
Advancebo
Joined: Jan 14, 2008
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Posted: Sep 6, 2008 09:18 AM
Msg. 841 of 1553
wow, all u did was change the cubemaps. doesnt even look right
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 6, 2008 10:30 AM
Msg. 842 of 1553
there is only a halo 2 spectre. no u cannot convert the .model to a .gbxmodel. u need to rip it, re tag it, and compile it.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 6, 2008 04:17 PM
Msg. 843 of 1553
So, naything else you guys have to ask for?
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JACK SPARROW
Joined: Feb 18, 2008
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Posted: Sep 6, 2008 08:43 PM
Msg. 844 of 1553
how about the crouch button? cus minei s A so ya and fix the driving ghost with boost aking u fall when u get to wear the covenent turrets wear?
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Sep 7, 2008 12:54 PM
Msg. 845 of 1553
Like CMT's ones? They look awesome in Sp V2, they gun down enemies on the bridge in AotCR. I'd really just keep the Pelican from Extinction, but make it only be able to fire two missiles before reloading and have a machine gun.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Sep 7, 2008 05:27 PM
Msg. 846 of 1553
1- for the record... thats not a new vehicle request... its a vehicle mod... we already have a version of the angry pelican it just sucks because of the overpowering rockets and its ability to break through the bsp 2- any vehicle and or weapon can be tweaked... the pelican we have from coldsnap is quick but nearly unarmed for combat situations... this pelican would be slow but heavily armed for support [and btw... that missile pod would not offset vehicle weight because its centered on the fusologe and the 'passenger area' would be filled with ammunition so no passengers for the slow pwner] 3- yay new guy... as i said, any weapon can be tweaked... i like the idea of sending an overwelming amount of missiles at an enemy target[weather they do mucha damage or not
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 05:34 PM
Msg. 847 of 1553
wort wort wort 
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 05:47 PM
Msg. 848 of 1553
It shoots a blue beam.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 7, 2008 05:48 PM
Msg. 849 of 1553
hes showing the snow :D
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 05:53 PM
Msg. 850 of 1553
Teh snow r teh pwnz
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 07:14 PM
Msg. 851 of 1553
Quote: --- Original message by: Covenant CheifQuote: --- Original message by: Officer egg It shoots a blue beam. .... oohh.... make the covenant side shoot red beams... just to kinda emphasize the whole team thing Done it. :D
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 7, 2008 07:58 PM
Msg. 852 of 1553
Shoop da woop?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 7, 2008 08:06 PM
Msg. 853 of 1553
do you loose braincells everytime you post Deehunter?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 7, 2008 08:16 PM
Msg. 854 of 1553
Quote: --- Original message by: Maniac1000 do you loose braincells everytime you post Deehunter? Your not cool.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 7, 2008 08:17 PM
Msg. 855 of 1553
that may be true but at least i dont spam up the forum with worthless crap.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 7, 2008 08:20 PM
Msg. 856 of 1553
What exactly were you just doing in the last 2 topics? Starting a flame war.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 08:35 PM
Msg. 857 of 1553
/argument
...I just beta tested. Everything goes fine, except for a few teleporters, easily fixed.
The phantom and scarab sounds are messed up, still...
The scarab is good. It is initially crouching. however, even a slight amount of movement will generate the sound effect...I'll just move where it spawns.
Hm...bobbysoon, the tree cluster you gave me was a little too big, :/
I forgot to script the stingrays in...will be fixed. I added rockethogs instead of scorpions temporarily, but I may incorporate both.
I am going to make a base on top of the halcyon.
Halo da cool, what hud are you speaking of? Edited by Officer egg on Sep 7, 2008 at 08:35 PM
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 08:42 PM
Msg. 858 of 1553
i'll check it out.
Also, the krakens work wonderful...they just need a few modifications to the weapons.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 08:49 PM
Msg. 859 of 1553
Quote: --- Original message by: HALO da coolQuote: --- Original message by: Officer egg i'll check it out.
Also, the krakens work wonderful...they just need a few modifications to the weapons. ok. yay its almost done :D i haven't washed my hands since this project started lol. just kidding. and that hud would really look better than that red health meter. no offense egg. Red health meter r gone methinks so.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Sep 7, 2008 09:48 PM
Msg. 860 of 1553
ok... when you fix the temp errors like my dreaded teleporters will it be up for target practice by me and any others?
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llswampyll
Joined: Sep 1, 2008
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Posted: Sep 8, 2008 01:49 AM
Msg. 861 of 1553
Quote: --- Original message by: Officer egg i'll check it out.
Also, the krakens work wonderful...they just need a few modifications to the weapons. please do not put this hud in your map it looks really lame Edited by llswampyll on Sep 8, 2008 at 01:51 AM
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Sep 8, 2008 02:07 AM
Msg. 862 of 1553
I'd weaken the Kraken's main gun a bit as that weapon, IT BURNS!
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Sep 8, 2008 10:37 AM
Msg. 863 of 1553
Quote: --- Original message by: Officer egg
/argument
...I just beta tested. Everything goes fine, except for a few teleporters, easily fixed.
The phantom and scarab sounds are messed up, still...
The scarab is good. It is initially crouching. however, even a slight amount of movement will generate the sound effect...I'll just move where it spawns.
Hm...bobbysoon, the tree cluster you gave me was a little too big, :/
I forgot to script the stingrays in...will be fixed. I added rockethogs instead of scorpions temporarily, but I may incorporate both.
I am going to make a base on top of the halcyon.
Halo da cool, what hud are you speaking of? Edited by Officer egg on Sep 7, 2008 at 08:35 PM scarab shout IMMA FIRIN MAH LAZOR when it charges its laser plolz
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 8, 2008 04:53 PM
Msg. 864 of 1553
Quote: --- Original message by: Covenant CheifQuote: --- Original message by: Rooster the only good/ playably huge map i actualy liked was coldsnap, hopefully, you're gonna make me like a second one lol.
I hope for 2 things.
1. Fast planes that you can easily manuver (no landing anims). 2. No super... things (not like the Longsword in coldsnap). That other vehilce was ok because it was so slow. hey we are talking about an extinction 2, not coldsnap 2.... in my opinion, coldsnap could be improved, too, but start your own forum for a coldsnap 2 Coldsnap is fine IMO. Hm...super things? You mean like something that can kill anything in one hit and easily control the entire map with little competition except a sniper and super tank...lol don't worry, well, you see, the longsword has a high rate of fire, which makes sense. I don't know how to keep it, and at the same time make it not so overpowered. If you have any suggestions, feel free to speak up. Yeah, the nuke part...I'm giving it a new projectile. Nuke is a little too problematic. cool, but problematic...
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Sep 8, 2008 07:04 PM
Msg. 865 of 1553
1- coldsnap is fine as is ^_^ 2- the longsword can be replaced for all i care... the one that was in the floods part two has a cool LS with only a single nuke and slightly less powerful missile barage system 3- personaly i can pretty much own anyone with the two armor piercing snipers in the map [yes there are two] 4- can you please make the hogs for this map gunner driven?... there is nothing more annoying than having to try to defend yourself in a hog with no driver to move you out of the way of nukes and crap ^_^ 5- if you remove the nuke from the LS can you replace it with an inferno causing carpet bomb weapon(or multiple molitov bombs)? [its a snow map and i've always pictured the LS armed with more than a single bomb and a bunch of missiles] Edited by Switchblade on Sep 8, 2008 at 07:04 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 8, 2008 07:23 PM
Msg. 866 of 1553
The Longsword should be faster, I mean it is the fastest ship in the Human vehicular arsenal. Of course, instead of nukes, it should have heavy missiles.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Sep 8, 2008 07:29 PM
Msg. 867 of 1553
uhhh how bout you don't make the longsword faster, you don't keep the nuke or the huge amount of super fast missiles, and how bout you replace the nuke with a machine gun.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 8, 2008 07:34 PM
Msg. 868 of 1553
Quote: --- Original message by: Officer egg So, naything else you guys have to ask for? You said you were thinking of putting in a bridge. With sync errors, why don't you simply make the bridge turn on and off automatically when a person hits a certain threshold? Like those automatic doors you sometimes see.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Sep 8, 2008 09:31 PM
Msg. 869 of 1553
that hud is terrible, I've used it and hated it with a hot fiery passion hotter than the sun.
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Dontu
Joined: Oct 8, 2006
42
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Posted: Sep 8, 2008 10:15 PM
Msg. 870 of 1553
In terms of balancing the longsword you could add kickback, and stun to the firing trigger which would make it hard for the pilot to hit fast moving targets while still being effective against larger vehicles like the scarab. No nuke either.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Sep 9, 2008 04:26 PM
Msg. 871 of 1553
I think the primary fire for the Longsword should be 2 Machine guns, and the secondary fire should be a carpet bombing (when you press the fire button 30 or so bombs drop out over a period of say, 5-10 seconds if possible).
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 9, 2008 04:54 PM
Msg. 872 of 1553
Quote: --- Original message by: Dontu In terms of balancing the longsword you could add kickback, and stun to the firing trigger which would make it hard for the pilot to hit fast moving targets while still being effective against larger vehicles like the scarab. No nuke either. What do you mean by stun? Quote: I think the primary fire for the Longsword should be 2 Machine guns, and the secondary fire should be a carpet bombing (when you press the fire button 30 or so bombs drop out over a period of say, 5-10 seconds if possible). Good idea, but how about just no secondary trigger, and missiles shoot the same, except with a reload?
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vmt
Joined: Jan 29, 2008
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Posted: Sep 9, 2008 07:34 PM
Msg. 873 of 1553
kraken is the ugliest block of purple ive ever seen
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jakallan3
Joined: Aug 8, 2008
Who ordered Marinizza with extra officer!
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Posted: Sep 9, 2008 07:42 PM
Msg. 874 of 1553
Quote: --- Original message by: lazy784Quote: --- Original message by: lazy784Quote: --- Original message by: lazy784that would be tight....could it counter the scarab? take out the LS and put 1 or 2 of those in think Bout this would ya?  hey egg, how about u put in one of these? ITS A MOD! as switchblade said, and that would be nice, slow but powerful, and the original peli, which is fast but weak....balanced dude, thats like the pelican from hell, its the devils assult aircraft, ur gonna have to make a equivlant covenent model of something cause that things like a homcidal fish with wings! 
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 9, 2008 07:46 PM
Msg. 875 of 1553
Quote: --- Original message by: jakallan3 that things like a homicidal fish with wings! i choked on my soda laughing at that. like one of those cough laughs
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