A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Ascension Firefight beta feedback topic

Page 7 of 11 Go to page: · 1 · ... · 4 · 5 · 6 · [7] · 8 · 9 · 10 · 11 · Prev · Next
Author Topic: Ascension Firefight beta feedback topic (358 messages, Page 7 of 11)
Moderators: Dennis

Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 27, 2009 03:34 PM    Msg. 211 of 358       
Eh, what dark halo releases anyways isn't that great... I don't mind him then at all


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 27, 2009 03:45 PM    Msg. 212 of 358       
dont worry guys, i will finish and release this one first. ive been working on it for a very long time and i wont quit that easily


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 27, 2009 03:47 PM    Msg. 213 of 358       
Quote: --- Original message by: shadowslayer123
dont worry guys, i will finish and release this one first. ive been working on it for a very long time and i wont quit that easily


What if I threatened you with a knife to quit?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 27, 2009 04:11 PM    Msg. 214 of 358       
umm, then ill get a longer knife!


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 27, 2009 05:42 PM    Msg. 215 of 358       
Quote: --- Original message by: shadowslayer123
umm, then ill get a longer knife!


It seems I'll have to break out the cavalry saber, now how do you feel about continuing now?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 27, 2009 07:02 PM    Msg. 216 of 358       
i will ride my proud stallion into battle with my diakatana


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 27, 2009 07:42 PM    Msg. 217 of 358       
Quote: --- Original message by: shadowslayer123
i will ride my proud stallion into battle with my diakatana


I'll just have to get a legion of pikemen!

up me on this one!


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 27, 2009 08:20 PM    Msg. 218 of 358       
its time for my legion of 300 spartans to rise


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 27, 2009 08:32 PM    Msg. 219 of 358       
Quote: --- Original message by: shadowslayer123
its time for my legion of 300 spartans to rise


Well 10,000 persians are proven to beat 300 spartans


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 27, 2009 08:54 PM    Msg. 220 of 358       
k, lol w/e. updates

new hud, this one is permanent

new fp hands for onotix's odst

new banshee skin

and finally, onotix's odstv2



these were all given out by xXx-Mangenkyo in his new map. Thank you very much mangenkyo. and thank you to anyone else who made these tags.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 27, 2009 08:58 PM    Msg. 221 of 358       
FP arms look extremely weird...


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 27, 2009 09:02 PM    Msg. 222 of 358       
yes, from what i saw in guerilla, he used the h3 spartans fp hands, and replaced the bitmaps with the entire bitmap to the odst:


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Oct 27, 2009 09:03 PM    Msg. 223 of 358       
Quote: --- Original message by: CorruptedHalo
Well, since Elefant won't release Relic, do that.

I told you it's taking a back seat to UMP and schoolwork >:V


Advancebo
Joined: Jan 14, 2008


Posted: Oct 27, 2009 09:07 PM    Msg. 224 of 358       
Quote: --- Original message by: shadowslayer123
k, lol w/e. updates

new hud, this one is permanent

new fp hands for onotix's odst

new banshee skin

and finally, onotix's odstv2



these were all given out by xXx-Mangenkyo in his new map. Thank you very much mangenkyo. and thank you to anyone else who made these tags.


So a pile of stuff not made by you? also mangenkyo is a turd that rips.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 27, 2009 09:12 PM    Msg. 225 of 358       
the tags in the map are not made by me, but the scripts, ai placement, and population are. i will give credit to who made the tags. i am not stealing any credit at all.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 27, 2009 09:32 PM    Msg. 226 of 358       
i no, just saying mangenkyo is a turd.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 27, 2009 09:38 PM    Msg. 227 of 358       
Banshee looks...





Referance halo 3


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 28, 2009 08:55 AM    Msg. 228 of 358       
yes, it looked very similar to his hud but i can be certain that only about 1/3 of it was his.


CorruptedHalo
Joined: May 18, 2009


Posted: Oct 28, 2009 08:59 AM    Msg. 229 of 358       
Quote: --- Original message by: Buggy Virus
Well 10,000 persians are proven to beat 300 spartans

Yeah, then all of Sparta comes out and beats the living $%@? out of them.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 28, 2009 09:05 AM    Msg. 230 of 358       
Quote: --- Original message by: CorruptedHalo
Quote: --- Original message by: Buggy Virus
Well 10,000 persians are proven to beat 300 spartans

Yeah, then all of Sparta comes out and beats the living $%@? out of them.



No they don't, they first raid and sack athens and then united greece forces them out of Greece...

And it was mostly the Athenian navy...


Oh and on topic, does the HUD change more than the usual stuff


hjm65
Joined: Sep 7, 2009

Oyashiro-sama is going to get you


Posted: Oct 28, 2009 11:33 AM    Msg. 231 of 358       
So, you'll have 7 lives?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 28, 2009 05:32 PM    Msg. 232 of 358       
maybe, depending if a person i know ever gets online


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 28, 2009 06:12 PM    Msg. 233 of 358       
yes, i know one but a person i know wont explain how to use it. a new script would be really appreciated :)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 28, 2009 06:23 PM    Msg. 234 of 358       
Pseudocode:

Variable initially set at 7
Player can't die
When health goes down to 0
If lives is greater than 0
lives = lives - 1
Respawn the player
Else
Kill player


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 28, 2009 06:56 PM    Msg. 235 of 358       
basically that, i have this script here but i dont know how to use it:

global short lives 1) ;define number of lives globally
(global boolean no_lives false) ;defines if player has no lives left

(script continuous ldis_7 ;;displays lives
(sleep_until (= lives 7))
(cinematic_set_title Lives_7)
(sleep 30)
)

(script startup life_count_init_norm ;;define lives for normal/easy difficulty
(if (= (game_difficulty_get) normal)(set lives 7))
)

(script startup life_count_init_hard ;;define lives for heroic difficulty
(if (= (game_difficulty_get) hard)(set lives 5))
)

(script startup life_count_init_impossible ;;define lives for legendary difficulty
(if (= (game_difficulty_get) impossible)(set lives 3))
)

(script continuous life_lost
(set cheat_deathless_player true) ;stops player from dying
(sleep_until (<= (unit_get_health (unit (list_get (players)0 ))) 0.01) 1) ;waits until players health less than or equal to 1
(object_create_anew skull) ;create skull
(object_teleport skull spawn) ;teleport skull to spawn
(object_teleport (unit (list_get (players )0 )) spawn) ;teleport player back to spawn
(player_add_equipment (unit (list_get (players)0 )) skull false) ;redundancy to ensure player is holding skull
(sleep 30) ;pause 1 second
(player_add_equipment (unit (list_get (players)0 )) empty true) ;deletes all players' weapons except the readied one
(sleep 30) ;pause 1 second
(player_add_equipment (unit (list_get (players)0 )) respawn true) ;set the players weapons to the respawn profile
(set lives (- lives 1)) ;take away life
(object_create_anew skull) ;ensures skull is out of way
)

(script continuous lives ;;game lost if lives equal to 0
(if (= lives 0)(game_lost))
)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 28, 2009 07:04 PM    Msg. 236 of 358       
Translation:
lives = 1
ldis_7 -> Continuously displays number of lives in a cinematic title
life_cont_init_norm -> lives = 7 for normal difficulty
life_cont_init_hard -> lives = 5 for heroic difficulty
life_cont_init_impossible -> lives = 3 for legendary difficulty

Player cannot die
Wait until players health is almost gone
Creates skull
Teleports skull to start position
Teleports player to start position
Makes sure player is holding skull by forcing the skull onto the player
Deletes player's equipment
Makes player start with respawn equipment
Removes one life
Re-creates skull

If number of lives = 0, game over

Actually, I don't know why I translated it if the whole thing is documented nicely
I don't see what the skull is for though.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 28, 2009 07:08 PM    Msg. 237 of 358       
that is what i am wondering, it wont work unless i give the skull a name or create an object, which is why i am asking what i need to make in order to use the script


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 28, 2009 07:10 PM    Msg. 238 of 358       
I posted it above...

Skull weapon tag named skull
Three player starting equipments named skull, respawn, and empty, each with whatever it should be
Cinematic title named lives_7


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 28, 2009 07:12 PM    Msg. 239 of 358       
thanks, i have one more problem though. i have some weapons that can zoom, but when i do, they dont zoom out until an enemy hits me or i switch weapons, how would i fix this?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 28, 2009 07:13 PM    Msg. 240 of 358       
Magnification levels. Make sure it's set to the number you want.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 28, 2009 07:19 PM    Msg. 241 of 358       
use my pistol for example:

magnification levels are 256

magnification range is 2 to 2

what needs changed in order to zoom out


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 28, 2009 07:20 PM    Msg. 242 of 358       
Well, looking at it, you need to press the button 256 times for it to zoom out.


hjm65
Joined: Sep 7, 2009

Oyashiro-sama is going to get you


Posted: Oct 28, 2009 07:49 PM    Msg. 243 of 358       
Quote: --- Original message by: Gamma927
Well, looking at it, you need to press the button 256 times for it to zoom out.

Hehe.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 28, 2009 08:20 PM    Msg. 244 of 358       
fresh beta for anyone interested: http://www.megaupload.com/?d=JLDNG0HN

thank you to everyone for your help on this map, it is almost ready for release. also a very special thanks to the makers of the tags i used. without you guys, i would have never gotten this far. two years of modding halo really payed off.

edit: modacity topic: http://www.modacity.net/forums/showthread.php?t=19188
Edited by shadowslayer123 on Oct 28, 2009 at 08:33 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 28, 2009 08:52 PM    Msg. 245 of 358       
Why is the first pistol, the one with the old CMT SPv2 animations, the exact same model as the SOCOM? Why have two pistols, both aesthetically similar?

Waves also didn't really improve. Grunt only waves ran from me, and after the fourth wave, nothing happened. Guess where he was? On the bottom of the map.

The Spanish speaking ODSTs didn't really help, either. They fired in bursts, exactly like the Halo 1 Marine AI.

Hunters also were too easy. One shot to the back took care of them.

Shotgun and needler are overpowered. Also, lower the reflection brightness on the banshee shaders.

You also ignored the crit for the "aerial" wave (Note how I spelled it...). 15 elite rangers is NOT the way to go.
Edited by Gamma927 on Oct 28, 2009 at 08:59 PM

 
Page 7 of 11 Go to page: · 1 · ... · 4 · 5 · 6 · [7] · 8 · 9 · 10 · 11 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 2:33 PM 187 ms.
A Halo Maps Website