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Author Topic: [WIP][MOD] Flood Campaign (2972 messages, Page 80 of 85)
Moderators: Dennis

Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 10, 2010 04:30 PM    Msg. 2766 of 2972       
Quote: --- Original message by: deadlyfighter1000
I vote with the new AI. But maybe you should make it so that theres an option for some of the AI to be idiots and some to be smart. Like the marines could be idiotic and the covenant smart. Just giving ideas.


Actually the new AI would only be for the Flood, not the other AI in the game. Their AI will remain the same, mostly.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 10, 2010 06:07 PM    Msg. 2767 of 2972       
u sure you want the ai (excluding the flood atm) to be the same? They're all stupid. D;


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 10, 2010 08:23 PM    Msg. 2768 of 2972       
You're a weak infected flood form rather than a superhuman. You sure you want all your enemies to be much smarter?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 10, 2010 08:25 PM    Msg. 2769 of 2972       
agreed with gamma... its all ready hard enough to beat seintels


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 10, 2010 08:34 PM    Msg. 2770 of 2972       
Quote: --- Original message by: Gamma927
You're a weak infected flood form rather than a superhuman. You sure you want all your enemies to be much smarter?

hellz yeah. It adds spice. :P nah, at least make the AI throw nades. But not too frequently. Since flood attack in packs. But they are effective, enough to make the player at least think before charging into their target. :P


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 11, 2010 09:35 AM    Msg. 2771 of 2972       
Quote: --- Original message by: Hydrogen
agreed with gamma... its all ready hard enough to beat seintels


Then you'll find it even more difficult in the more latest versions where there's more sentinels. (but there is more allies too).

Quote: --- Original message by: sierra117
Quote: --- Original message by: Gamma927
You're a weak infected flood form rather than a superhuman. You sure you want all your enemies to be much smarter?

hellz yeah. It adds spice. :P nah, at least make the AI throw nades. But not too frequently. Since flood attack in packs. But they are effective, enough to make the player at least think before charging into their target. :P


Well, I was thinking about adding grenades to StKft, but when I thought about it for a while, I decided against it. In the more recent versions I have included Fuel Rod grunts and more Hunters. Which, obviously has shortened the life-span of the player and his allies. But I feel it kinda reinforces the point that the Flood are the Flood, and that they can continue to throw troops at the enemy until the crumble under their numeric superiority. However, I may add grenades for some enemies, as it's needed to increase the carnage factor.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Apr 11, 2010 10:08 AM    Msg. 2772 of 2972       
Just how easy is it for you to die as a flood?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 11, 2010 10:19 AM    Msg. 2773 of 2972       
Are you guys going to include humans like I had suggested before?


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 11, 2010 10:51 AM    Msg. 2774 of 2972       
Quote: --- Original message by: Higuy
Are you guys going to include humans like I had suggested before?


Yes, maybe not in the area you described, but in the level, most likely.

Quote: --- Original message by: Cocaine
Just how easy is it for you to die as a flood?


In the alpha, it was easy-ish, in later versions there'll be some fine-tuning to the biped so it's a bit easier to die, but the player speed will be increased to match the speed of the Elite Combat Forms.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 5, 2010 02:30 PM    Msg. 2775 of 2972       
Hullo guys. Long time no see?




ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jun 5, 2010 02:32 PM    Msg. 2776 of 2972       
ZOMG TEH PROGRESS


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 5, 2010 02:36 PM    Msg. 2777 of 2972       
the elite one looks like cmt's


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 5, 2010 02:43 PM    Msg. 2778 of 2972       
[11:29] Gamma927: btw
[11:29] Gamma927: i forsee some guy
[11:29] Gamma927: thats gonna say
[11:29] Gamma927: BUT CMT RELEAZ0RED THEIR FLOODIES
[11:29] Lone Warrior: "u maek dos"?
[11:29] Lone Warrior: Oh too late
[11:29] Lone Warrior: Tuaha has already been trying to convince me to
[11:29] Lone Warrior: >>
[11:30] Lone Warrior: I was like
[11:30] Lone Warrior: "They're gonna be in evry bg mod within the next 2 weeks."
[11:30] Lone Warrior: I really don't want someone going
[11:30] Lone Warrior: "o those teh tags from "
[11:30] Gamma927: btw
[11:31] Lone Warrior: Hmm?
[11:31] Gamma927: i also forsee
[11:31] Gamma927: that some n00b is gonna be like
[11:31] Gamma927: THE ELITE FLOODIE HAS NO PANTS
[11:31] Lone Warrior: I'm making like variations of all of them anyway
[11:31] Lone Warrior: The major variations will have full armor
[11:31] Lone Warrior: or somethin'
[11:31] Gamma927: and the minors dont wear pants
[11:31] Gamma927: kk
[11:31] Lone Warrior: Yah

Ninja edit: Ignore the second part of the convo


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jun 5, 2010 02:46 PM    Msg. 2779 of 2972       
THE ELITE FLOODIE HAS NO PANTS


pwner5889
Joined: Jun 13, 2008


Posted: Jun 5, 2010 03:49 PM    Msg. 2780 of 2972       
I'm working on the sounds right now as we speak. Going to make some custom flood sounds next. (the high pitch the flood make)


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 5, 2010 07:32 PM    Msg. 2781 of 2972       
I can't download the beta. Filefront said that its not avitable for download. Could you upload it at uh megaupload just in case Lone?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 5, 2010 07:38 PM    Msg. 2782 of 2972       
That beta's extremely old. Wait for the new version.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jun 5, 2010 08:12 PM    Msg. 2783 of 2972       
crap i forgot about this.... i should probably start on that B40 part (which i will not speak about ;)


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 5, 2010 09:48 PM    Msg. 2784 of 2972       
Quote: --- Original message by: Gamma927
That beta's extremely old. Wait for the new version.


Ok.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jun 6, 2010 01:38 PM    Msg. 2785 of 2972       




Edited by Lone Warrior on Jun 6, 2010 at 01:39 PM


Ninjadude
Joined: Jun 22, 2008


Posted: Jun 8, 2010 04:04 PM    Msg. 2786 of 2972       
So.. as a percentage the progress is?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 8, 2010 06:30 PM    Msg. 2787 of 2972       
Patience. All things come to those who wait.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 8, 2010 07:00 PM    Msg. 2788 of 2972       
Do you need anything done? I am kind of giving up on my custom level cuz no one can do portals apparently, not to mention I bet I am missing half of my files after wiping hd 4 times.. :/


Dark
Joined: Nov 10, 2008


Posted: Jun 8, 2010 07:09 PM    Msg. 2789 of 2972       
http://dagobah.biz/flash/anon_partyhard202.swf
Edited by Dark on Jun 8, 2010 at 07:10 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 8, 2010 07:25 PM    Msg. 2790 of 2972       
okay that was completely random but i found it kind of funny. leave dark if you're gonna troll


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 9, 2010 09:57 AM    Msg. 2791 of 2972       
[08:10] Lone Warrior:

[08:10] Lone Warrior: Thinking about making the one on the far right the player model
[08:10] Gamma927: z0mg he r haz pants
[08:10] Lone Warrior: Not sure though
[08:10] Gamma927: ofc the player deserves pants
[08:10] Lone Warrior: mmhmm
Edited by Gamma927 on Jun 9, 2010 at 09:57 AM


Ninjadude
Joined: Jun 22, 2008


Posted: Jun 9, 2010 01:12 PM    Msg. 2792 of 2972       
The far right one has more armour, so would explain the shielding better.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jun 10, 2010 04:40 AM    Msg. 2793 of 2972       
they should all be in the same gbx model, as different permutations... Saves tagspace when u need to make the actor variants, bipeds etc... also add the foot/boots to them.. Look a bit to bland for the flood. lulz. :p
also lets the player be any permutation they want. (well developers choice, but not as limited)
because we can change the player's permutation without doing any tagging at all. Its all with 1 command. :)
Edited by sierra117 on Jul 11, 2010 at 06:54 PM


Zenzarxus
Joined: May 7, 2010


Posted: Jul 11, 2010 03:33 PM    Msg. 2794 of 2972       
This sounds fun. But what in the hell made you choose to play as a flood? Either way this sounds fun to me, and sorry for the bump but can we some footage or screenshots of the map please?


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Oct 29, 2010 03:03 PM    Msg. 2795 of 2972       
Well, look at that, I appear to be in the credits. Suck on that, community. I provided inspiration.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Oct 29, 2010 03:10 PM    Msg. 2796 of 2972       
Wow, this place hasn't had any news in a while, but, as I said, even if progress isn't shown, it is made!

And here we have today, the progress we have made so far.

v0.1b release.

Well, what is it exactly?

0.1b(release) is the first beta release of the Flood Campaign, it includes the level Stop the Key from Turning fully populated with several of our tags, along with some community tags.
0.1b has been in the making for a long time, and I decided to pick it back up about 2-3 weeks ago, and with dedicated help from our Interal Alpha testing team, and Koo294, this mod would not be standing here before you today.
So, I proudly present to you the first beta of the Flood Campaign, it may have some residual bugs from our intensive testing period, however, the beta has been designed that almost all bugs we found have been eliminated.
If you find any more bugs, please refrain from whinging about them, and post them in our topic or on our Moddb page instead. This is a beta after-all, and whinging about bugs doesn't really help the team.

So, I'm going to show you some pics of what the level is like while we wait for moddb to upload the file, or if you're late to the party, when you're downloading the file.

First is out Armored Combat Elite Form in action, and yes, they do come in other coloured variations.



Secondly, our Human Armored Variation, instead of different colours, the Armored variant has permutations which randomize between 3 different kinds of armored human form.



Thirdly, we have our Flood Ghosts in action, they may die semi-easily, but even when they're out, do they have a surprise for the Covenant, the biomass that was driving the vehicle, detaches, and crashes down, exploding like a carrier and spewing several infection forms everywhere.



On the topic of Flood Vehicles...



And finally, we have an epic screenshot to finish up with. (Warning: This screenshot contains some visually-altering 3rd party software which allows the game to look better, you will not experience these visuals in-game unless you get the 3rd party software installed.)



Well folks, stay tuned while we upload the map to several different mirrors. We hope to have a Mediafire/Megaupload and Moddb mirror up by tonight.

Good luck, and have fun playing!

- The Flood Campaign Team.

Edited by Lone Warrior on Oct 29, 2010 at 03:55 PM
Edited by Lone Warrior on Oct 29, 2010 at 08:34 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Oct 29, 2010 03:14 PM    Msg. 2797 of 2972       
Apparantly I bumped it too early. Whatever.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Oct 29, 2010 06:13 PM    Msg. 2798 of 2972       
Update with Download Mirrors.

Mirror#1(Mediafire): http://www.mediafire.com/?pfkzp4p8d8c2amz

Mirror#2(Moddb):http://www.moddb.com/mods/flood-campaign-project/downloads/stkft-v01betademo-release

More mirrors to come shortly.

Also, regarding the beta.

Many of you are probably gonna wonder about the lack of content, well,we decided to make v0.1b to v.1.0 the time where we implement and test tags, as a result, many things in this mod are not final, and others may be added to replace them or improve on them.

Furthermore, please make sure to read the readme and once you are done testing, please provide feedback in this thread.


Igotaname13_
Joined: Nov 24, 2008

Igotaname13 Steam


Posted: Oct 29, 2010 06:27 PM    Msg. 2799 of 2972       
Hey guys I made custom content. I must be cool right?
Seriously Lone, start ripping no one likes anything you do.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 29, 2010 08:21 PM    Msg. 2800 of 2972       
http://www.tunnelentrance.com/customedition/stkft_beta.zip

My mirror should give you around 2 mbps download.

 
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