
TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Mar 1, 2009 11:48 PM
Msg. 701 of 2371
Lol. ODX, your probably my favorite of the experienced Halo CE modders xD
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markopolo
Joined: Dec 30, 2008
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Posted: Mar 10, 2009 11:52 PM
Msg. 702 of 2371
So.... any progress?
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 11, 2009 12:21 AM
Msg. 703 of 2371
New shaders. New ar animations new fp arms new ar skin.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Mar 11, 2009 02:28 AM
Msg. 704 of 2371
Awesome. Pics?
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Mar 11, 2009 03:27 AM
Msg. 705 of 2371
agree, ditto Edited by MissingSpartan7 on Mar 11, 2009 at 03:33 AM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 11, 2009 08:21 AM
Msg. 706 of 2371
Quote: --- Original message by: CLS_GRUNT New ar animations new fp arms new ar skin. Did you make a good render yet? From the times I got a peak at xfire you weren't on yesterday. I'll try to be on today after school also, but I can't promise you.
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Tuaha
Joined: Aug 1, 2008
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Posted: Mar 11, 2009 03:17 PM
Msg. 707 of 2371
Quote: --- Original message by: doginthemafia when will it be out Patience. The other answer is, 'when it's out'.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 11, 2009 09:43 PM
Msg. 708 of 2371
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 11, 2009 09:52 PM
Msg. 709 of 2371
When the ar is held up, why is it slowly moving forward before he inserts the clip?
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halo3n00b
Joined: Dec 8, 2008
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Posted: Mar 11, 2009 09:52 PM
Msg. 710 of 2371
its loking great :D
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Mar 11, 2009 09:55 PM
Msg. 711 of 2371
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Mar 11, 2009 09:57 PM
Msg. 712 of 2371
Quote: --- Original message by: DisasterBut you don wuv me >:( I wuv you
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Mar 11, 2009 09:58 PM
Msg. 713 of 2371
:D <3
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halo3n00b
Joined: Dec 8, 2008
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Posted: Mar 11, 2009 10:10 PM
Msg. 714 of 2371
Quote: --- Original message by: DisasterBut you don wuv me >:( no, i dont Edited by halo3n00b on Mar 11, 2009 at 10:13 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 11, 2009 10:21 PM
Msg. 715 of 2371
Quote: --- Original message by: Advancebo When the ar is held up, why is it slowly moving forward before he inserts the clip? That's called the 'idle movement' during the reload, and that's how it is in Halo 3. You dare question my animation abilities young padawan? Also Grunt wtf I said I wanted to host it :| Looks a bit too dark though also, but better than my simple omni render.
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fatipedia
Joined: Nov 3, 2008
Fat is your inner soul
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Posted: Mar 14, 2009 10:03 AM
Msg. 716 of 2371
AWESOME RELOAD!!!!!!! Looks almost exactly like H3 version
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halo3n00b
Joined: Dec 8, 2008
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Posted: Mar 14, 2009 07:17 PM
Msg. 717 of 2371
sooo watz goin awwwn, make anything new?
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 16, 2009 07:05 PM
Msg. 718 of 2371
Bempdate: BR model by floyd, same with skin BR model fixes by myself, and unwrap by me and spartan 094
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Mar 16, 2009 07:10 PM
Msg. 719 of 2371
Metal doesn't peel :S
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 16, 2009 07:16 PM
Msg. 720 of 2371
Quote: --- Original message by: Disaster Metal doesn't peel :S that's not the skin that's the bumpmap I used in the shaders, actual diffuse dosnt look like that.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Mar 16, 2009 07:28 PM
Msg. 721 of 2371
Umm CLS Grunt... I just wanted to say that this looks amazing and all these weapons and textures, shaders, models, and animations are amazing *bows down* Good job can't wait to see this finished ull be a hero :D.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Mar 16, 2009 07:36 PM
Msg. 722 of 2371
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: Disaster Metal doesn't peel :S that's not the skin that's the bumpmap I used in the shaders, actual diffuse dosnt look like that. Get rid of the bump, its gross
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 16, 2009 07:39 PM
Msg. 723 of 2371
It just used the diffuse as a bump for the render.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 16, 2009 08:48 PM
Msg. 724 of 2371
Quote: --- Original message by: pakar45 Umm CLS Grunt... I just wanted to say that this looks amazing and all these weapons and textures, shaders, models, and animations are amazing *bows down* Good job can't wait to see this finished ull be a hero :D. You do realize he didnt make most of those. Also the triangles on that br look crooked. Edited by Advancebo on Mar 16, 2009 at 08:49 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 16, 2009 08:55 PM
Msg. 725 of 2371
I hardly do anything weapon wise, mostly just ingame stuff. but on the other hand I do have to tag, model everything bsp wise, texture, unwrap, fix all errors, figure out a lot of shader stuff, etc.
and they are advance, but its no big deal because they don't look like that in fp. Edited by CLS_GRUNT on Mar 16, 2009 at 08:55 PM
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fatipedia
Joined: Nov 3, 2008
Fat is your inner soul
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Posted: Mar 17, 2009 07:20 AM
Msg. 726 of 2371
lol that sign thing on the br is awesome
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halo3n00b
Joined: Dec 8, 2008
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Posted: Mar 17, 2009 03:31 PM
Msg. 727 of 2371
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 17, 2009 03:48 PM
Msg. 728 of 2371
no, odx is making new ones.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 17, 2009 04:24 PM
Msg. 729 of 2371
Hell no, but maybe I'll base some movements off them...I do still have those. I'm just having troubles with the origin and H3B's thumb, which is ungodly huge. I'll probably get it to a point where it'll be fine enough in the next hour or so once I jump on that computer.
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Mar 17, 2009 04:41 PM
Msg. 730 of 2371
Quote: --- Original message by: wesmanQuote: --- Original message by: DisasterBut you don wuv me >:( I wuv you I smell a threesome...
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Mar 17, 2009 06:10 PM
Msg. 731 of 2371
Screw that, leave that bump texture in! like anyone is gonna notice it enough to complain when it's being rendered in the blam! engine anyway :/
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halo3n00b
Joined: Dec 8, 2008
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Posted: Mar 17, 2009 06:19 PM
Msg. 732 of 2371
Quote: --- Original message by: AlwinRothQuote: --- Original message by: wesmanQuote: --- Original message by: DisasterBut you don wuv me >:( I wuv you I smell a threesome... lol
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Paradoxpaldin
Joined: Mar 18, 2009
*Rawr*
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Posted: Mar 23, 2009 11:04 AM
Msg. 733 of 2371
Well,overall the progress looks gewd VERY nice AR btw
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halo3n00b
Joined: Dec 8, 2008
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Posted: Mar 23, 2009 12:47 PM
Msg. 734 of 2371
any updates?
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Etrusion
Joined: Nov 26, 2008
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Posted: Mar 23, 2009 03:13 PM
Msg. 735 of 2371
Im sure CLS_Grunt will post updates when he has them. but im not sure cause hes working on another map also. so it may take even longer
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