
forrestkeller1
Joined: Nov 3, 2007
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Posted: Apr 2, 2010 01:15 AM
Msg. 1 of 112
I havn't quite found out a title for this yet but it's just a mod of a30 to make it more, lush and make harder encounters, here are the changes to it Beta 1: http://www.mediafire.com/file/tth22t5qu2z/a30_beta.zipBeta 2: http://www.mediafire.com/file/q2ojhindnj1/a30_beta_v2.rarNew weapons (debating to use CMT's or others) added a more jungle type environment added brute encounters (Customs scripts) Added a ghost fight when encountering your first mission (Yet again custom scripts) more.. Pictures: Edited by forrestkeller1 on Apr 2, 2010 at 01:39 AMEdited by forrestkeller1 on Apr 3, 2010 at 09:01 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 2, 2010 01:26 AM
Msg. 2 of 112
im looking forward to this I remember your other campaign! (the one you released on hcer)
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 01:39 AM
Msg. 3 of 112
Pictures are up
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Apr 2, 2010 02:20 AM
Msg. 4 of 112
even though, all i see is just CMT tags put into a map, this actually looks enjoyable. :) though the only thing i think u should fix is those c_storage_large scenery pieces. I understand how they're supposed to imitate the effect of being hit by the lifepod, but the one on the right is merging through the BSP. Fix that. ;)
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 02:22 AM
Msg. 5 of 112
It's more than that, it also has customs scripts to add brutes, and ghosts as seen, but I have one problem after I get to the bsp switch after the tunnel the game crashes and I dunno why
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Apr 2, 2010 03:01 AM
Msg. 6 of 112
scripting extra encounter is easy though. :\ Post debug.txt & ill see if i can find a solution to your BSP exception issue.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 03:18 AM
Msg. 7 of 112
nvm, fixed it, it was the hunter making the total tag size go into the <-0.27 free> thing Edited by forrestkeller1 on Apr 2, 2010 at 05:41 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 2, 2010 03:33 AM
Msg. 8 of 112
nice as always keller ;]
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 05:51 AM
Msg. 9 of 112
I need some beta testers that will find any errors in my map before I release the final but here is a pre_beta version to have fun with, this will have many errors that I know of but didn't fix yet. http://www.mediafire.com/download.php?tth22t5qu2z
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 06:24 AM
Msg. 10 of 112
Quote: --- Original message by: IcePhoenix nice, if this is good I might just be happy to call this SPv2. maybe use some other things instead of rows of storage containers. Well, it's certainly better if you had a group of 3 or so seperate containers instead of 1 row, as the crash would be more realistic.
Or you can just remove them. I mean, in Halo 2 the first level, Cairo Station, just before the first group of covenant, there's a blast door. After a few seconds after seeing it, a spark appears in the middle and gets somewhat larger, then the whole door explodes, revealing the Covenant and killing anyone standing near it on your side. Though first-timers may suffer a death here (the explosion is pretty strong, fortunately no marines stand at the doors), most players know better than stand in the way. Same here, most players should know better than trying to "catch" a lifepod that is about 20 times your size. Yes I know but the lifepod you say, caught them without them knowing and also I do plan on making them more out since the download above has them in singles cause the 3 rows took up tag space, also a few people asked and here is what the ghost encounter script looks like Quote: (script dormant mission_lz_ghost (object_create ghost_1) (object_create ghost_2) (ai_place ghost_wave/ghost_1 ) (ai_place ghost_wave/ghost_2 ) (unit_set_enterable_by_player ghost_1 false ) (vehicle_load_magic ghost_1 "driver" (ai_actors ghost_wave/ghost_1 )) (object_teleport ghost_1 ghost_tele_flag_1 ) (unit_set_enterable_by_player ghost_2 false ) (vehicle_load_magic ghost_2 "driver" (ai_actors ghost_wave/ghost_2 )) (object_teleport ghost_2 ghost_tele_flag_2 ) (ai_magically_see_players ghost_wave ) (ai_vehicle_encounter ghost_2 ghost_wave/ghost_2 ) (ai_vehicle_encounter ghost_1 ghost_wave/ghost_1 ) (ai_follow_target_players ghost_wave/ghost_1 ) (ai_follow_target_players ghost_wave/ghost_2 ) (ai_vehicle_enterable_distance ghost_1 25 ) (ai_vehicle_enterable_distance ghost_2 15 ) (ai_command_list ghost_wave/ghost_1 ghost_wave_1 ) (ai_command_list ghost_wave/ghost_2 ghost_wave_2 ) (objects_predict (ai_actors ghost_wave ))(objects_predict ghost_1 ))
(script dormant mission_lz_dropship (object_create lz_cship ) (unit_close lz_cship ) (ai_place lz_search/cship_toon ) (ai_braindead lz_search true ) (vehicle_load_magic lz_cship "passenger" (ai_actors lz_search/cship_toon )) (object_teleport lz_cship lz_cship_flag ) (recording_play_and_hover lz_cship lz_cship_enter ) (objects_predict lz_cship ) (sleep (max 0 (- (recording_time lz_cship )750 ))) (ai_conversation lz_cship_enter ) (sleep_until (< 4 (ai_conversation_status lz_cship_enter ))1 ) (sleep (recording_time lz_cship )) (if (volume_test_objects lz_bridge (players )) (begin (ai_conversation lz_cship_danger ))(if (volume_test_objects lz_landing (players )) (begin (ai_conversation lz_cship_danger ))(if true (begin (ai_conversation lz_cship_safe )) ))) (set play_music_a30_01_alt true ) (vehicle_hover lz_cship false ) (recording_play_and_hover lz_cship lz_cship_landing_drop ) (sleep (max 0 (- (recording_time lz_cship )60 ))) (unit_open lz_cship ) (sleep 60 ) (begin_random (begin (vehicle_unload lz_cship "cd-passengerl01" )(sleep 5 )) (begin (vehicle_unload lz_cship "cd-passengerl02" )(sleep 5 )) (begin (vehicle_unload lz_cship "cd-passengerl03" )(sleep 5 )) (begin (vehicle_unload lz_cship "cd-passengerl04" )(sleep 5 )) (begin (vehicle_unload lz_cship "cd-passengerr01" )(sleep 5 )) (begin (vehicle_unload lz_cship "cd-passengerr02" )(sleep 5 )) (begin (vehicle_unload lz_cship "cd-passengerr03" )(sleep 5 ))(begin (vehicle_unload lz_cship "cd-passengerr04" )(sleep 5 ))) (ai_braindead lz_search false ) (sleep 120 ) (wake mission_lz_ghost ) (vehicle_hover lz_cship false ) (recording_play_and_delete lz_cship lz_cship_landing_exit ) (sleep 30 ) (unit_close lz_cship ) (object_set_collideable lz_cship false ) (set play_music_a30_01 false ) (sleep_until (= (ai_living_count lz_search )0 )1 )(set mark_lz_dropship true ))
Edited by forrestkeller1 on Apr 2, 2010 at 07:15 AM
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pwner5889
Joined: Jun 13, 2008
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Posted: Apr 2, 2010 11:13 AM
Msg. 11 of 112
Nice. But if I were you, I would use the stock weapons.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 2, 2010 02:36 PM
Msg. 12 of 112
you say that to almost all stuff pwner..... trust me keller is doing a good job :D
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 2, 2010 02:38 PM
Msg. 13 of 112
There weren't really enough enemies when I was rescuing the marines, then again I think I might have just been on normal difficulty or maybe even easy for whatever reason.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 2, 2010 02:41 PM
Msg. 14 of 112
I think i might like this, though the only problem i have is that he didn't remove the spv2 text from the HUD. Don't use that H3 sniper rifle... It's the cruddy one. Here, use the one i uploaded, it comes with my muzzle flash effect, and better shaders (the scope seems to move with a cubemap.) http://hce.halomaps.org/index.cfm?fid=5179I think the images were messed up during the upload, i assure you the sniper rifle is fine. Edited by jesse on Apr 2, 2010 at 02:46 PMEdited by jesse on Apr 2, 2010 at 03:51 PM
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 2, 2010 02:47 PM
Msg. 15 of 112
ive been working on the graphics at a30...ill let you know if i make any huge, real progress that you can incorporate into this.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 2, 2010 03:32 PM
Msg. 16 of 112
i think its sexeh
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 2, 2010 04:06 PM
Msg. 17 of 112
I don't exactly think he's put much work into it yet, as things of course do not fit well and it's not really fair to judge.
Grass is a bit bland after a while, Forerunner structures with their basic textures and the likes don't go so nicely together with the grass, and overall there could just be more detail but I keep in mind that it's still a level in a 2001 game.
The theme itself though, I like in it's general idea. I've always felt Halo needed a level with rain that wasn't flood-infested, and putting it in an iconic level (first time you land on Halo, first level you are introduced to the Forerunner structures and Bungie's huge, lovely environments) is genius.
Edit: L0d3x, I know you would probably have a more expert opinion of this than me, so if you could please detail specific things you don't like and why it shouldn't be this theme I would greatly appreciate it. My eyes and hands deal with weapons, not levels, so I really don't have much experience and knowledge on the subject. Edited by ODX on Apr 2, 2010 at 04:09 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 2, 2010 05:52 PM
Msg. 18 of 112
And Lodex dosen't like KFC, it makes you a fatty. Edited by Higuy on Apr 2, 2010 at 05:52 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 2, 2010 06:53 PM
Msg. 19 of 112
Quote: --- Original message by: Hydrogen im looking forward to this I remember your other campaign! (the one you released on hcer) is he the one who made that cmt spv2- ish fan made campaign, if so I hope there are more brutes and brgs in this map than the last ones, also could you add geists? I've wanted to see how they effect single player combat when theyre mixed in with other covies, also can you use the h3 grunts plox? Edited by Delicon20 on Apr 2, 2010 at 06:55 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 2, 2010 07:36 PM
Msg. 20 of 112
yes delicon he is the guy
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 2, 2010 07:50 PM
Msg. 21 of 112
Quote: --- Original message by: Hydrogen yes delicon he is the guy those maps he originally made were fun, except for the silent cartographer, the beach fight wasn't very epic just played through the beta it was awesome except for the fact there were maybe 5 brutes in the whole level, wuts up with that? and would you need custom scripts for more ai? can't you go to the original scripted encounters and just make new squads under the squads blocks so they spawn with the original encounter?
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 07:54 PM
Msg. 22 of 112
That is why I said pre-beta version for a reason this has many stuff I havn't planed yet, lots of errors and many many other stuff I plan to add in the future, and the grass texture is cmt's that replaces the original in the shader as a detail map, ad plus I wasn't aiming for a SPV2 look I really wanted to make it look different from the original make it more how you say jungle like. this project may end up like all my others, I'll probably abandon it cause I usually never have enough tags or I am unable to satisfy the general public with it because of my inability to animate,model and texture stuff. There is so much one person can do people
Edited by forrestkeller1 on Apr 2, 2010 at 08:09 PM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Apr 2, 2010 08:06 PM
Msg. 23 of 112
Quote: --- Original message by: Higuy
And Lodex dosen't like KFC, it makes you a fatty. Edited by Higuy on Apr 2, 2010 at 05:52 PM Im trying to elect him leader of the poutry industry.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 08:43 PM
Msg. 24 of 112
Quote: --- Original message by: Delicon20
and would you need custom scripts for more ai? can't you go to the original scripted encounters and just make new squads under the squads blocks so they spawn with the original encounter? No the encounters are spawned by what actor types they are in the squad so to spawn brutes I need to make a new one with the actor type set to the brute actor variant
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 2, 2010 08:55 PM
Msg. 25 of 112
dont put a spartan laser at the begining.... put it around the end of the map because i didnt have to fight anything at the begining except banshees.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 09:13 PM
Msg. 26 of 112
Quote: --- Original message by: Hydrogen dont put a spartan laser at the begining.... put it around the end of the map because i didnt have to fight anything at the begining except banshees. I might and I'm decided I will swap the CMT tagset with a Halo 3 tagset, I have the sniper, ar, and br but I lack all other weapons and a hud
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 2, 2010 09:45 PM
Msg. 27 of 112
I'm currently working on a quick little Halo 3 Magnum set, which I hope to finish today (I also started it today, ha).
Going to release it soon, with the Halo 3 Retail model (094 this is where you come in). Animations are like, a copy of Halo 3's but without references, and with heavy touches made by me. I didn't feel like doing anything special, and they were made in a day soooo...bugger off.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 2, 2010 09:49 PM
Msg. 28 of 112
remember theres two diffrent ways to leave this place..... and that tree is in my way >:[
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 09:51 PM
Msg. 29 of 112
Quote: --- Original message by: ODX I'm currently working on a quick little Halo 3 Magnum set, which I hope to finish today (I also started it today, ha).
Going to release it soon, with the Halo 3 Retail model (094 this is where you come in). Animations are like, a copy of Halo 3's but without references, and with heavy touches made by me. I didn't feel like doing anything special, and they were made in a day soooo...bugger off. Awesome, I'ev always liked your Spartan Laser better than cmt's so I may check out the magnum
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 2, 2010 10:25 PM
Msg. 30 of 112
That laser is old stuff, I think I might even still have the 'edited' animation scenes...ha. I don't know how my copies seem to have gotten around, I never officially released them, only gave them to like one or two people and bam!, it's everywhere next I know. This is the magnum right now:  Spartan_094 is supposedly getting me the retail one+skin right now because this one is 'bad' (which it probably is). All I have left to do is a grenade, and then attempt to compile them, but I'm not sure because CE isn't working (I need a driver update but I can't find one for my old old old old old graphics card that has a working download link) and HEK is being weird and I can't get Tool to work. Typing in 'cd [etc etc etc]' isn't changing my directory so I can't compile right now. Edited by ODX on Apr 2, 2010 at 10:35 PM
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 10:35 PM
Msg. 31 of 112
Quote: --- Original message by: ODXThat laser is old stuff, I think I might even still have the 'edited' animation scenes...ha. I don't know how my copies seem to have gotten around, I never officially released them, only gave them to like one or two people and bam!, it's everywhere next I know. This is the magnum right now:  Spartan_094 is supposedly getting me the retail one+skin right now because this one is 'bad' (which it probably is). All I have left to do is a grenade, and then attempt to compile them, but I'm not sure because CE isn't working (I need a driver update but I can't find one for my old old old old old graphics card that has a working download link) and HEK is being weird and I can't get Tool to work. Typing in 'cd [etc etc etc]' isn't changing my directory so I can't compile right now. I'ev bein trying to get that Spartan Laser but people are asses and wow that looks pretty awesome, also just copy cmd to your root halo directory like I do
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 2, 2010 10:45 PM
Msg. 32 of 112
Yeah, it worked now...OH I SEE BEFOREHAND I WAS JUST DOING A SHORTCUT >_> Alright, gotta finish the grenade, make a freakin' proper idle, make some overlays, and then compile, shove into Magnum tags from map, .rar, upload, thread, release. ...I hope. Edit: If you didn't see, I had edited my post with that origin and updated it with the retail skin as well as put in a sphere since someone asked me if it really was pointing well enough to the center Edited by ODX on Apr 2, 2010 at 10:47 PM
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 10:53 PM
Msg. 33 of 112
Nice, looks really good
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Apr 2, 2010 11:08 PM
Msg. 34 of 112
Quote: --- Original message by: H3MT_SPHINXHey friend is a really good map lol! but a question you have tags that HCE ne RIPPER not released, I wondered if you had the floods H3-Style? any advice please advise on XFIRE: sphinxbio2
Thanks! http://www.xfire.com/profile/sphinxbio2/ Thos tags were not from HCE Ripper some of those tags I got from some people
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 2, 2010 11:30 PM
Msg. 35 of 112
Quote: --- Original message by: H3MT_SPHINXHey friend is a really good map lol! but a question you have tags that HCE ne RIPPER not released, I wondered if you had the floods H3-Style? any advice please advise on XFIRE: sphinxbio2
Thanks! http://www.xfire.com/profile/sphinxbio2/ Make you're own damn thread, stop crapping up other people's because you are making us all majorly angry. Leave, please. Edit: Forrestkeller, right now I have to go to bed and the render for the animations is pretty big so it's going to take all night. I'll try to have it all up tomorrow with it's own thread and such, since noon and after I'll be outta the house doing crap. Edited by ODX on Apr 2, 2010 at 11:32 PM
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