A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Extinction2 WIP official thread

Page 23 of 45 Go to page: · 1 · ... · 20 · 21 · 22 · [23] · 24 · 25 · 26 · ... · 45 · Prev · Next
Author Topic: Extinction2 WIP official thread (1553 messages, Page 23 of 45)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 31, 2008 12:15 PM    Msg. 771 of 1553       
I know what vehicles I am using, and these are final. No more vehicle discussion for new ones pl0x. There are a few i am thinking about, but no more vehicle discussion asking about new vehicles.

Lets talk of weapon placement and how I can modify the vehicles.

I am going to make the scarab more balanced, tracking for the main cannon is removed, but the secondary turret will shoot either the same speed or slower, but will have greater range.

The longsword will shoot at the same rate, and still drop nukes...however, I may make a few projectile adjustments.

The stingrays will be added, and will work beautifully in the map.

Coldsnap pelicans may be altered slightly in terms of turning. Fixes bugs.

Fuel rod ghosts and brute ghosts will be available. They will have some weapons adjustments.

The normal pelican is fine. There will be only one, so, yeah.

The phantoms will be numerous. Two to four. They will have some adjustments, as well.

There will be two seraphs. They will of course be modified.

There will be three wraiths, because of the three scorpions on the map. They will be modified. Both of them.

The warthogs are fine, but the missile/chaingun hog has some big issues, so I am replacing it. With what? Another hog as of yet undecided.

BSP editing...

This is a complex affair, and will be completed last in the mod's process. When the scenario is fully and truly finished, BSP work will begin. I will be working with bobbysoon and chocolatenugget to edit the BSP under my direction, and then it will be completed, exported, and compiled for use. The map will undergo fierce beta testing and then, when all is right, I will release the map.

Now. Weapon/powerup/equipment placement. Begin discussion.

EDIT: I now see that the covenant side has somewhat of a disadvantage...they need an edge. Something good...

I may keep tracking for the scarab, but it will be much less extreme.
Edited by Officer egg on Aug 31, 2008 at 12:17 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 31, 2008 01:54 PM    Msg. 772 of 1553       
BSPs can be converted into wavefront obj file formats using jahrain's BSP model converter.

Then they are imported into gmax or 3ds max. Editing commences.

There will be one extinction pelican in the hangar, two by the crash site. I am going to make the crash site more of a center of activity.

Hm...destroyer...noone uses the tanks...

You have a point. Maybe removing them could save valuable space...then again, maybe it would be a bad idea. I'll think about it.

And yes,it is possible to make the driver fire all guns. I'll get right on that.
Edited by Officer egg on Aug 31, 2008 at 01:54 PM


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Aug 31, 2008 03:04 PM    Msg. 773 of 1553       
Quote: --- Original message by: HALO da cool
Quote: --- Original message by: Officer egg

BSPs can be converted into wavefront obj file formats using jahrain's BSP model converter.

Then they are imported into gmax or 3ds max. Editing commences.

There will be one extinction pelican in the hangar, two by the crash site. I am going to make the crash site more of a center of activity.

Hm...destroyer...noone uses the tanks...

You have a point. Maybe removing them could save valuable space...then again, maybe it would be a bad idea. I'll think about it.

And yes,it is possible to make the driver fire all guns. I'll get right on that.
Edited by Officer egg on Aug 31, 2008 at 01:54 PM


egg can you still consider my human scarab idea? please? so that it will be equal.


I still remember u and Selentic's fight. Lol im re-reading it now...


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 31, 2008 03:05 PM    Msg. 774 of 1553       
Quote: --- Original message by: HALO da cool
Quote: --- Original message by: Officer egg

BSPs can be converted into wavefront obj file formats using jahrain's BSP model converter.

Then they are imported into gmax or 3ds max. Editing commences.

There will be one extinction pelican in the hangar, two by the crash site. I am going to make the crash site more of a center of activity.

Hm...destroyer...noone uses the tanks...

You have a point. Maybe removing them could save valuable space...then again, maybe it would be a bad idea. I'll think about it.

And yes,it is possible to make the driver fire all guns. I'll get right on that.
Edited by Officer egg on Aug 31, 2008 at 01:54 PM


egg can you still consider my human scarab idea? please? so that it will be equal.

A human scarab?

Well...what exactly do you mean?


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Aug 31, 2008 04:57 PM    Msg. 775 of 1553       
weapon placements/ modifyings...
1- when dealing with incoming aircraft on the covie side... place the big purple box things in a bunker formation and place fixed anti aircraft fuelrods in them[they have issues with ammo...too numerous to explain]
2- as far as the crash site on the human side goes... can you please make it look like the pelicans crashed there with ammo and vehicles scattered... cause as they are now it looks like the halcion puked up a bunch of vehicles + there is no ammo near by for the standard start off sniper riffle [also i suggest changing the secondary weapon to either c4 or some heavy close ranged weapon]
3- need to place ammo and or weapons near any and all lifepod crash sites cause, like the peli crash sites, they look like the halcion puked them up ^_^
4- the covie need some anti armor riffles [up the damage effect of the brute snipers?/ add or modify the current plasma canon?(as seen in weapons folder)]
5- there need to be some barriers or something on the bridge overlooking the canyon with some decent firepower near by so that position can be defended ^_^
6- btw... did you ever fix the brute ghosts unique ability to ,stick to and drive on, walls? [for some odd reason when its on steep cliff sides it sticks and is invulnerable to anything, including direct hits with anti armor rounds]


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 31, 2008 06:30 PM    Msg. 776 of 1553       
Quote: --- Original message by: Switchblade
weapon placements/ modifyings...
1- when dealing with incoming aircraft on the covie side... place the big purple box things in a bunker formation and place fixed anti aircraft fuelrods in them[they have issues with ammo...too numerous to explain]Fuel rod turret? I'll try to make something.
2- as far as the crash site on the human side goes... can you please make it look like the pelicans crashed there with ammo and vehicles scattered... cause as they are now it looks like the halcion puked up a bunch of vehicles + there is no ammo near by for the standard start off sniper riffle [also i suggest changing the secondary weapon to either c4 or some heavy close ranged weapon]The setting was supposed to be post-previous extinction, on installation 05, where the flood had not reached yet, and marines and covenant had gotten more organized...but I may do something.
3- need to place ammo and or weapons near any and all lifepod crash sites cause, like the peli crash sites, they look like the halcion puked them up ^_^Alright. I like the idea.
4- the covie need some anti armor riffles [up the damage effect of the brute snipers?/ add or modify the current plasma canon?(as seen in weapons folder)]Energy is supposed to melt through and destroy things. There aren't many new covie weapons available, but I'll modify the ones i have (Which are quite numerous) to make them more useful in this map type.
5- there need to be some barriers or something on the bridge overlooking the canyon with some decent firepower near by so that position can be defended ^_^Maybe. Size is heavily limited. All this scenery is really pushing the limits.
6- btw... did you ever fix the brute ghosts unique ability to ,stick to and drive on, walls? [for some odd reason when its on steep cliff sides it sticks and is invulnerable to anything, including direct hits with anti armor rounds]...this is why you alert me to ALL glitches beforehand. :P


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 31, 2008 06:51 PM    Msg. 777 of 1553       
Hm...

Probably not. It sounds good...

What if...I modify the mythos, and not have it be a lag device?


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Aug 31, 2008 08:14 PM    Msg. 778 of 1553       
1- if you are going to modify the mythos to make it not lag... remove the legs and place large wheels on it [the leg movement and sound never seem to sync... even for host=lag... also to remove more lag simply remove some of the seats(because no one is going to sit in it with you if its going to be so slow and be such a huge target) or just box around what you need for the cockpit and label the rest as amunition storage]
2- btw... i thought you knew about the brute ghosts spiderman impression?[thats how i get around having to try to get across the bridge in the brute ghost ^_^]
3- if you place a modifyed mythos back into the map please:
--remove the bridge so the mythos has to stay on the human side... otherwise it would be the spawn camping weapon of choice
--place either teles or ramps for vehicles to jump across the canyon with
--make its spawn point inconvenient [put it behind the halcion or something away from any tele or other vehicle spawn to deture campers and noobs from using it]
--make it vulnerable to more than just the anti armor riffle, longsword, or c4[we really dont need an indestructable pwner on wheels]^_^


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 31, 2008 09:22 PM    Msg. 779 of 1553       
What about a giant energy bridge?


pwner5889
Joined: Jun 13, 2008


Posted: Aug 31, 2008 09:24 PM    Msg. 780 of 1553       
Quote: --- Original message by: Officer egg
What about a giant energy bridge?


or a gondola


pwner5889
Joined: Jun 13, 2008


Posted: Aug 31, 2008 09:27 PM    Msg. 781 of 1553       
Quote: --- Original message by: HALO da cool

Quote: --- Original message by: Officer egg
What about a giant energy bridge?


not too giant. make it so that the mythos and scarab can't walk on it.

gondola is good too
Edited by HALO da cool on Aug 31, 2008 at 09:26 PM


lol gondola would be a lot easier to get to the other side of the map or how about a train that when you get in it would take you to the other side of the map?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 31, 2008 09:29 PM    Msg. 782 of 1553       
Quote: --- Original message by: pwner5889
Quote: --- Original message by: HALO da cool

Quote: --- Original message by: Officer egg
What about a giant energy bridge?


not too giant. make it so that the mythos and scarab can't walk on it.

gondola is good too
Edited by HALO da cool on Aug 31, 2008 at 09:26 PM


lol gondola would be a lot easier to get to the other side of the map or how about a train that when you get in it would take you to the other side of the map?

Lets think realistically here...

Energy bridge would be good, because it looks cool, and it works well. Also, it is not glitchy.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 31, 2008 09:32 PM    Msg. 783 of 1553       
Devices CANNOT sync over the internet properly.


JACK SPARROW
Joined: Feb 18, 2008


Posted: Aug 31, 2008 09:48 PM    Msg. 784 of 1553       
no a energy bridge does sync cus its like doors and regualre bridges


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Aug 31, 2008 09:50 PM    Msg. 785 of 1553       
Quote: --- Original message by: JACK SPARROW
no a energy bridge does sync cus its like doors and regualre bridges


I think he was talking about a permanent energy bridge. Correct me if im wrong.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 31, 2008 10:08 PM    Msg. 786 of 1553       
An energy bridge isn't a device, is it?

They seem to work fine in coldsnap.
Edited by Officer egg on Aug 31, 2008 at 10:09 PM


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Aug 31, 2008 10:39 PM    Msg. 787 of 1553       
Quote: --- Original message by: DarkHalo003
Devices CANNOT sync over the internet properly.

Isn't there a script that makes it sync?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Aug 31, 2008 10:49 PM    Msg. 788 of 1553       
Quote: --- Original message by: RougeSpartan414
Quote: --- Original message by: DarkHalo003
Devices CANNOT sync over the internet properly.

Isn't there a script that makes it sync?


not really, no. It's kinda like opening a door with the pad. Anyone can cross it but only host will be able to see it.

And anyone talk to (DA)Ender lately?


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 1, 2008 01:28 AM    Msg. 789 of 1553       
Quote: --- Original message by: Dwood
Quote: --- Original message by: RougeSpartan414
Quote: --- Original message by: DarkHalo003
Devices CANNOT sync over the internet properly.

Isn't there a script that makes it sync?


not really, no. It's kinda like opening a door with the pad. Anyone can cross it but only host will be able to see it.

And anyone talk to (DA)Ender lately?



I saw him on hugeass yesterday but that's it.


Hry
Joined: Sep 1, 2008

:)


Posted: Sep 1, 2008 07:49 AM    Msg. 790 of 1553       
Any news pics?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 1, 2008 11:37 AM    Msg. 791 of 1553       
A mythos with wheels...meh

Sort of ruins the whole effect.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 1, 2008 01:06 PM    Msg. 792 of 1553       
Quote: --- Original message by: sparta
how about you make it so the capital ship is flying rather that just sitting over the canyon and so it look like their actuality attacking the pillar of autumn

Both ships are crashed.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 02:57 PM    Msg. 793 of 1553       
why would u make it bigger, it works just fine small.


spartan463
Joined: Aug 3, 2008

Pop a cap in your A**


Posted: Sep 1, 2008 03:04 PM    Msg. 794 of 1553       
A big human scarb that has a MAC canon for its main gun, and some LAAG turrets, and guass turrets around it,
Edited by spartan463 on Sep 1, 2008 at 03:04 PM


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 1, 2008 04:36 PM    Msg. 795 of 1553       
As for that human scarab idea...

i bet the marines are really pissed that we keep on making different vehicles and put the name "Marines" on the side of them

...... so must be the covie...

cause we always make pruple vehicles................

and just cause' its purple it seems automatically covenant


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 04:45 PM    Msg. 796 of 1553       
Quote: --- Original message by: Covenant Cheif
Quote: --- Original message by: Officer egg

I know what vehicles I am using, and these are final. No more vehicle discussion for new ones pl0x. There are a few i am thinking about, but no more vehicle discussion asking about new vehicles.

Lets talk of weapon placement and how I can modify the vehicles.

I am going to make the scarab more balanced, tracking for the main cannon is removed, but the secondary turret will shoot either the same speed or slower, but will have greater range.

The longsword will shoot at the same rate, and still drop nukes...however, I may make a few projectile adjustments.

The stingrays will be added, and will work beautifully in the map.

Coldsnap pelicans may be altered slightly in terms of turning. Fixes bugs.

Fuel rod ghosts and brute ghosts will be available. They will have some weapons adjustments.

The normal pelican is fine. There will be only one, so, yeah.

The phantoms will be numerous. Two to four. They will have some adjustments, as well.

There will be two seraphs. They will of course be modified.

There will be three wraiths, because of the three scorpions on the map. They will be modified. Both of them.

The warthogs are fine, but the missile/chaingun hog has some big issues, so I am replacing it. With what? Another hog as of yet undecided.

BSP editing...

This is a complex affair, and will be completed last in the mod's process. When the scenario is fully and truly finished, BSP work will begin. I will be working with bobbysoon and chocolatenugget to edit the BSP under my direction, and then it will be completed, exported, and compiled for use. The map will undergo fierce beta testing and then, when all is right, I will release the map.

Now. Weapon/powerup/equipment placement. Begin discussion.

EDIT: I now see that the covenant side has somewhat of a disadvantage...they need an edge. Something good...

I may keep tracking for the scarab, but it will be much less extreme.
Edited by Officer egg on Aug 31, 2008 at 12:17 PM


watch it, the stingrays will kill you if you aren't stopped completely when you get out cuz the side seat will hit you... and the shield that comes out when you stop doesn't exactly work...


u have to hold jump button


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 1, 2008 04:54 PM    Msg. 797 of 1553       
No more vehicles.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 1, 2008 05:13 PM    Msg. 798 of 1553       
speaking of giant... i was messing around in CE on an AI map with bipeds... and i used the dev command that changes an objects scale to make giant grunts


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Sep 1, 2008 05:43 PM    Msg. 799 of 1553       
fine... since we are at it...
1- keeping this simple and non laggy... leave the mythos out... oddly enough since you adjusted the weapons [mainly the guass weapon] you can take out the scarab without a mythos or giant pwning weapon... [since in all reality the scarb is a giant slow moving target]
2- i'd still like to see either the bridge completely removed and replaced with randomly placed jumps for vehicles[this would make for awesome screenshots if you have a gunner shooting at aircraft while both of you are in midair]... or... place lightbridges[slightly larger than the ones in the Flood mission prior to the library level] with edges on them [or damage effects that force the vehicle to be centered and or boosted (kinda like sonic boosters)... i think bobbysoon had something to this effect going at one point]


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 06:42 PM    Msg. 800 of 1553       
Quote: --- Original message by: terycone
I was thinking that a mac cannon would be better than a mythos like having a control pannel somewhere (like by a telleporter) and you just fire and it lands withion a 10meters of where your aiming device is and maybe have it where you can only go about 50-75 meters away. I could make some of the graphics. (its not a vehicle XD). And one thing, maybe a small forunner panel or something by the holobridge? By wepon placements, I'm thinking a missile type thing like a tow missile (as on halomaps) or maybe a different type of machine gun turret. just to take down the different flying vehicles that there are.


lame

#Covenant Chief:
Are you talking about the Stinger Ground vehicle or the Stingray by Nugga?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 06:59 PM    Msg. 801 of 1553       
pressing a so called "button" doesnt sync. its either a vehicle or nothing at all, unless u make it like the device "beam emitter" so it continually fires, but at different points in time, because it has damage effects
Edited by Advancebo on Sep 1, 2008 at 07:01 PM


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Sep 1, 2008 08:02 PM    Msg. 802 of 1553       
like an AA gun im gonna shoot you guys out of the air
1- no mac canon [i do tag] it doesnt sync, it will attract too many noobs, trailer weaponry is a no its already been stated that there will be no more vehicles
2- light bridges with switches pretend to sync which is why,if egg adds light bridges it will be permenant ones
3- for goodness sake people... you can take out any aircraft with the human sniper riffle
4- if you place the ammo and riffles right you will need no extra gun turrets [though the stationary needler turret would be awesome ^_^]
5- we need ammunition and weapons near the covie stationary guns on either side of the base


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 1, 2008 09:05 PM    Msg. 803 of 1553       
Quote: --- Original message by: OpsY
Quote: --- Original message by: Dwood
Quote: --- Original message by: RougeSpartan414
Quote: --- Original message by: DarkHalo003
Devices CANNOT sync over the internet properly.

Isn't there a script that makes it sync?


not really, no. It's kinda like opening a door with the pad. Anyone can cross it but only host will be able to see it.

And anyone talk to (DA)Ender lately?



I saw him on hugeass yesterday but that's it.


I did too, I was hosting that game. (Which is why I brought him up)

What is your alias?

Also egg, how about having the energy bridge automatically extend when someone walks up to it like those automatic doors?

That kind of thing I am fairly sure would sync quite well.
Edited by Dwood on Sep 1, 2008 at 09:07 PM


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Sep 1, 2008 09:51 PM    Msg. 804 of 1553       
as with panel operated things, auto doors only pretend to sync... sometimes they work, other times they let you fall to your doom... or... give you my personal gift to the world "You were killed by the Guardians"


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 1, 2008 10:11 PM    Msg. 805 of 1553       
A MAC is huge. It fires rounds that go extremely fast and they can tear a covenant capitol ship into pieces.

Magnetic Accelerator Cannon.

It would be too powerful, and a MAC cannot be made into a small AA turret, it is equipped to ships and orbital platforms.
Edited by Officer egg on Sep 1, 2008 at 10:12 PM

 
Page 23 of 45 Go to page: · 1 · ... · 20 · 21 · 22 · [23] · 24 · 25 · 26 · ... · 45 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 3:23 AM 297 ms.
A Halo Maps Website