
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 28, 2010 12:30 PM
Msg. 1261 of 1535
Quote: --- Original message by: MatthewDratt In 3P would you see the player and the legs? No, we'll be sure to have it only in fp. Either that or script it client-side only, which is probably the better/easier way.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Dec 28, 2010 02:09 PM
Msg. 1262 of 1535
nice FP legs keep it up!
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 28, 2010 02:27 PM
Msg. 1263 of 1535
Howd they work?
Biped attached to vehicle or something. I had a pair once that I could never get working
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Spartan_094
Joined: Jan 8, 2008
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Posted: Dec 28, 2010 04:12 PM
Msg. 1264 of 1535
Quote: --- Original message by: MatthewDratt Howd they work?
Biped attached to vehicle or something. I had a pair once that I could never get working Think A10 cryotube.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 28, 2010 04:23 PM
Msg. 1265 of 1535
HDoan said he did it using only scripts i think, I dunno. I'll ask him when he gets on MSN.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 28, 2010 04:38 PM
Msg. 1266 of 1535
Jesse just made a kickass new shield/health bar combo thing. I won;t post the pic cuz that's for him to do.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 28, 2010 04:40 PM
Msg. 1267 of 1535
I suppose I may as well show it. The concept of it is old, and it's really just an edit of the halo 3 meter I made, but it's going to be used in any sp mods. If anyone wants it just say so.
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Dec 28, 2010 05:41 PM
Msg. 1268 of 1535
why wont you turn the health into little cubes just like in reach so when you hurt, the cubes will disappear into the center
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Spartan_094
Joined: Jan 8, 2008
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Posted: Dec 28, 2010 10:34 PM
Msg. 1269 of 1535
Quote: --- Original message by: ASP_GRUNTSQuote: --- Original message by: Spartan_094Quote: --- Original message by: MatthewDratt Howd they work?
Biped attached to vehicle or something. I had a pair once that I could never get working Think A10 cryotube. That has been said over and over by everyone who did it. If people still don't know how to do it, then it might be a bit more helpful to tell them something they don't know already... Use your brain, you have one, it's simple. There's a really SHARP cut off for the model in the cryotube and thats why it doesn't show unless your at a certain angle, you can use the same technique and apply it to when your doing the fp legs, i say no more.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 28, 2010 10:59 PM
Msg. 1270 of 1535
He's right, and i also figured that out, but the thing that stumps me right now is how they made the legs part disappear, when the cryopod is still visible AND they're the same GBX model. Trippy yo. Broke made the USP icon for me :D Edited by jesse on Dec 28, 2010 at 11:04 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 29, 2010 03:30 PM
Msg. 1271 of 1535
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: MatthewDratt In 3P would you see the player and the legs? No, we'll be sure to have it only in fp. Either that or script it client-side only, which is probably the better/easier way. LODs.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 29, 2010 04:50 PM
Msg. 1272 of 1535
Quote: --- Original message by: AdvanceboQuote: --- Original message by: SlappyThePirateQuote: --- Original message by: MatthewDratt In 3P would you see the player and the legs? No, we'll be sure to have it only in fp. Either that or script it client-side only, which is probably the better/easier way. LODs. That too. Someone else suggested LODs... since then it's been in use.
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askmii77
Joined: Apr 19, 2010
Press Alt+F4 for confetti!
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Posted: Dec 29, 2010 10:31 PM
Msg. 1273 of 1535
Nice First Person legs. but i should ask this. Jesse, have you gotten the Sandtrap lifts working properly? Or are they just the same as Sandtrap Version 1? Edited by askmii77 on Dec 29, 2010 at 10:34 PM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 29, 2010 10:46 PM
Msg. 1274 of 1535
>1st person legs in version 1
yeah, about that..
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askmii77
Joined: Apr 19, 2010
Press Alt+F4 for confetti!
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Posted: Dec 30, 2010 01:25 AM
Msg. 1275 of 1535
Grunts, i believe he does not have to tweak the game-play instead of this. He could delay it all he wants. And if it is a Sandtrap remake, then why not have the objects from halo 3?
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 30, 2010 10:26 AM
Msg. 1276 of 1535
but wut about teh super pwage haylo 3 graffix aspie grunt? its obviously what matters most these days... ''fun''... what is that? l forget
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 30, 2010 11:57 AM
Msg. 1277 of 1535
Since I've done the narrows lifts, I guess he wants me to do the Sandtrap lifts too. It's done with a vehicle, new enter/exit animations, and a player increment script... easy stuff. I don't know hoy many people are working on the fp legs at this time... at least me, and probably jesse himself. There are ways to do it with a vehicle or biped, through scripts or effects. I don't know how HDoan did it, exactly... this is hard. And we can't seem to be able to keep the player's mp color without having the player in a vehicle ALL the time.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 30, 2010 12:06 PM
Msg. 1278 of 1535
I'll just throw this out there: it isn't feasible to create FP legs for an actual MP map.
I remember asking Kirby for his fp legs concept a long time ago (as per Jesse's request), and from what I figured out, it wouldn't work out. Fine, they have FP legs that walk and crouch (crouching required extra work), but you'll be unable to perform many of the tasks required for a multiplayer match, at least if you're using Doan's / Kirby's method.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 30, 2010 12:44 PM
Msg. 1279 of 1535
...so they did the cryotube method?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 30, 2010 08:18 PM
Msg. 1280 of 1535
I guess we'll leave it for SP mods without vehicles then. I'm not adding anything that doesn't work 100 percent correctly. The missile pod is one example. The Power drainer is one that works 99% perfectly, but if a player joins during the 30 seconds that the equipment (active drainer) is spawned, he\she won't see it, otherwise there's nothing wrong with it. The missile pods projectile either follows everyone including players on foot and vehicles, so it's either everyone or nothing which is pointless cause it was supposed to replace the rocket launcher which doesn't track.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 30, 2010 08:39 PM
Msg. 1281 of 1535
I'll stop wrking on these fp legs, then... recently I've been making the elite perm for them.
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Jan 1, 2011 09:29 AM
Msg. 1282 of 1535
so happy 2011 but no leg for u to get laid with :(
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Dark Neon
Joined: Jun 8, 2009
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Posted: Jan 1, 2011 10:44 AM
Msg. 1283 of 1535
Quote: --- Original message by: dood so happy 2011 but no leg for u to get laid with :( What the christ.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 1, 2011 12:16 PM
Msg. 1284 of 1535
Quote: --- Original message by: dood so happy 2011 but no leg for u to get laid with :( No fp legs... but wtf
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jan 2, 2011 12:55 AM
Msg. 1285 of 1535
Quote: --- Original message by: mastur cheef hey jesse, need any h3 models? um wat he has at least (including me) 4 diff other people that can get h3 models and do work with those models and give it to him
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jan 4, 2011 05:48 PM
Msg. 1286 of 1535
its fine man Also what do halomaps think Old FP arm shaders  or NEW FP arm shaders (waiting on a new export that fixes smoothing and I will decrease the Parallel Brightness to fix that glossy look)  And in the second picture don't mind the white parts on the shoulder area, that's the rubber shader and you won't ever see it unless you use a FOV changer.exe Edited by Spartan_094 on Jan 4, 2011 at 05:49 PM
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jan 4, 2011 06:52 PM
Msg. 1287 of 1535
"fix" the glossiness? no, that looks awesome...its metal, dont change that.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 4, 2011 07:46 PM
Msg. 1288 of 1535
Um, the glossiness is what changed. But we'll judge once there is a 'final' picture.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 4, 2011 08:12 PM
Msg. 1289 of 1535
Quote: --- Original message by: abkarch "fix" the glossiness? no, that looks awesome...its metal, dont change that. Go look at painted metal, its shiny but it dosent reflect images clearly, or at all for that matter. Its just shiny.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 4, 2011 09:55 PM
Msg. 1290 of 1535
If that's the same orange, I like how the newer shaders make it more vibrant and alive compared to the older ones.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jan 4, 2011 10:42 PM
Msg. 1291 of 1535
Quote: --- Original message by: HiguyQuote: --- Original message by: abkarch "fix" the glossiness? no, that looks awesome...its metal, dont change that. Go look at painted metal, its shiny but it dosent reflect images clearly, or at all for that matter. Its just shiny. I beg to differ It all depends on the finish.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Jan 4, 2011 10:52 PM
Msg. 1292 of 1535
Quote: --- Original message by: Juan Why would a metal object that is being always used have a polished finish? If the owner cared about it enough to wax their car, then maybe, but we are talking about armour. Who would wax armour that they are always wearing? ... me, wouldn't want to look bad in my spartan armor. Edited by Amazingcuziam on Jan 4, 2011 at 10:52 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 4, 2011 10:59 PM
Msg. 1293 of 1535
No time to polish your armor in the middle of a battle :P
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jan 4, 2011 11:00 PM
Msg. 1294 of 1535
lol
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jan 5, 2011 06:42 AM
Msg. 1295 of 1535
Quote: --- Original message by: ODX If that's the same orange, I like how the newer shaders make it more vibrant and alive compared to the older ones. It's the same orange color value in both pictures
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