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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »HUD - Works in Process thread [WIP]

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Author Topic: HUD - Works in Process thread [WIP] (1514 messages, Page 19 of 44)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Aug 13, 2009 06:21 AM    Msg. 631 of 1514       
Mipmaps are for distance bitmaps. Since the reticle is always in your face, you always see the highest mipmap. So you have no use for the other mimaps.

And you set it to 1, and not 0.
Edited by Advancebo on Aug 13, 2009 at 06:21 AM


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Aug 13, 2009 10:28 AM    Msg. 632 of 1514       
Numbers on ar are abit small aren't they?
Edited by Megaguirus on Aug 13, 2009 at 10:29 AM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 13, 2009 11:57 AM    Msg. 633 of 1514       
Um.......no they don't.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 13, 2009 04:54 PM    Msg. 634 of 1514       
Quote: --- Original message by: Mythril
Fuzzy reticles are caused by having Minimap Count in the .bitmap set to 0 levels.

what i said was a little confusing. when you change your texture level ingame from high to medium, the quality goes down unless the bitmap is set to be a sprite. mip maps might have something to do with it, but as long as you compile as a sprite, the quality wont go down if you set the texture level down from high


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 14, 2009 03:21 AM    Msg. 635 of 1514       
Quote: --- Original message by: Donut
Quote: --- Original message by: Mythril
Fuzzy reticles are caused by having Minimap Count in the .bitmap set to 0 levels.

what i said was a little confusing. when you change your texture level ingame from high to medium, the quality goes down unless the bitmap is set to be a sprite. mip maps might have something to do with it, but as long as you compile as a sprite, the quality wont go down if you set the texture level down from high

To my knowledge, if you have a sprite of a minimap of 0, it would blur on lower texture levels. If it's set to 1, it won't blur.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 14, 2009 06:07 AM    Msg. 636 of 1514       
Quote: --- Original message by: Spartan_094


I am gonna make the radar abit brighter and move it up alittle. Not 100% working so ya...
AVPDragons hud
Edited by Spartan_094 on Aug 13, 2009 at 10:00 AM


the radar is the wrong color.


C y b o r G
Joined: Apr 22, 2008

I CARE About YOUR Opinion!!


Posted: Aug 14, 2009 09:39 AM    Msg. 637 of 1514       
Quote: --- Original message by: jesse

Made a meter for CMT's Ma5k. (H2 hud).



It's my own, as i designed, alpha'ed, and drew it myself.
Edited by jesse on Aug 11, 2009 at 10:07 PM


Ha. Nice FP hands
Edited by C y b o r G on Aug 14, 2009 at 09:49 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 17, 2009 01:11 AM    Msg. 638 of 1514       



H3 recon variant of the visor :D


Advancebo
Joined: Jan 14, 2008


Posted: Aug 17, 2009 05:49 AM    Msg. 639 of 1514       
Looks the same as spartans.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 17, 2009 12:53 PM    Msg. 640 of 1514       
Looks upside down.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 17, 2009 03:07 PM    Msg. 641 of 1514       
Quote: --- Original message by: Advancebo
Looks the same as spartans.

well considering everyone's copying the same thing..


Advancebo
Joined: Jan 14, 2008


Posted: Aug 17, 2009 04:20 PM    Msg. 642 of 1514       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Advancebo
Looks the same as spartans.

well considering everyone's copying the same thing..


I mean spartans as in the Spartan Visor.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 17, 2009 05:01 PM    Msg. 643 of 1514       
well I just release the HUD :)


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 17, 2009 07:12 PM    Msg. 644 of 1514       
Quote: --- Original message by: lil_bankhead
well I just release the HUD :)

What does that have to do with the visor?
I didn't use your stuff.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 17, 2009 09:53 PM    Msg. 645 of 1514       
Don't make me kick your ass and you did use my stuff otherwise you wouldn't know how to add those little gadient look on your visor

E:
Q:what does it have to do with the visor?
A: nothing cuz Im just saying I released my H3\ODST\custom visor
Edited by lil_bankhead on Aug 17, 2009 at 09:54 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 17, 2009 10:03 PM    Msg. 646 of 1514       
He doesn't have to have used your stuff in order to learn how to add gradients.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 18, 2009 03:11 PM    Msg. 647 of 1514       
Quote: --- Original message by: tucker412
And where did you release your ODST visor, bankhead? The only one I see is avpdragons, I'm eager to see :D.

I released it in here so Im waiting on Dennis to post it up


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 19, 2009 02:43 AM    Msg. 648 of 1514       
Redid all reticules from scratch, improved the alpha of the gametype meters, made a new objective waypoint marker, edited the string list options to lower the whole thing, made the radar slightly more sharp and edited alpha, and other things like new FP arms that arnt really hud related.



Advancebo
Joined: Jan 14, 2008


Posted: Aug 19, 2009 06:03 AM    Msg. 649 of 1514       
Pistol is too thick.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 19, 2009 02:46 PM    Msg. 650 of 1514       
Its impossible to add in medals.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 19, 2009 02:56 PM    Msg. 651 of 1514       
Not true.

Also, get rid of the name on the screen. It only shows up in theater mode, and when you die.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 19, 2009 03:03 PM    Msg. 652 of 1514       
Yeah, get rid of the name, it just gets in the way.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 19, 2009 03:56 PM    Msg. 653 of 1514       
The numbers still look a bit big and/or fuzzy.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Aug 21, 2009 04:47 AM    Msg. 654 of 1514       
if u look at alot of huds, they dont keep the "custom" theme. Alot of them are h3 Or h2 based which is kinda "plain" I would really impressed if sum1 could make a REALLY good custom hud, but im not being to strict on the terms "custom" An example of what i mean, look at the Battle of asis thingy thread (sry i forgot name) the hud is cool, its h2 based but it is custom, now when i saw that i was really impressed... but hardly any here impress me at all but they are good replicas but theres too many of them...


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Aug 21, 2009 02:53 PM    Msg. 655 of 1514       

like dis? i asked BP to make it, not sure what happened...


Advancebo
Joined: Jan 14, 2008


Posted: Aug 21, 2009 02:55 PM    Msg. 656 of 1514       
That thing takes up to much room


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Aug 21, 2009 02:57 PM    Msg. 657 of 1514       
it does, but thats not the whole screen, just the left of it. It was just a concept, the acctual thing well be much less wide. top thing will be smaller, health/sheild meters much thinner

Edited by Koo294 on Aug 21, 2009 at 02:59 PM


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Aug 21, 2009 06:27 PM    Msg. 658 of 1514       
Quote: --- Original message by: Koo294

like dis? i asked BP to make it, not sure what happened...


now this is in the terms custom, good n resize it cos its to big.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 22, 2009 11:51 AM    Msg. 659 of 1514       
I totally forgot about it, here's a pic out of the old box

http://i28.tinypic.com/riyvi8.jpg <-- Higher resolution

Edited by BeachParty clan on Aug 22, 2009 at 11:52 AM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 22, 2009 11:56 AM    Msg. 660 of 1514       
Put the weapon indicator on top of the grenades, and make it a bit bigger.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 22, 2009 12:02 PM    Msg. 661 of 1514       
Lol wut halo 2 fp arms D:

I think you sir, photoshoped them.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 22, 2009 12:21 PM    Msg. 662 of 1514       
lolwut h2 FP rocket launcher anims and crappy splazer texture and lens flares

This has already been gone over.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Aug 22, 2009 12:22 PM    Msg. 663 of 1514       
Quote: --- Original message by: BeachParty clan

I totally forgot about it, here's a pic out of the old box

http://i28.tinypic.com/riyvi8.jpg <-- Higher resolution

Edited by BeachParty clan on Aug 22, 2009 at 11:52 AM


hot


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 22, 2009 02:11 PM    Msg. 664 of 1514       


:)


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 22, 2009 02:15 PM    Msg. 665 of 1514       
It blocks too much of the screen.

 
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