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Posted: Oct 10, 2010 09:42 PM
Msg. 16 of 301
that because you gotta use console map_name_solitudefirefight
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 10, 2010 09:49 PM
Msg. 17 of 301
Correction: map_name solitudefirefight
And he is using it, says he just exceptions randomly.
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Helghast412
Joined: Aug 22, 2010
xfire: dekapon7
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Posted: Oct 10, 2010 09:53 PM
Msg. 18 of 301
Playing map with UNSC pistol and plasma pistol. I'm f***ed.
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 10, 2010 09:55 PM
Msg. 19 of 301
Quote: --- Original message by: goldensnake22 that because you gotta use console map_name_solitudefirefight That's what I did. It keeps exceptioning on me every time I go play the map. When I get to a certain point in the map it will exception.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Oct 10, 2010 09:57 PM
Msg. 20 of 301
nobody else is having that problem, try re downloading the map, maybe it got broken somewhere
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Oct 10, 2010 10:02 PM
Msg. 21 of 301
If I had to grade this map I would give it a B(8 out of 10). I liked the halo 3 phantom and elites. Sometimes I had to walk around and find the last few grunts though. Also the pickup items need fixing. But other than the minor stuff it was fine.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 10, 2010 10:04 PM
Msg. 22 of 301
so far i've found a few bugs.
1(not a major one): grunts sometimes stay in the phantom, fall out and then die.
2(kind of a big one): enemy ai will not seek out the player, i have to go and find them myself.
3(very minor): pickup icons and string lists need to be fixed.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 10, 2010 10:13 PM
Msg. 23 of 301
Quote: --- Original message by: d4rfnader so far i've found a few bugs.
1(not a major one): grunts sometimes stay in the phantom, fall out and then die.
2(kind of a big one): enemy ai will not seek out the player, i have to go and find them myself.
3(very minor): pickup icons and string lists need to be fixed. indeed. Those wer bugs that have been there since the beginning and have been there ever since.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 10, 2010 10:22 PM
Msg. 24 of 301
oh, i thought he had fixed the ai seeking the player problem.
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 10, 2010 10:22 PM
Msg. 25 of 301
No matter what I do. Exception. I redownloaded the map. No Dice. Nothing, nada. So for now I give this map a 2 out of 10.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Oct 10, 2010 10:23 PM
Msg. 26 of 301
sorry dude. ill try uploading a new version i recompiled, maybe that might work
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 10, 2010 10:24 PM
Msg. 27 of 301
Yo pwner, nobody is exceptioning except you... I think this map runs great save the strings and icons and the occasional ai hiccup. 8.5/10. Hopefully shadow would fix the strings and icons before halomaps uploading.
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firehero777
Joined: Aug 4, 2009
Sonic rules
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Posted: Oct 10, 2010 10:25 PM
Msg. 28 of 301
is it just me, or is the player forced to use a carbine the entire game. shotgun is useless since you'll get your ass kicked in close range combat, pistol is inferior to the br, br is inferior to carbine due to ammo shortages. ar/smg even more useless than shotgun.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 10, 2010 10:36 PM
Msg. 29 of 301
yeah i love the map, it's just a shame that the shotgun doesn't have a ton of ammo, it is an epic weapon.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 10, 2010 10:43 PM
Msg. 30 of 301
Okay here's an actual breakdown:
Weapons- Slapped into the map with almost no work put into them aside from maybe some simple number changes in Guerilla. Most of the time I had to switch out my human weapons for something that the enemy drops because ammo is scarce/hard to find. I don't know why you're using that crappy arm skin as well, should have just used the one in Sandtrap.
AI/Encounters- Brain-dead most of the time, just jumped out of their dropship and proceeded to either sit there in a circle and sing "Kum-bay-ya" around an imaginary fire, or wander around aimlessly until they got to a certain point. The grunts were cannon-fodder, jackal shields were a bit too big and made them hard to kill at longer ranges, and elites were just screwed up animation-wise.
The Map- Okay, so it's not really YOUR map physically...but this really wasn't too good a map for Firefight to be honest. It's kind of small and cramped, with not too many good areas for an actual fight. NAV Points for 'weapon drops' would have been nice as I couldn't figure the map out very easily, and began wandering around being able to completely ignore the AI.
6/10
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 10, 2010 10:54 PM
Msg. 31 of 301
the phantom is cool though.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Oct 10, 2010 11:00 PM
Msg. 32 of 301
thats cause you made the cool shaders
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 10, 2010 11:57 PM
Msg. 33 of 301
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 11, 2010 12:12 AM
Msg. 34 of 301
If there's going to be a fixing , ill be awaiting.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Oct 11, 2010 12:28 AM
Msg. 35 of 301
Quote: --- Original message by: Sergeant MajorQuote: --- Original message by: ASP_GRUNTS wth is this crap: 7 in teh middle: 1I liek it: 0 Edited by Sergeant Major on Oct 11, 2010 at 12:24 AM Edited by pepzee on Oct 11, 2010 at 12:28 AM
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