
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 1, 2008 10:32 PM
Msg. 806 of 1553
Quote: --- Original message by: terycone true true officer egg but what i was thinking like a huge thing but saying that the ship was dammaged a mac must take a lot of energy so i was thinking that it only fires at 10% of its original capacity saying it does not have eneough power. even if you do not put this in a map i wish i could try to make it and tag it. If the ship crashed, I'm sure it's MAC cannon would be buried or destroyed.
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Qwepir
Joined: Jun 23, 2008
I am as presumptuous as I am poor and Irish
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Posted: Sep 1, 2008 11:17 PM
Msg. 807 of 1553
Besides, even if the Halcyon's MAC wasnt destroyed, the MAC wouldn't be pointing towards tha battle. Halcyons are giant space guns basically. To aim the MAC in a space battle would involve turning the whole ship. You can't turn the ship if it's crashed in the ground.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 1, 2008 11:19 PM
Msg. 808 of 1553
do you know how damn big a mac cannon is? play halo 2 on the 2nd cutscene level. the armory one, and look out. see that biiiiiig tall building thing? thats a mac gun.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Sep 1, 2008 11:20 PM
Msg. 809 of 1553
Qwepir is right, and even if you could turn the ship the MAC round would destroy the planet. Donut, you're wrong. That is a Super MAC it is much bigger than the ones used on ships. Edited by RougeSpartan414 on Sep 1, 2008 at 11:21 PM
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llswampyll
Joined: Sep 1, 2008
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Posted: Sep 2, 2008 02:53 AM
Msg. 810 of 1553
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 2, 2008 07:27 AM
Msg. 811 of 1553
1st pic is the covenant gun tower, which there already is one in extinction. and the second pic is just lame missiles
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 2, 2008 03:28 PM
Msg. 812 of 1553
Quote: --- Original message by: Switchblade as with panel operated things, auto doors only pretend to sync... sometimes they work, other times they let you fall to your doom... or... give you my personal gift to the world "You were killed by the Guardians" Odd. How come the ones in the Metroid TallonIV rc1 work so flawlessly?
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Sep 2, 2008 05:07 PM
Msg. 813 of 1553
Quote: --- Original message by: HALO da cool ok then lets see....... maybe if you make the mac gun a turret, it could work. and like he said, make it miss more. also make it less powerful so less noobs will show up yelling " I'MA FAIRIN MA LAZOR!" hope this helps No the scarab shouts that when you charge its laser.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 2, 2008 05:16 PM
Msg. 814 of 1553
A mac round can't destroy a planet.
A NOVA can.
Also, I don't know how to model. I mean, what, do I make it all from one box, or more boxes? Or do i have to use a plane? :S
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 2, 2008 09:10 PM
Msg. 815 of 1553
Quote: --- Original message by: RougeSpartan414 Donut, you're wrong. That is a Super MAC it is much bigger than the ones used on ships. :U still in the MAC family
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 2, 2008 10:40 PM
Msg. 816 of 1553
The current gun towers are fine.
No more vehicle addition discussion. If you want to talk about the vehicles, talk about how they can be modified.
Now, current vehicle types:
Covenant gun tower. Wraith tank. Scorpion tank. Scarab tank. Gauss warthog. Stingray. Longsword. Brute ghost. Spectre. Seraph. Coldsnap\extinction pelicans.
Pending vehicles: Fuel rod ghost. Kraken fighter. Missile hog. Rocket hog.
More may be added depending on neccesity. Covenant\human balance is very difficult in this scenario. The humans have a nice, enclosed area along with a base camp outside, while the covenant are more spread out. I am trying to compress the covenant area, but I still want a use for the open space.
I am going over many different layouts in my head. The human base is pretty well set as is. I will most likely add more teleporters leading to the human base, for camping reasons...
I am really trying to keep that great feel that the original extinction has, of a big battleground filled with opportunities for battle. The human base I have perfect. It is very good, how ender designed the area...
...but the covenant base, as stated above, will require much layout editions.
I am going to add the Kraken in the map. The covenant need an edge here, and the kraken will be perfect for adding variety and helping to keep the feel I am going for.
BSP changes:
Bridge editing. Cliff behind halcyon.
Everything else seems to be ok with me. Bobbysoon and Chocolatenugget will help in this area.
Finally, yes, the Phantom has yet to be adjusted. I used TheGhost's Gbxmodel converter to edit the Phantom. It won't compile into a Gbxmodel, however.
Recalling a PM from jargon...TheGhost's model importer doesn't get the nodes and markers right. This is most likely the cause. He has a solution. Soon the new phantom will be complete, and then I'll do some guerilla editing, and boom, a new secondary phantom trigger.
That is all for now.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 2, 2008 10:54 PM
Msg. 817 of 1553
There's an update for ya!
;D
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 2, 2008 11:05 PM
Msg. 818 of 1553
Quote: --- Original message by: jazz sorry egg for of topic but that called homework posting every threat on the forum ..... hehehehe i knew it you lie lol !!1 Hm... Well, I procrastinate. I am doing my himework and am on the forum at the same time :D Oshi, it is past ten!
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 2, 2008 11:07 PM
Msg. 819 of 1553
H2 hud r teh epic win...maybe.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Sep 2, 2008 11:13 PM
Msg. 820 of 1553
Quote: --- Original message by: Officer egg Finally, yes, the Phantom has yet to be adjusted. I used TheGhost's Gbxmodel converter to edit the Phantom. It won't compile into a Gbxmodel, however. If you're just adding a marker, you don't need to export it. You can manually add a marker in Guerilla. Use what you imported into max to figure out the position and rotation, relative to the parenting node in max's lower left corner is the mini-listener. Paste these commands into it: (in coordsys parent $.pos)/100 in coordsys parent $.rotation There's your new marker's position and quaternion rotation
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 2, 2008 11:16 PM
Msg. 821 of 1553
Quote: --- Original message by: bobbysoonQuote: --- Original message by: Officer egg Finally, yes, the Phantom has yet to be adjusted. I used TheGhost's Gbxmodel converter to edit the Phantom. It won't compile into a Gbxmodel, however. If you're just adding a marker, you don't need to export it. You can manually add a marker in Guerilla. Use what you imported into max to figure out the position and rotation, relative to the parenting node in max's lower left corner is the mini-listener. Paste these commands into it: (in coordsys parent $.pos)/100 in coordsys parent $.rotation There's your new marker's position and quaternion rotation Hm...so, I use that to find the location and rotation of the markers, then I manually add them in guerilla using those settings? Sounds quite simple... Thanks bobby. Hm...I'm pondering what the secondary trigger should be...wraith shots? fuel rods? Good night! Edited by Officer egg on Sep 2, 2008 at 11:16 PM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Sep 2, 2008 11:21 PM
Msg. 822 of 1553
I forgot to mention, select the marker, then enter the commands $ is another word for selection
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Sep 3, 2008 12:46 AM
Msg. 823 of 1553
1-as far as the covie side goes... the hanger and grav lift room layout that bobbysoon made was a great idea(less camping options for people coming from the human side and compacts the covie vehicles0 2- the other day i was playing the first extinction(with 5 people including myself) and found that if vehicles don't respawn the battles become drawn out and more exciting cause everyones in a mad rush for vehicles[something to consider] 3- the phantoms secondary fire should be something along the lines of a wraith mortar[its really covenant like and somewhat matches the banshee's fuelrod] 4- seriously... the hogs need enough speed to hit a hill on the human side, clear the canyon, and make a smooth landing on the covie side[the speed is balanced out by the fact that not many gunners can aim at high speeds so no speed camping ^_^] 5- we need a tele to the ammo drops near the drop pod across the way from the main pelican crash site [unless you completely removed that in which case don't worry about it ^_^] 6- the vehicle teles need to be adjusted to accept covie ghosts, spectres, and human hogs with gunners[for some odd reason the teles won't accept anything with a gunner or anything covie]
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 3, 2008 04:36 PM
Msg. 824 of 1553
Bobbysoon made the scarab crouch at start :D
That just leaves...
1) Finishing layout. 2) BSP editing. 3) Finishing the phantom.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 3, 2008 04:40 PM
Msg. 825 of 1553
Quote: --- Original message by: Officer egg Bobbysoon made the scarab crouch at start :D
That just leaves...
1) Finishing layout. 2) BSP editing. 3) Finishing the phantom. I still say have a bridge automate when someone walks up to it. Edited by Dwood on Sep 3, 2008 at 04:41 PM
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thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
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Posted: Sep 3, 2008 05:29 PM
Msg. 826 of 1553
make halo 3 peli add more rooms too the covi ship so it harder to find the flag room put a hanger in the covi ship and put some flood ai in the cave and put in 1 sniper ai that atacks if u shoot him/her
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llswampyll
Joined: Sep 1, 2008
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Posted: Sep 3, 2008 07:00 PM
Msg. 827 of 1553
Quote: --- Original message by: Officer egg Bobbysoon made the scarab crouch at start :D
That just leaves...
1) Finishing layout. 2) BSP editing. 3) Finishing the phantom. hey are you still going to make the phantom white? or did you decide not to?
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 3, 2008 08:00 PM
Msg. 828 of 1553
Quote: --- Original message by: llswampyllQuote: --- Original message by: Officer egg Bobbysoon made the scarab crouch at start :D
That just leaves...
1) Finishing layout. 2) BSP editing. 3) Finishing the phantom. hey are you still going to make the phantom white? or did you decide not to? Doubt it. I will if I feel like it. Check the front page for updates! I changed some things...http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=18755&start=1Edited by Officer egg on Sep 3, 2008 at 08:19 PM
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Sep 3, 2008 08:25 PM
Msg. 829 of 1553
1-i have this nice ice texture that you could use for the phantome if you want it 2- for all you who hate these type posts :P 3- warthogs at highspeeds turn fine without flipping[it just takes skill lots of skill... same with driving any vehicle with boost] 4- which wraith did you finally decide on?[the downflow one or just a modifyed normal one?] 5- Pending vehicles: Fuel rod ghost. [they are irritating and nearly useless due to slow speeds] Kraken fighter. [if the masses wish it, so it shall be...] Missile hog. [needs work on missile detonation distance and speed] Rocket hog. [i hope you are refering to the ones with the super fast rockets... otherwise this is also useless] 6- did you ever place trees for decent cover? 7- if you need space for scenery or vehicles you can remove some of the crashed stuff[mainly the lifepods on the far right of the halcion (if you are coming out of the hanger)] 8- please add fog... if at all possible ^_^
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 3, 2008 08:37 PM
Msg. 830 of 1553
Fog is there.
Also, I am currently working on something else. just abig break.
All the changes you have seen will be done.
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llswampyll
Joined: Sep 1, 2008
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Posted: Sep 3, 2008 08:40 PM
Msg. 831 of 1553
where is the fog placed? everywhere? or in the trench.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 3, 2008 08:55 PM
Msg. 832 of 1553
Quote: --- Original message by: llswampyll where is the fog placed? everywhere? or in the trench. Both. Also,jazz, I am going to enter the contest, but I need a mod first; I'll make one...
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 3, 2008 08:58 PM
Msg. 833 of 1553
Quote: --- Original message by: HALO da cool
at least consider the modded hippo and hornet bobbysoon is making!! please!!!!!!!!!1
also egg the contest is over Edited by HALO da cool on Sep 3, 2008 at 08:56 PM :O k...
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Sep 4, 2008 03:23 AM
Msg. 834 of 1553
Quote: --- Original message by: thesnowpirate make halo 3 peli add more rooms too the covi ship so it harder to find the flag room put a hanger in the covi ship No, someone thought of that. and put some flood ai in the cave and put in 1 sniper ai that atacks if u shoot him/her. ai don't sync online >_>
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Sep 4, 2008 11:19 AM
Msg. 835 of 1553
Do you know what forgetting means? No you don't.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Sep 4, 2008 04:31 PM
Msg. 836 of 1553
Quote: --- Original message by: thesnowpirate make halo 3 peli add more rooms too the covi ship so it harder to find the flag room put a hanger in the covi ship and put some flood ai in the cave and put in 1 sniper ai that atacks if u shoot him/her No.
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thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
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Posted: Sep 4, 2008 04:44 PM
Msg. 837 of 1553
Quote: --- Original message by: jazzQuote: --- Original message by: thesnowpirate make halo 3 peli add more rooms too the covi ship so it harder to find the flag room put a hanger in the covi ship and put some flood ai in the cave and put in 1 sniper ai that atacks if u shoot him/her dude read befor say something no ai and the covie hanger was my idea and bobbysoon make so .... Who the h3ll is bobbysoon and also i was just sugesting ideas
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Sep 4, 2008 08:57 PM
Msg. 838 of 1553
currently he(egg) is working on nothing(for this project anyway) so we are leaving him alone [hint hint] what still needs to be done has been assigned to those who can get it done [in other words; vehicle tweaks are with taggers, bsp issues are being addressed by modelers, weapons tweaks are going to taggers, etc.] though, screenshots of certain fixes or tweaks would be nice...[hint hint egg and bobbysoon... you two have the most recent updates]...mainly what has been removed (bridge's, lifepods, etc) ty ^_^
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Sep 5, 2008 12:55 AM
Msg. 839 of 1553
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Sep 5, 2008 02:28 AM
Msg. 840 of 1553
Is it possible to make the Banshee's and Seraphs have alternate fire like.. Halo 3 style? Egg should put Banshees back in it, make them a lot faster and have stronger guns. I mean i'd love for the Banshee to be in it because it actually looks the most aircraft like and completely fits it's animation unlike say the Jet or Seraph which use the Banshee's movement. You could have like people in Banshees swooping in on Pelicans all the time with better controls than the other aircraft.
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