
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 17, 2015 10:54 PM
Msg. 4306 of 4333
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 18, 2015 11:50 AM
Msg. 4307 of 4333
@Skidrow: This might be something to look into: 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 20, 2015 05:58 AM
Msg. 4308 of 4333
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 22, 2015 08:23 PM
Msg. 4309 of 4333
That's an indirect fire vehicle though. Artillery if you will. What I am working on is a direct fire vehicle, the kind that works around infantry. That's closer to what I'm doing. Updated the shape on the hull a bit more, and reworked the turret a bit. here is p3dE: Also looking for ideas for detail bits to put on there to make it less flat and plane looking. Becuase all I've got for ideas so far is tow hooks, some luggage racks, a grill, and viewports. Edited by Skidrow925 on Oct 22, 2015 at 08:44 PM
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Roushyy
Joined: Jun 25, 2015
Character animator.
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Posted: Oct 22, 2015 11:19 PM
Msg. 4310 of 4333
Quote: --- Original message by: Skidrow925 Also looking for ideas for detail bits to put on there to make it less flat and plane looking. Becuase all I've got for ideas so far is tow hooks, some luggage racks, a grill, and viewports. Edited by Skidrow925 on Oct 22, 2015 at 08:44 PM Unfortunately this is a bit of a wall, because most military-use vehicles are very angular by design. Anything you might need for storage is usually on the inside; Tow hooks aren't common features on APCs, grills are usually armored and angled so as to prevent bullets and whatnot from damaging the internals - which, as a side effect, ever so slightly reduces the silhouette; Viewports are small, few, and far between - the absolute bare minimum to maintain visibility in case of external camera failures.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 23, 2015 01:06 AM
Msg. 4311 of 4333
Quote: --- Original message by: War Master VQuote: --- Original message by: Skidrow925 Also looking for ideas for detail bits to put on there to make it less flat and plane looking. Becuase all I've got for ideas so far is tow hooks, some luggage racks, a grill, and viewports. Edited by Skidrow925 on Oct 22, 2015 at 08:44 PM Unfortunately this is a bit of a wall, because most military-use vehicles are very angular by design. Anything you might need for storage is usually on the inside; Tow hooks aren't common features on APCs, grills are usually armored and angled so as to prevent bullets and whatnot from damaging the internals - which, as a side effect, ever so slightly reduces the silhouette; Viewports are small, few, and far between - the absolute bare minimum to maintain visibility in case of external camera failures. Well, yes, but it still needs to look more interesting than an angled box. I do get what you mean, but what I'm talking about is, say, a stock M1A1 Abrams MBT versus a M1A2 with ERA and TUSK or whatever on it. It's a blank vehicle, but it's got a bunch of stuff on it. Added (read:shamlessly copied) front thing like the H:R scorpion has, though not too sure about the side parts of it. Also on the right is two jerry can holders, on the left is a thing for tools or whatever. On the back corners, and most of hte way to the front are places to attach hooks/chains for air pickup/drop or whatever.  Oh and the viewport looks terribad and I'm re-doing it later. Edited by Skidrow925 on Oct 23, 2015 at 01:07 AM Edited by Skidrow925 on Nov 14, 2015 at 03:28 PM
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Reconz
Joined: Jan 17, 2013
Evolution is a step forward.
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Posted: Nov 23, 2015 02:30 PM
Msg. 4312 of 4333
Quote: --- Original message by: Bottletopman
10/10 did not notice things right front of my bloody face
10/10 would do again to look like a dummy Models looks great though. Edited by Bottletopman on Sep 21, 2015 at 11:30 PM can happen :P, but yes I'm MrTimm / MrTaxikiller / Taxikiller, whatever name you want to call me. I want to apologize for the lack of activity on answering but I had some big setbacks on the mod, and school is taking allot of time, now I'm in the middle of moving to a new house. So when I'm settled I'll try to get this model up for download.
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Nov 23, 2015 05:28 PM
Msg. 4313 of 4333
That's ok; I'm used to mods going dark for a long time cough coughblackmesa.
Ahh, school. I miss school, although I can surf the net and see whatsa happening on halomaps at work heheheh
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Nov 25, 2015 08:03 PM
Msg. 4314 of 4333
Quote: --- Original message by: ReconzQuote: --- Original message by: Bottletopman
10/10 did not notice things right front of my bloody face
10/10 would do again to look like a dummy Models looks great though. Edited by Bottletopman on Sep 21, 2015 at 11:30 PM can happen :P, but yes I'm MrTimm / MrTaxikiller / Taxikiller, whatever name you want to call me. I want to apologize for the lack of activity on answering but I had some big setbacks on the mod, and school is taking allot of time, now I'm in the middle of moving to a new house. So when I'm settled I'll try to get this model up for download. You should eat whoever's in charge of your moddb page. They speak like a drunk chimpanzee.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Nov 26, 2015 07:40 AM
Msg. 4315 of 4333
Huh?
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 23, 2016 12:55 AM
Msg. 4316 of 4333
Thought i'd give this a bit of an update: (thanks cmt :D) 
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Jan 23, 2016 12:59 AM
Msg. 4317 of 4333
your specularity is very lackluster
teehee
did you just remove the normal/speculars entirely? it looks like you're just using the default warthog reflection cubemap
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 23, 2016 12:40 PM
Msg. 4318 of 4333
Quote: --- Original message by: Bungie LLC your specularity is very lackluster
teehee
did you just remove the normal/speculars entirely? it looks like you're just using the default warthog reflection cubemap Engine flares through me off too, are you by chance related to jjabrams.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 23, 2016 01:04 PM
Msg. 4319 of 4333
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Bungie LLC your specularity is very lackluster
teehee
did you just remove the normal/speculars entirely? it looks like you're just using the default warthog reflection cubemap Engine flares through me off too, are you by chance related to jjabrams. Doesn't the regular Pelican have major flares too though?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 23, 2016 01:33 PM
Msg. 4320 of 4333
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Super FlankerQuote: --- Original message by: Bungie LLC your specularity is very lackluster
teehee
did you just remove the normal/speculars entirely? it looks like you're just using the default warthog reflection cubemap Engine flares through me off too, are you by chance related to jjabrams. Doesn't the regular Pelican have major flares too though? Balanced with particles yes. 
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Unikraken
Joined: Jun 11, 2014
Vote For Unikraken!
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Posted: Oct 13, 2016 12:21 PM
Msg. 4321 of 4333
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 13, 2016 12:48 PM
Msg. 4322 of 4333
Hey I see someone else uses the create preview > capture still image function in max too.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 13, 2017 04:28 AM
Msg. 4323 of 4333
Coming Soon. Thank you altis for the crashday cars. This wouldn't be possible without them ;)Edited by Nickster5000 on Jan 13, 2017 at 04:34 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 13, 2017 06:53 AM
Msg. 4324 of 4333
How are you supposed to see out though?
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 13, 2017 08:18 PM
Msg. 4325 of 4333
Quote: --- Original message by: Super Flanker How are you supposed to see out though? carefully.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 14, 2017 08:27 AM
Msg. 4326 of 4333
Fair enough.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jan 16, 2017 02:41 AM
Msg. 4327 of 4333
is that a lamborghini countach i see?
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Nickster5000
Joined: Dec 11, 2010
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Posted: Nov 25, 2018 03:44 AM
Msg. 4328 of 4333
Wow... almost two years since this has had an update. Here's something relevant that I'm working on: 
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Madworks
Joined: Sep 16, 2021
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Posted: Sep 16, 2021 01:33 PM
Msg. 4329 of 4333
Hello all, I did something similar when they released a few screenshots of the Halo 3 ATV before release. Not sure if anyone on these forums will remember that since I only posted on gearbox. Planning to do the same for the Razorback. I�ll tag it up and throw in a new map super soon for the halo mod fans. I�ll finish the texture bake this weekend. Surprisingly the image quality is holding up quite well, including the normal bake on the high poly tires. It was a bit tricky with only a few pics and a 10 second video to reference. https://www.artstation.com/artwork/rAa0Ea 
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The Master
Joined: Aug 8, 2014
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Posted: Sep 17, 2021 06:44 AM
Msg. 4330 of 4333
It makes me so sad that the first post on just this page is from 2015 and the second to last from 2018 Really cool render btw I thought it was a real pic of a prop for the longest time
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 17, 2021 11:02 PM
Msg. 4331 of 4333
I'm highly impressed, and would be enthused to see a CE-quality version in-game
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 19, 2021 03:32 AM
Msg. 4332 of 4333
Wow that looks photorealistic to my eyes, that's well done!
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Echo77
Joined: Jul 20, 2010
May our names live forever.
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Posted: Today @ 12:15 AM
Msg. 4333 of 4333
OBJECT 223 "Uber Abrams"  [Ported, kitbashed, and heavily modified by Peep210 and Echo-77] Background: At a school bookfair in 2006, I discovered Video Game Tycoon: Gold Edition (unrelated to any other Tycoon-series game), with the selling point of "create your own 3D video games and burn them to disk: basically the coolest thing you can tell an ~11-year-old boy with access to a computer. The core mechanics were relatively basic, but there was a decent variety of assets you could use. One of hostile NPCs you could use to populate the level was a large, dual-turreted "M1A1 boss" tank. Fast forward to 2021: some spark of memory reminds me that this game existed, and that it had a weird tank that I can't find a picture of online. I also have no idea where my game disk is. Enter Peep210, a programming wizard who proceeds to decompile an online ISO in order to fish the model file out and convert it into a viewable format, at which point my ambitions became grander: "What if we put it into Halo?" The actual "M1A1 Boss" unit kinda sucked: it was very clearly a unit that wasn't meant to be scrutinized at close range. Using it as a general guideline, we extracted the game's standard Abrams model and cloned, chopped, and reconfigured it until it was a monstrous, twin turret Franken-tank. It is the first 3D asset I've ever had a hand in creating, and the first custom model I've ever put into CE, and it was a joyous experience to have shared with a friend that I made on this website so many years ago. Memelore: The sole example of Object 223 was fabricated in secret, using captured UN tanks in guerrilla workshops during the Rainforest Wars of 2162. The improvised vehicle saw brief service by the Koslovics as a hybrid self-propelled gun/armored troop transport before being immobilized in heavy streetfighting near Buenos Aires. While the rearward turret retained its original 120mm cannon, the forward turret was fitted with a shortened gun reserved solely for low-pressure shells and canister shot.
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