
CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jun 16, 2010 01:48 AM
Msg. 71 of 97
uhm why do you guys want the roll to be pressed once? u can hold it down until its finished right?
on the elite, replace the "move-front" on crouch section with "stand rifle dive-front". make it so that if you hold down crouch move back u do a roll. Edited by CorpseManTS on Jun 16, 2010 at 01:50 AM Edited by CorpseManTS on Jun 16, 2010 at 01:52 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 16, 2010 01:50 AM
Msg. 72 of 97
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 16, 2010 01:50 AM
Msg. 73 of 97
Quote: --- Original message by: Advancebo
You need to make it so that you can only press it once to roll. Or else people can just spam rolling around when they hold down crouch. And as far as I know, your only rolling as fast as the speed that you can crouch at. Edited by Advancebo on Jun 15, 2010 at 11:46 PM you can change the speed. im pretty sure of that. cause if you can press croutch to sprint im sure you can roll faster too. it would be kinda stupid though seeing people rolling around the maps like armadillos
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jun 16, 2010 01:56 AM
Msg. 74 of 97
Quote: --- Original message by: Slayer117
you can change the speed. im pretty sure of that.
cause if you can press croutch to sprint im sure you can roll faster too. it would be kinda stupid though seeing people rolling around the maps like armadillos yeah i've done that on the odst biped. I decreased the running speed of the odst so that it wouldnt match the speed of the "flee animation"
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 16, 2010 02:39 AM
Msg. 75 of 97
read my post like 4 messages up
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 16, 2010 12:34 PM
Msg. 76 of 97
Quote: --- Original message by: Corvette19http://hce.halomaps.org/index.cfm?fid=3157What if you were to use that script, and make flashlight let the AI take you over for about 2 seconds, and do something to where the AI rolls forward, like a marine, using a command list or something, idk... If you were an Elite, and you spawned a grenade behind him, that is harmless and invisible, then the Elite would already initiate a diving animation to escape it, and if you made it spawn right under him, then he would most likely roll in a random direction, and I believe it would sync because the AI is in the player? Idk, just a thought. Edited by Corvette19 on Jun 15, 2010 at 04:40 PM
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jun 17, 2010 12:47 AM
Msg. 77 of 97
LOL wort wort wort. but srsly you can change the animation's sound reference. change "stand up roll" to "dive" (found on elite dialogue's exclamations folder)
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 17, 2010 03:16 AM
Msg. 78 of 97
ill do it tommorow that script lets u press q to taunt online :D
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jun 17, 2010 07:30 AM
Msg. 79 of 97
^^^ in halo 2. DERP
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 17, 2010 10:35 AM
Msg. 80 of 97
Quote: --- Original message by: Corvette19Quote: --- Original message by: Corvette19http://hce.halomaps.org/index.cfm?fid=3157What if you were to use that script, and make flashlight let the AI take you over for about 2 seconds, and do something to where the AI rolls forward, like a marine, using a command list or something, idk... If you were an Elite, and you spawned a grenade behind him, that is harmless and invisible, then the Elite would already initiate a diving animation to escape it, and if you made it spawn right under him, then he would most likely roll in a random direction, and I believe it would sync because the AI is in the player? Idk, just a thought. Edited by Corvette19 on Jun 15, 2010 at 04:40 PM Does anyone actually think this will work?? -_-
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 17, 2010 11:11 AM
Msg. 81 of 97
Attaching AI to a player makes the player fall out of sync, as Kirby discovered in his AI fusion test map.
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 17, 2010 04:00 PM
Msg. 82 of 97
insert curse word here >__<
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Jun 20, 2010 09:30 AM
Msg. 83 of 97
Nice work lag I've been watching your vids in utube, oh and thanks for the AR animations.
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teh lag
Joined: May 6, 2008
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Posted: Jun 21, 2010 10:02 PM
Msg. 84 of 97
Just a little something that I've been working on to make this project easier. And hopefully, to do the same for anyone who's had to deal with the nightmare of merging custom biped animations with stock tags. (big image!!) http://www.modacity.net/forums/attachment.php?attachmentid=1535&d=1277154218Not pictured: the yet-unimplemented copy & paste functionality for the block lists and the settings that will be available for the auto-fill-in. As of now only a few things (that anyone other than I would care about) are working properly, but I'm getting there. (Yes, the name "Halo CE Anim es" is a joke. Ha. ha.) Edited by teh lag on Jun 21, 2010 at 10:03 PM
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jun 21, 2010 10:52 PM
Msg. 85 of 97
uploaded "Infested" tonight - small citymap - using this elite (v2_mp) biped. Looks a-o-k so far. The bipeds all had the energy sword as their weapon, but it wasn't in the pack - and many versions aren't compatible
I used an edited versions of Jahrains/Doc Oc's lunging sword - I edited and used the plasma rifle fp anims and used it for the sword - it would be nice to have a 3rd person "fire" animation for melee - so melee can be mapped for both first and third person - and match.
Yes, I added the mongoose from Sandtrap (Matooba's?) and edited the player animation to allow him to drive it (and fixed the feet markers on for it too)
flashlight attachment was missing - and didn't work - when I re-added it, I can see why it was disabled in your test map (can you say "Disco ball?" - sure, I knew you could).
Energy sword is in it's own folder and won't overwrite existing tags if extracted - works with both fire and melee - in spite of missing the animation. I noticed many anims for "sword" but none seem to work - or - at least the ones I tried - 6 or 7 including melee 1 and 2 (0% and 1%)
Maybe add the eye glow to the multiplayer version?
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jul 28, 2010 11:23 AM
Msg. 86 of 97
Quote: --- Original message by: gnademassica117 Sorry for epic bump, but do you have any problems with DSPMT using these? theres a reason he released them and said you can do w/e you want with these >.>
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 28, 2010 01:13 PM
Msg. 87 of 97
Mine seem to be missing the animation graphs. >: |
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Oct 16, 2010 01:18 AM
Msg. 88 of 97
sorry to make a dinosaur bump :P
but are you gonna animate the cmt weapons to this? or is it off?
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teh lag
Joined: May 6, 2008
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Posted: Oct 16, 2010 02:51 AM
Msg. 89 of 97
It's not impossible that I'll do CMT weapons but it's not likely. I don't plan on it at the moment, my top concern is getting this project finished at all now that I'm back working on stuff.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Oct 16, 2010 05:27 AM
Msg. 90 of 97
k :/ (time to watch ur fp animating tuts)
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Oct 16, 2010 07:59 AM
Msg. 91 of 97
so you got your pc back. How's collage lag?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 28, 2011 01:38 PM
Msg. 92 of 97
Bumping because this topic is great. Lag, is there anything else that has been done to this since last time? I also have another question:
Is it possible to give the Elites different running animations?
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teh lag
Joined: May 6, 2008
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Posted: May 28, 2011 04:03 PM
Msg. 93 of 97
Ha, thanks. I am in fact hoping to get a new version of these out before the next month is out; no promises though. I've been working hard to get everything better organized and I've revised most of the FP animation sets, as well as fixed a few problems that came up with the 3p ones. I've also made a few new FP animation sets for weapons that weren't in the original (mostly CMT stuff).
To answer your second question: most likely yes, but what exactly do you mean?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 28, 2011 05:17 PM
Msg. 94 of 97
Quote: --- Original message by: teh lag Ha, thanks. I am in fact hoping to get a new version of these out before the next month is out; no promises though. I've been working hard to get everything better organized and I've revised most of the FP animation sets, as well as fixed a few problems that came up with the 3p ones. I've also made a few new FP animation sets for weapons that weren't in the original (mostly CMT stuff).
To answer your second question: most likely yes, but what exactly do you mean? Great! I hope to see it work out well. Like, make the running animation less like lunges and more like a jog like we see in Halo 2 and Halo 3.
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teh lag
Joined: May 6, 2008
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Posted: May 28, 2011 07:26 PM
Msg. 95 of 97
Yeah that's totally possible, whoever wants to do that can. Might not be fun though, there are 4 directions * 8 weapon poses under "Stand". I might try to release more source files next time too, specifically to make that kind of thing easier.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 29, 2011 12:10 AM
Msg. 96 of 97
Quote: --- Original message by: teh lag Yeah that's totally possible, whoever wants to do that can. Might not be fun though, there are 4 directions * 8 weapon poses under "Stand". I might try to release more source files next time too, specifically to make that kind of thing easier. That'd be awesome. I've always hated the Elite running animations in Halo 1.
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teh lag
Joined: May 6, 2008
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Posted: May 30, 2011 03:28 PM
Msg. 97 of 97
Jesse and I fell out of contact after a while and I was busy with school soon afterwards so it just didn't materialize. Definitely don't expect it any time soon.
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