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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bipeds - Work in Process thread [WIP]

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Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 7 of 192)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Dec 29, 2008 01:26 PM    Msg. 211 of 6707       
Edit the banshee skin to make it blue :P


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Dec 31, 2008 07:44 AM    Msg. 212 of 6707       
NO! make it HOT PINK! owai.... :P


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 1, 2009 06:02 PM    Msg. 213 of 6707       
I just realized I never got crit on the rest of this model. =/


vmt
Joined: Jan 29, 2008


Posted: Jan 1, 2009 06:04 PM    Msg. 214 of 6707       
it looks pretty good except that the legs conect in a robot looking form and the arms need more detail too. are you still afk on xfire ?


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 1, 2009 06:25 PM    Msg. 215 of 6707       
Stormtrooper.

And I'm at my grandmas, I was rigging that biped, actually, and I didn't want to forget where I was, so I just left everything running. I should be back later, I'm waiting on my uncle to arrive.


vmt
Joined: Jan 29, 2008


Posted: Jan 1, 2009 06:31 PM    Msg. 216 of 6707       
Ok j/w.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jan 1, 2009 06:37 PM    Msg. 217 of 6707       
Check your PMs if you haven't already, if you want the maps, ask Nexus.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 1, 2009 07:16 PM    Msg. 218 of 6707       
Nice stormtrooper. Try some Republic Clones? Though notice that the joints at the hips are rediculous, and the arms sort of get narrower farther down...


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 2, 2009 01:53 PM    Msg. 219 of 6707       
and how did that help him improve?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 2, 2009 02:39 PM    Msg. 220 of 6707       
The Legs look absolutely terrible in proportion and position of the waist, not to mention the legs don't look modeled well at all. It's best you redo the entire bottom half of the model. It all looks like you just scrapped something together.
Edited by DarkHalo003 on Jan 2, 2009 at 02:40 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jan 2, 2009 03:41 PM    Msg. 221 of 6707       
He doesn't have an ass?


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 2, 2009 04:11 PM    Msg. 222 of 6707       
ROFLwaffles. That is Hilarious.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jan 2, 2009 04:42 PM    Msg. 223 of 6707       
Quote: --- Original message by: Jay2645
I just realized I never got crit on the rest of this model. =/



the little square thing on the back should have the outline chamfered shouldnt it? or at least make the square outline more thin. also the cynlindrical cannister below it should be larger i think. the front breastplate looks rather odd and i dont think entirely accurate, not sure how to suggest fixing it though. Unless youre not going for 100% accuracy?


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 2, 2009 08:02 PM    Msg. 224 of 6707       
Not to mention the arms and hips.

Plus, the shin area looks wrong, too.


gamer 2point0
Joined: Jun 22, 2008

Want an Apple?


Posted: Jan 3, 2009 04:01 AM    Msg. 225 of 6707       
Quote: --- Original message by: Nugga117
My final (yeah I know I've probably said this before but this time I mean it) mp_cyborg shaders:



All bitmaps compiled in 32-bit color to ensure best quality, and to make your map file sizes far larger than they should be!
will you release those to the public? (if you use the backpack weapons mod would awsome!)
Edited by gamer 2point0 on Jan 3, 2009 at 04:03 AM


Nugga117
Joined: Nov 14, 2005


Posted: Jan 3, 2009 09:49 AM    Msg. 226 of 6707       
quick vote: Gold visor or Box art visor?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 3, 2009 10:01 AM    Msg. 227 of 6707       
Gold. :D


vmt
Joined: Jan 29, 2008


Posted: Jan 3, 2009 10:55 AM    Msg. 228 of 6707       
whats box art?


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 3, 2009 09:08 PM    Msg. 229 of 6707       
Quote: --- Original message by: Nugga117
quick vote: Gold visor or Box art visor?


Really depends. Because the special Gold visor is to protect from the sun. Such as when in space. A typical black smart polorazation visor is like what the ODSTs have. It can intelligently polarize or depolarize itself so the soldier doesn't go blind or something.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 5, 2009 01:32 AM    Msg. 230 of 6707       
Quote: --- Original message by: Headhunter09

nah, it wouldn't fit the feel. Halo is a very bright and colorful game, but space marines should have a dark environment. Plus, they look silly next to MC without all the heavy voices and fluff stories.

btw, i play tau and imperial guard.
Edited by Headhunter09 on Dec 21, 2008 at 09:21 PM

Renegade IG FTW LOL


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 12, 2009 11:27 PM    Msg. 231 of 6707       
Quote: --- Original message by: OHunterO
Quote: --- Original message by: Donut
and how did that help him improve?


In other words all of it apart from the helmet needs work...

it would take you like 3 minutes just to make some minor suggestions though. telling him what parts need work, but not saying why or how really isnt a big help
i dont want to start a battle with you, im just trying to make a point
also in hindsight, i feel like i have been attacking your posts all over the place in different threads here. its not intentional if i am =/


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Jan 18, 2009 06:43 AM    Msg. 232 of 6707       
i made a pro dog today, im gonna make it a bipeed in some sort of map,


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jan 18, 2009 07:26 AM    Msg. 233 of 6707       
pics please?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jan 18, 2009 05:18 PM    Msg. 234 of 6707       


Ex is too lazy to post it.


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Jan 19, 2009 02:32 AM    Msg. 235 of 6707       
lol stfu, it was made in about 10 minutes and iv never modeled a dog, i dont no jack s*** about dog anatomy, if u have seen other of my models u would think different, please dont judge me on 1 single fast model


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jan 19, 2009 02:32 AM    Msg. 236 of 6707       
Quote: --- Original message by: Scrables_the_DeathDealer
Quote: --- Original message by: Mythril


Ex is too lazy to post it.

Ugh, first go look at a real dog and realize how bad your muscle groups are, second, something like that I can guarantee you will not get in game. It is horribly turbo smoothed and has 3 eyes?
I like the creativity, but go look at some tutorials on how to properly model.


A: I didn't make it.
B: It is not turbosmoothed.
C: It has 2 horrible eyes, but not 3.

Meh. Carry on.


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Jan 19, 2009 03:10 AM    Msg. 237 of 6707       
lol, the eyes were last second, wasent gonna do them, only gonna do for thge render, but i dident render that, so dont look at me, and again, stfu and move on in the thread


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jan 19, 2009 03:40 AM    Msg. 238 of 6707       
Quote: --- Original message by: Exception
i made a pro dog today, im gonna make it a bipeed in some sort of map.
lol stfu, it was made in about 10 minutes and iv never modeled a dog, i dont no jack s*** about dog anatomy google images on dog, theres your dog anatomy, if u have seen other of my models u would think different, please dont judge me on 1 single fast model Show Meh


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Jan 19, 2009 03:42 AM    Msg. 239 of 6707       
lol, a different dog.. but it still kinda sucks,



ffs stfu, it was fast and i dont really care about it , i only made it because i was bored and i dident want it to go ingame, gtfo
Edited by Exception on Jan 19, 2009 at 03:44 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 20, 2009 09:20 PM    Msg. 240 of 6707       
Really, Exception, could you make at least one post that doesn't have STFU or GTFO in it? Please?


Dr Pepper And 7up Inc
Joined: Dec 23, 2008

deactivated


Posted: Jan 21, 2009 04:40 PM    Msg. 241 of 6707       
Quote: --- Original message by: Exception

lol, a different dog.. but it still kinda sucks,



ffs stfu, it was fast and i dont really care about it , i only made it because i was bored and i dident want it to go ingame, gtfo
Edited by Exception on Jan 19, 2009 at 03:44 AM

If your gonna talk that way, you should GTFO.


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Jan 21, 2009 11:05 PM    Msg. 242 of 6707       
Quote: --- Original message by: Nugga117
My final (yeah I know I've probably said this before but this time I mean it) mp_cyborg shaders:



All bitmaps compiled in 32-bit color to ensure best quality, and to make your map file sizes far larger than they should be!

WOW! Thats absolutely awesome! Are you going to be open sourcing that nugga?


Nugga117
Joined: Nov 14, 2005


Posted: Jan 21, 2009 11:47 PM    Msg. 243 of 6707       
yeah i remember saying that those were the final shaders in that post.
pfff ahhalolololool.


the shaders are still being worked on, however I only have a few things left that I want to try with them, so i'll probably be releasing them pretty soon. since those pictures, I have updated:
-the visor cubemap
-the multimap for the body (removed the dents, made the armor a little smoother/cleaner looking)
-the FP shaders (almost forgot about these)

Things I still want to experiment with:
-reducing the shine (just a tad) produced by the body cubemap
-try to make the detail map more pronounced
-some other stupid little things that you wont ever notice in the heat of combat.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 22, 2009 03:40 AM    Msg. 244 of 6707       
Quote: --- Original message by: Nugga117
yeah i remember saying that those were the final shaders in that post.
pfff ahhalolololool.


the shaders are still being worked on, however I only have a few things left that I want to try with them, so i'll probably be releasing them pretty soon. since those pictures, I have updated:
-the visor cubemap
-the multimap for the body (removed the dents, made the armor a little smoother/cleaner looking)
-the FP shaders (almost forgot about these)

Things I still want to experiment with:
-reducing the shine (just a tad) produced by the body cubemap
-try to make the detail map more pronounced
-some other stupid little things that you wont ever notice in the heat of combat.


The halo 3 armors have some sort of flat shinyness, would be cool to see that in, maybe it's something with the cubemap
visor, Mark V has straight lines right?

oh i will notice all your detaills, machinima making requires a sharp eye for details, hehe


Advancebo
Joined: Jan 14, 2008


Posted: Jan 23, 2009 05:13 PM    Msg. 245 of 6707       
Every object has a multi.
A multipurpose map is not just for controlling specular/reflection levels. It controls self illumination, parts that are the same lighting no matter if your in the dark or in the light. And it controls color changing. The cyborg multi has an alpha map, that hi lites the part of the armor that changes colors. Same goes for the elite and grunt.
Edited by Advancebo on Jan 23, 2009 at 05:14 PM

 
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