
Spartan_094
Joined: Jan 8, 2008
|
Posted: Jul 1, 2010 07:29 PM
Msg. 1436 of 1514
It's for the HUD. They are curved in reach derp.
|
|
|

Codebrain
Joined: Sep 29, 2007
/meme
|
Posted: Jul 1, 2010 07:41 PM
Msg. 1437 of 1514
Quote: --- Original message by: h3freak10 My tool is acting gay because i would have showed them in game here's the error so if you can help thanx: Failed to read data file header bitmaps Couldn't read map file './toolbeta.map' ### FAILED TO OPEN DATA-CACHE FILE.
loc: Tried to add item ui\hud\hud_item_messages with different size (4144) than expected (3636). culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\test\tutorial\tutorial' is 0.26M tag headers and names are 0.18M streaming model vertex and index buffers...done streaming tags.......................done writing vertex and index buffers...done 6.81M writing tags...done (2374 tags for 5.07M) total tag size is 5.33M (17.67M free) compressing 51.86M...done successfully built cache file. Cache pack file bitmaps hits: 0 for 0.00M Cache pack file bitmaps adds/misses: 838 for 39.86M Cache pack file sounds hits: 672 for 12.76M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 103 for 0.22M Cache pack file loc adds/misses: 1 for 0.00M I see what could be the problem: "Failed to read data file header bitmaps" and "### FAILED TO OPEN DATA-CACHE FILE." I personally have never seen those errors before, so unfortunately I cant offer any advice :( Edited by Codebrain on Jul 1, 2010 at 07:42 PM
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Jul 1, 2010 08:17 PM
Msg. 1438 of 1514
Don't have Halo CE open, that's the only time an error like that happens, don't have halo ce open. Edited by Spartan_094 on Jul 1, 2010 at 08:18 PM
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jul 1, 2010 09:14 PM
Msg. 1439 of 1514
Quote: --- Original message by: Spartan_094 It's for the HUD. They are curved in reach derp. Doesn't mean they have to be curved now.
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Jul 1, 2010 09:22 PM
Msg. 1440 of 1514
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Spartan_094 It's for the HUD. They are curved in reach derp. Doesn't mean they have to be curved now. Photoshop > transform You can do it with GIMP or even MS paint, just rotate it :/
|
|
|

032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
|
Posted: Jul 1, 2010 09:40 PM
Msg. 1441 of 1514
Quote: --- Original message by: tucker412
You can just as easily skew them back. E: yeh, wat ^ said Edited by tucker412 on Jul 1, 2010 at 09:23 PM you,xfire,now
|
|
|

h3freak10
Joined: Apr 11, 2010
I only spill YOUR blood, never MINE!!!
|
Posted: Jul 2, 2010 08:56 PM
Msg. 1442 of 1514
Just to tell you they are fixed Ive been busy so no pics yet  Hey i use gmax and i was wondering if there is any good tutorials for making custom weapons for that Update: Hey, this is an update of my HUD enjoy  : http://img208.imageshack.us/img208/9744/reachhudwip.png This took me 2 days to work because my tool and my halo are a little slow... Edited by h3freak10 on Jul 2, 2010 at 09:01 PMEdited by h3freak10 on Jul 8, 2010 at 06:08 PMEdited by h3freak10 on Jul 8, 2010 at 06:10 PM
|
|
|

Insane AlphaBeta
Joined: Jun 9, 2010
|
Posted: Jul 10, 2010 07:58 PM
Msg. 1443 of 1514
|
|
|

doompig444
Joined: Mar 22, 2010
Mornië alantië
|
Posted: Jul 10, 2010 09:59 PM
Msg. 1444 of 1514
Looking GREAT.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Jul 10, 2010 10:07 PM
Msg. 1445 of 1514
Quote: --- Original message by: doompig444 Looking GREAT. If by great you mean mediocre then sure.
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jul 10, 2010 10:20 PM
Msg. 1446 of 1514
Quote: --- Original message by: DwoodQuote: --- Original message by: doompig444 Looking GREAT. If by great you mean mediocre then sure. Is this sarcasm? I think it looks awesome, probably one of the better ones I've scene out there.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jul 11, 2010 12:56 AM
Msg. 1447 of 1514
colors are okay, but please fix what bungie fuxed up on, the numbers overlapping the icons.
|
|
|

Cocaine
Joined: Mar 2, 2009
Can't stop napping.
|
Posted: Jul 11, 2010 07:22 AM
Msg. 1448 of 1514
Your number two looks like a sperm cell.
|
|
|

h3freak10
Joined: Apr 11, 2010
I only spill YOUR blood, never MINE!!!
|
Posted: Jul 13, 2010 02:15 PM
Msg. 1449 of 1514
well since you guys were so mean i will show you wrong!!!!! lol, jk here is my hud http://img685.imageshack.us/img685/3192/haloreachspartanhud.png
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jul 13, 2010 02:40 PM
Msg. 1450 of 1514
 Fixed image for you. Edit the width and height modifiers for the overlay; it looks too large in comparison to the meter. Likewise, scale up the meter.
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Jul 13, 2010 02:40 PM
Msg. 1451 of 1514
*FIXED* ^^^^^^
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jul 13, 2010 03:36 PM
Msg. 1452 of 1514
Quote: --- Original message by: Newbkilla *FIXED* ^^^^^^ Ninja'd by Gamma. Fix the ammo number.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Jul 13, 2010 03:44 PM
Msg. 1453 of 1514
The hud looks great, but there's something about it... I think it takes up too much space in the screen.
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Jul 13, 2010 04:10 PM
Msg. 1454 of 1514
lol, great timing gamma...
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jul 13, 2010 05:55 PM
Msg. 1455 of 1514
Quote: --- Original message by: jesse The hud looks great, but there's something about it... I think it takes up too much space in the screen. The elements are too large. Hes using 16:9 on 4:3.
|
|
|

Insane AlphaBeta
Joined: Jun 9, 2010
|
Posted: Jul 14, 2010 12:57 AM
Msg. 1456 of 1514
Quote: --- Original message by: Gamma927 Fixed image for you. Edit the width and height modifiers for the overlay; it looks too large in comparison to the meter. Likewise, scale up the meter. now i only have 1 question does the weapon reticule expand like in reach? sorry if its a dumb question just wondering Edited by Insane AlphaBeta on Jul 14, 2010 at 12:58 AM
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Jul 14, 2010 01:01 AM
Msg. 1457 of 1514
There is a flawed method of doing that.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Jul 14, 2010 01:06 AM
Msg. 1458 of 1514
I wouldn't really call it flawed, but it doesn't really matter all that much.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jul 14, 2010 01:06 AM
Msg. 1459 of 1514
u make it move in the fp model... but it doesnt help at all... doesnt decrease accuracy Edited by Hydrogen on Jul 14, 2010 at 01:07 AM
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Jul 14, 2010 01:23 AM
Msg. 1460 of 1514
But you can set up the weapon so that the longer it fires, the less accurate it is.
|
|
|

Cocaine
Joined: Mar 2, 2009
Can't stop napping.
|
Posted: Jul 14, 2010 08:33 AM
Msg. 1461 of 1514
Works vice versa? Won't that mean that you can make 'Aim down Sight' features more accurate somehow?
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jul 14, 2010 08:55 AM
Msg. 1462 of 1514
Quote: --- Original message by: IcePhoenixQuote: --- Original message by: Mythril But you can set up the weapon so that the longer it fires, the less accurate it is. Like the official H1 AR. Problem is, you can't get identical effects, because the accuracy will instantly revert to the original value once the trigger is let go. I believe in Reach it would slowly revert after cease-fire rather than isntantly. Also, sometimes the error is random as crazy, like when you fire the H1 AR it'll send a bullet completely outside of the reticle.
|
|
|

Aj Ninami
Joined: Dec 15, 2009
Helps old ladies in need
|
Posted: Jul 14, 2010 09:07 AM
Msg. 1463 of 1514
h1 AR's accuracy go back to normal after 1-1.5 seconds without firing.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jul 14, 2010 04:41 PM
Msg. 1464 of 1514
Minimum Error: 0 Maximum Error: 1 Acceleration Time (Min>Max): 0.6 seconds Deceleration Time (Max>Min): 1 seconds
Easy to work with.
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Jul 14, 2010 05:27 PM
Msg. 1465 of 1514
Quote: --- Original message by: Insane AlphaBeta now i only have 1 question does the weapon reticule expand like in reach? sorry if its a dumb question just wondering Edited by Insane AlphaBeta on Jul 14, 2010 at 12:58 AM What happens when you switch grenades?
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jul 14, 2010 06:11 PM
Msg. 1466 of 1514
Quote: --- Original message by: IcePhoenixQuote: --- Original message by: Mythril But you can set up the weapon so that the longer it fires, the less accurate it is. Like the official H1 AR. I'm pretty sure the original Halo 1 AR shot horribly no matter how long you'd been shooting for... If you want a good example, download CMT_Snow_Grove and mess around with the Ma5K. Lovely new weapon they added.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jul 14, 2010 07:20 PM
Msg. 1467 of 1514
ya its awsome :D but duce took it out of new mp :[
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jul 14, 2010 07:34 PM
Msg. 1468 of 1514
Quote: --- Original message by: Hydrogen ya its awsome :D but duce took it out of new mp :[ SP CMT took out so that it can be replaced with the covenant carbine, in need of another covenant weapon.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jul 14, 2010 08:01 PM
Msg. 1469 of 1514
:P but i want the ma5k in mp :.(
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Jul 15, 2010 11:34 AM
Msg. 1470 of 1514
On a mission to replace some of jesse's hud work that looked not so hot.
|
|
|