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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Ascension Firefight beta feedback topic

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Author Topic: Ascension Firefight beta feedback topic (358 messages, Page 9 of 11)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Nov 4, 2009 02:58 PM    Msg. 281 of 358       
Advice: Remove it either way, it gets in the way. And serves absolutely no purpose.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Nov 4, 2009 03:03 PM    Msg. 282 of 358       
Quote: --- Original message by: Advancebo
Advice: Remove it either way, it gets in the way. And serves absolutely no purpose.

Apart from showing how many lives you have mb?


Advancebo
Joined: Jan 14, 2008


Posted: Nov 4, 2009 03:04 PM    Msg. 283 of 358       
Quote: --- Original message by: Koo294
Quote: --- Original message by: Advancebo
Advice: Remove it either way, it gets in the way. And serves absolutely no purpose.

Apart from showing how many lives you have mb?


Maybe its a bitmap that doesnt work?

He already has lives in the top left corner.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Nov 4, 2009 03:08 PM    Msg. 284 of 358       
oh, you mean that? i thought you meant the other lives thing. i see what you mean, unless he finds a way to put the lives (other) in place.


hjm65
Joined: Sep 7, 2009

Oyashiro-sama is going to get you


Posted: Nov 13, 2009 09:27 PM    Msg. 285 of 358       
Bump?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2009 09:32 PM    Msg. 286 of 358       
What for?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 13, 2009 10:02 PM    Msg. 287 of 358       
90 % everything is tidy, looking good, and almost done. all thats left is 10 more waves. and ideas for new enemies and stuff for the last 10?


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Nov 13, 2009 10:16 PM    Msg. 288 of 358       
You should expand on the arial wave idea where it would progress to fighting other banshees and eventually dropships.

Either give the turret strategic significance and make it appealing or just get rid of it.

Put the drop pod in a more realistic looking position and scale up its size.

The re-enforcements look wierd just appearing, have a pelican drop them off or better yet, have them drop in from HEV's


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 13, 2009 10:18 PM    Msg. 289 of 358       
ive been making animated scenery so i can have a hev pod come down, as for arial wave, i have plans for it too. and the turret might just be removed


Advancebo
Joined: Jan 14, 2008


Posted: Nov 13, 2009 10:43 PM    Msg. 290 of 358       
JMW or JMA?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2009 10:44 PM    Msg. 291 of 358       
Custom animations use JMWs, I believe. Standard animated scenery doesn't need it.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 13, 2009 10:45 PM    Msg. 292 of 358       
Custom animations can be any JMA, JMO, JMM, JMW, etc.

Scenery can use JMA, and will animate about its origin, so more can be placed, using the same animation.
Scenery using JMW can only be placed in the location it was animated for.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2009 10:47 PM    Msg. 293 of 358       
Which is why he's probably using a JMA.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 13, 2009 11:03 PM    Msg. 294 of 358       
yes, jma will be used if i do it, and i just looked on youtube and found 3 vids of my map in use and none say i made it XD


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2009 11:04 PM    Msg. 295 of 358       
You never gave me credit for your BR scope fix either :|


Advancebo
Joined: Jan 14, 2008


Posted: Nov 13, 2009 11:06 PM    Msg. 296 of 358       
Quote: --- Original message by: Gamma927
You never gave me credit for your BR scope fix either :|


no one gaf


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2009 11:07 PM    Msg. 297 of 358       
I'm expressing how ironic this situation is. DURF.

Quote: --- Original message by: shadowslayer123
and i just looked on youtube and found 3 vids of my map in use and none say i made it XD


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 13, 2009 11:08 PM    Msg. 298 of 358       
credit will be given to all who made the tags i use, thanks for the scope fix gamma :)
Edited by shadowslayer123 on Nov 13, 2009 at 11:09 PM


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Nov 21, 2009 10:23 AM    Msg. 299 of 358       
ice phoenix can u even make a firefight map? or do all of the stuff u mentioned cuz think about it u talk trash and u cant do it thats not cool... if u can do it well at least tell him how to do it


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Nov 21, 2009 10:45 AM    Msg. 300 of 358       
Quote: --- Original message by: lolzar
ice phoenix can u even make a firefight map? or do all of the stuff u mentioned cuz think about it u talk trash and u cant do it thats not cool... if u can do it well at least tell him how to do it


er.. what? he's just telling him of bugs and what'd make the map better.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 21, 2009 11:15 AM    Msg. 301 of 358       
Quote: --- Original message by: lolzar
ice phoenix can u even make a firefight map? or do all of the stuff u mentioned cuz think about it u talk trash and u cant do it thats not cool... if u can do it well at least tell him how to do it


I don't doubt that he could. Those are really easy to fix bugs, and fixing them will go a long way into improving the map.


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Nov 22, 2009 07:57 PM    Msg. 302 of 358       
yea truely, i mean come on it was only critizism.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 22, 2009 08:28 PM    Msg. 303 of 358       
criticism is why this topic was made, good or bad, i still take it and learn from it. now i actually need help, what would be good for the last 10 waves, i dont want to use the cmt v1 brutes and i would get flamed if i were to use v2, so any ideas?


OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008


Posted: Nov 22, 2009 08:38 PM    Msg. 304 of 358       
Quote: --- Original message by: shadowslayer123
criticism is why this topic was made, good or bad, i still take it and learn from it. now i actually need help, what would be good for the last 10 waves, i dont want to use the cmt v1 brutes and i would get flamed if i were to use v2, so any ideas?


flood


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Nov 23, 2009 01:11 PM    Msg. 305 of 358       
screw what people think and use the v2 brutes?

Fuel rod elites?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 23, 2009 03:21 PM    Msg. 306 of 358       
Quote: --- Original message by: shadowslayer123
criticism is why this topic was made, good or bad, i still take it and learn from it. now i actually need help, what would be good for the last 10 waves, i dont want to use the cmt v1 brutes and i would get flamed if i were to use v2, so any ideas?


pm masterz for permission to use spv2 brutes?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 23, 2009 03:34 PM    Msg. 307 of 358       
maybe, if you read this masterz, can i use them in this map only?


Tman344
Joined: Feb 16, 2009

http://www.youtube.com/user/TheAlbinoKnightt


Posted: Nov 26, 2009 11:43 PM    Msg. 308 of 358       
The newest build gameplay Can be found here:

http://www.youtube.com/user/TheAlbinoKnightt

Sorry about the lag Though.

Shadow did a good job on the lives.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 26, 2009 11:47 PM    Msg. 309 of 358       
Uuuuuuggggggh, ASP leaks. D:


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 26, 2009 11:52 PM    Msg. 310 of 358       
i asked for onotix's permission. and aslo i got a problem: today i hit maximum tags per file so i can either make it into 2 parts or cut it short, what should i do guys?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 27, 2009 10:12 AM    Msg. 311 of 358       
how about i quickly make a video walkthrough of the level, and you guys can tell me what i can remove


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Nov 27, 2009 11:12 PM    Msg. 312 of 358       
sounds like a good idea.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 28, 2009 10:54 AM    Msg. 313 of 358       
i deleted everything that hasnt been in use and it gave me enough space to finish it

update: Ascension Firefight will be released later today or around noon tomorrow, first to here, then to modacity. i will then upload it to halomaps.org for everyone else.

to give you a taste of what to expect: compressing 214.86M...done now thats pretty big.
Edited by shadowslayer123 on Nov 28, 2009 at 10:55 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 28, 2009 10:56 AM    Msg. 314 of 358       
Bah. Firefight Portent is 280 MB :>


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Nov 28, 2009 11:22 AM    Msg. 315 of 358       
Actully thats to be determined/

 
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