
teh lag
Joined: May 6, 2008
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Posted: Jun 12, 2010 06:24 PM
Msg. 1 of 97
Edit: Hey! This is old! There's a newer version of this over here! http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=37886I'm sure that most of you have seen or heard of this project by now. I've spend the past few months upgrading the Elite biped that Dano and I made for CMT to be completely player-usable ( http://tehlag.modacity.net/one/pix/gallery/elites_1.jpg). This means additional 3P animations, custom FP arms with anim sets for the stock H1 weapons, and many more goodies buried within. I'd like to ask that you guys not upload this anywhere else for the time being - this is only a beta release after all. I figured nobody would mind me harnessing the raw power of community to find bugs and point out missing features that I couldn't hope to come up with on my own. This means SP and MP testing - use these for whatever you want for now, since that means they'll have that much more exposure. Download here: http://tehlag.modacity.net/one/notpix/lookit/CMT_elites_beta.rarI have also compiled Ice Fields as a test map: http://tehlag.modacity.net/one/notpix/lookit/elite_icefields_test.rarContents - tags\weapons\plasma_cannon\shaders - .shader_model version of the fp_plasmacannon_electronics shader
- tags\effects\particles\flash - cyborg chip insertion.particle (some people reported it missing so I figured I may as well include it, since this is supposed to work on a clean stock tagset)
- tags\cmt\characters\elite_v2 - biped stuff
- data\cmt\characters\elite_v2\fp - FP rig in 3ds 8 .max file
InstructionsExtract the rar into your Halo CE directory. Then, open up globals.globals (be sure to make a backup!) and replace the Cyborg player bipeds and FP arms with those for the Elites. -The Elite FP arms are cmt\characters\elite_v2\fp\fp.gbxmodel-The Elite player bipeds are cmt\characters\elite_v2\player\elite_v2_mp.biped and cmt\characters\elite_v2\player\elite_v2_sp.biped. Then, open up any weapons you want to have FP animations for and change their animations to reference the ones made on the Elite rig. These can be found in cmt\characters\elite_v2\fp\fp_anims. Note that some weapons also require an edited FP gbxmodel - look in the below list of FP animations to see which ones. Once you've done this you should be good to go! Models & PermsPermutations are controlled using dialog numbers; see the included bipeds and the gbxmodel for usage. Unfortunately, the FP arms are not compatible off-the-bat with H2's or H3's but I'm sure with a little wrangling you could get those working on this rig. The .max file for the arms is included if anyone wants to do stuff with them. Collision
- New collision model to accomodate new regions
- MP-only collision model with Cyborg's health properties
3P Animation Additions- Separate model_animations for Player and AI bipeds (either they're separate or one of them will have a broken nade throw, sorry)
- Breathing overlay for jaws
- Player melees & grenade throws
- 2-Handed rifle weapon poses
- 1-Handed cannon (Rocket Launcher) weapon poses
- Flamethrower weapon poses
- Flag/Ball weapon poses
- Scorpion driver seat
- Scorpion passenger seats
- Warthog driver seat
- Warthog passenger seat
- Warthog gunner seat
- Wraith idle & exit animations
- Planned: At least one Pelican passenger seat
FP Animations
- All compatible with stock node setups unless noted
- H1 Assault Rifle
*Ammunition overlays for 32 and 60 rounds *Fire animations with no bolt + recoil, bolt only, recoil only *Reload-full with and without bolt push
- H1 Oddball
- H1 Flag
- H1 Needler
*Reload animations with and without needle movement
- H1 Flamethrower
- H1 Pistol
*Requires new model (included) *Ammunition overlays for 8 and 12 rounds
- H1 Plasma Pistol
- H1 Plasma Rifle
- H1 Plasma Cannon
*Requires new model (included) *2 fire animations *Reload animations included for H2-style FRG
- H1 Rocket Launcher
*Requires new model (included)
- H1 Shotgun
- H1 Sniper Rifle
*Reload-full with and without bolt push
- Sounds for all of the above
- Planned: CMT Weapons (way down the line, probably after the first "main" release)
Visit my Youtube channel - http://www.youtube.com/user/t3hlag#p/u - to see videos of the FP animations being made. Dialogue- MP Elite
- Planned: H2 Elite AI dialog, if I can get it converted in a way that works well
UIMisc- 343GS specops corpse scenery
- Planned: New flashlight effects
Credits- Bungie & MS: H1 and H2 sounds, H1 Elite animations, and of course HALO.
- Teh Lag: Modeling, animation, tags, sound editing
- Dano: Texturing
- Masterz1337: Tags
Enjoy! Please report any problems you encounter or changes you make in the beta thread so I can fix them for the official release. Edited by teh lag on Jun 12, 2010 at 07:12 PMEdited by teh lag on Jun 12, 2010 at 07:51 PMEdited by teh lag on Jun 11, 2012 at 12:24 PM
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Arteen
Joined: Mar 8, 2008
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Posted: Jun 12, 2010 06:26 PM
Msg. 2 of 97
Nice!
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jun 12, 2010 06:38 PM
Msg. 3 of 97
Awesome, thanks for this, I'm sure many were waiting for it eagerly.
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ThetianSoldier
Joined: May 15, 2010
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Posted: Jun 12, 2010 06:39 PM
Msg. 4 of 97
AH, so this was what those youtube animations were about :D. Good work dude!
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 12, 2010 07:00 PM
Msg. 5 of 97
Glad to see it released. I'm sure people will find alot of things to do with it.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 12, 2010 09:29 PM
Msg. 6 of 97
thank the lord, been wating for fp arms, thanks bro
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 12, 2010 09:43 PM
Msg. 7 of 97
I had just been looking through the CMT Tag Release for the Elite and then realized it wasn't released yet by you.
Then I wondered when it would be and, well, hi xD
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jun 12, 2010 10:21 PM
Msg. 8 of 97
fp rig in 3ds is missing a lot of bitmaps D=
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anoldman
Joined: Mar 29, 2010
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Posted: Jun 12, 2010 10:23 PM
Msg. 9 of 97
This looks great! I hope people start making maps with this.
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teh lag
Joined: May 6, 2008
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Posted: Jun 12, 2010 10:38 PM
Msg. 10 of 97
Quote: --- Original message by: Yoko R fp rig in 3ds is missing a lot of bitmaps D= I am far too lazy to be bothered to hunt down all those bitmaps and fix their references just for a beta release.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jun 12, 2010 10:51 PM
Msg. 11 of 97
Quote: --- Original message by: teh lagQuote: --- Original message by: Yoko R fp rig in 3ds is missing a lot of bitmaps D= I am far too lazy to be bothered to hunt down all those bitmaps and fix their references just for a beta release. nah I got it lag,the only problem is the missing specular maps and cubemaps..oh and the bump maps,you dont need to look for them though.. Edited by Yoko R on Jun 12, 2010 at 10:54 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 12, 2010 11:27 PM
Msg. 12 of 97
Hey those are some really nice Oddball animations you've got in there :D
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 12, 2010 11:39 PM
Msg. 13 of 97
h3 sandtrap using dis :D it will never happen as i would need to make an elite hud
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ThetianSoldier
Joined: May 15, 2010
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Posted: Jun 12, 2010 11:45 PM
Msg. 14 of 97
Quote: --- Original message by: ODX Hey those are some really nice Oddball animations you've got in there :D o i c wat u did thar >_>
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2010 12:10 AM
Msg. 15 of 97
Quote: --- Original message by: jesse h3 sandtrap using dis :D it will never happen as i would need to make an elite hud And you would need to get weapons such as the brute shot, battle rifle, etc reanimated to use the elite fp arms properly.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 13, 2010 12:25 AM
Msg. 16 of 97
Teh lag might re-animate all the CMT weapons. Those can be used for the h3 models
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 13, 2010 12:29 AM
Msg. 17 of 97
omg perfect now the CMT mpv1 pistol will look awsum with this :D
also thanks lag,dano,masterz, and last but not least odx
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 13, 2010 12:36 AM
Msg. 18 of 97
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ThetianSoldier
Joined: May 15, 2010
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Posted: Jun 13, 2010 12:41 AM
Msg. 19 of 97
that pistol is staring at me with its red eyes....D:
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2010 12:50 AM
Msg. 20 of 97
Quote: --- Original message by: jesse Teh lag might re-animate all the CMT weapons. Those can be used for the h3 models CMT BRG does not equal H3 BR. CMT doesn't have a missile pod. CMT doesn't have a player wieldable gravity hammer.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 13, 2010 12:52 AM
Msg. 21 of 97
We can use ODX.
Also, Teh Lag, i fixed my Photoshop Pen tool problem. I can finish the HUD you wanted soon. Edited by jesse on Jun 13, 2010 at 12:54 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2010 12:55 AM
Msg. 22 of 97
Quote: --- Original message by: jesse
We can use ODX.
Also, Teh Lag, i fixed my Photoshop Pen tool problem. I can finish the HUD you wanted soon. Edited by jesse on Jun 13, 2010 at 12:54 AM Adobe Illustrator ftw.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 13, 2010 01:06 AM
Msg. 23 of 97
Quote: --- Original message by: AdvanceboQuote: --- Original message by: jesse Teh lag might re-animate all the CMT weapons. Those can be used for the h3 models CMT BRG does not equal H3 BR. CMT doesn't have a missile pod. CMT doesn't have a player wieldable gravity hammer. also CMT is getting a new brg duce said .... just to tell you lag if u do animate cmt weps
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2010 01:11 AM
Msg. 24 of 97
I know that, I'm the one that told Duce to consider a new BRG, to keep up with the graphics of the other things. Also, its going to have the same proportions, so I don't think it will be needed to animate separately from the current BRG.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 13, 2010 01:18 AM
Msg. 25 of 97
Quote: --- Original message by: Advancebo I know that, I'm the one that told Duce to consider a new BRG, to keep up with the graphics of the other things. Also, its going to have the same proportions, so I don't think it will be needed to animate separately from the current BRG. So you're the damn reason we have more work! >:o
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 13, 2010 01:39 AM
Msg. 26 of 97
Elite_Corpse missing shader model...
gutted_elite_torso.shader_model Edited by FtDSpartn on Jun 13, 2010 at 01:39 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 13, 2010 01:43 AM
Msg. 27 of 97
wait you made it so the h1 fuel rod can reload??? :D
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 13, 2010 01:46 AM
Msg. 28 of 97
Quote: --- Original message by: jesse We can use ODX. Wait what am I doing? What, what the hell are you doing? Isn't the whole point of Sandtrap to release a nice, open sourced level of Halo 3 tags and assets? Where's the fun in just taking Teh Lag's hard work, shoving it in Sandtrap, and calling it done? I don't understand what you're doing now, Jesse.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 13, 2010 01:50 AM
Msg. 29 of 97
I was just kidding >.> this inspired me to make and release a Halo 3 elite copy HUD. Just started today so don't point out errors. Edited by jesse on Jun 13, 2010 at 02:06 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2010 02:16 AM
Msg. 30 of 97
its too much lime green, needs more sea green.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jun 13, 2010 03:39 AM
Msg. 31 of 97
bo is right what color did u use on the motion sensor??
E : oh i 4got, THANK YOU TEH LAG for the release Edited by CorpseManTS on Jun 13, 2010 at 03:40 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 13, 2010 08:59 AM
Msg. 32 of 97
Quote: --- Original message by: jesse We can use ODX. Guess who ends up doing the work regardless of who you ask? :3
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jun 13, 2010 12:32 PM
Msg. 33 of 97
Quote: --- Original message by: ASP_GRUNTSQuote: --- Original message by: Gamma927Quote: --- Original message by: jesse We can use ODX. Guess who ends up doing the work regardless of who you ask? :3 me no ME
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2010 02:54 PM
Msg. 34 of 97
no you
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 13, 2010 05:20 PM
Msg. 35 of 97
lol just in time for this elite map im working on xD
:[ doesnt have mongoose anims :/ Edited by Hydrogen on Jun 13, 2010 at 05:22 PM
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