
renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Dec 28, 2014 06:31 PM
Msg. 4201 of 4332
If you make the entire turbine/structure longer and taller, and the base thicker toward the bottom, I think that might help it look larger and more industrial (regardless of whether you want to put that other anchor model in or not). As impractical as it is, I think it looks pretty cool too :3
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Dec 28, 2014 10:09 PM
Msg. 4202 of 4332
Quote: --- Original message by: bourrin33 It looks more like a piece of art to me. If that was an interior fan, I would use it ! Haha I'd second that too, such a funky design hehe EDIT: Yeah sam indeed it does look very cool, I just have a habit of viewing things from a practical standpoint (glares at h4 weapon design) - even though it's 500 years into the future I'm pretty sure up till the events of Halo 4 the UNSC had some form of Keep It Simple Stupid, don't want to make it have too many bells and whistles even with advances in technology and materials. Edited by Bottletopman on Dec 28, 2014 at 10:13 PM
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samnwck
Joined: Sep 4, 2014
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Posted: Dec 29, 2014 11:50 AM
Msg. 4203 of 4332
Really I imagined it as being extremely high end, like in some rich guy's backyard or in some utopia society where form more than function is the desire. Here are a few more beauty shots that was reworked. And a quick vid of it turning, I really should have let it render more passes for each shot on the video and it was intended to be 60 fps but for some reason it didn't render that way. Oh well. https://www.youtube.com/watch?v=aPx--9ZHMeY Btw if you follow the links to shots they're all available in 4k if you wanna see it up close. Edited by samnwck on Dec 29, 2014 at 11:54 AMEdited by samnwck on Dec 30, 2014 at 04:07 PMEdited by samnwck on Dec 30, 2014 at 04:08 PM
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Dec 29, 2014 10:42 PM
Msg. 4204 of 4332
Yeah with what you imagined the design to be you really did nail it in the head - it does look very flashy, rather than functional. It's just that I look at pretty much anything from a functional viewpoint heh.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 30, 2014 05:33 AM
Msg. 4205 of 4332
It it looks awesome
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 10, 2015 05:19 PM
Msg. 4206 of 4332
I don't remember posting these tags on halomaps before, but this thread needs a little update. Stuff I've worked on in the past, but are being used for projects of mine: Battleship Class Vessel: Frigate Class Vessel: Cruiser Class Vessel: Prowler Stealth Class Vessel: Programmed the battleship to circle around an environment, while I attached a vehicle turret to the top of it to act like air support: And I have a working Halo Reach pelican, scorpion and Mass Driver cannon ingame. (Thank you kirby & MattDratt for helping me SIGNIFICANTLY to get these to work!!!)  Mass Driver cannon video: https://www.youtube.com/watch?v=eOF1p7sjpQ0 Now, i'm not an expert at shaders, porting models (the vessels are NOT ported, I modeled those from scratch F.Y.I.) or modeling, so if you see something that concerns you or you think you can fix, leave a positive note and pointers of where to improve the tags you see ;) Thank you for reading, I hope you enjoy!
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 10, 2015 05:41 PM
Msg. 4207 of 4332
Are those large ships flyable yet?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 10, 2015 05:44 PM
Msg. 4208 of 4332
The ships fit the UNSC aesthetic pretty well. If you want to add more little details to them, you could add banks of Archer missiles or escape pod bays (six of which can be seen along the side of the Autumn in this picture). The ports look good enough to me. Would be cool to play with the mass driver.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 10, 2015 07:06 PM
Msg. 4209 of 4332
That pelican is just HHNNGGGG
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 11, 2015 08:56 AM
Msg. 4210 of 4332
Quote: https://www.youtube.com/watch?v=eOF1p7sjpQ0 Now, i'm not an expert at shaders, porting models (the vessels are NOT ported, I modeled those from scratch F.Y.I.) or modeling, so if you see something that concerns you or you think you can fix, leave a positive note and pointers of where to improve the tags you see ;) Thank you for reading, I hope you enjoy! Hooooooohooohoohohoh. I need a sock.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 11, 2015 02:07 PM
Msg. 4211 of 4332
I'll burn your house if you don't give the mass drive cannon it's due effects.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jan 11, 2015 02:48 PM
Msg. 4212 of 4332
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 11, 2015 02:52 PM
Msg. 4213 of 4332
Space battles please. 'T' And that Republic cruiser, hnngh.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 13, 2015 12:30 PM
Msg. 4214 of 4332
Some old SMT scenery ships that where dropped months ago  
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 13, 2015 09:45 PM
Msg. 4215 of 4332
Is the Covenant destroyer based off an existing Concept? I think the shape is really interesting and has a lot of promise if you scaled it down into a more Scarab-sized craft. It might not even need to be a flyer, you could make it some kind of Covie tank and the flat top carries troops like the Scorpion treads.
Hope that design gets used for something, it's rare we see good Covie stuff around here and even rarer that it gets finished.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 13, 2015 09:55 PM
Msg. 4216 of 4332
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 14, 2015 06:59 AM
Msg. 4217 of 4332
Quote: --- Original message by: UnevenElefant5 Is the Covenant destroyer based off an existing Concept? I think the shape is really interesting and has a lot of promise if you scaled it down into a more Scarab-sized craft. It might not even need to be a flyer, you could make it some kind of Covie tank and the flat top carries troops like the Scorpion treads.
Hope that design gets used for something, it's rare we see good Covie stuff around here and even rarer that it gets finished. They where not going to be drove. Only as scenery and project is not going to be released or worked on. SMT was a troll team meant to spam the forum with projects that will never be released. Edited by PRPatxi on Jan 14, 2015 at 07:04 AM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 15, 2015 02:42 PM
Msg. 4218 of 4332
Quote: --- Original message by: PRPatxi Only as scenery and project is not going to be released or worked on. SMT was a troll team meant to spam the forum with projects that will never be released. Edited by PRPatxi on Jan 14, 2015 at 07:04 AM Oh, well thank you for sharing them then. REALLY appreciated.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 15, 2015 04:07 PM
Msg. 4219 of 4332
Quote: --- Original message by: Nickster5000Quote: --- Original message by: PRPatxi Only as scenery and project is not going to be released or worked on. SMT was a troll team meant to spam the forum with projects that will never be released. Edited by PRPatxi on Jan 14, 2015 at 07:04 AM Oh, well thank you for sharing them then. REALLY appreciated. What's with the sarcasm?
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Jan 15, 2015 10:36 PM
Msg. 4220 of 4332
Well when you openly admit that SMT was just meant to tease us with stuff that'd never see the light of day...can't blame him for his snide remark :\
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Jan 30, 2015 07:41 AM
Msg. 4221 of 4332
Quote: --- Original message by: Bottletopman Well when you openly admit that SMT was just meant to tease us with stuff that'd never see the light of day...can't blame him for his snide remark :\ des y i e un luk smt sonby i UMP bord u l'UV on q tirée bai booai i cab fly teh bawnshee but i ami bord huit zut fyn liked ne on fishbook
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 31, 2015 07:56 AM
Msg. 4222 of 4332
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 31, 2015 08:25 AM
Msg. 4223 of 4332
Quote: --- Original message by: Bottletopman Well when you openly admit that SMT was just meant to tease us with stuff that'd never see the light of day...can't blame him for his snide remark :\ He did in another thread...
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 31, 2015 10:31 AM
Msg. 4224 of 4332
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 31, 2015 12:07 PM
Msg. 4225 of 4332
You sir are responsible for my collapsed prostate.
I never knew shaders could be soooo powerful.
Incredible work.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 31, 2015 01:11 PM
Msg. 4226 of 4332
Blue one looks really sweet.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 31, 2015 01:22 PM
Msg. 4227 of 4332
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Dalek
Joined: Aug 12, 2011
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Posted: Jan 31, 2015 05:41 PM
Msg. 4228 of 4332
Custom banshee: deal with it. 
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 31, 2015 07:29 PM
Msg. 4229 of 4332
Always a fan of your shaders darksoldier. Good work!
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Feb 1, 2015 09:03 AM
Msg. 4230 of 4332
You win the Cool Awards
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 1, 2015 10:21 AM
Msg. 4231 of 4332
Thank you guys, we are happy you like it ! :)
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Dalek
Joined: Aug 12, 2011
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Posted: Feb 1, 2015 03:53 PM
Msg. 4232 of 4332
i plan for a red version of this texture.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 7, 2015 06:26 AM
Msg. 4233 of 4332
Black and gold?
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Dalek
Joined: Aug 12, 2011
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Posted: Feb 7, 2015 09:55 AM
Msg. 4234 of 4332
Quote: --- Original message by: SS Flanker Black and gold? maybe i will see that next week, i would do other covie vehicle in blue like ghost, seraph, turret, wraith but i havent this on my tagset. Blue is cool for covie texture: i did that years ago on an arteen map converted for halo full. Will work on my stargate bsp today.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 14, 2015 02:48 PM
Msg. 4235 of 4332
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