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Torih315 has contributed to 52 posts out of 465278 total posts
(.01%) in 4,639 days (.01 posts per day).
20 Most recent posts:
Both bases have an entrance right here:
Tested the map with five others on LAN. Everybody experienced glitches. A few were acceptable, mostly visual.
But there were some that affected gameplay.The most irritating one being launched by a mongoose into the lake. I used up all the grenades I had earlier, so I was stuck there. Lucky for me, there was a warthog placed on the far right side of the lake that was kind enough to flatten me.
One more thing to note. Four of the five players were lost to the credit room. They refused to leave thanks to the music.
Quote: --- Original message by: ODX There's just a lot of things in Halo 1 that restrict a "true" Grifball from ever being made. Then again, the last time I really tried anything was with Sigma's _TheArbiter_ maybe 2 years back.
I know... the real Grifball blows as soon as the player makes contact with the plate. The gameplay here is amazing as is already, we played for 4 hours straight.
Qwerty, we were messing around by jumping in the air, throwing the bomb, then smacking it with a Grav Hammer. See who could catch it out of the air . Also a great way to pass if done corectly.
Just some things I noted when my friends and I had a 7v7 match: * When a player throws the bomb and manages to score the game doesn't count the hole it was scored in, only the players team. This was exploited very frequently... * There was an incident when there were two Griffs on the field, however only only one could score. This happened when the first Griff was knocked in the air before the bomb blew up, and thus saved. When the bomb respawned a second player could then become Griff's clone ( I'm sure Sarge would be happy)...
* Thank you for Grifball!
It does :P...as for Brotherhood, the release date appears to have been pushed to March 22
I have already been working on an AC project for quiet a while now... and the UI has proved to be very difficult to replicate.
If you'd like, I can try to get you a working ui.map thats sort of excaptable within the week.
All bionicles are awesome...I'm even awesomer...
Can and will, gonna texture it in my free time...as in tomorrow, it would also be a big help if someone could help me get it ingame properly...
Looks like a Mutant Fire ant...that actualy gave me an idea...be back with a prototype model in 2 days...
:) Ihave trouble with animations too... Anyway, to contribute more to the topic, I have a:
Original textures looked more in-place...this looks like its just thrown on there...
The 4th Gen lightcycle from the game would be nice :P , we already have a 5th generation bike like the ones in the new movie, just need to get it ingame properly. Anyhow...gonna need to make a new topic later, this one is not the best place to discuss this...
Wow...thanks Advancebo, me and a friend discussed making a Tron multiplayer map after playing Tron 2.0...good timing! See what we come up with in a month, just need to get the light cycles and light runners in game.
Make the object a vehicle with no seats, force a biped in, and move it via gravity gun? The only problem I can think of for this solution is the letter "E"...But would still work relatively well.
You mean in game chat or objective messages?
The problem is pretty obvious...but how do I fix it? The error started appearing last week when I tried swapping in a mythos into bloodgulch, now it shows up with every custom vehicle. I thought I could fix it but no successful result so far...
Here is the debug report:
11.14.10 01:50:01 sapien pc 01.00.00.0609 ---------------------------------------------- 11.14.10 01:50:01 reference function: _write_to_error_file 11.14.10 01:50:01 reference address: 401b13 11.14.10 01:50:01 Couldn't read map file './sapienbeta.map' 11.14.10 01:50:01 CreateDevice succeeded with refresh rate = 0 11.14.10 01:50:01 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 11.14.10 01:50:02 Increasing sound decompression buffer size to 1048576 bytes 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\hornet.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open gbxmodel tag 'hornet.gbxmodel'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\hornet.model_animations') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open model_animations tag 'hornet.model_animations'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\hornet.model_collision_geometry') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open model_collision_geometry tag 'hornet.model_collision_geometry'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\hornet.physics') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open physics tag 'hornet.physics'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\effects\red_light.light') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open light tag 'red_light.light'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\effects\gold_light.light') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open light tag 'gold_light.light'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\sounds\hornet_engine.sound_looping') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open sound_looping tag 'hornet_engine.sound_looping'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\effects\blue_light.light') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open light tag 'blue_light.light'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\effects\acceleration_effect_right.light_volume') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open light_volume tag 'acceleration_effect_right.light_volume'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\effects\acceleration_effect_left.light_volume') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open light_volume tag 'acceleration_effect_left.light_volume'. 11.14.10 01:50:06 file_open('tags\{]hnmp[}\vehicles\hornet\hornet_gun.weapon') error 0x00000003 'The system cannot find the path specified. ' 11.14.10 01:50:06 couldn't open weapon tag 'hornet_gun.weapon'. 11.14.10 01:50:06 failed to load vehicle tag 'vehicles\hornet\hornet' 11.14.10 01:50:10 failed to load scenario tag 'levels\test\bloodmyth\bloodgulch3m' 11.14.10 01:50:10 need to get the following tags: 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\hornet.gbxmodel 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\hornet.model_animations 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\hornet.model_collision_geometry 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\hornet.physics 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\effects\red_light.light 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\effects\gold_light.light 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\sounds\hornet_engine.sound_looping 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\effects\blue_light.light 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\effects\acceleration_effect_right.light_volume 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\effects\acceleration_effect_left.light_volume 11.14.10 01:50:10 {]hnmp[}\vehicles\hornet\hornet_gun.weapon 11.14.10 01:50:10 11.14.10 01:50:10 game_load() failed.
What I noticed that most people, sadly even my friends, prefer maps like extinction, coldsnap, and doomsday. They say that it’s for the variety of vehicles and weapons that take no skill to operate...
Ambry has a lot to offer, just no to the majority of the playing community...the ones with 10 year old computers...
Like almost everyone before me said: This looks beautiful! Just one question to ask, are you going to update the pine trees as well? As far as I could tell you didn't do much to them in the video...
Update? That was an update of its own...I'm just happy its still planned to be finished...
Reduced tri count to 6700...
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