
DEEhunter
Joined: Dec 16, 2006
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Posted: May 6, 2010 01:24 AM
Msg. 36 of 181
Quote: --- Original message by: Welcome To EarthI've heard from lots of people that Halo: Reach does not have forge. I don't know for a fact though. It has forge. Assets of 343 guilty spark are found in the .map files, and a few others.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: May 6, 2010 12:40 PM
Msg. 37 of 181
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Spartan_094
Joined: Jan 8, 2008
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Posted: May 6, 2010 04:45 PM
Msg. 38 of 181
Quote: --- Original message by: Joshflighter I still see inaccuracies by the number plate part of the model.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: May 6, 2010 05:05 PM
Msg. 39 of 181
that model looks insane, i dont know what hes talking about.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 6, 2010 10:55 PM
Msg. 40 of 181
It can be awesome, but it can also be inaccurate. Those are two different topics.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: May 6, 2010 10:57 PM
Msg. 41 of 181
This team looks awesome....although if I join, I wont be much of a help other than beta testing so good luck with this....I AM indeed looking forward to your productions( or technically maps XD)
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: May 6, 2010 11:02 PM
Msg. 42 of 181
ya, so you guys, whats your plan, SPM, MPM?
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: May 7, 2010 08:31 PM
Msg. 43 of 181
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 7, 2010 10:08 PM
Msg. 44 of 181
First try at the DMR reload, and giving a little peak at how I'm doing it as well as giving you guys a chance to tell me some things: other ways I should do it, ideas for a bolt pull, things I could add/fix/edit/remove completely. One thing I've thought of is he could be not smacking the clip in, but rather just adjust the hand and pushing it in fully without taking his hand so noticeably off the clip. http://www.youtube.com/watch?v=6bXMgOitS90Edited by ODX on May 7, 2010 at 10:08 PM
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Spartan_094
Joined: Jan 8, 2008
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Posted: May 7, 2010 10:18 PM
Msg. 45 of 181
Quote: --- Original message by: ODXFirst try at the DMR reload, and giving a little peak at how I'm doing it as well as giving you guys a chance to tell me some things: other ways I should do it, ideas for a bolt pull, things I could add/fix/edit/remove completely. One thing I've thought of is he could be not smacking the clip in, but rather just adjust the hand and pushing it in fully without taking his hand so noticeably off the clip. http://www.youtube.com/watch?v=6bXMgOitS90Edited by ODX on May 7, 2010 at 10:08 PM Make the back of the gun when he puts in the clip move up, since its staying still.
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Ninjadude
Joined: Jun 22, 2008
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Posted: May 8, 2010 02:24 AM
Msg. 46 of 181
There's a HRMT? And it's not made up of noobs?
hawt.
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Spartan_094
Joined: Jan 8, 2008
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Posted: May 8, 2010 08:38 AM
Msg. 47 of 181
Quote: --- Original message by: Hr3shyQuote: --- Original message by: IcePhoenixQuote: --- Original message by: Yoko RQuote: --- Original message by: infernocide
Halo Reach Mapping Team sucks because they made the DMR and not he BR. The BR was way more powerful and Bungie is stupid for removing it and your stupid for wanting to make a bad game for a even worse game for a PC. Edited by infernocide on May 5, 2010 at 10:19 PM wait so if its WAY more powerful,doesn't that make it overpowered? =o i think he was trolling. or he is just noob, who thinks that because the DMR has 1 shot to replace a 3-shot burst it is weak because in SWAT or campaign he can't just swipe around. lol Inferno isnt a noob and i personaly like the br better. i just like the way it looks...burst is cool to. makes it more halo for some reason for me. Get some skill. A weapons bullets do not shoot straight all the time, unlike your h3 br while you can spray it and its straight all the way which is why it made Team SWAT like badass AT first for double exp, then it got annoying, now with Reach you need skill to make the first shot count instead of spraying.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 8, 2010 09:30 AM
Msg. 48 of 181
When are you guys going to fix the horrible DMR Model?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 8, 2010 10:24 AM
Msg. 49 of 181
Doesn't look that horrible to me ._.  Quit a few...extra polies, but it works fine I suppose.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: May 8, 2010 03:18 PM
Msg. 50 of 181
Edited by Joshflighter on May 8, 2010 at 03:24 PM
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infernocide
Joined: Jun 28, 2009
TROLE
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Posted: May 8, 2010 03:31 PM
Msg. 51 of 181
Most of that detail your trying to model in could be done in the texture.
Also my first post in this thread was a trole. Anyone who doesn't get it should kill themselves.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: May 8, 2010 03:33 PM
Msg. 52 of 181
Quote: --- Original message by: infernocide Most of that detail your trying to model in could be done in the texture.
Also my first post in this thread was a trole. Anyone who doesn't get it should kill themselves. Yea, but it would have the same effect in other engines/or renders with out the bake. =p
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 8, 2010 04:26 PM
Msg. 53 of 181
looks good so far
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DEEhunter
Joined: Dec 16, 2006
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Posted: May 8, 2010 04:39 PM
Msg. 54 of 181
You rely too much on floaters.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: May 8, 2010 04:40 PM
Msg. 55 of 181
Quote: --- Original message by: infernocide Most of that detail your trying to model in could be done in the texture.
Also my first post in this thread was a trole. Anyone who doesn't get it should kill themselves. yes but we all love modeled detail in weapons dont we?
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: May 8, 2010 07:36 PM
Msg. 56 of 181
Quote: --- Original message by: Yoko RQuote: --- Original message by: infernocide Most of that detail your trying to model in could be done in the texture.
Also my first post in this thread was a trole. Anyone who doesn't get it should kill themselves. yes but we all love modeled detail in weapons dont we? Sarcasm? Quote: --- Original message by: DEEhunter You rely too much on floaters. I dont believe there is anything wrong with that.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 8, 2010 08:12 PM
Msg. 57 of 181
Quote: --- Original message by: ODXDoesn't look that horrible to me ._.  Quit a few...extra polies, but it works fine I suppose. There is too many extra polies. Its retarded. You don't need that many, however modeled it should commit suicide at there idiocy in trying to put that much detail into a low poly model.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 8, 2010 08:19 PM
Msg. 58 of 181
Right now it's around 9550 polies, but it should be easy to go in and fix it up without screwing with my animations.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 8, 2010 08:29 PM
Msg. 59 of 181
so that makes it at least 19,100 tris?
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 8, 2010 09:36 PM
Msg. 60 of 181
Quote: --- Original message by: HiguyQuote: --- Original message by: ODXDoesn't look that horrible to me ._.  Quit a few...extra polies, but it works fine I suppose. There is too many extra polies. Its retarded. You don't need that many, however modeled it should commit suicide at there idiocy in trying to put that much detail into a low poly model. lol at higuy ranting about high pollies again
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Advancebo
Joined: Jan 14, 2008
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Posted: May 8, 2010 09:38 PM
Msg. 61 of 181
Quote: --- Original message by: Slayer117Quote: --- Original message by: HiguyQuote: --- Original message by: ODXDoesn't look that horrible to me ._.  Quit a few...extra polies, but it works fine I suppose. There is too many extra polies. Its retarded. You don't need that many, however modeled it should commit suicide at there idiocy in trying to put that much detail into a low poly model. lol at higuy ranting about high pollies again lol at you for not knowing about polygon placement/organization.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 8, 2010 09:51 PM
Msg. 62 of 181
Quote: --- Original message by: Slayer117 lol at higuy ranting about high pollies again Its funny becuase its true. Also, after looking at the high res version of the screen shot, the model of the scope looks pretty bad. Its all triangulated and crap. Unless thats the render, which I don't really think so.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 8, 2010 10:08 PM
Msg. 63 of 181
It's my settings, when rendered normally I don't see any crap on the scope like that.
Plus with a skin, there's even less of a chance for you to notice it.
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Spartan_094
Joined: Jan 8, 2008
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Posted: May 8, 2010 10:32 PM
Msg. 64 of 181
Quote: --- Original message by: ODX It's my settings, when rendered normally I don't see any crap on the scope like that.
Plus with a skin, there's even less of a chance for you to notice it. Still it's bad for a scope in FP to be like that, regardless even with halo, they show up more. Also Higuy is right. Also I am sure even bungie did a better job on doing the DMR scope then what floyd did :/
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DEEhunter
Joined: Dec 16, 2006
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Posted: May 8, 2010 10:42 PM
Msg. 65 of 181
Quote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunter You rely too much on floaters. I dont believe there is anything wrong with that. There is, your bake will get the floaters from more than 1 angle causing about 60% of the floaters I see to end up being distorted. They cause more problems than they solve. Stop being lazy and model it in.
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Advancebo
Joined: Jan 14, 2008
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Posted: May 8, 2010 10:49 PM
Msg. 66 of 181
Or you could bake in the floaters from a separate area than the main model.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: May 8, 2010 11:01 PM
Msg. 67 of 181
Quote: --- Original message by: DEEhunterQuote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunter You rely too much on floaters. I dont believe there is anything wrong with that. There is, your bake will get the floaters from more than 1 angle causing about 60% of the floaters I see to end up being distorted. They cause more problems than they solve. Stop being lazy and model it in. apart of the cylinder parts of the model, your statement is not true. I am not being lazy. There is no need to model everything in. Even in the real stream, they use alot of floaters. Go to polycount, or look at Racer447 (Or whats his name)... He use's floaters almost everywhere. I understand you want to crit on the model, but apart of the front of the model and such, your arguement is invalid. Trying to model in all the pieces, would be so much more of a headache anyways. Its not about being lazy, its about spending triple amount of the time that you could save from floaters, with the same outcome. I would have took your crit more nicely, but when you say that im lazy, then I wont respond the same.
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DEEhunter
Joined: Dec 16, 2006
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Posted: May 8, 2010 11:05 PM
Msg. 68 of 181
Quote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunterQuote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunter You rely too much on floaters. I dont believe there is anything wrong with that. There is, your bake will get the floaters from more than 1 angle causing about 60% of the floaters I see to end up being distorted. They cause more problems than they solve. Stop being lazy and model it in. apart of the cylinder parts of the model, your statement is not true. I am not being lazy. There is no need to model everything in. Even in the real stream, they use alot of floaters. Go to polycount, or look at Racer447 (Or whats his name)... He use's floaters almost everywhere. I understand you want to crit on the model, but apart of the front of the model and such, your arguement is invalid. Trying to model in all the pieces, would be so much more of a headache anyways. Its not about being lazy, its about spending triple amount of the time that you could save from floaters, with the same outcome. I would have took your crit more nicely, but when you say that im lazy, then I wont respond the same. Racer uses floaters on flat surfaces because it is not being seen at more than 1 angle. Stop making excuses.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: May 8, 2010 11:08 PM
Msg. 69 of 181
Quote: --- Original message by: DEEhunterQuote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunterQuote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunter You rely too much on floaters. I dont believe there is anything wrong with that. There is, your bake will get the floaters from more than 1 angle causing about 60% of the floaters I see to end up being distorted. They cause more problems than they solve. Stop being lazy and model it in. apart of the cylinder parts of the model, your statement is not true. I am not being lazy. There is no need to model everything in. Even in the real stream, they use alot of floaters. Go to polycount, or look at Racer447 (Or whats his name)... He use's floaters almost everywhere. I understand you want to crit on the model, but apart of the front of the model and such, your arguement is invalid. Trying to model in all the pieces, would be so much more of a headache anyways. Its not about being lazy, its about spending triple amount of the time that you could save from floaters, with the same outcome. I would have took your crit more nicely, but when you say that im lazy, then I wont respond the same. Racer uses floaters on flat surfaces because it is not being seen at more than 1 angle. Stop making excuses. You have become one of the worst high nosed pricks I know that is good at modeling. Take a look at Rooster and Disaster's behaviour. Try to be a little more like them? Btw, I am modeling most on flat planes and where its not, its about 20 percent. Goto xfire if you feel like continueing this. If not, drop it, because this is the HRMT thread. =) Edited by Joshflighter on May 8, 2010 at 11:09 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: May 8, 2010 11:17 PM
Msg. 70 of 181
Quote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunterQuote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunterQuote: --- Original message by: JoshflighterQuote: --- Original message by: DEEhunter You rely too much on floaters. I dont believe there is anything wrong with that. There is, your bake will get the floaters from more than 1 angle causing about 60% of the floaters I see to end up being distorted. They cause more problems than they solve. Stop being lazy and model it in. apart of the cylinder parts of the model, your statement is not true. I am not being lazy. There is no need to model everything in. Even in the real stream, they use alot of floaters. Go to polycount, or look at Racer447 (Or whats his name)... He use's floaters almost everywhere. I understand you want to crit on the model, but apart of the front of the model and such, your arguement is invalid. Trying to model in all the pieces, would be so much more of a headache anyways. Its not about being lazy, its about spending triple amount of the time that you could save from floaters, with the same outcome. I would have took your crit more nicely, but when you say that im lazy, then I wont respond the same. Racer uses floaters on flat surfaces because it is not being seen at more than 1 angle. Stop making excuses. You have become one of the worst high nosed pricks I know that is good at modeling. Take a look at Rooster and Disaster's behaviour. Try to be a little more like them? Btw, I am modeling most on flat planes and where its not, its about 20 percent. Goto xfire if you feel like continueing this. If not, drop it, because this is the HRMT thread. =) Edited by Joshflighter on May 8, 2010 at 11:09 PM Lazy, you refuse to improve and make excuses at the site of criticism because you feel defensive about your work. Take the crit, or not. Either way, make space to improve. You are acting like chains that made excuses for nearly EVERY form of criticism given.
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