
Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jan 8, 2011 03:29 PM
Msg. 1 of 3
Many doors and other devices are activated when the mc walks up to them. How is this achieved? Specifically, I would like to activate a device machine that does not have collision, nor does it have animation. It stays on when the mc is in the radius, but turns off when he is not. I have already tested automatic activation radius, but it doesnt seem to work without a collision tag with a pathfinding sphere
I 'believe' this is done by having a collision model that has a pathfinding sphere in the collision, and pathfinding obstacle box is checked in the device machine tag as well as the device position near $$ Device $$.
I would like to do this without collision, and without animation. Anyone know how to do it? Edited by Slap Happy on Jan 8, 2011 at 03:31 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 8, 2011 04:30 PM
Msg. 2 of 3
You need a collision model to do this. If its a hologram, just make a really small collision in the middle of the model.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 8, 2011 05:12 PM
Msg. 3 of 3
Could you just use the ! material sign (render only) in your collision?
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