
not giraffe
Joined: Jul 17, 2014
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Posted: Jul 23, 2017 09:03 AM
Msg. 9801 of 9951
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Jul 23, 2017 10:58 AM
Msg. 9802 of 9951
There was also a guy developing a version that works in SP. Can't remember who the user's name was, but the rockets were guided by AI, if I remember correctly.
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not giraffe
Joined: Jul 17, 2014
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Posted: Jul 23, 2017 07:29 PM
Msg. 9803 of 9951
Quote: --- Original message by: Bungie LLC There was also a guy developing a version that works in SP. Can't remember who the user's name was, but the rockets were guided by AI, if I remember correctly. Do you mean this? https://www.youtube.com/watch?v=pkHXfP753pUIf so, there is a difference. Simply put, that one is heat-seeking while mine is laser-guided. That one only locks on to other objects, while mine is guided by where the player is directly looking.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 23, 2017 07:56 PM
Msg. 9804 of 9951
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Goldy De Wise
Joined: Dec 24, 2011
GTA Halo PR guy
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Posted: Jul 23, 2017 09:02 PM
Msg. 9805 of 9951
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 24, 2017 07:40 PM
Msg. 9806 of 9951
Damn, was that really almost 7 years ago? Not quite that either. I may have indeed been imagining homing rockets. I've been playing CE for over a decade (and my forum anniversary is in two days!) that I felt I've seen laser before, but I'm probably mixing the memories up with a minutia of other games I have played over the years.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jul 29, 2017 06:19 PM
Msg. 9807 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 30, 2017 06:31 PM
Msg. 9808 of 9951
Not again.......
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 30, 2017 06:37 PM
Msg. 9809 of 9951
Quote: --- Original message by: Super Flanker again.......
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Sep 6, 2017 07:16 PM
Msg. 9810 of 9951
Trying to experiment with dynamic shadows and volumetric lighting dust and stuff, so am making a little mockup area//under highway sinkhole thing 
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 6, 2017 08:33 PM
Msg. 9811 of 9951
Looks cool Eager to see results
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Sep 8, 2017 07:14 AM
Msg. 9812 of 9951
It's pretty nice when you get to the point where you haven't used the HEK for like 5 years but still know every nook and cranny of the engine :) Working on smoothing groups and trying to find some original textures to work with because the stock textures are kinda too much. Edited by OrangeJuice on Sep 8, 2017 at 07:15 AMEdited by OrangeJuice on Sep 18, 2017 at 01:09 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Sep 8, 2017 02:39 PM
Msg. 9813 of 9951
Quote: --- Original message by: OrangeJuiceTrying to experiment with dynamic shadows and volumetric lighting dust and stuff, so am making a little mockup area//under highway sinkhole thing https://i.imgur.com/d9DOIt2.png Explain yourself, dynamic shadows?
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 9, 2017 09:22 AM
Msg. 9814 of 9951
Can't wait to see those dynamic shadows and volumetric lighting at work, no clue how you're able to do that in the halo CE engine
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Sep 9, 2017 02:56 PM
Msg. 9815 of 9951
BSP does not spawn dynamic shadows, use Aether instead.
To make dynamic shadows in scenery make them vehicles
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 10, 2017 10:00 AM
Msg. 9816 of 9951
Quote: --- Original message by: EmmanuelCD BSP does not spawn dynamic shadows, use Aether instead.
To make dynamic shadows in scenery make them vehicles Pretty sure those aren't "real" shadows tho, I'm hoping for orange to have made a whole new system :)
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Sep 10, 2017 11:18 PM
Msg. 9817 of 9951
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 11, 2017 07:25 AM
Msg. 9818 of 9951
Cool, I've never seen a YT 404 error page before
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Sep 11, 2017 10:33 PM
Msg. 9819 of 9951
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Sep 13, 2017 11:10 PM
Msg. 9820 of 9951
Well no,
Am not that smart. But being purely an animator for a while now has taught me pretty well on how on how to fake things using what I have on hand.
Regularly using super outdated enterprise software certainly helps :) Edited by OrangeJuice on Sep 13, 2017 at 11:10 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 14, 2017 06:24 AM
Msg. 9821 of 9951
Thx, I like the AR :) Quote: --- Original message by: OrangeJuice
Well no,
Am not that smart. But being purely an animator for a while now has taught me pretty well on how on how to fake things using what I have on hand.
Regularly using super outdated enterprise software certainly helps :)
Too bad, would've been cool if you actually upgraded the engine graphically like that
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not giraffe
Joined: Jul 17, 2014
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Posted: Sep 21, 2017 06:18 PM
Msg. 9822 of 9951
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 22, 2017 04:22 AM
Msg. 9823 of 9951
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Sep 24, 2017 11:43 PM
Msg. 9824 of 9951
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Sep 25, 2017 03:14 AM
Msg. 9825 of 9951
Shouldn't it be called Halo Horror Night?
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not giraffe
Joined: Jul 17, 2014
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Posted: Sep 28, 2017 09:46 PM
Msg. 9826 of 9951
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 29, 2017 05:52 AM
Msg. 9827 of 9951
Phenomenal. I don't know how you did the music but that's perfect too.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Sep 29, 2017 06:46 AM
Msg. 9828 of 9951
Good stuff.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 29, 2017 06:57 PM
Msg. 9829 of 9951
That was actually fantastic. Give moar.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 30, 2017 01:21 PM
Msg. 9830 of 9951
At first I was like "oh hey a sidescroll halo mod wow" and then I saw the hopping Grunt Heads. Well done.
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not giraffe
Joined: Jul 17, 2014
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Posted: Sep 30, 2017 02:36 PM
Msg. 9831 of 9951
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helldeath360
Joined: May 23, 2015
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Posted: Oct 2, 2017 08:57 PM
Msg. 9832 of 9951
Hi again, i am back, now i show you a map a have been working on since 4 months, the map look to dark, but i have a lot to do first, i think it's gonna be done in december (maybe), this is not all the map, i only show you a little bit https://m.imgur.com/gallery/MkuhC Edited by helldeath360 on Oct 2, 2017 at 08:58 PMI don't know why i can't send pictures Edited by helldeath360 on Oct 2, 2017 at 09:01 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 2, 2017 09:08 PM
Msg. 9833 of 9951
Quote: --- Original message by: helldeath360Hi again, i am back, now i show you a map a have been working on since 4 months, the map look to dark, but i have a lot to do first, i think it's gonna be done in december (maybe), this is not all the map, i only show you a little bit
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Halonimator
Joined: Dec 15, 2014
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Posted: Oct 2, 2017 09:39 PM
Msg. 9834 of 9951
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 2, 2017 09:57 PM
Msg. 9835 of 9951
what a waste of space.
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