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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »HUD - Works in Process thread [WIP]

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Author Topic: HUD - Works in Process thread [WIP] (1514 messages, Page 16 of 44)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Jul 28, 2009 07:55 PM    Msg. 526 of 1514       
lolwut? I don get it.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 28, 2009 08:13 PM    Msg. 527 of 1514       
its a capture card so you can record whats on the screen of your xbox and other stuff.
like what they use to record stuff from halo 3 and make it a machinma
Edited by Higuy on Jul 28, 2009 at 08:14 PM


halo3n00b
Joined: Dec 8, 2008


Posted: Jul 30, 2009 08:25 PM    Msg. 528 of 1514       
lol gues what, bungie actualy uses anims that point at the center, its just that the engine drags it down, i have proof, i was messing around in theater and i found out a glitch that brings the origins back up, ill show once i get on xbl and upload the screenie, but right now my bros about to get home and im on his pc, so i better get off,


n00ber
Edited by halo3n00b on Jul 30, 2009 at 08:27 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 30, 2009 08:46 PM    Msg. 529 of 1514       
Same like the quadpixeling for the HUD, halo can't do that so we make it pre-bent, same goes for the weapons


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 30, 2009 09:04 PM    Msg. 530 of 1514       
Finished my grenades (after 2 weeks).



Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 30, 2009 10:03 PM    Msg. 531 of 1514       
Pic doesn't work

I like it. If Halo 3 wasn't curved downward i'd say that's a good copy.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 30, 2009 10:06 PM    Msg. 532 of 1514       
Quote: --- Original message by: h3freak09
Here's my wIP of my ammo counter and i just want to see if its good outline



I think I did a good job using Paint Please leave comment!


ftfy

I dont see a reason why to make an SMG ammo meter if its the same amount of ammo as the Halo CE ammo counter.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jul 31, 2009 02:32 AM    Msg. 533 of 1514       
Quote: --- Original message by: Masters1337
Well I figured out how you guys can move the reticle and the bullet impact point down. Just gotta look into a few more things for you.


Meant to ask: Does that affect the auto-aim as well? And, less important and just out of curiosity, does it have to do with the value that makes the Warthog's turret shoot higher or lower?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 31, 2009 08:15 AM    Msg. 534 of 1514       
Quote: --- Original message by: Marka Haiyana
Quote: --- Original message by: Masters1337
Well I figured out how you guys can move the reticle and the bullet impact point down. Just gotta look into a few more things for you.


Meant to ask: Does that affect the auto-aim as well? And, less important and just out of curiosity, does it have to do with the value that makes the Warthog's turret shoot higher or lower?


Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Masters1337
Do you even know what the autoaim does? What do you think makes it so much harder to shoot with an unzoomed sniper compared to another gun. Do the bullets when you change the offsets still go to location 0, 0 when fired?

I have auto aim values off so that it hits right in the reticule, live with it, or find another way, which you prolly did since you have such an attitude to me :U

I just go for looks. Bare with the lack of autoaim, it's a fair tradeoff for a more genuine experience to me, apart from the RIDICULOUS autoaim values used in halo 3.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 1, 2009 10:18 PM    Msg. 535 of 1514       
I made a shield meter i'm ok with.



lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 4, 2009 06:22 PM    Msg. 536 of 1514       
I made this crosshair


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 4, 2009 06:36 PM    Msg. 537 of 1514       
looks pretty good. ammo meter now? lol


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 4, 2009 06:38 PM    Msg. 538 of 1514       


New zoomzors
Edited by jesse on Aug 4, 2009 at 06:48 PM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 4, 2009 06:53 PM    Msg. 539 of 1514       
The bars on the side are too large and the whole thing curves to much.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 4, 2009 06:54 PM    Msg. 540 of 1514       
Here more!!

does this look good?


Advancebo
Joined: Jan 14, 2008


Posted: Aug 4, 2009 06:59 PM    Msg. 541 of 1514       
no not really.

The driving arrow is to small.

The assault rifle will block off to much of the target.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 4, 2009 07:15 PM    Msg. 542 of 1514       
Quote: --- Original message by: Advancebo
The assault rifle will block off to much of the target.


o.0 I made it very small as possible for headshot didn't ya see my video how I make HS from AR?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 4, 2009 07:22 PM    Msg. 543 of 1514       
That kinda defeats the purpose of the AR...


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 4, 2009 07:46 PM    Msg. 544 of 1514       
*sign* omg what you guy want me to do about it?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 4, 2009 08:13 PM    Msg. 545 of 1514       
Delete it.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 4, 2009 08:20 PM    Msg. 546 of 1514       
Quote: --- Original message by: jesse
Delete it.

*fist jesse in the eye to give him black eyes*

Edited by lil_bankhead on Aug 4, 2009 at 08:33 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 4, 2009 08:23 PM    Msg. 547 of 1514       
Luls gay.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 4, 2009 08:33 PM    Msg. 548 of 1514       
Hmm? what gay?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 5, 2009 12:02 PM    Msg. 549 of 1514       
Anyways, the point was, the AR is NOT an accurate weapon, headshots are merely luck, it's not meant to make headshots since it's not precise.

Thing is, you have to change the crosshair to give more room for surrounding areas rather than just a clear inside.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 5, 2009 03:33 PM    Msg. 550 of 1514       
Sad face...


Corey
Joined: Jan 24, 2009

I'm on a break.


Posted: Aug 5, 2009 05:46 PM    Msg. 551 of 1514       
Could anyone tell me what program you are using to make these?
MAKE these.
Not upload them.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 5, 2009 05:48 PM    Msg. 552 of 1514       
Photoshop or G.I.M.P


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Aug 5, 2009 05:48 PM    Msg. 553 of 1514       
Photoshop is the most common tool. then there's gimp.

e. DAMN YOU JESSE
Edited by Invader Veex on Aug 5, 2009 at 05:49 PM


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 5, 2009 05:52 PM    Msg. 554 of 1514       
GIMP is the best free version of photoshop ever...happy face


The Barron
Joined: Oct 14, 2007

Howdy


Posted: Aug 5, 2009 05:54 PM    Msg. 555 of 1514       
photoshop to make the actual designs and then they convert it into a file format guerrilla can read? correct me if am wrong.

i have photoshop. i should try to make a hud for teh lul's... and if i do am making beach party put it in game



Edited by The Barron on Aug 5, 2009 at 05:55 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 5, 2009 06:21 PM    Msg. 556 of 1514       
Remember the power of 2 rule: An image must be (width or height) either 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048.

When you make an image you like go to the channels section and copy the channel that shows the most. I use blue channel, so copy the channel of your choice and name it "alpha" save the image as a TIFF (or is it TIF?).


Advancebo
Joined: Jan 14, 2008


Posted: Aug 5, 2009 07:56 PM    Msg. 557 of 1514       
Quote: --- Original message by: jesse
Remember the power of 2 rule: An image must be (width or height) either 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048.

When you make an image you like go to the channels section and copy the channel that shows the most. I use blue channel, so copy the channel of your choice and name it "alpha" save the image as a TIFF (or is it TIF?).


Except when it is a sprite or interface bitmap, they dont need to be power of 2.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Aug 5, 2009 10:03 PM    Msg. 558 of 1514       
I MAKE MY HUD DESIGNS IN MS PAINT, TAEK DAT FGTS!
Then, of course, I use photoshop for editing.
Edited by gruntfromhalo on Aug 5, 2009 at 10:04 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 5, 2009 10:05 PM    Msg. 559 of 1514       
I do too.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Aug 6, 2009 08:57 AM    Msg. 560 of 1514       
I do three happy face
*fist jesse in the eye again*

 
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