| Joined: |
Jun 25, 2015 10:05 PM |
| Last Post: |
Nov 9, 2018 03:19 PM |
| Last Visit: |
Mar 3, 2021 03:37 PM |
| Location: |
Colorado, USA |
| Occupation: |
Probably animating something in Max. |
| Interests: |
Defending Earth and all her colonies |
| Your Age: |
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| What Games do you play: |
Most FPS/RPG/Racing games on the market |
| Avatar: |
Character animator.
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Roushyy has contributed to 178 posts out of 465278 total posts
(.04%) in 2,765 days (.06 posts per day).
20 Most recent posts:
I was hoping someone would do this. Great work.
...woah.
Try compatibility mode, either for Windows 7 or XP SP3.
If you're speaking about the forum, it hasn't been visually updated for well over a decade. I think you'd be better off looking elsewhere for features such as that.
If you're talking about the game, it was originally released before Xbox Live was even a thing. The only reason CE has Multiplayer at all is because Gearbox was told to add it for the PC port. Once again, you'd be better off looking elsewhere.
This site is #4 on the list for most calls to Congress.
But that costs money! Do you know how valuable money is???
Here's to one of the amazing animators that got me into the art.
LAME! Clearly CoD modding is where it's at. Or maybe you're just in denial.
This time, on "Who will instigate the thread lock"...
Eagerly awaiting the inevitable thread-locking comment that bypasses the profanity filter.
Obtain faster internet.
sick
Quote: --- Original message by: SKyWolf the base of these forums & customizations is shady in legal terms to say the least.
Try again. Custom Edition was created explicitly for the purpose of having a standalone development and play environment for custom Halo maps.
I'm disappointed in you guys. Nobody thought to reply, "with the map editor"?
Pretty dank fam.
There is no "fix" because you already have what you need. The DirectX API is backwards-compatible.
Quote: --- Original message by: Ackrylic No
(ò_óˇ)
Most will be sarcastic, but this is genuinely better than almost anything else currently in development with the HEK. Great work so far.
It will never work. We couldn't even manage to port the Halo 2 campaign.
Cross-post from my OpenCarnage thread
I recently started working on a Halo 5/Halo CE magnum hybrid. The goal is to modernize the CE pistol while retaining as much of the classic design as possible. I'm sure by now some of you are intrigued as to what this looks like, so here are pics.
To-Do:
| Complete | | In-Progress | | Not Started |
-Finalize the 3D model for the pistol ~90%
-Fully animate the pistol
-UVW unwrap and texture
-Compile
-Create a gameplay model for the pistol (concept stages)
-Find a source for FX
-Final balancing
-Release
I'll keep you updated.
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