
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
|
Posted: Oct 3, 2017 12:13 AM
Msg. 9836 of 9951
Man, those don't look any better than 256x256 textures. And you can just fake the corroded'ness with detail texes 
|
|
|

helldeath360
Joined: May 23, 2015
|
Posted: Oct 3, 2017 01:04 AM
Msg. 9837 of 9951
I know there is problem with it, can you help me with it? Maybe you don't know but i am new in this, i have no skill enough for texturing, send me a tutorial etc.
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Oct 3, 2017 01:38 PM
Msg. 9838 of 9951
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Oct 3, 2017 11:00 PM
Msg. 9839 of 9951
those are granite textures not metal, and I didn't test this to show how normal hyper textures look, I did this because I want to use hughmungus lightmaps and specially GROUND TEXTURES. Edited by Halonimator on Oct 3, 2017 at 11:00 PM
|
|
|

helldeath360
Joined: May 23, 2015
|
Posted: Oct 8, 2017 09:52 PM
Msg. 9840 of 9951
Red base there are hundred of thing i will place into it (i hope the picture appears) https://imgur.com/gallery/rJi2Q I don't know maybe it's my conection Edited by helldeath360 on Oct 8, 2017 at 09:54 PM
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Oct 9, 2017 09:36 AM
Msg. 9841 of 9951
 It's not the connection, but don't worry, you're not really to blame because this isn't the easiest thing to do. So between the [] brackets, instead of placing "url", place "img" That's the first step. Between the [] [], you need to find the link by opening the webpage code when viewing the image on imgur by pushing the f12 key, then find the link of the image in the code Edited by lolslayer on Oct 9, 2017 at 09:48 AM
|
|
|

XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
|
Posted: Oct 9, 2017 11:11 AM
Msg. 9842 of 9951
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Oct 9, 2017 01:22 PM
Msg. 9843 of 9951
Looking nice as always pope
|
|
|

DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
|
Posted: Oct 9, 2017 04:56 PM
Msg. 9844 of 9951
Yo pope, your map looks pretty dope.
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Oct 9, 2017 09:45 PM
Msg. 9845 of 9951
Excellent work! It really looks like it captures both aesthetic and gameplay design wonderfully.
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Oct 10, 2017 06:23 AM
Msg. 9846 of 9951
Quote: --- Original message by: Invader Veex Excellent work! It really looks like it captures both aesthetic and gameplay design wonderfully. Welcome back (after almost a year)
|
|
|

cippozzo
Joined: May 7, 2013
"I... I am a monument to all your sins."
|
Posted: Oct 13, 2017 06:11 AM
Msg. 9847 of 9951
SMG WIP 
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Oct 13, 2017 06:19 AM
Msg. 9848 of 9951
Mmm yes It looks like an SMG
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Oct 14, 2017 07:42 AM
Msg. 9849 of 9951
Quote: --- Original message by: cippozzo SMG WIP It looks slightly too slim if you ask me, but otherwise it looks great
|
|
|

cippozzo
Joined: May 7, 2013
"I... I am a monument to all your sins."
|
Posted: Oct 14, 2017 11:03 AM
Msg. 9850 of 9951
Quote: --- Original message by: Spartan314 Mmm yes It looks like an SMG actually i do not even know where the magazine could fit, it's my first time at modelling. Though I had a good reference, thanks to someone's topic
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Oct 14, 2017 11:55 AM
Msg. 9851 of 9951
Quote: --- Original message by: cippozzoQuote: --- Original message by: Spartan314 Mmm yes It looks like an SMG actually i do not even know where the magazine could fit, it's my first time at modelling. Though I had a good reference, thanks to someone's topic First time? Looks great for a first time!
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Oct 14, 2017 12:08 PM
Msg. 9852 of 9951
Quote: --- Original message by: cippozzoQuote: --- Original message by: Spartan314 Mmm yes It looks like an SMG actually i do not even know where the magazine could fit, it's my first time at modelling. Though I had a good reference, thanks to someone's topic Halo's M7 loads from the left side, for what that's worth.
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Oct 16, 2017 11:21 AM
Msg. 9853 of 9951
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Oct 17, 2017 09:14 AM
Msg. 9854 of 9951
Hot
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Oct 17, 2017 11:24 AM
Msg. 9855 of 9951
Looks good, but a bit too similar to bloodgulch imo tho
|
|
|

helldeath360
Joined: May 23, 2015
|
Posted: Oct 20, 2017 09:56 PM
Msg. 9856 of 9951
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Oct 21, 2017 01:49 AM
Msg. 9857 of 9951
|
|
|

helldeath360
Joined: May 23, 2015
|
Posted: Oct 21, 2017 07:38 AM
Msg. 9858 of 9951
Thank you, i am gonna do that, you are right, i think i made unncesary edges Edited by helldeath360 on Oct 21, 2017 at 07:43 AM
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Oct 21, 2017 10:56 PM
Msg. 9859 of 9951
Hey, your getting better, keep it up Can you actually ingame those lightmaps? What about rendering them with scenery shadows?
|
|
|

XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
|
Posted: Oct 22, 2017 07:46 AM
Msg. 9860 of 9951
Quote: --- Original message by: EmmanuelCD
Can you actually ingame those lightmaps? What about rendering them with scenery shadows? You use aether to get those results. Basically, you should have your map at it's finalization stage. All populated and whatever. You then import the structure bsp into 3ds max. The structure bsp has nodes in which your scenery is located. You then use the gbxmodel importer to import those scenery models. Then, you setup your omni lights and skylights and render out the lightmaps. There are several tutorials that cover this. MattDratt has a good one on youtube.
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Oct 22, 2017 09:04 PM
Msg. 9861 of 9951
Quote: --- Original message by: XxPopeAK49xXQuote: --- Original message by: EmmanuelCD
Can you actually ingame those lightmaps? What about rendering them with scenery shadows? You use aether to get those results. Basically, you should have your map at it's finalization stage. All populated and whatever. You then import the structure bsp into 3ds max. The structure bsp has nodes in which your scenery is located. You then use the gbxmodel importer to import those scenery models. Then, you setup your omni lights and skylights and render out the lightmaps. There are several tutorials that cover this. MattDratt has a good one on youtube. Actually I already did that 2 years ago... I was taunting himAny ways more Halo Night Horror 2 shi7 https://youtu.be/beeagSAVWN8 https://youtu.be/C02B8fkXbvU Maybe I will be posting more stuff Edited by EmmanuelCD on Oct 22, 2017 at 09:05 PM
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Oct 28, 2017 10:16 PM
Msg. 9862 of 9951
Remade all the uv's for this map. 
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Oct 29, 2017 07:33 AM
Msg. 9863 of 9951
Textures look nice
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Oct 29, 2017 02:13 PM
Msg. 9864 of 9951
They look better ingame. Im using some HR-H3 textures, also cat cage has 5 lightmaps 1 for each room (1024x1024). Edited by Halonimator on Oct 29, 2017 at 02:13 PM
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Oct 30, 2017 04:23 AM
Msg. 9865 of 9951
Neat
|
|
|

helldeath360
Joined: May 23, 2015
|
Posted: Nov 4, 2017 10:25 PM
Msg. 9866 of 9951
A new map i am working on it ( i won't be an ai map, i set the grunt because it looks nice) 
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Nov 5, 2017 02:09 PM
Msg. 9867 of 9951
What is the flood guy doing in the back then?
|
|
|

helldeath360
Joined: May 23, 2015
|
Posted: Nov 5, 2017 05:17 PM
Msg. 9868 of 9951
I used it for calulate the map's size, i forgot to get it ouf of there, i am neve gonna make ai maps ever, 'cause it gives me a damn lag :'( I tried to make a spidee but ir got this :( Edited by helldeath360 on Nov 5, 2017 at 05:35 PM
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Nov 5, 2017 06:26 PM
Msg. 9869 of 9951
Quote: --- Original message by: helldeath360I used it for calulate the map's size, i forgot to get it ouf of there, i am neve gonna make ai maps ever, 'cause it gives me a damn lag :'( I tried to make a spidee but ir got this :( https://i.imgur.com/pkHPqTH.jpg Edited by helldeath360 on Nov 5, 2017 at 05:35 PM Well, you can still make SP maps with AI ;) And well, for an alien spider that works well :P
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Nov 9, 2017 01:02 AM
Msg. 9870 of 9951
UPDATESome of the multiplayer maps that I am making will feature Project tyrant tags (a HR-H3 but with my own touch)... This new tag set isn't using any zteam or cmt tags because I made it from scratch (also because my tagset workflow and rigs work so different than vanilla halo)... actually it doesn't use any vanilla tag except the rasterizer and some ui tags. Ill be happy to show some REAL progress of this project as soon possible.
|
|
|