
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 27, 2008 05:08 PM
Msg. 736 of 1553
Quote: --- Original message by: Covenant CheifQuote: --- Original message by: Officer eggQuote: --- Original message by: Covenant Cheif yeah, the covenant need a large aircraft to combat the longsword... cuz, well covenant vehicles suck.... especially the seraph no hippos, no hornets, no coldsnap pelicans, and NO DRACOS (they're mini POA's!!) What be wrong? coldsnap pelicans are not invincible, have good collision geometry, and are balanced. Just saying that extinction already has too many vehicles, and we don't need pelicans flying around with tanks in addition to the guns they already have. And, they're invincible when they're upside down Edited by Covenant Cheif on Aug 27, 2008 at 03:42 PM And who is going to be flying upside down? And, last time I checked, I am only adding for sure one new vehicle, and thinking about two.
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 27, 2008 05:42 PM
Msg. 737 of 1553
who the hell is going to fly upside down......
i can't aim upside down...
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JACK SPARROW
Joined: Feb 18, 2008
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Posted: Aug 27, 2008 06:08 PM
Msg. 738 of 1553
i fly pelicans upside down i cant fly them upside up tho only upside down its awesome
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 27, 2008 06:09 PM
Msg. 739 of 1553
what if scarabs could walk on walls...
i mean 90 degrees walls
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JACK SPARROW
Joined: Feb 18, 2008
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Posted: Aug 27, 2008 06:11 PM
Msg. 740 of 1553
or upside down lol
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Aug 27, 2008 06:12 PM
Msg. 741 of 1553
Quote: --- Original message by: JACK SPARROW or upside down lol Do a barrel roll!
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 27, 2008 06:14 PM
Msg. 742 of 1553
ugh... that reminds me once in extinction someone spawned another scarab and one was on top of th........ and it looked like.... nvm
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 27, 2008 06:41 PM
Msg. 743 of 1553
Also, the coldsnap pelicans have no guns except the back turret, which requires skill and good teamwork to use offensively.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Aug 27, 2008 07:16 PM
Msg. 744 of 1553
1- fyi... i would fly a pelican upside down... but only if i had a full cargo and a gunner ^_^ 2- for all of you who have just tuned in to this thread... we are not vehicle spamming extinction, we are making it more balanced and less laggy 3- what two new vehicles?[is the buggy one of them?]
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 27, 2008 07:32 PM
Msg. 745 of 1553
Quote: --- Original message by: Switchblade 1- fyi... i would fly a pelican upside down... but only if i had a full cargo and a gunner ^_^ 2- for all of you who have just tuned in to this thread... we are not vehicle spamming extinction, we are making it more balanced and less laggy 3- what two new vehicles?[is the buggy one of them?] fuel rod ghost, kraken. Being considered.
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 28, 2008 05:29 PM
Msg. 746 of 1553
Quote: --- Original message by: DestroyerQuote: --- Original message by: kai5888 ugh... that reminds me once in extinction someone spawned another scarab and one was on top of th........ and it looked like.... nvm lol i was driving a scarab into another scarab (host used dev) and i ended up crashing into the other scarab an...well...you know lol oshi... i think that was you i saw........... on that server...... well you know.......
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Aug 28, 2008 08:01 PM
Msg. 747 of 1553
how about just take out homing period
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 28, 2008 08:37 PM
Msg. 748 of 1553
or he could make a rocket that for the second trigger if you hold it it will take about 3 seconds to lock on (charge) then that fires a homing rocket
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 28, 2008 09:21 PM
Msg. 749 of 1553
as for creative...
EVER play halo 2?
if it was possible there would have to be an effect like in halo 2 where the reticule turns to a red circle cut in 6 triangles
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 28, 2008 10:15 PM
Msg. 750 of 1553
pelican pick-up is bad..... VERY BAD... the hog stays behind but it follows the pelican... coming forward every 2 seconds.... it sounds like
"RRRRRRrrrrrrrrrr........RRRRRRRrrrrrrrrrrr.......RRRRRRRRrrrrrrrrr........"
you get my point...
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 28, 2008 10:23 PM
Msg. 751 of 1553
coldsnap pickup lags.... im serious... if you are a "client" (not host) it lags a little... (sometimes when you host.....) i agree not as much as RPG but if he made the pelican as fast as it NEEDS to go.... yes it will lag behind the pelican i think CS pelis are slower than most and at that speed 
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 28, 2008 10:32 PM
Msg. 752 of 1553
.elcihev tac revoH
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 28, 2008 10:32 PM
Msg. 753 of 1553
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 28, 2008 10:33 PM
Msg. 754 of 1553
Quote: --- Original message by: Officer egg I need to dlete some scenery, sometimes when i look around, it says "MAXIMUM RENDERED OBJECTS EXCEEDED."
:/ The trees... I'll make some tree cluster scenery. Patches of forrest. Several assorted trees in a single scenery object. It'll be cool. Quote: --- Original message by: Switchblade "walks on any surface" can be enabled by attatching it to the flashlight[bobbysoon knows how] this would lesson the camping abilities due mainly to the fact that when your flashlight runs, out you fall ^_^ Nope, I don't. But... the vehicle's hull shader can be made climbable (I made a climbable Oak tree) he hornet ended up flying like a helicopter, so I started working on a helicopter to fit the physics instead. An Apache. I know, like the APC, it's out of Halo's context. I still gotta mess with the gbxmodel anyways, and make it less rippedish (no questions, no lies, just good fun :D ). But here, check it out http://files.filefront.com/testzip/;11635020;/fileinfo.html (currently set up for debugging the rocket's exhaust. A hydra is supposed to burn for about a second) the hornet's a maybe, probably. The hippo is more probably probable. I like it's scorpion/warthog mix, with the wheels in front and treads in back. It'll be interesting. Just not looking forward to remodelling it right now. regarding fixing the grav lift, if you mean for vehicles, the only solution i can think of is too complicated. It involves adding a node to the biped, to move the marker to different positions for different vehicle seats (grav lift works like the ghost boost - a damage_effect). So it also involves redoing all it's animations. Bipeds scare me 8| The scarab's not-initially-crouching isn't fixed yet either. Gotta rebuild it's gbxmodel. Gotta fix the gbxmodel importer so it imports more than 2 shaders, or figure out which geometry is supposed to be what. Or pi? I think a glider might be possible. You might notice the helicopter slide sideways as it falls (way too slowly...). Thats the "air lift" checkbox in a powered mass point, applied to the tail rudder. Anywho, and..bla bla ... idk what else. Ok, thanks
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 28, 2008 10:37 PM
Msg. 755 of 1553
OSHI explain the gliding concept and the grav lift (i dont care for animations) the gliding thing sounds so cool
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madkiller92
Joined: Mar 9, 2008
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Posted: Aug 28, 2008 10:38 PM
Msg. 756 of 1553
I think I may have posted this, but I can't find it, it seems to be deleted.
Are you going to make it so that the scarab takes equal damage everywhere? It's invincible to nukes, and pretty much anything that doesn't hit the front. But if it gets shot in the front, you take massive, fast, damage.
Will it make less noise as well? And can you make it turn fast, and so that it shoots only after you turn where it's supposed too, basically a target marker-thing that can 100% work.
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 28, 2008 10:39 PM
Msg. 757 of 1553
the peli-pick-up idea
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 28, 2008 10:44 PM
Msg. 758 of 1553
OSHI i havent got teh latest map update but whats the server name?
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Aug 28, 2008 10:58 PM
Msg. 759 of 1553
here we go... 1- as for a timed lock on style weapon, it is possible... it takes quite a bit of tweaking to the weapon_HUD interface thing with a, i'd say ten second wait till trigger response for the weapon... that will give the reticle time to do its animation and time to run away 2- climbable shader... fair enough [any chance you can apply that to the scarab... and fix the gun turret on the rear of the thing so it fires? 3- bsp editing to make it smaller... i've rarely directly told anyone to stick an idea in their ear but... the map aint getting any smaller other than what is being added[mountains behind POA] so please knock it off with the "this map is too big so it sucks until its smaller" line... its really annoying 4- as for the flying pelican upside down... you have to force the noes of it into the ground until it flips upside down then you hold ctrl until it gets airborn... from their all controls are in reverse... it takes a bit of practice to pull this off though 5- as for the bad peli-vehicle attach script... the reason the vehicle laggs behind the peli and does the yo yo thing is because there is only one attachment marker and thats on the very tail end of the pelican which attaches to the gun turret of the vehicle[heavy vehicle on the ground = heavy vehicle airbourne which = drag time] this can be fixed by placing three other markers for attachment on the peli but the controls for pick up should be two buttons[how does shift+q sound? 6- hmmm... grav lift... could be new respawn point for vehicles [small covie vehicles like the ghost cause they initially fall pretty slow so it would look like a functional grav lift] 7- honestly... the vehicles and weapon spawns currently could not be more startegically placed... there should be nowhere where you can't get a vehicle to run away with or a weapon to hold your position with [mostly im refering to the double spawn areas where there are both mongooses and hand held guass turrets ^_^
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 28, 2008 11:44 PM
Msg. 760 of 1553
2nd Gun turret? Maybe, if I figure out the Shaolin 15 Frame Aim Still Animation
#5: No, more markers won't help. It is only attached server-side. Only the server instance of haloce.exe has name-based access to the vehicles, thus only the server succesfully attaches one vehicle to another. Solution: {} (that's the "empty set", another way of saying "no solution") (unless maybe reseating the players from a peliHogAttached to a pelican and a hog, and then object-attach-detach style teleporting the vehicles would work)
Idea: spawn the drop ships with vehicles already attached, and detach when they cross the chasm
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Qwepir
Joined: Jun 23, 2008
I am as presumptuous as I am poor and Irish
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Posted: Aug 29, 2008 09:02 PM
Msg. 761 of 1553
Okay. You may think I have forgotten about the APC. Well, after playing a map with it, I beg of you, PUT IT IN, PL0X. If you're putting in an apache, why not this? http://www.xfire.com/video/20d58/
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 29, 2008 09:05 PM
Msg. 762 of 1553
well after that vid, i suggest u do not put that in. to overpowered. and it doesnt relate at all to halo. extinction is a pile of halo stuff
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Qwepir
Joined: Jun 23, 2008
I am as presumptuous as I am poor and Irish
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Posted: Aug 29, 2008 09:09 PM
Msg. 763 of 1553
And that roflcopter, driveable cloud, and apache are totally halo. Besides, the shots seem to do more boom than damage. And besides. The hippo is fugly, and this would be the human counter to the scarab. COUNTER, not equivalent. Edited by Qwepir on Aug 29, 2008 at 09:10 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 29, 2008 09:12 PM
Msg. 764 of 1553
Quote: --- Original message by: Qwepir
And that roflcopter, driveable cloud, and apache are totally halo. Besides, the shots seem to do more boom than damage. And besides. The hippo is fugly, and this would be the human counter to the scarab. COUNTER, not equivalent. Edited by Qwepir on Aug 29, 2008 at 09:10 PM its a hippo, hippos are always fugly. also a human counter for a scarab would be large and destructive like the scarab
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Qwepir
Joined: Jun 23, 2008
I am as presumptuous as I am poor and Irish
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Posted: Aug 29, 2008 09:44 PM
Msg. 765 of 1553
A human EQUIVALENT would be large and destructive. A COUNTER can be anything. Think of it this way. Snowspeeders are the Rebel COUNTER to AT-ATs, as seen here:  *The tow cable will trip it* The human equivalent to the scarab is the mythos. Edited by Qwepir on Aug 29, 2008 at 09:45 PM
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Qwepir
Joined: Jun 23, 2008
I am as presumptuous as I am poor and Irish
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Posted: Aug 29, 2008 09:52 PM
Msg. 766 of 1553
Okay, and the Longsword or scarab are not noob machines? The APC would be mainly used for taking down big, slow moving targets, lightly armed vehicles, and infantry. A rocket hog would be able to zip right past and blow the heck out of it, the wraith could blast it from afar, the kraken could torpedo it, the Seraphs could strafe it, a jerk could anti-armor snipe it, there are plenty of ways to defeat it. It's just you can't let it see you.
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Qwepir
Joined: Jun 23, 2008
I am as presumptuous as I am poor and Irish
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Posted: Aug 29, 2008 10:55 PM
Msg. 767 of 1553
Thanks, captain obvious, I was stating an example. If you read my post you would have known. And of course you got killed in one shot from them, they shoot anti-armor rounds.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 30, 2008 06:11 PM
Msg. 768 of 1553
Apache, driveable cloud, roflcopter...
Qwepir, I never confirmed that those were going to be in the map. Quit acting like I did.
The APC seems like a really cool vehicle, but I'm afraid it just doesn't seem like halo at all...
Besides, the longsword is a fine adversary to the scarab.
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madkiller92
Joined: Mar 9, 2008
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Posted: Aug 30, 2008 08:06 PM
Msg. 769 of 1553
Quote: --- Original message by: Officer egg Apache, driveable cloud, roflcopter...
Qwepir, I never confirmed that those were going to be in the map. Quit acting like I did.
The APC seems like a really cool vehicle, but I'm afraid it just doesn't seem like halo at all...
Besides, the longsword is a fine adversary to the scarab. No, it's not. A scarab can take multiple nukes before taking a MINIMAL amount of damage. And my last post, can you answer it?
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Aug 30, 2008 09:13 PM
Msg. 770 of 1553
time to blow holes in all your comments 1- the mythos was the human equivelant to the scarab... (though not many people realize that if you hit the scarab with enough shots from any of the covie vehicles it will die... also... he is right... the longsword is a slow moving underpowered target) 2- the APC is more noobish than any other noob weapon or vehicle (note: anything is a noob weapon[or pwning weapon] in the right hands) 3- if you plan to make the scarab climbable... any person with a decent weapon can take it out ^_^ 4- please speed up the warthogs ^_^
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