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Author Topic: (OFFICIAL) HRMT thread (181 messages, Page 4 of 6)
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askmii77
Joined: Apr 19, 2010

Press Alt+F4 for confetti!


Posted: May 22, 2010 06:43 PM    Msg. 106 of 181       
lolyoko


Advancebo
Joined: Jan 14, 2008


Posted: May 22, 2010 08:15 PM    Msg. 107 of 181       
Quote: --- Original message by: Gamma927
Shall I make sounds now? >>


veex already has sounds.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 22, 2010 08:51 PM    Msg. 108 of 181       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Gamma927
Shall I make sounds now? >>


veex already has sounds.


Actually?
Like non-joking.. lol.. we have the Halo reach sounds?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 22, 2010 08:56 PM    Msg. 109 of 181       
Bungie gave us the sounds a long time ago. i just dont where they went


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 22, 2010 10:36 PM    Msg. 110 of 181       
I meant custom made. Veex gave me the go-ahead a while ago. ODX just told me to wait for him to finish the animations.
Edited by Gamma927 on May 22, 2010 at 10:37 PM


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: May 22, 2010 10:40 PM    Msg. 111 of 181       
Quote: --- Original message by: Slayer117
Bungie gave us the sounds a long time ago. i just dont where they went

I have them =)


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: May 23, 2010 03:35 PM    Msg. 112 of 181       
Quote: --- Original message by: Gamma927
ODX just told me to wait for him to finish the animations.
I'm going to redo the reload whenever I can, it just doesn't seem to really fit in well or something.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 4, 2010 07:50 PM    Msg. 113 of 181       
No, i have not fixed the floaters in the round parts.. but I barely started working again because I am a bit more free. Here is what I started: (Not highpolied, if not it would look triple sexy.) :(




abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jun 4, 2010 08:03 PM    Msg. 114 of 181       
in all honesty, can i ask, how in the hell do you get all those little details like the circles and the dots on the grip on the bottom? generally in 3D modelling what tool is that called?


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Jun 4, 2010 08:15 PM    Msg. 115 of 181       
I can has be in team?


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 4, 2010 08:48 PM    Msg. 116 of 181       
@abkarch: Hmm, basicly its using all the tools to do the detail. I dunno of any one tool that does this.

@Plague/Hazzard: Ask IV, im not leader. :P

@Everyone who askes me for the model so they can put it ingame:
No, you cant put it ingame. Just take a look at this:


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jun 4, 2010 09:12 PM    Msg. 117 of 181       
Oh for my sake, just make the grip a damn box. Fingers will cover it anyway and when you do it in such an odd design like you have there it just makes my job harder because I'm very attuned to clipping >_>


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 4, 2010 09:36 PM    Msg. 118 of 181       
Quote: --- Original message by: ODX
Oh for my sake, just make the grip a damn box. Fingers will cover it anyway and when you do it in such an odd design like you have there it just makes my job harder because I'm very attuned to clipping >_>


This entire model will be only a few polies. Dont worry about it. This is what I mean:

This is only 3 polies.

Left is the final product. Right is the high poly.



Edited by Joshflighter on Jun 4, 2010 at 09:36 PM


Ninjadude
Joined: Jun 22, 2008


Posted: Jun 5, 2010 02:25 AM    Msg. 119 of 181       
Looking good. I swear the bottom of the ARs trigger guard is different though...


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Aug 7, 2010 08:55 PM    Msg. 120 of 181       




Did I post this here?
Hopefully I didnt, because I already feel like a pest for showing this so much. Durr. =)


Alder250
Joined: Jul 11, 2010

The last enemy that shall be destroyed is Death.


Posted: Aug 7, 2010 09:21 PM    Msg. 121 of 181       
Perty.


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Aug 7, 2010 10:20 PM    Msg. 122 of 181       
The AR's display needs to be a little more pointy.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 10:40 PM    Msg. 123 of 181       
Make low-poly and get ingame =\ Lol. Remake it, so it is lowpoly, get ingame, release.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 7, 2010 11:26 PM    Msg. 124 of 181       
Quote: --- Original message by: pakar45
Make low-poly and get ingame =\ Lol. Remake it, so it is lowpoly, get ingame, release.


animations? and he doesn't have to remake the whole thing just to make it more halo friendly >_>


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 8, 2010 03:44 AM    Msg. 125 of 181       
how did Halo turn into Child??


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 8, 2010 07:33 AM    Msg. 126 of 181       
You guys can have these when I get off my arse and bother make them.



DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 8, 2010 11:00 AM    Msg. 127 of 181       
I thought you already modeled the Falcon?

I could model the Revenant pretty low poly (because I vert model) since it's not that complicated.


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 8, 2010 11:41 AM    Msg. 128 of 181       
Started it and stopped, got lazy. And I will sub'd model them.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 8, 2010 11:56 AM    Msg. 129 of 181       
Quote: --- Original message by: anonymous_2009
Started it and stopped, got lazy. And I will sub'd model them.

Well at least make sure the poly count is lowered this time with the releases. :P


Advancebo
Joined: Jan 14, 2008


Posted: Aug 8, 2010 02:18 PM    Msg. 130 of 181       
why would he do that? subd is supposed to be high poly. then just do a low poly, and bake normals onto the low poly.


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 8, 2010 02:45 PM    Msg. 131 of 181       
Sub'D + Low Poly.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 8, 2010 06:18 PM    Msg. 132 of 181       
Well since you have depth down I'll let you to this stuff. I've got too many other things to do outside of this, so modeling anything is kind of out of the question (I honestly was stupid thinking i'd have the time). Best of luck.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Aug 9, 2010 03:52 PM    Msg. 133 of 181       


Low poly. (almost)


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 9, 2010 04:02 PM    Msg. 134 of 181       
make more low poly, and get ingame? :) I love the model btw, looks really good.


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Aug 9, 2010 04:16 PM    Msg. 135 of 181       
Quote: --- Original message by: pakar45
make more low poly, and get ingame? :) I love the model btw, looks really good.

How much would you pay for it. O.o


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 9, 2010 04:43 PM    Msg. 136 of 181       
=\ anyways, it does look like a reach assault rifle, nice job.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 9, 2010 05:08 PM    Msg. 137 of 181       
Quote: --- Original message by: KappaLocust
Quote: --- Original message by: pakar45
make more low poly, and get ingame? :) I love the model btw, looks really good.

How much would you pay for it. O.o

loling


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 9, 2010 06:22 PM    Msg. 138 of 181       
Quote: --- Original message by: Joshflighter


Low poly. (almost)


The grip sir. also wtf is with the bungie reach blah beta text on it? photoshop effort lack?? :o
Edited by Newbkilla on Aug 9, 2010 at 06:22 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 9, 2010 06:34 PM    Msg. 139 of 181       
If you didn't notice, the render of Bungie's actual AR is there as the background (environment map).


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 10, 2010 12:51 PM    Msg. 140 of 181       
It really, really doesn't and it's stripped down too much. I'm pretty sure I see details lost in the back?

Um, no? Please don't do that and limit me (if I'm to animate it), thank you?..

 
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