
Jesse007
Joined: Sep 9, 2009
Cool Grunt
|
Posted: Jun 7, 2010 02:53 PM
Msg. 246 of 1535
i have another question, will it be like on Halo 3, when you walk too far by the dunes missles shoot up and kill you? i liked to drive my mongoose up there to dodge them for fun.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jun 7, 2010 04:10 PM
Msg. 247 of 1535
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: MythrilQuote: --- Original message by: jesse To make him walk slow, we just need a continuous damage effect with a certain amount of stun. Why? Can't you have a script that sleeps until it detects you holding the missile pod weapon, and then sets the players state to walk mode? Or not even that. Just put a movement penalty on him. Do I really need to show you where it is? Go to the .weapon tag. Go to the small division where it says "movement." Make sure the movement penalty is set to always. Make forward penalty pretty high. Make backward penalty pretty high. There you go. ^This. Don't overthink it :P
|
|
|

Sergeant 1337
Joined: May 1, 2010
Do you even lift?
|
Posted: Jun 7, 2010 04:36 PM
Msg. 248 of 1535
Quote: --- Original message by: abkarch hes going to blow off his own leg with that missile pod O.o actually he's holding the missile pod correctly so no he won't.
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Jun 7, 2010 04:41 PM
Msg. 249 of 1535
Nobody is gonna listen, sorry, thank you come again. Quote: --- Original message by: ThetianSoldierQuote: --- Original message by: Spartan_094 DO NOT WANT VISOR CUBEMAP Helllloooooo I didn't do the head part of that. BP did. Edited by Spartan_094 on Jun 7, 2010 at 04:42 PM
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 7, 2010 05:15 PM
Msg. 250 of 1535
Quote: --- Original message by: Gamma927Quote: --- Original message by: DarkHalo003Quote: --- Original message by: MythrilQuote: --- Original message by: jesse To make him walk slow, we just need a continuous damage effect with a certain amount of stun. Why? Can't you have a script that sleeps until it detects you holding the missile pod weapon, and then sets the players state to walk mode? Or not even that. Just put a movement penalty on him. Do I really need to show you where it is? Go to the .weapon tag. Go to the small division where it says "movement." Make sure the movement penalty is set to always. Make forward penalty pretty high. Make backward penalty pretty high. There you go. you guys are dum, that effect of the weapon tag doesn't even work. ^This. Don't overthink it :P
|
|
|

DEEhunter
Joined: Dec 16, 2006
|
Posted: Jun 7, 2010 07:03 PM
Msg. 251 of 1535
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 7, 2010 07:32 PM
Msg. 252 of 1535
agreed. sorry dee but its what jesse likes you cant make him change his mind
|
|
|

AlwinRoth
Joined: Jan 4, 2008
|
Posted: Jun 7, 2010 07:39 PM
Msg. 253 of 1535
Quote: --- Original message by: DrattQuote: --- Original message by: DEEhunter Nobody cares Happy now Spatan? I actually care about this.
|
|
|

Hry
Joined: Sep 1, 2008
:)
|
Posted: Jun 7, 2010 07:39 PM
Msg. 254 of 1535
Quote: --- Original message by: DrattQuote: --- Original message by: DEEhunter Nobody cares This. Edited by Hry on Jun 7, 2010 at 07:40 PM
|
|
|

DEEhunter
Joined: Dec 16, 2006
|
Posted: Jun 7, 2010 07:41 PM
Msg. 255 of 1535
I know you guys enjoy doing nearly everything wrong but at least do FAKE normals right.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jun 7, 2010 07:50 PM
Msg. 256 of 1535
Quote: --- Original message by: AlwinRoth I actually care about this. ^
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Jun 8, 2010 12:15 AM
Msg. 257 of 1535
Still working on it. Edited by Spartan_094 on Jun 8, 2010 at 12:59 AM
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 8, 2010 02:10 AM
Msg. 258 of 1535
sand is too red. and the structures need more of a beach sand color to them.
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 8, 2010 04:26 AM
Msg. 259 of 1535
I agree with this Quote: --- Original message by: Advancebo sand is too red. But I'm not sure why ya say this. I think the structures are fine for stone structures. Quote: --- Original message by: Advancebo and the structures need more of a beach sand color to them.
|
|
|

askmii77
Joined: Apr 19, 2010
Press Alt+F4 for confetti!
|
Posted: Jun 8, 2010 05:07 AM
Msg. 260 of 1535
Quote: --- Original message by: Advancebo Turrets would hardly matter in gameplay unless you can get it to be detachable. No one uses it mounted in Halo 3. Wanna bet? EDIT:The turrets could be detatchable with a script that disables the turret and changes the model Whilst also then spawning a weapon under you and you make the weapon auto pickup,I could not do a script like that Myself but Im sure Someone can.  (no the cool smiley does not mean i am cool...EVER :P) Edited by askmii77 on Jun 8, 2010 at 05:14 AM
|
|
|

sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
|
Posted: Jun 8, 2010 05:59 AM
Msg. 261 of 1535
Quote: --- Original message by: askmii77Quote: --- Original message by: Advancebo Turrets would hardly matter in gameplay unless you can get it to be detachable. No one uses it mounted in Halo 3. Wanna bet? EDIT:The turrets could be detatchable with a script that disables the turret and changes the model Whilst also then spawning a weapon under you and you make the weapon auto pickup,I could not do a script like that Myself but Im sure Someone can.  (no the cool smiley does not mean i am cool...EVER :P) he's probably assuming the other team's snipers and players are l33t. but turrets should matter, especially if the gametype has no sniping weapons, and you are using it as defence. [/offtopic] nice map.
|
|
|

DEEhunter
Joined: Dec 16, 2006
|
Posted: Jun 8, 2010 10:14 AM
Msg. 262 of 1535
Quote: --- Original message by: DEEhunter
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 8, 2010 10:21 AM
Msg. 263 of 1535
Quote: --- Original message by: DEEhunterQuote: --- Original message by: DEEhunter well now you've graduated to troll, congratulations
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Jun 8, 2010 10:39 AM
Msg. 264 of 1535
Quote: --- Original message by: Advancebo sand is too red. and the structures need more of a beach sand color to them. Sand isn't that red, just needs to be fixed in the bitmaps I am guessing and shaders.
|
|
|

Zenzarxus
Joined: May 7, 2010
|
Posted: Jun 8, 2010 11:28 AM
Msg. 265 of 1535
Quote: --- Original message by: DEEhunterQuote: --- Original message by: DEEhunter Yr stil doin it rong
|
|
|

Jesse007
Joined: Sep 9, 2009
Cool Grunt
|
Posted: Jun 8, 2010 02:52 PM
Msg. 266 of 1535
is there going to be detachable turrets? i liked them, except i was so slow with them.and, d'oh! forgot what i was going to say. Oh yeah! found a glitch: you know the big end, the end where the gravity hammer is located? the tower and wal on the very edge of the map, if you drtive out there on a mongoose (very far left side) and drive across the bumps, and to the and, and walk to the edge on the pit at the end, i fell under the building and tried to go to the main map, and it froze. that might be kinda hard to figure out, BUT its a glitch i found
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 8, 2010 03:52 PM
Msg. 267 of 1535
Quote: --- Original message by: Jesse007 is there going to be detachable turrets? i liked them, except i was so slow with them.and, d'oh! forgot what i was going to say. Oh yeah! found a glitch: you know the big end, the end where the gravity hammer is located? the tower and wal on the very edge of the map, if you drtive out there on a mongoose (very far left side) and drive across the bumps, and to the and, and walk to the edge on the pit at the end, i fell under the building and tried to go to the main map, and it froze. that might be kinda hard to figure out, BUT its a glitch i found zomg run on sentence.
|
|
|

Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
|
Posted: Jun 8, 2010 04:36 PM
Msg. 268 of 1535
are you gonna add this time the secret chest?
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jun 8, 2010 05:14 PM
Msg. 269 of 1535
BSP still looks horrible!
Jesse, just send me the freaking bsp and textures already.
|
|
|

AlwinRoth
Joined: Jan 4, 2008
|
Posted: Jun 8, 2010 06:07 PM
Msg. 270 of 1535
Quote: --- Original message by: DEEhunterQuote: --- Original message by: DEEhunter Quote: --- Original message by: Gamma927Quote: --- Original message by: AlwinRoth I actually care about this. ^
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Jun 8, 2010 06:22 PM
Msg. 271 of 1535
Quote: --- Original message by: Jesse007 is there going to be detachable turrets? i liked them, except i was so slow with them.and, d'oh! forgot what i was going to say. Oh yeah! found a glitch: you know the big end, the end where the gravity hammer is located? the tower and wal on the very edge of the map, if you drtive out there on a mongoose (very far left side) and drive across the bumps, and to the and, and walk to the edge on the pit at the end, i fell under the building and tried to go to the main map, and it froze. that might be kinda hard to figure out, BUT its a glitch i found I know about that, and you're not really supposed to be out there anyway, but the new BSP has a invisible wall so you cannot go there anyway.
|
|
|

DEEhunter
Joined: Dec 16, 2006
|
Posted: Jun 8, 2010 07:02 PM
Msg. 272 of 1535
Quote: --- Original message by: ZenzarxusQuote: --- Original message by: DEEhunterQuote: --- Original message by: DEEhunter Yr stil doin it rong Get out of here scrub. L2 fakebump.
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Jun 8, 2010 08:25 PM
Msg. 273 of 1535
I think I am tripping.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jun 8, 2010 08:56 PM
Msg. 274 of 1535
Oh you're so special, you made the FOV so high that it turns the gun upside-down >_>
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Jun 8, 2010 09:10 PM
Msg. 275 of 1535
Quote: --- Original message by: ODX Oh you're so special, you made the FOV so high that it turns the gun upside-down >_> What crawled up your ass and died? And why arn't you on xfire? Also I put it negative. Edited by Spartan_094 on Jun 8, 2010 at 09:11 PM
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jun 8, 2010 11:53 PM
Msg. 276 of 1535
First question: I haven't a clue Second question: Main computer has no internet, adapter thingie completely fell apart. Need to get a new one, recommendations anyone?
Hmm, I remember I had an FOV program that displayed in the console what my FOV was (or you could set it there, it was a plug-in) and I recall going up to something like 300 and such and that happened to the gun.
|
|
|

catinthemafia
Joined: Jun 8, 2009
the worlds hatred creates the next kkk
|
Posted: Jun 9, 2010 01:09 AM
Msg. 277 of 1535
Quote: --- Original message by: ThetianSoldierQuote: --- Original message by: Spartan_094 DO NOT WANT VISOR CUBEMAP sry for being an ass but you forgot the map boundry flash thingy that triggers mines. oh and darken the red and blue on the spartan, its not like the suits brand spanking new. wow this place is full of nerds
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Jun 9, 2010 01:44 AM
Msg. 278 of 1535
Quote: --- Original message by: catinthemafiaQuote: --- Original message by: ThetianSoldierQuote: --- Original message by: Spartan_094 DO NOT WANT VISOR CUBEMAP sry for being an ass but you forgot the map boundry flash thingy that triggers mines. oh and darken the red and blue on the spartan, its not like the suits brand spanking new. wow this place is full of nerds Why do you bother then to come here, it makes you a nerd to. Also you don't even begin to bother to read my posts about why your commenting on the damn h3 spartan shaders WHEN I EXPLAINED the god damn thing about 3 times but you ignored it and continued with your rant/troll about the things, I GOT new shaders for them since I released those things last year except for that custom mark v helmet BP decided to add on. Holy crap stop ranting about the shaders or I will tell jesse to leave them as is.
|
|
|

Marka Haiyana
Joined: Mar 24, 2009
w0rt
|
Posted: Jun 9, 2010 02:58 AM
Msg. 279 of 1535
Why does it look like it's half cell shaded is my question.
Too many black lines, it looks very cartoony
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 9, 2010 03:28 AM
Msg. 280 of 1535
Fakebumping FTW there
|
|
|