
Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 7, 2010 07:32 AM
Msg. 1121 of 1535
If it works, I don't know what ill do, but Ill decide later. It will be sweet.
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Torih315
Joined: May 9, 2010
Nice night for a walk.
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Posted: Dec 7, 2010 01:45 PM
Msg. 1122 of 1535
Make the object a vehicle with no seats, force a biped in, and move it via gravity gun? The only problem I can think of for this solution is the letter "E"...But would still work relatively well.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 7, 2010 03:43 PM
Msg. 1123 of 1535
Bsp is good. Even the shaders. But the lighting can be improved. Needlass to say, H3's lighting can't really be replicated in CE. But the map needs to be lighter.
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Dec 8, 2010 06:44 AM
Msg. 1124 of 1535
Looks cool.
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Dec 10, 2010 05:43 AM
Msg. 1125 of 1535
how left need to be done?
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Dec 10, 2010 06:19 AM
Msg. 1126 of 1535
huh?
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Spartan_094
Joined: Jan 8, 2008
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Posted: Dec 10, 2010 07:00 AM
Msg. 1127 of 1535
2 rights make a wrong
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 10, 2010 07:02 AM
Msg. 1128 of 1535
Jesse, i Imagine that you are using my Halo 3 HUD reference pics i took for you while back.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 10, 2010 01:46 PM
Msg. 1129 of 1535
Quote: --- Original message by: Juan
Three lefts make it right. Edited by Juan on Dec 10, 2010 at 05:56 AM No, three lefts carry on going left, until you decide to go right. Unless of course you're thinking about compasses...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 11, 2010 02:04 AM
Msg. 1130 of 1535
Gonna add a caption that says what's for who. Also doing this for the mongoose and elephant. forget the elephant, that thing has like 10 seats D: Edited by jesse on Dec 11, 2010 at 02:10 AM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 11, 2010 02:08 AM
Msg. 1131 of 1535
Sweet looking hud. The radar looks a little stretched. Hey is the model for the next sandtrap version going to have smoothed sand?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 11, 2010 02:12 AM
Msg. 1132 of 1535
Amazingcuziam volunteered to help out with the BSP. We'll see what comes up with that.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Dec 11, 2010 08:31 AM
Msg. 1133 of 1535
Quote: --- Original message by: jesse Amazingcuziam volunteered to help out with the BSP. We'll see what comes up with that. lol, i was starting to think that you were either ignoring me, or had missed it :P.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Dec 11, 2010 10:50 AM
Msg. 1134 of 1535
This is getting better and better.
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Dec 11, 2010 11:58 AM
Msg. 1135 of 1535
when will we be getting a release on sandtrap? its getting really good. ^^
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 11, 2010 06:51 PM
Msg. 1136 of 1535
Added an ass kicking detail map to many of the weapons that didn't already have one. I think it really gives it a good look. See for yourself. 
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Dec 11, 2010 07:00 PM
Msg. 1137 of 1535
nice Edited by milkkookie on Dec 12, 2010 at 12:17 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Dec 11, 2010 07:13 PM
Msg. 1138 of 1535
nice, it's just every time I see that sniper it reminds me of borderlands
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 11, 2010 07:42 PM
Msg. 1139 of 1535
Quote: --- Original message by: Delicon20 nice, it's just every time I see that sniper it reminds me of borderlands Cuz the edges are too dark I take it?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 11, 2010 08:39 PM
Msg. 1140 of 1535
Spartan094 did the original fakebumping and I guess they came out a bit too strong. I will fix it.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Dec 11, 2010 10:12 PM
Msg. 1141 of 1535
What's with the bottom right side of the scope? Looks like something broke off.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Dec 11, 2010 11:05 PM
Msg. 1142 of 1535
Quote: --- Original message by: IcePhoenix What's with the bottom right side of the scope? Looks like something broke off. That is part of the model, it keeps glare off the screen... 
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Dec 11, 2010 11:18 PM
Msg. 1143 of 1535
looks so wierd.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 11, 2010 11:32 PM
Msg. 1144 of 1535
hmm, fp in halo 3 has the gun much closer to the camera
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Dec 12, 2010 12:01 AM
Msg. 1145 of 1535
Different resolution, FOV, etc. And I think broke's origins are more based off of the HD/widescreen 16/9 version of h3 instead of the 4:3 ratio
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Spartan_094
Joined: Jan 8, 2008
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Posted: Dec 12, 2010 12:06 AM
Msg. 1146 of 1535
Quote: --- Original message by: jesse Spartan094 did the original fakebumping and I guess they came out a bit too strong. I will fix it. No I'll do it. Also I just figured out after doing bipeds with some detail maps it looks badass. I'll try it on veapons as well.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 12, 2010 12:06 AM
Msg. 1147 of 1535
Quote: --- Original message by: Invader Veex Different resolution, FOV, etc. And I think broke's origins are more based off of the HD/widescreen 16/9 version of h3 instead of the 4:3 ratio This. Also. http://www.xfire.com/video/3cafd1/Halo CE - Halo 2\3 vehicle damages [21:10] spartan457: netcode bullshiz so I do expect to kill somebody on first hit [21:10] spartan457: except not lightly [21:10] azjesse: don't expect to :P [21:10] azjesse: cuts down on vehicle noobs Edited by jesse on Dec 12, 2010 at 12:11 AM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 12, 2010 12:26 AM
Msg. 1148 of 1535
yeah if those fakebumps got fixed that gun would be so insanely epic. NO MORE NOOB VEHICLE INSTAKILLS!!! YAY!!!!!!!!!
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 12, 2010 01:27 AM
Msg. 1149 of 1535
For the visor zoom (weapons without their own zoom) should the visor zoom to 2x or 4x? pictures were taken from the same position without moving at all. keep in mind that when you fire you will zoom out. Here's the difference. 2x 4x none, but there WILL be zoom, this is just to show my position. Edited by jesse on Dec 12, 2010 at 01:28 AM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 12, 2010 01:31 AM
Msg. 1150 of 1535
I always thought it was 4 but I could be mistaken
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 12, 2010 04:43 AM
Msg. 1151 of 1535
2x. Why edges so jagged? Anti-aliasing is cool.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 12, 2010 04:49 AM
Msg. 1152 of 1535
4x is better, since you can see what is going on across the map without needing to pull out a sniper for its 2x and 8x zoom levels. Weapons with zoom usually zoom to 2x, but if a weapon has no zoom, I think it makes sense to use 4x zoom, or there would be no reason to use it. Personally, I think the 4x zoom feature for non-zooming weapons in the original CE Sandtrap was useful, and setting it to 2x zoom would make it far less attractive, and diminish the usefulness of such a feature. Edited by MoooseGuy on Dec 12, 2010 at 04:50 AM
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Dec 12, 2010 04:50 AM
Msg. 1153 of 1535
hmm nice HUD look attractive =o
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 12, 2010 04:53 AM
Msg. 1154 of 1535
Gotta love those binoculars. 
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 12, 2010 04:56 AM
Msg. 1155 of 1535
Everyone would just pick up a non-zoom weapon and a BR and use the 4x to scan the map. I say 2x.
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