
ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: May 8, 2010 11:19 PM
Msg. 71 of 181
Josh, DEE was actually talking in quite a well-behaved manner.
At least in my opinion he was, and with it was coupled some decent (?) critique. I suggest you stop arguing back and take it or discuss it more (in private I suppose) in a nice manner.
|
|
|

Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
|
Posted: May 8, 2010 11:22 PM
Msg. 72 of 181
Quote: --- Original message by: DEEhunterQuote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunterQuote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunterQuote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunter You rely too much on floaters. I dont believe there is anything wrong with that. There is, your bake will get the floaters from more than 1 angle causing about 60% of the floaters I see to end up being distorted. They cause more problems than they solve. Stop being lazy and model it in. apart of the cylinder parts of the model, your statement is not true. I am not being lazy. There is no need to model everything in. Even in the real stream, they use alot of floaters. Go to polycount, or look at Racer447 (Or whats his name)... He use's floaters almost everywhere. I understand you want to crit on the model, but apart of the front of the model and such, your arguement is invalid. Trying to model in all the pieces, would be so much more of a headache anyways. Its not about being lazy, its about spending triple amount of the time that you could save from floaters, with the same outcome. I would have took your crit more nicely, but when you say that im lazy, then I wont respond the same. Racer uses floaters on flat surfaces because it is not being seen at more than 1 angle. Stop making excuses. You have become one of the worst high nosed pricks I know that is good at modeling. Take a look at Rooster and Disaster's behaviour. Try to be a little more like them? Btw, I am modeling most on flat planes and where its not, its about 20 percent. Goto xfire if you feel like continueing this. If not, drop it, because this is the HRMT thread. =) Edited by Joshflighter on May 8, 2010 at 11:09 PM Lazy, you refuse to improve and make excuses at the site of criticism because you feel defensive about your work. Take the crit, or not. Either way, make space to improve. You are acting like chains that made excuses for nearly EVERY form of criticism given. Lawl, I heard no crit. I heard "Stop using floaters". Thats opinion. Nothing wrong with my model. I know about the round parts. And I am going to make them one wth the model. Not ignoring. But Ur being a douche about it, by saying im lazy. This is how to crit dee: Quote: Disaster™: hey Disaster™: dee is right Disaster™: except for the lazy part Joshflighter: dude, apart of the cylinder parts Disaster™: don't ever use floaters on curved surfaces Joshflighter: everything is flat Disaster™: they are ok on the flat surfaces Joshflighter: so why the fk is he on my ass Joshflighter: when its flat Disaster™: i have no idea Disaster™: Personally, I don't use floaters unless its not worth spending the time to model it in Disaster™: but, w/e Disaster™: Just letting you know that you should probably fix the floaters on the curved surfaces Joshflighter: I am Disaster™: :) Joshflighter: I just dont like being called lazy
Edited by Joshflighter on May 8, 2010 at 11:24 PM
|
|
|

DEEhunter
Joined: Dec 16, 2006
|
Posted: May 8, 2010 11:28 PM
Msg. 73 of 181
|
|
|

Dark
Joined: Nov 10, 2008
|
Posted: May 8, 2010 11:33 PM
Msg. 74 of 181
Quote: --- Original message by: DEEhunter D:
|
|
|

Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
|
Posted: May 8, 2010 11:33 PM
Msg. 75 of 181
What I must fix.. if any more, just circle:  Edit for ODX: Edited by Joshflighter on May 8, 2010 at 11:51 PM
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: May 8, 2010 11:44 PM
Msg. 76 of 181
|
|
|

DEEhunter
Joined: Dec 16, 2006
|
Posted: May 8, 2010 11:50 PM
Msg. 77 of 181
Zbrush uses a "lit sphere" shader so it depends on what shader he is using. Render it with AO so we can tell.
|
|
|

Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
|
Posted: May 8, 2010 11:56 PM
Msg. 78 of 181
Quote: --- Original message by: DEEhunter Zbrush uses a "lit sphere" shader so it depends on what shader he is using. Render it with AO so we can tell. Yea. Uhm,I posted wireframe in the 3rd last post. Also here, hope this helps, you guys might be able to find more errors here: 
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: May 9, 2010 12:57 AM
Msg. 79 of 181
Quote: --- Original message by: ODXYour render kind of makes things blend into eachother so if there are any noticeable edges, it's impossible to tell. Oh yeah, more DMR Reload goodness: http://www.youtube.com/watch?v=TevutXrxEGc Looks good. Again with the hand when it hits the clip at first seemed weak or it slapped it. But it looks ok.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: May 9, 2010 09:56 AM
Msg. 80 of 181
I've been staring at Halo 1's AR Reload so it's pretty much fine how it is but I'll do some more fine tuning later today.
Other animations have heavy influence from the animations from the AR from Halo 1 as well, like the melee and the firing (though edited to a point you might not recognize them. Melee is pretty similar though, then again I still have some major movements to change around)
|
|
|

AlwinRoth
Joined: Jan 4, 2008
|
Posted: May 9, 2010 10:34 AM
Msg. 81 of 181
Quote: --- Original message by: Spartan_094Quote: --- Original message by: ODXYour render kind of makes things blend into eachother so if there are any noticeable edges, it's impossible to tell. Oh yeah, more DMR Reload goodness: http://www.youtube.com/watch?v=TevutXrxEGc Looks good. Again with the hand when it hits the clip at first seemed weak or it slapped it. But it looks ok. Spartans can lightly hit something and it would hurt. If a one ton brick were to "Lightly" slap you, it would add a bit force...
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: May 9, 2010 06:25 PM
Msg. 82 of 181
Quote: --- Original message by: AlwinRothQuote: --- Original message by: Spartan_094Quote: --- Original message by: ODXYour render kind of makes things blend into eachother so if there are any noticeable edges, it's impossible to tell. Oh yeah, more DMR Reload goodness: http://www.youtube.com/watch?v=TevutXrxEGc Looks good. Again with the hand when it hits the clip at first seemed weak or it slapped it. But it looks ok. Spartans can lightly hit something and it would hurt. If a one ton brick were to "Lightly" slap you, it would add a bit force... And you would know because a spartan hit you? It's the flow of the animation I'm looking for, and it seemed off by that certain part.
|
|
|

AlwinRoth
Joined: Jan 4, 2008
|
Posted: May 9, 2010 07:09 PM
Msg. 83 of 181
Quote: --- Original message by: Spartan_094Quote: --- Original message by: AlwinRothQuote: --- Original message by: Spartan_094Quote: --- Original message by: ODXYour render kind of makes things blend into eachother so if there are any noticeable edges, it's impossible to tell. Oh yeah, more DMR Reload goodness: http://www.youtube.com/watch?v=TevutXrxEGc Looks good. Again with the hand when it hits the clip at first seemed weak or it slapped it. But it looks ok. Spartans can lightly hit something and it would hurt. If a one ton brick were to "Lightly" slap you, it would add a bit force... And you would know because a spartan hit you? It's the flow of the animation I'm looking for, and it seemed off by that certain part. Halo.Wiki and common sense. Seriously, If something heavy were to tap you, it would give a push wouldn't it? There are other things besides Spartans that weigh a bit. and Loading up a rifle doesn't require a "smack" to insert a clip.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: May 9, 2010 07:34 PM
Msg. 84 of 181
It's all for aesthetic appeal, I'm not going for realism or how a Spartan really would work.
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: May 9, 2010 09:19 PM
Msg. 85 of 181
Quote: --- Original message by: AlwinRothQuote: --- Original message by: Spartan_094Quote: --- Original message by: AlwinRothQuote: --- Original message by: Spartan_094Quote: --- Original message by: ODXYour render kind of makes things blend into eachother so if there are any noticeable edges, it's impossible to tell. Oh yeah, more DMR Reload goodness: http://www.youtube.com/watch?v=TevutXrxEGc Looks good. Again with the hand when it hits the clip at first seemed weak or it slapped it. But it looks ok. Spartans can lightly hit something and it would hurt. If a one ton brick were to "Lightly" slap you, it would add a bit force... And you would know because a spartan hit you? It's the flow of the animation I'm looking for, and it seemed off by that certain part. Halo.Wiki and common sense. Seriously, If something heavy were to tap you, it would give a push wouldn't it? There are other things besides Spartans that weigh a bit. and Loading up a rifle doesn't require a "smack" to insert a clip. actualy its a good idea to smack the clip in so its Secured and locked in. cause some times pushing a clip in only locks it in half way and could fall out. So giving it the extra smack is a good way to be safe.
|
|
|

Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
|
Posted: May 17, 2010 11:17 PM
Msg. 86 of 181
De1337 gave me permission to use his AR in a comparison render. What I did not finish on mine, I used his parts, like the back end. Dont worry about that. Now, I just need help deciding if mine is to fudged up and squishy or not. Lol.
|
|
|

iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
|
Posted: May 17, 2010 11:17 PM
Msg. 87 of 181
Your proportions are actually a bit better, mine is a bit squished.
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: May 18, 2010 02:56 AM
Msg. 88 of 181
The ammo display on the bottom one looks off.
|
|
|

Dark
Joined: Nov 10, 2008
|
Posted: May 19, 2010 09:33 PM
Msg. 89 of 181
urs reminds me of the good old days in halo 1 josh
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: May 19, 2010 09:55 PM
Msg. 90 of 181
Quote: --- Original message by: Ninjadude The ammo display on the bottom one looks off. top AR is josh's.
|
|
|

WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
|
Posted: May 19, 2010 10:55 PM
Msg. 91 of 181
How ya going guys?
|
|
|

Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
|
Posted: May 19, 2010 11:21 PM
Msg. 92 of 181
Quote: --- Original message by: Dark urs reminds me of the good old days in halo 1 josh yea =) also, tonight is the first night i get a break from studying. I'll try and finish this ar tomorrow, but my new ps3 slim might get in the way of that. :(
|
|
|

aZn9ja37
Joined: Apr 13, 2010
....????!!!!!
|
Posted: May 20, 2010 10:44 PM
Msg. 93 of 181
Quote: --- Original message by: JoshflighterQuote: --- Original message by: Dark urs reminds me of the good old days in halo 1 josh yea =) also, tonight is the first night i get a break from studying. I'll try and finish this ar tomorrow, but my new ps3 slim might get in the way of that. :( ps3 slim sucks, just sayin nice ar though, will it have the same animations as the one in reach?
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: May 21, 2010 01:22 AM
Msg. 94 of 181
Nice AR Josh!
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: May 21, 2010 01:37 AM
Msg. 95 of 181
Love it Josh. Edited by Maniac1000 on May 21, 2010 at 01:41 AM
|
|
|

roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
|
Posted: May 21, 2010 01:47 PM
Msg. 96 of 181
wow Josh, im impressed. When you gonna get into subdivision modeling and baking?
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: May 21, 2010 01:59 PM
Msg. 97 of 181
Alright Josh! now lets get that thing textured and animated and see that thing in CE :D
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: May 21, 2010 02:47 PM
Msg. 98 of 181
If its going to go in ce, then he will obviously bake that to a low poly version.
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: May 21, 2010 02:50 PM
Msg. 99 of 181
meh CE could handle it. i like the hgh polly stuff it makes it look better. makes it look more realistic
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: May 21, 2010 03:25 PM
Msg. 100 of 181
Quote: --- Original message by: Slayer117 meh CE could handle it. i like the hgh polly stuff it makes it look better. makes it look more realistic lol no
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: May 21, 2010 03:52 PM
Msg. 101 of 181
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: May 21, 2010 04:10 PM
Msg. 102 of 181
Quote: --- Original message by: HiguyQuote: --- Original message by: Slayer117 meh CE could handle it. i like the hgh polly stuff it makes it look better. makes it look more realistic lol no well maybe not i guess. but dont dull it down to like a rock. keep it as high as possible
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: May 21, 2010 04:55 PM
Msg. 103 of 181
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: May 22, 2010 02:06 PM
Msg. 104 of 181
Shall I make sounds now? >>
|
|
|

032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
|
Posted: May 22, 2010 02:34 PM
Msg. 105 of 181
Quote: --- Original message by: Gamma927 Shall I make sounds now? >> lolsounds
|
|
|