A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Ascension Firefight beta feedback topic

Page 10 of 11 Go to page: · 1 · ... · 4 · 5 · 6 · 7 · 8 · 9 · [10] · 11 · Prev · Next
Author Topic: Ascension Firefight beta feedback topic (358 messages, Page 10 of 11)
Moderators: Dennis

shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 28, 2009 11:25 AM    Msg. 316 of 358       
i need about a handful of people to test the release candidate, about 5, first come first serve.

and would someone mind taking this picture: and adding something cool to it like "Ascension Firefight 11/28/09". Best looking one will get a prize.
Edited by shadowslayer123 on Nov 28, 2009 at 11:26 AM


OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008


Posted: Nov 28, 2009 12:03 PM    Msg. 317 of 358       
Well since your accepting random beta testers, sure I'd like to test.
A little more proper crit would do this some good...

Anyway my xfire: tehmasturshief

BTW (S.O.D.) is my actual online name.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 28, 2009 12:09 PM    Msg. 318 of 358       
Actually, the elite in the picture is Delta's released h2 elite.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Nov 28, 2009 12:15 PM    Msg. 319 of 358       
LOL when I got ODST reinforcements my CE got gathering Exception Data.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 28, 2009 12:18 PM    Msg. 320 of 358       
that error has been fixed, i dont get it and neither has my previous testers. so thats 1 tester so far, 4 more left, if they dont get filled up, the offer ends at 4:00 PM mountain time, so theres plenty of time to sign up


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Nov 28, 2009 01:00 PM    Msg. 321 of 358       
Can I sign up?


CorruptedHalo
Joined: May 18, 2009


Posted: Nov 28, 2009 01:49 PM    Msg. 322 of 358       
Quote: --- Original message by: Gamma927
Bah. Firefight Portent is 280 MB :>

And it also doesn't have a single public beta C:


OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008


Posted: Nov 28, 2009 02:20 PM    Msg. 323 of 358       
Oh and also that pic you wanted for someone to edit...



shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 28, 2009 02:25 PM    Msg. 324 of 358       
thats cool, ill show you what im going to do with it later

progress report

weapons placement-100%
equipment placement-100%
scripting-80%
waves 1-20-75%
bonus waves 1-5-0%
fix all huds-90%

about 3-4 more hours and its done.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 28, 2009 02:25 PM    Msg. 325 of 358       
Quote: --- Original message by: CorruptedHalo
Quote: --- Original message by: Gamma927
Bah. Firefight Portent is 280 MB :>

And it also doesn't have a single public beta C:

I'm referring to how size isn't everything. But if you want to compare that way, I do have private RC builds out, just like this map.


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Nov 29, 2009 12:19 PM    Msg. 326 of 358       
after the final ascension firefight are you going to make more firefight maps?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 29, 2009 12:21 PM    Msg. 327 of 358       
yes, me and zombieodst will be working on a flood firefight. we are making the tags ourselves, and using non-ripped or leaked content


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Nov 29, 2009 01:40 PM    Msg. 328 of 358       
This is probably a bit late, but still need testers?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Nov 29, 2009 02:53 PM    Msg. 329 of 358       
ive got house work, but sure, you are the fifth and final tester. if you have xfire, contact me: shadowslayer195


pakar45
Joined: Sep 21, 2008

Hi


Posted: Dec 5, 2009 10:03 PM    Msg. 330 of 358       
What is the progress on the map right now?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Dec 5, 2009 10:05 PM    Msg. 331 of 358       
trailer done:

http://www.youtube.com/watch?v=knQxpZTAYdI

and to download:

http://www.mediafire.com/?im45qhtummo

its rendered in 780p using sony vegas, youtube killed it, plz download and watch, its completely worth it


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 5, 2009 10:10 PM    Msg. 332 of 358       
Quote: --- Original message by: shadowslayer123
trailer done:

http://www.youtube.com/watch?v=knQxpZTAYdI

its rendered in 780p using sony vegas, youtube killed it, plz download and watch, its completely worth it

You just uploaded it, you need to give it some time and then the quality will get better.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Dec 5, 2009 11:47 PM    Msg. 333 of 358       
What was that one plasma shotgun thing?


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Dec 5, 2009 11:55 PM    Msg. 334 of 358       
^ Thats the spread shot, its like the covie version of a shotgun that someone made a while back.

Shadowslayer I watched the trailer and I was wondering if you made it so you can hold 3 weapons. Oh and liked the chaingun, chaingun always = win.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Dec 6, 2009 12:42 PM    Msg. 335 of 358       
^ Yeah I agree. But I don't want to bother to make him fix it now since he said its pretty much finished.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Dec 6, 2009 12:57 PM    Msg. 336 of 358       
Plasma spread was made by CLS_Grunt I think, because it was in his map captus? Idk, it might've been him who made it.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 6, 2009 01:29 PM    Msg. 337 of 358       
Ifafudafi made it.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Dec 6, 2009 01:57 PM    Msg. 338 of 358       
sweet. :D but what if i can find you a halo 3 turret?? thats if you want.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Dec 6, 2009 02:03 PM    Msg. 339 of 358       
sure, the one i have is crappy, and i havent got around to replacing it.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Dec 6, 2009 02:20 PM    Msg. 340 of 358       
ok. I will post it on the firefight sight when im done


Dylw123
Joined: Mar 13, 2009

Spartans never die. They just go Missing in Action


Posted: Dec 6, 2009 04:29 PM    Msg. 341 of 358       
It's fun, but theres one problem with it.

I use Devmode to explore maps, but when I used Dev on your map, it did a kind of RAAAAAAAAAAAAAAAAAAAAAAWR and killed and exceptioned me.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Dec 6, 2009 04:50 PM    Msg. 342 of 358       
^ Thats on purpose its a built in anti-cheat so people can't do cheat_deathless_player.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 6, 2009 05:00 PM    Msg. 343 of 358       
Use the object_cannot_take_damage command, which I doubt he blocked off.


JLtheking
Joined: Mar 4, 2009

imma


Posted: Dec 7, 2009 04:13 AM    Msg. 344 of 358       
Quote: --- Original message by: Gamma927
Use the object_cannot_take_damage command, which I doubt he blocked off.

hush shush! Don't give him the idea.... :(


OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008


Posted: Dec 20, 2009 04:09 PM    Msg. 345 of 358       
sup guise

author still workin on this?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 20, 2009 04:59 PM    Msg. 346 of 358       
attention whoever made the hud for this map: redo your shield meter

except im actually going to tell you how to fix it. those lines that get left over suck, right? well to fix that when you do your alphas you need to make a box thats at least one pixel bigger on all sides of the meter, so that the visible portion of the meter is totally surrounded by alpha gradient.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Dec 22, 2009 09:41 PM    Msg. 347 of 358       
I think were still working on this map :P I gave him ideas of how we can make a opening cutscene. :D nad it worked except collision so ima try to model a ship soon for it to work I intended


deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Dec 23, 2009 09:15 PM    Msg. 348 of 358       
Can't wait for this, looks awesome..
Although isn't the release date the 20 in the trailer?


Hawkeye 117
Joined: Jul 26, 2008

No Fear, Vehicle Noob is Here!


Posted: Dec 23, 2009 11:34 PM    Msg. 349 of 358       
Release:

12/20/09........-_-, it was suppose to come out 4 days ago!


deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Dec 24, 2009 12:27 PM    Msg. 350 of 358       
Quote: --- Original message by: Hawkeye 117
Release:

12/20/09........-_-, it was suppose to come out 4 days ago!



Lololol I just said that xD.

 
Page 10 of 11 Go to page: · 1 · ... · 4 · 5 · 6 · 7 · 8 · 9 · [10] · 11 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 9:25 AM 203 ms.
A Halo Maps Website