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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Official [ASP] WIP Thread

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Author Topic: Official [ASP] WIP Thread (469 messages, Page 3 of 14)
Moderators: Dennis

CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 13, 2009 05:00 PM    Msg. 71 of 469       

Please fix these issues, that way you can have a more or less "decent" model.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 13, 2009 05:05 PM    Msg. 72 of 469       
Quote: --- Original message by: halopro77
i like it the way it is,

It looks bad the way it is.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 13, 2009 05:44 PM    Msg. 73 of 469       
I like it the way it is, but Gwunty's right about the door. give it a more highground look, but just the door though.


Hayabusa12
Joined: Jan 4, 2008

loljesse


Posted: Jun 13, 2009 05:53 PM    Msg. 74 of 469       
WE'RE SO PRO


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jun 13, 2009 06:08 PM    Msg. 75 of 469       
Quote: --- Original message by: anonymous__1337
Quote: --- Original message by: Hayabusa12
WE'RE SO PRO

HELLA FAWKIN BALLS TO THE WALL AWESOME DAWG!


Quote: --- Original message by: CLS_GRUNT
I have lost all faith in the human race.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 13, 2009 06:30 PM    Msg. 76 of 469       
I fear for my children.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 13, 2009 08:09 PM    Msg. 77 of 469       
I fixed up a new motion sensor


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jun 13, 2009 08:11 PM    Msg. 78 of 469       
Not liking the HUD visior, the motion sensor is ok though.
Edited by SegwayMaster1324 on Jun 13, 2009 at 08:12 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 13, 2009 08:12 PM    Msg. 79 of 469       
It's BP's, but we're not going to use that one. It is just a test, the thing here is the motion sensor.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 13, 2009 08:20 PM    Msg. 80 of 469       
Your motion sensor wont work well with the little update rings. Also how many polies is your sniper?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 13, 2009 08:30 PM    Msg. 81 of 469       
I can either remove the pulse rings or make new ones, as for the sniper it's 2358.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 13, 2009 08:31 PM    Msg. 82 of 469       
Quote: --- Original message by: jesse
I can either remove the pulse rings or make new ones, as for the sniper it's 2358.

making new ones would be better, that's what I did.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 13, 2009 08:34 PM    Msg. 83 of 469       
The sniper looks cool, Radar won't look good, your going to need to redo the animation rings bitmap.
Also that model's interior part looks bad tbh. It could be made way more better looking, follow what grunt said, and also look at some concrete interiors and you'll see how you can fix that up alot.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 13, 2009 08:38 PM    Msg. 84 of 469       
oh that map is just a giant assault rifle, and it's a test map btw.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 13, 2009 08:45 PM    Msg. 85 of 469       
The scope overlays on the sniper rifle are crooked.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 14, 2009 12:09 AM    Msg. 86 of 469       
Its too blue. And the inner line is too thick. And lower opacity a bit.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 14, 2009 12:29 AM    Msg. 87 of 469       
ewwwwwww low res


Advancebo
Joined: Jan 14, 2008


Posted: Jun 14, 2009 12:32 AM    Msg. 88 of 469       
Make sure its a sprite. And not a 2d texture. 2D Texture+HUD Bitmap=Fail


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 14, 2009 02:01 AM    Msg. 89 of 469       
The one I showed you how to make :3


Advancebo
Joined: Jan 14, 2008


Posted: Jun 14, 2009 02:26 AM    Msg. 90 of 469       
top because its not failcon.


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Jun 14, 2009 03:24 AM    Msg. 91 of 469       
Quote: --- Original message by: CLS_GRUNT
The one I showed you how to make :3

This.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jun 14, 2009 03:32 AM    Msg. 92 of 469       
Quote: --- Original message by: TVTyrant
Quote: --- Original message by: CLS_GRUNT
The one I showed you how to make :3

This.

That.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 14, 2009 11:02 AM    Msg. 93 of 469       
Quote: --- Original message by: Hayabusa12
WE'RE SO PRO


Wow.. this is why were not friends anymore. You cant stop acting gay. :|


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 14, 2009 03:33 PM    Msg. 94 of 469       
Quote: --- Original message by: Spartan_094
Lmao, i laugh at the terrible hud
Which one is better (dont say neither)


heh


Backpack weps icthar.


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jun 15, 2009 11:12 PM    Msg. 95 of 469       



Just a little update.
Edited by new101 on Jun 15, 2009 at 11:13 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 16, 2009 12:23 AM    Msg. 96 of 469       
I made the Motion sensor and grenades part of the HUD. That dot by the 7 is a failed ammo meter, and shield is not final, it was just a test to see if i can make meters (and it turns out i can :X). thanks to advancebo for teaching me how to make these, and general help with bitmaps (but i didnt use any of the bitmaps you made) and of course Noobkiller (halopro77) for making these tif files become .bitmap files because for some reason i can't do it :\


stennett
Joined: Dec 4, 2008


Posted: Jun 16, 2009 03:42 PM    Msg. 97 of 469       
i didn't even notice it until you mentioned it.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 16, 2009 04:15 PM    Msg. 98 of 469       
Yeah well, it's there so i had to point it out.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jun 16, 2009 10:12 PM    Msg. 99 of 469       
The Feet seem slightly larger then normal , or it could just be the picture. =S


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Jun 16, 2009 10:18 PM    Msg. 100 of 469       
Quote: --- Original message by: soviet
um i notice a certain lack of shadows... but overall very nice biped!

Everything probably isn't at full settings.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 16, 2009 11:20 PM    Msg. 101 of 469       
The banshee has a shadow... They're probably going to add a shadow later. When making a biped, shadows are not the first things you work on.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jun 16, 2009 11:23 PM    Msg. 102 of 469       
Quote: --- Original message by: Gamma927
The banshee has a shadow... They're probably going to add a shadow later. When making a biped, shadows are not the first things you work on.

He did something to the shaders or biped tag to disable it. Shadows are made by engine automatically.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 16, 2009 11:32 PM    Msg. 103 of 469       
Doesnt it need a collision to have shadows?


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jun 16, 2009 11:37 PM    Msg. 104 of 469       
Biped's don't spawn without collision models.


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jun 17, 2009 12:57 AM    Msg. 105 of 469       
or it could be the posisition of the biped. You see the image is cut off at the feet so maybe the shadow is in front of the spartan.

 
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